[Top 5] Rainbow 6 Siege Best Oryx Loadouts That Are Excellent

Top 5 Best Oryx Loadouts in R6 Siege
The five best loadouts for operator Oryx in Rainbow Six Siege’s Year 9 Season 1


Oryx is one of the best roamers in the game, but he’s quite unique as a roamer. That’s because most roamers often excel more in their role when they incorporate stealth, but Oryx excels in roaming because he has the ability to go from one place to the next really quickly, but often loudly.

Because of his special abilities, he can easily outmaneuver enemies. But in this article, we’re gonna focus more on the best loadout setups for him and how they can increase his effectiveness in the match along with how well each setup goes with his inherent role and gameplay. Of course, we’re also gonna be discussing how the huge changes to the game that came with Operation Deadly Omen affect the best loadout choices for him.

 

5. T-5 SMG with Red Dot A, Flash Hider, and Angled Grip + Bailiff 410 with Laser + Barbed Wire

Especially after the recoil progression overhaul that came to the game a few seasons ago, the T-5 SMG has become harder to control, and now, most players will probably need at least one recoil control-providing attachment to be able to have at least a decent control over its weapon kick. In this loadout setup’s case, that would be the flash hider barrel attachment which specializes in lowering weapons’ vertical recoil as well as hiding their muzzle flash which could make it a bit harder for enemies to immediately know where the shots are coming from.

The angled grip on the other hand with its new attribute that came with Year 9 Season 1, will provide Oryx with a 20% reload speed boost. That’s a great perk for him because he usually performs the role of a roamer and one of the dangers of roaming is that the whole enemy team tends to hunt you down first. That means Oryx may have to deal with multiple enemies at the same time and having a 20% reload speed reduction would help a lot in those situations. 

Excels in:

  • Maintaining a good amount of recoil control on Oryx’s T-5 SMG due to the presence of the flash hider barrel attachment which greatly lowers the vertical recoil of weapons and hides their muzzle flash
  • The angled grip on Oryx’s T-5 SMG will allow him to reload the weapon 20% faster than normal which is a great perk to have for dealing with multiple enemies at the same time
  • The red dot A 1.0x sight on Oryx’s T-5 SMG will give him a good view of his targets because of its huge reticle area. Its simple center dot reticle is also great for pinpoint accuracy.
  • The bailiff 410 is a great secondary weapon for Oryx because it’ll allow him to destroy unreinforced hatches which he can use to outmaneuver enemies since he’s the only defender who can climb up of broken hatches
  • The two barbed wires in Oryx’s arsenal will allow him to slow down enemies on two spots. They can also serve as early warning devices because they make a lot of noise when enemies try to destroy them

Build Details:

  • Primary weapon - T-5 SMG with Red Dot A, Flash Hider, and Angled Grip
  • Secondary weapon - Bailiff 410 with Laser
  • Generic gadget - Barbed Wire

Recoil pattern test on the T-5 SMG in this setup with the author’s own recoil control applied:

 

4. T-5 SMG with Red Dot A, Extended Barrel, and Vertical Grip + Bailiff 410 with Laser + Proximity Alarm

When he’s roaming, Oryx specializes in hit and run tactics, making the pushing enemies uncomfortable about their backs and flanks. That also means that usually, Oryx only has a small window of opportunity when shooting enemies. That’s why if he’s able to do extra damage during those small windows of opportunity, he’ll do so much in messing up the attacking team. That’s exactly what the extended barrel on his T-5 SMG will provide. That’s because the extended barrel attachment increases the base damage of weapons as well as decreases their range damage drop-off.

That means that not only will the T-5 SMG’s firepower be strengthened, it’ll also hurt a lot even at long-range. This loadout setup increases the chances of Oryx downing opponents during those small windows of opportunities, and even when he doesn’t completely take them out, as long as he hits them, chances are, they’ll get damaged badly. And in a tactical game like Siege, every damage counts. Of course, since the extended barrel doesn’t provide additional recoil control, it’s important to partner it with a vertical grip attachment that specializes in lowering weapons’ vertical recoil.

