Greetings from a totally blind gamer

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Greetings from a totally blind gamer

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  • 4th Jul 2020
  • 5:12 am
Default User Picture jukesy1992

Greetings from a totally blind gamer

Hi all As my profile about me section says, I'm a totally blind gamer. Yes, that does mean no vision at all. I wish to speak about my experiences as a gamer, and discuss my favourite games. So I can, honestly, see this topic going in several different directions as people post replies, and I'll respond in kind. At the moment, my primary is an Xbox One due to the OS accessibility. Microsoft released Narrator, which is known as a screen reader. This means I can browse the dashboard just like a sighted person, and the console will speak to me. When I launch a game, the console will stop speaking except if the game allows it. So the xbox reads the achievements, lets me starts parties, lets me browse the store, etc. I play a lot of fighting games, most have stereo sound so I can tell where my opponent is. There's a lot of sound design for special moves and such. A game like Gears 5 actually has talking menus, this has recently started happening more and more. Horde mode has a feature called fabricator ping, and it's a start. It lets me go to the fabricator by, well, pinging a sound in it's direction, and changing the pitch of that sound as I get nearer. There's also a target lock feature for beginner so I can mark an enemy, aim down sights and the game will lock on, hopefully allowing me to fire. I center each enemy in my stereo field. It does not count for geometry though, so it's by no means perfect. But, it's a start. More recently though, something has happened which has excited me so much. I can play The Last of Us Part II with no sighted help at all. When I first heard another blind gamer streaming this, I was, genuinely, in awe. Then I tried it myself. I know The Last of Us II is really controversial as a game, but my gosh if there's one thing that can be taken away it's the amount of effort that has been put in for accessibility. I can actually navigate around this three-d world. There's sounds for when to crouch, I can press left stick to essentially, ping a radar which points my character in the direction of story progression, and I can scan for items by holding R1 and pressing circle, then pressing left stick to navigate towards the item. The fact I'm able to get stealth kills without help as well, it's crazy. Plus the fact I can hold down L2 to aim, and if there's a lock, it will actually make a sound. By default, it targets the body. From here, I can flick right stick up to target the head, which makes a higher pitched sound, or I can target the body or the legs by flicking down. There's sounds for if you actually made a kill or not. Amazingly, any of these options can be turned on or off at will, including traversal assistance, or I could make the difficulty harder for me and ahve enemies be super accurate. It doesn't lock me in just because I'm blind. If I wanna try and go hardcore, I can try and go hardcore if I so wish and still use these features. It still isn't perfect as some of the tutorials don't explain, for instance, that the guitar is actually a wheel where you have to circle the stick, and it doesn't actually describe, step by step, how to use the navigation assistance features, I think if these two got fixed, it would make it so much easier for brand new players. Naughty Dog had to essentially build their own text to speech into the game. I now own a PS4, Xbox One and PC. I've also started to play Slay The Spire on PC which has added some mod support for accessibility. There's a mod called Text The Spire that literally turns the game into a text adventure style interface where you type commands, which is, honestly, a bit of a surprise that works quite well. I just hope the devs might add official accessibility into the actual game though so we can use the menu system with a controller or keyboard, and play properly. Nintendo still doesn't have a screen reader on the Switch. While it's not a game breaker as I have heard of some blind Switch owners, I think the fact we're in 2020 and most other platform holders are now trying to make their User interfaces more accessible, says quite a lot. So could it perhaps be on the cards for the future? I think the future looks bright, but it's also taking a long time and small steps. The Last of Us II is the closest we've got yet, so now, developers have a real example they can look to. Imagine me being able to, say, play Elder Scrolls 6 without sighted help? That would be incredible. Who knows what else is on the horizon. Turn Ten have said they want to add accessibility features into Forza, and if that happens, that would be amazing too. So, now it's your turn. What does everyone think? Do people have any questions, good or bad, and I'll try to answer them all. Just keep in mind, absolutely feel free to use words such as see, watch etc, I prefer using those words to stuff like "have you heard this trailer", which, language wise, just seems a little odd. I prefer to "watch" a trailer even though I can't see, it just feels like more natural language.
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