Divinity Original Sin: Review and Gameplay: Page 5 of 9

Divinity Original Sin: Review and Gameplay
An Original RPG in the Classic Style


Graphics

Frozen over

You might want some fire mages here, though.

Geometrically speaking, Original Sin is pretty basic. Characters and objects in the environment look somewhat angular and blocky, especially when viewed up close; making you more grateful for the isometric viewpoint. And yet, Original Sin is an extremely handsome game. The individual building blocks may be basic, but they combine to create stunningly detailed environments.

Lighting strike

The tendency to show off is prevalent among mage types.

From the very moment your characters step forth into the game world of Rivellon, the seashell-strewn white sand pockmarked with rock pools as well as the gently lapping waves behind you is breathtaking. And later environments feel like they have had an equal amount of care spent on them, such that even dungeons are more beautiful than they have any right to be—to say nothing of idyllic forests and entrancing icescapes that you encounter later in the game.

Larian’s excellent art design, along with their clever use of lighting and particle effects are largely responsible for producing a game that will run on just about any PC, but still looks more gorgeous than a lot of the most resource-hogging games.



Raconteur of the RPG scene.
Favorite Genre: RPG
Currently Playing: The Witcher III
Top 3 Favorite Games:Fallout: New Vegas, Neverwinter Nights 2: Mask of the Betrayer, Star Wars: Knights of the Old Republic


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