Killing Floor 2 Gameplay: 5 Things To Die For: Page 2 of 5

Killing Floor 2 Gameplay: 5 Things To Die For
We can't stop here, this is nope country.


2. The Weapons and Their Animations are Intense.

In first person shooters, the main character may as well be your weapon, so why shouldn't it be as fleshed out and badass as possible?

Ever thought, “I wish I could use saw blades as high velocity projectiles” or “This sledgehammer is great but would be even better if it also fired off explosions?” The Eviscerator and Pulverizer are a couple of examples of how those sorts of dreams have been made a reality. The real meat here, however, is the detail put into the animations. Any and all weapon actions are executed in extreme definition with Tripwire's “high frame rate animation” system – animations captured at over 200 frames per second. While this may seem like more frames than necessary for typical gameplay, the addition makes typical gameplay that much more immersive with seamless actions and truly shines during Zed Time, where each subtle jiggle and kick comes fully to life.

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Just another girl on the internet.
Gamer Since: 2000
Currently Playing: PlanetSide 2, Killing Floor 2, Payday 2, Guild Wars 2, and Warframe?
Top 3 Favorite Games:Dragon Age: Origins, Star Wars: Knights of the Old Republic, Mass Effect 2


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