Top 5 Best MTG: Arena Beginner Decks (MTG: Arena Best Starter Decks): Page 3 of 5

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The best beginner decks for you to play with!


3. Azure Skies

Warden of the Evos Isle makes this deck smooth sailing

Azure Skies flies into 3rd place with a winrate of 50.3%. 
This deck plays similarly to another archetype that usually sticks around in other formats- mono blue tempo. The gameplan here is to slow down your opponent with spells while building value from either card draw or a strong board presence. Then, once you have enough fliers, you can swing with them to end the game.

What Is Great About This Deck

  • Almost every creature in the deck has flying
  • Strong draw through Winged Words and Cloudkin Seer
  • Strong late-game bombs through massed Windstorm Drakes, Riddlemaster Sphinx, and Mass Manipulation 

How This Deck is Played

  • Turn 1, play Wall of Runes just to deter early aggressive decks from swinging into you.

    • A tip with scrying: When you scry, ask yourself when you will need that card. If it’s immediate, then keep it on top. If it’s not going to be for a few turns, then ask yourself how important it is to have that card in your hand the moment that turn comes around. If timing is crucial, then keep it on top. In every other scenario, I would recommend scrying to the bottom
        
  • Turn 2, you can be reactive this turn. If you’re up against a ramp deck, you may want to keep the negate open just in case your opponent plays an early Planeswalker (like Oko) or Enchantment (like Cavalcade of Calamity).
  • Turn 3, you have a few options to do. Out of them, Cloudkin Seer is one of the better ones since it will draw you a card and develop your board. Plus, losing Cloudkin to removal doesn’t hurt as much as losing Warden of the Evos Isle.

    • If you’re up against a ramp deck, Verity Circle is going to be your best friend - it will draw you a card every time your opponents tap a creature for mana.
    • Warden of the Evos Isle is the better play if you have a solid plan for Turn 4, like Windstorm Drake or Cloudkin Seer and Winged Words
       
  • Turn 4 onward, things will be a bit more open-ended. If your opponent has any threatening creatures, you can always use Dungeon Geist to permanently tap it down. Ideally, you want to stall your opponent until you have lethal on board with just your fliers.

    • If you’re in a desperate situation, you can try drawing into Mass Manipulation and then play it the turn after. This way you can steal the biggest threat on your opponent’s side and use it against them 

Cards

Creatures (27):

4 Windstorm Drake
4 Wall of Runes
2 Air Elemental
2 Brineborn Cutthroat
4 Cloudkin Seer
2 Dungeon Geists
2 Spectral Sailor
4 Warden of Evos Isle
1 Meteor Golem
2 Riddlemaster Sphinx

Non-creature Spells (8):

1 Mass Manipulation
1 Verity Circle
1 Negate
1 Unsummon
4 Winged Words

Lands (25):
25 Island

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As a coffee-powered typist, Chris is an expert at playing through caffeine-powered binges and writing about what happens during those binges.
Gamer Since: 1995
Favorite Genre: FPS
Currently Playing: Monster Hunter World: Iceborne
Top 3 Favorite Games:Titanfall, Mass Effect 3, Megaman Legacy Collection


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