Top 10 Most OP DnD Builds (OP D&D Class Builds): Page 7 of 10

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4) Sniper with a 400’ Kill Shot

Build Power Rating: 96/100

"That only counts as 1!"

One of my all-time favorite memories in DnD was when my Ranger saved the day by shooting through the rope that was being used to hang our friend from over 100’ away. Now, let’s take that shot to 400’ and add a whole bunch of damage to it.  

How to build it:

  • Take Human Variant with the Sharpshooter feat and Ranger class.
  • At level 2, choose Archery as your Fighting Style and Hunter’s Mark as one of your spells.
  • At level 3, choose the Hunter Archetype with Colossus Slayer.
  • At level 4, take the Crossbow Expert feat.
  • At level 5, multiclass Cleric with War Domain for the next 6 levels and pickup +2 Dex. 
  • Now, get your hands on a heavy crossbow.

The result:

  • Because of Sharpshooter and the heavy crossbow range, you can choose any target up to 400 feet away, ignoring all but full cover. 
  • If within range, tag your enemy with Hunter’s Mark. 
  • Use Channel Divinity to get +10 to the attack roll. Even with the -5 penalty from Sharpshooter, your attack roll will still be around +12. Basically a guaranteed hit.

Now, here comes the pain. The heavy crossbow alone does 1d10, Hunter’s mark adds 1d6 if within range, Colossus Slayer is 1d8, Sharpshooter is an automatic 10, plus whatever your Dex modifier is. On a hit (which is almost guaranteed) you’re looking at 1d10+1d6+1d8+14ish. And oh yeah, since you’re a level 5 ranger, you get two crossbow attacks and Crossbow Expert lets you ignore the reloading property. 

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Hailing from the mountains of Tennessee, Lee is among the bearded folk that enjoy corn whiskey and river conquest. He receives +1 nav in forests and +1 int while attuned to a book by a fire.
Gamer Since: 1995
Favorite Genre: RPG
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Red_TDA's picture

Red_TDA 1 year 12 months ago

could you please explain where all these attacks came from??? 6d8 + 8d6 + 24 and how did you get 2 swings per attack??

schmiten's picture

schmiten 2 years 3 weeks ago

Correction, you need the Dual Wielder feat so you can have 2 longswords for the damage. Otherwise, the offhand weapon needs to be a light weapon like a rapier which is only 1d6 dmg. The Two-Weapon fighting style is what lets you add your modifier to offhand attacks.

schmiten's picture

schmiten 2 years 3 weeks ago

Yeah, the master assassin is way wrong. As someone else said before, you need to be at least lvl 3 Warlock to get invisibility. You don't need the Cleric level if you have Two Weapon fighting. Then the dice are twice what they should be. You get 2 swings per attack. And you get 1 attack, one bonus action, and one action surge. So that's 6 swings plus 2d6 sneak attack. Still a lot of damage, but half what is posted there. 6d8 + 8d6 + 24. and for that you have to have the Dual Wielder feat so that your proficiency bonus can be added to your off hand attacks. Otherwise, it's just 1d8 dmg for offhand swings, and 1d8+4 for main hand.

HankePanke's picture

HankePanke 2 years 2 months ago

How did you come up with all the die damage

Nobody's picture

Nobody 2 years 4 months ago

A level 1 custom lineage ranger could have a wisdom of 18 and the observant feat and expertise in perception could have a passive perception of 10+4+5(observant)+2+2 for a 23 passive at level 1

Neo_'s picture

Neo_ 2 years 11 months ago

Number 2 is no longer viable? Invisibility is a second level spell.

jrichview's picture

jrichview 3 years 1 week ago

Scratch that. I see that Circle of the Moon ups it to CR 1

jrichview's picture

jrichview 3 years 1 week ago

It's an interesting idea, but a 2nd level can't wildshape into a bear. Rule states "At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed." Well, a bear is 1/2.

Arch0n's picture

Arch0n 3 years 4 months ago

Looks like I messed up on the bear because of Circle of the moon, sorry about that. I still don't see how one can get invisibility at warlock or cleric lvl 12 though

Arch0n's picture

Arch0n 3 years 4 months ago

Two things right away; The faceless man will need 3 levels of warlock to get invisibility, which is a 2nd level spell, and the barBearian needs 8 levels of druid to wildshape into a brown bear (4 for black bear).

PrinnerX's picture

PrinnerX 4 years 1 month ago

So with the sniper do you multi class at level 6 so you get the extra attack from being a 5th level ranger?

ScorpioSymbol's picture

ScorpioSymbol 4 years 1 month ago

Couple of things with the BarBearian... you mention reverting to "full HP" if you're taken down in Bear form - that's not entirely true. Any excess damage you take carries over, so in the RAW example if you're in bear form with 1 HP and take 10 damage, you revert back and take 9 damage. Also, you're not "immune to all damage other than psychic, you have *resistance* which gives you half damage, not full immunity :)

ScorpioSymbol's picture

ScorpioSymbol 4 years 1 month ago

Agreed. I just don't see how the math adds up. With your Alpha Strike you've got 2d8+4 the Rapier Crit 2d6 for the Hex 4d6 for the Sneak Attack (You can only Sneak attack once per turn.) Surge Attack: 2d8+4 Rapier X2 2d6 Hex X2 Second Attack: 2d8+4 Rapier 2d6 Hex Bonus Attack: (You can only take *one* Bonus Action per turn.) 2d8+4 Rapier 2d6 Hex So the total is 10d8+24 + 14d6 unless I've missed some math there. The War Priest feature really doesn't help, as you're already using the bonus action for your off-hand attack with your 2nd Rapier, but going in with Divine Favor pre-cast definitely boosts your damage (by 5d4), and for your Fighter Archetype (which is never covered), none of them really boost your damage here except the UA class, Psychic Warrior, and even then it's only another 1d4.

markallen36's picture

markallen36 4 years 3 months ago

For the "The Faceless Man A.K.A. A Girl Has No Name A.K.A. Master Assassin" how did you calculate the max damage he could do at the end?

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