Killing Floor 2 Gameplay: 5 Things To Die For: Page 3 of 5

Killing Floor 2 Gameplay: 5 Things To Die For
We can't stop here, this is nope country.


3. Take in the Sights and Horrifying Lack Thereof.

Killing Floor 2, Flashlight, Gameplay

Go into the light. No, really. Go into the freaking light.

Lending to moments of panic is the environment itself. A majority of the things in your environment are considered “destructible,” meaning they can be broken, kicked around, tripped over, caught in, blown up, shot to pieces, or shattered by one means or another – not just by you or your team, but by something like a siren's scream as well. When every shot counts, if you lose visibility of any kind, you're going to have a bad time – never mind being grabbed from behind by an over-affectionate clot in the dark when you can hear things skittering and bump into things and know you're being attacked, but can't see a thing. Some guns come with a flashlight, but those lights run off of batteries, and those batteries do run out. Shoot out the lights in a closed setting? Sucker. This is a lovely outdoor cafe until you get tangled in the chairs you were messing with while waiting for the next wave to start. Yes, there ARE things in the vents and they WILL drop down on you. In a dark room full of chairs and vents? Just start crying. Turn off your computer and cry for a little bit. The struggle is real.

The answer to this is to be mindful of where you choose to hold out, but accidents happen.

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Just another girl on the internet.
Gamer Since: 2000
Currently Playing: PlanetSide 2, Killing Floor 2, Payday 2, Guild Wars 2, and Warframe?
Top 3 Favorite Games:Dragon Age: Origins, Star Wars: Knights of the Old Republic, Mass Effect 2


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