Roller Coaster Tycoon World Gameplay: 10 Interesting Facts About This Awesome Game
Build Yourself a Theme Park
That is always what Roller Coaster Tycoon games have been about. You have a park and it’s your job to fill it with rides, attractions, shops, and stalls to entertain hundreds—perhaps thousands of guests. The general fanbase also talks about purposefully crashing coasters, charging for bathrooms, and putting “No Entry” signs in front of the park exit, but more on that later.
Roller Coaster Tycoon World is shaping up to be a return to the wonderful world of building your own amusement parks, completing the objectives, and moving on to the next park. You will truly be a Coaster Tycoon.
So, let’s see what this game is all really about.
1. First and Foremost…
Is that a double-decker teacups ride?
Your job will be to design that amusement park. That’s what the game is about. There’s no one right way to do it, which is both a pro and a con.
Generally speaking, as the park manager, you’ll need to keep an eye on what the guests are looking for. When they say that they want to go “on something more thrilling” that means you need to build yourself some roller coasters and some designated “thrill” rides. In the past, rides that classify as “thrill” rides are things like bumper boats, bumper cars, enterprises, river rapids, and go karts.
Likely, the concept will be the same in Roller Coaster Tycoon World. In your build menu, your rides should be sorted into several categories including: transport rides, junior rides, gentle rides, thrill rides, coasters, water rides, shops and stalls. If your guests want something more thrilling, build accordingly; same thing if they want more gentle rides.
Your goal is to find the balance to boost your ratings, your park value, and your paycheck. Because you also have a staff to pay and rides to upkeep.
Sounds complicated? Perhaps. But it’s a lot of fun once you get the hang of it.