Excels in:

  • Inflicting high damage per shot from Oryx’s T-5 SMG because of the extended barrel increasing its base damage as well as greatly reducing its range damage drop-off
  • Having a good amount of recoil control on the T-5 SMG which will allow Oryx to have a stable shooting experience with it even in long sprays due to the vertical grip attachment
  • The red dot A 1.0x sight is great for pinpoint shooting because of its simple center dot reticle that doesn’t obstruct the view of the target as well as its huge reticle area
  • The bailiff 410 providing Oryx with a great utility for reworking the map with rotation holes or lines of sight on unreinforced walls and hatches
  • The two proximity alarms in Oryx’s arsenal are great early warning devices because they’ll produce a loud alarm sound when an enemy steps into their radius

Build Details:

  • Primary weapon - T-5 SMG with Red Dot A, Extended Barrel, and Vertical Grip
  • Secondary weapon - Bailiff 410 with Laser
  • Generic gadget - Proximity Alarm

Recoil pattern test on the T-5 SMG in this setup with the author’s own recoil control applied:

 

3. T-5 SMG with Red Dot A, Flash Hider, and Horizontal Grip + Bailiff 410 with Laser + Barbed Wire

As mentioned before, Oryx is the type of roamer that moves a lot, and fast. But with the horizontal grip on his T-5 SMG, he’ll move even faster. That’s because the horizontal grip provides a 5% speed boost on the operator when they’re holding the weapon it’s attached to. That’s perfect for Oryx because this setup will allow him to move even faster than normal, and that’ll help him in going from one area to the next, as well as make him harder to hit. Operators are already quite hard to hit when they’re moving, so a 5% movement speed boost does a lot

But of course, even if Oryx will be able to move faster with this loadout setup, maintaining control is still important. That’s why for its barrel attachment, the T-5 SMG in this setup will have the flash hider. The flash hider barrel attachment specializes in reducing the vertical recoil of weapons, and if you look at the T-5 SMG’s recoil pattern, its shots mostly just go upward. So with the flash hider lowering its vertical grip, the user should have a much easier time holding the weapon’s kick even with long sprays.

Excels in:

  • The horizontal grip on Oryx’s T-5 SMG will provide him with a 5% movement speed boost which is a great perk for him because he’s a roamer and his role consist of moving from one area to another a lot
  • The flash hider on the barrel of Oryx’s T-5 SMG will allow him to maintain good control on the weapon even when shooting it in long sprays because the flash hider will greatly lower its vertical recoil
  • The red dot A 1.0x sight is easily the best 1.0x sight available because its reticle area is large so it usually fits the whole target and its simple center dot reticle is great for pinpoint shooting
  • The bailiff 410 revolver shotgun will allow Oryx to rework the map to his advantage, be it with lines of sight or for destroying unreinforced hatches for him to climb over them
  • The two barbed wires in Oryx’s arsenal are great for watching flanks as they can slow enemies down, and they make a lot of noise when being destroyed by enemies

Build Details:

  • Primary weapon - T-5 SMG with Red Dot A, Flash Hider, and Horizontal Grip
  • Secondary weapon - Bailiff 410 with Laser
  • Generic gadget - Barbed Wire

Recoil pattern test on the T-5 SMG in this setup with the author’s own recoil control applied:

 

2. SPAS-12 with Iron Sight and Laser + USP40 with Suppressor and Laser + Proximity Alarm

The Remah Dash special ability allows Oryx to close the gap between him and his enemies really quickly. It’s basically a quick sprint, and anyone hit by Oryx during that will get knocked down, even shield operators. So just imagine if he’s also equipped with the SPAS-12 shotgun as his primary weapon. Once he knocks someone over with his Remah Dash, he can just pump them full of pellets with his SPAS-12 shotgun, and chances are, all it’d take is one shot. Even if Oryx doesn’t hit them with his Remah Dash, as long as he closes the distance, he wins.

