Divinity: Original Sin: 10 Interesting Facts About This Awesome Game: Page 7 of 10
7. Turn Based Battle—Old-School Style
Awesome part about this game.
The turn based combat goes back to old-school RPG roots. Like other RPGs, turn order is determined by initiative, which is based on what your stats are.
You have a certain amount of action points to utilize during your turn. When you’ve used all of those action points up, your turn is over. This is how it’s kind of like Dungeons and Dragons.
Of course, you don’t always have to battle. There are ways you can get yourself out of battle through conversation. If your reason skill is high, or your intimidate skill, or perhaps a charm response will do it sometimes.
Then, naturally, there are the enemies where there is no reasoning with them. You will simply have to fight them. It’s not like you’ll be able to talk your way out of the final battle.
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