Don't You Just Hate These 10 Things In Dota 2?
Let’s face it, Dota 2 can be one of the most frustrating games you can play while simultaneously being one of the most rewarding. So we play and play, searching for the high of that comeback victory or the thrill of beating the enemy team to a pulp in under 20 minutes. Along the way, though, there will be some speed bumps that ruin our fun. So without further ado, here are the 10 Things Players Hate about Dota 2.
1. Players who call ‘GG’ in the first 5 minutes of play
A lot can go wrong in the first few minutes of a Dota 2 game, but that’s okay—shit happens right? Although difficult, the worst starts can still be turned around with one good team fight or a couple of successful ganks. Maybe the other team gets complacent and stops paying attention to their towers, or perhaps you manage to simply out farm them by effectively stacking neutral camps. Either way, don’t give up.
Don’t be that person who says “GG” simply because the other team got first blood. All you’re doing is weakening your team’s morale and decreasing your chance of winning. Take it on the chin and move on.
2. Supports who don’t buy wards
I get it, sometimes spending all your money on wards is boring and frustrating, but somebody’s got to do it. Do you really want to risk your carry spending gold on wards, when they could be saving their gold for an item that can push the momentum of the game back in your favor? When you play support, you do exactly that, support, and there’s no better way to secure your team’s success than to make sure you can keep tabs on important areas of the map.
3. Carries who don't carry
I’m assuming you locked in that badass carry because you know how to play a carry, right? I mean, you realize how much is riding on your ability to get six slotted, and wreak havoc on the other time, right? You understand that you can’t miss your last hits, or fall behind in your GPM, RIGHT? I tell you there’s nothing more frustrating than a carry who gets out farmed, out laned, and outplayed—especially when the player locks it in right away.
4. Players who don’t call missing
It’s one of the biggest mistakes a player can make, and it’s also the fastest way to make an enemy on your own team. I know it’s hard, especially for new players, to constantly keep tabs on who’s in your lane. We’ve all been there: farming away, getting those last hits, and then suddenly the enemy hero disappears into the fog of war for a second. You think he’s still there, but in actuality, he teleported to another part of the map and is now engaged in a successful gank. Then the rage comes and no amount of remorse can fix it. If you even suspect for a millisecond that an enemy hero is missing from your lane, call it out.
Pro tip: Pressing and holding Alt while left-clicking on an enemy hero’s icon will display an enemy missing message.
5. Players who keep feeding.
Dying in Dota 2, is bad. Dying to a team’s carry, is even worse. There’s no better way to jump start the enemy team’s momentum than giving their carry free gold. If you happen to be in a lane with a carry, that is just wrecking the lane, you have to make an adjustment. There is no excuse to go back into the lane with the same strategy just to be killed again. Someone once told me that the definition of crazy is doing the same thing over and over, and expecting a different result.
If you see your lane is just not working out, communicate with your teammates and find another solution. Do not keep giving their carry free gold and experience. Sometimes it’s even better to just let the enemy carry free farm while you help push another lane or help set up a gank.
6. Players who “AFK Fountain. End fast please.”
I’m not sure when this became popular, but it seems to have only been getting worse. You see, back in my day, people didn’t just give up when the situation was bad, we tried harder. We tried something different. Kids today and their need for instant gratification, it drives me nuts.
Okay, that’s enough old man talk (for now), but seriously, don’t be that person who simply goes AFK in the fountain simply because you believe the game is over. Who knows, you might just learn something in those last few minutes of the game when all seems lost.
The enemy team might just make a mistake. You might just happen to win a team fight because their team pushed too far uphill into your base and their carry went down, allowing your team a chance to mop of the rest. Who knows, you just might be able to force the enemy team into some kind of base race.
The point is, never give up you fiends. There is something to learn from every hostile encounter in Dota 2, but you’ll never learn anything sitting in the fountain waiting for the game to end.
7. People who try to report others for being "newb"
Because the Dota 2 community has historically been filled with jerks and meanies, Valve implemented a system where players can be reported for their bad behavior. If enough people speak up and report such a player, the jerk is punished accordingly. However, there are people out there who feel that being a ”newb” warrants a report of some kind. This is false.
Being a newb is not a reportable offense, no matter how infuriating a person’s play is. Instead of trying to get someone reported, how about earning some teaching points? Talk to the person who is struggling. Guide them. Show them the way. Nothing will be gained out of getting the person reported and if anything, you should be the one being reported, not the newb.
8. The prickly community
I’ve been a gamer for a long time, since before I was even able to walk, and if there’s one thing I’ve noticed, is that people, for the most part, are jackasses. People are especially jackasses when it comes to games that have a steep learning curve.
Dota 2 has a very high learning curve and probably one of the densest communities of jackasses I’ve ever known. Why? I think it has something to do with the game requiring a large commitment of time, as a single game of Dota 2 can easily take anywhere from 35-50 minutes. Because of this, and the high learning curve, players don’t want to feel like they’re wasting their time because you know, their time is so precious (doubtful).
Also, it doesn’t help that E-Sports are a thing now, and competitive play is easily seen and digested through the miracle that is the internet. So now, these jackasses have some preconceived notion of how the game should be played and tend to feel superior to those who lack in-depth knowledge of the game.
Whew, I need to take a breather here. Anyways, don’t be a jackass, jackass. The world is a harsh enough place as it is. Have fun, and play nice.
9. Your teammates never buy TP scrolls
Town portals are a beautiful thing. They cost practically nothing and they let you teleport between friendly structures at a moment’s whim. They can be used offensively as well as defensively, and they are a required purchase for anyone who is serious about trying to win a game.
But then, there are those people who don’t buy them. Why don’t they buy them? Who knows really, but it’s often the case in most Dota 2 games to have at least one teammate consistently forget to keep one in their inventory. Town portal scrolls are a necessity when trying to defend a tower or teleport to a team fight that is occurring around a friendly structure.
So yea, Town portals are crucial, and you should always carry one or two or three of them at all times.
10. Using glyph of fortification at the wrong time
The glyph, for those of you who don’t know, is a very precious thing. It makes all friendly structures invincible for a short period of time, and can make all the difference in a match. The tricky part though is knowing when to use it.
For example, say you team just lost a team fight at the mid tower, but it wasn’t a complete wipe. And let’s also say both teams are still relatively low level, meaning the time it takes for your team’s fallen heroes to respawn isn’t all that long. This is an opportune time to use the glyph, so you can hold the tower, giving your teammates enough time to spawn, and then teleport back into battle, saving the tower and potentially winning a team fight if the enemy team over commits.
Using a glyph prematurely, however, can be disastrous. If you use the glyph too early, the enemy team might just back off, and wait for the shield to wear off, and then proceed to destroy your tower. Only use your glyph if you feel your team can make a real effort in saving the structure, otherwise, it just becomes a missed opportunity.
So there you have it, 10 Things Players Hate about Dota 2. Which points can you relate to? What else do you hate about Dota 2? Let us know down below in the comments.