That’s obviously because the SPAS-12 shotgun will have superiority in close quarters combat. Its iron sight is quite bad because it obstructs a lot of the user’s front view, but the thing is, it provides a 10% aim-down-sight speed boost. Combine that with the 10% ADS speed boost from the laser attachment and Oryx will have 20%. That’ll really allow him to excel in close quarters combat, because the faster one aims, the faster they can effectively frag their enemies.

Excels in:

  • Oryx having close quarters combat superiority due to the SPAS-12 shotgun’s heavy stopping power per shot. It also has a high destruction rate per shot so it’s also a great utility for reworking the map.
  • The SPAS-12 shotgun also has a great synergy with Oryx’s Remah Dash ability because it’s a great way for him to close the distance between him and his enemies, enough for the SPAS-12 to be highly effective
  • Both the iron sight and the laser attachments will add a total of 20% aim-down-sight speed boost on Oryx’s SPAS-12 shotgun, making it a great weapon for flick shots and increases Oryx’s close range capabilities
  • The suppressed USP40 handgun will allow Oryx to disable enemy gadgets like claymores and drones with much less chance of giving away his position. It’ll also have a 10% ADS speed boost because of the laser
  • The two proximity alarms in Oryx’s arsenal provides him and his teammates more ways to detect enemies which can prevent them from being off guard especially from flanking spots

Build Details:

  • Primary weapon - SPAS-12 with Iron Sight and Laser
  • Secondary weapon - USP40 with Suppressor and Laser
  • Generic gadget - Proximity Alarm

 

1. T-5 SMG with Red Dot A, Suppressor, and Vertical Grip + Bailiff 410 with Laser + Proximity Alarm

This is the best loadout setup for Oryx because it has great synergy with his role and gameplay. As a roamer, even though Oryx usually makes a lot of noise, using stealth to his advantage is still a great way to play him, and the suppressor on his T-5 SMG will provide him with great stealth benefits. The suppressor will remove the directional threat indicator from the T-5 SMG’s shots, hide its muzzle flash, and greatly dampen its gunshot sounds. With that, it’ll be harder for enemies to know where they’re being shot from, especially at medium to long range.

This will make hit and run tactics using Oryx’s Remah Dash ability and the ability that allows him to climb broken hatches a lot more effective. It can make enemies a lot more comfortable and confused, and when they’re in that state, they’re prone to make more mistakes and be more vulnerable. On the other hand, the vertical grip will assist Oryx in handling the T-5 SMG’s vertical recoil which should be manageable as long as one recoil control-providing attachment is present on the weapon.

Excels in:

  • The suppressor will hide the directional threat indicator from the T-5 SMG’s shots as well as its muzzle flash, making it harder for enemies to determine where he’s shooting from through visual cues
  • Enemies will also find it harder to determine where Oryx is through audio cues because the suppressor will greatly muffle the T-5 SMG’s gunshot sounds. It’ll also allow Oryx to hear his surroundings better even while he’s shooting
  • The vertical grip attachment will assist Oryx in handling the T-5 SMG’s recoil, and it’s the perfect attachment for that because the T-5 SMG’s recoil pattern mostly only goes vertically straight
  • The bailiff 410 revolver shotgun plays an important role in Oryx’s arsenal because it will allow him to destroy unreinforced hatches, and since he can climb over broken ones, it’s an integral part of his gameplay
  • The two proximity alarms in Oryx’s arsenal are great early warning devices. Oryx can leave them near the objective spot, or he can use them for roaming, placing them on flanking spots to protect himself

Build Details:

  • Primary weapon - T-5 SMG with Red Dot A, Suppressor, and Vertical Grip
  • Secondary weapon - Bailiff 410 with Laser
  • Generic gadget - Proximity Alarm

Recoil pattern test on the T-5 SMG in this setup with the author’s own recoil control applied:

 

Attention operator, please be advised. There is a new directive from Six. Read up on these related articles, and prepare for deployment:

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A veteran of thousands of quests. Slayer of trolls. Survived the dragon attack in Loc Muinne. Kristoffer now spends his days as a scribe after receiving a permanent injury when a tavern stool gave und
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