Rainbow 6 Siege Best Loadouts For Each Operator (Updated 2019): Page 3 of 7

Rainbow 6 Siege Best Loadouts For Each Operator
Rainbow 6 Siege Operators


Buck Best Loadout

Buck – Is A Pragmatic Operator Who Enjoys The Simple Mechanical Devices Over Sophisticated Tech Solutions.

Primary: C8-SFW Assault Rifle

I know a lot of players really enjoy the CAMRS Marksman rifle, but with only 20 rounds and a lot of kick, I think you can do better. The C8-SFW offers more rounds per clip and the ability to engage at closer ranges. I find this more useful with Buck than Blackbeard because of the under barrel shotgun ability that Buck brings with him. If you are going to open holes or try to “wall bang” an opponent you are going to have to get pretty close, so more bullets at a faster rate of fire will do you good. I still like the ACOG for Buck because he can be versatile and play the longer angles as well. For the C8-SFW run with a flash hider for quick peeking bursts and a laser. The laser is for your under barrel shotgun since most of the time you will be firing it from the hip.

Secondary: MK1 9mm

You only get one choice here. The MK1 will still give you 48 damage and 13 round per clip, which is not bad there just nothing really special about it. Run this pistol with a muzzle break and you should be all set.

Gadgets: Frag Grenades

Buck can open up walls which means he can throw grenades through them (pretty simple). However, go with the frags since you can surprise enemies and get come good kills.

 

Blackbeard Best Loadout

Blackbeard – Raised In The Pacific Northwest, This Operator Had Wanted To Be A SEAL Since A Very Young Age And Had His Whole Life To Achieve That Goal.

Primary: SR-25 Marksman Rifle

The marksman rifle is a beast and it is oh so satisfying to land headshots with. The SR-25 has a very high 72 damage output, but still has a 20 round magazine. For attachments the ACOG is a must to hold those long angles and peek through barricades. The vertical grip will help with recoil and it is the only under barrel option anyway. Finally, the muzzle will close this primary loadout to help with the semi-automatic fire. If you do go with the MK17 CQB assault rifle equip an ACOG, flash hider, and vertical grip.

Secondary: D-50 Pistol

The D-50, also referred to as the “Deagle”, is your only option here and packs a good punch at 71 damage, but of course the tradeoff is a ridiculous recoil and only 7 rounds per clip. No muzzle break allowed on this sidearm, the only thing you can equip is a laser, which seems pretty useless.

Gadget: Stun Grenades

I really like the stun grenades with Blackbeard. It will allow you to open a window, throw a flash in, and peek through to take out any blinded opponents. You can do this in multiple windows to throw off the defenders and then circle back to another window for a flank. Your other option is breach charges (meh).

 

Capitão  Best Loadout

Capitão – Souza Was Actually Captured While Clearing A House And Tortured For 2 Months. But He Endured With Stoicism Even After Receiving Irreversible Damage To His Body (Hence The Eye Patch)

Primary: PARA-303 Assault Rifle

At 48 damage and 30 rounds per clip this assault rifle is pretty standard across the board, nothing really special. However, it is better than the M249 light machine gun that has low damage (33) and higher recoil. One bright side to the M249, if you choose that path, is that it has a 100 round drum if you need to kill…a lot. For the assault rifle equip an ACOG, since it has a slower rate of fire than most so the shot group is pretty good. I like the compensator here and the vertical grip to give me more control over the rapid fire.

Secondary: PRB92 Pistol

Only one sidearm here…again, and that is the PRB92 pistol. It has 42 damage and 15 rounds to play with. Put a muzzle break to cap off this pistol before you leave the lobby.

Gadget: Claymore

If you haven’t gotten the theme here by now, it is that if an operator can run claymores you should take them (situation dependent of course)..

 

Hibana Best Loadout

Hibana – Means “Spark” In English, She Received This Nickname Due To Her Explosive Leadership.

Primary: Type-89 Assault Rifle

Although I do not think that the Type-89 is as good of a weapon as when it first came out, it is better than the supernova. That is not to say that the supernova is a bad shotgun, it just should not be your primary choice. The Type-89 however should be paired with an ACOG, so when you open up a barricade you can already be peeking for stragglers. Equip the flash hider, for the type-89 the flash hider will do more than the vertical grip will, just fire in smaller bursts.

Secondary: Bearing 9 Machine Pistol

This weapon is an awesome secondary. It has 33 damage, which is not bad for a machine pistol, plus it has an 1100 RPM fire rate which will take an opponent’s face right off. You will have 25 rounds to kill your target before reload, which should be more than enough. Equip a red dot sight and compensator to get the most out of that 1100 RPM rate of fire.

Gadget: Stun Grenades

I like the stun grenades here over the claymores, simply because of Hibana’s ability to open barricades and toss in a flash to peek or help a teammate push the advantage. Though claymores are never a bad option.

 

Jackal Best Loadout

Jackal – After Attending Several Courses In Survival, Tactical Desert Navigation, And Specialized Combat Diving Practice, Jackal Is The Best Asset Of The G.E.O. to Track HVTs and Drug Shipments.

Primary: PDW9 Submachine Gun

This submachine gun was made into an assault rifle platform and gets you 28 damage, which is not a lot sure. However, it does have a drum magazine with 50 rounds and has an 800 RPM rate of fire. I like the Holo sight on this weapon since it is a submachine gun at heart and the ACOG is just a little too much. Instead of the vertical grip, go with the angle grip to get the Holo sight up faster. Finish this weapon off with a laser sight just in case a roamer surprises you, you can start engaging from the hip and not have to worry about accuracy too much.

Secondary: ITA12S

I really enjoy this side arm pick. It is a shotgun that does not take up a primary slot which is a bonus and it can take out soft walls and barricades. All this is great for “wall banging” potential roamer spots or opening up avenues of approach to catch defenders off guard. I would not recommend a sight, because I think they just get in the way. However, I would say put a laser on this weapon just to help keep the spray tighter.

Gadget: Breach Charges

Unless you are playing with a Glaz or on Bomb, I would go with breach charges. Jackal is a roam killer, which typically means he is off by himself and I like to have my own breach charges for that reason. But, like I said depending on the situation, you can roll smokes to be a good team support.

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Tamer of great metallic beasts, Josh is no stranger to foreign lands traveling around the world and back again. He has a great ability to regenerate energy from any caffinated potion.
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