Elder Scrolls 6 Argonia - 10 Crazy Predictions about the Upcoming Game: Page 8 of 10

Elder Scrolls 6. Argonia? Hammerfell? Valenwood? BS? Whatever. Just bring it out already.
Getting crazy over Argonia? Go nuts with our predictions.

3. Improved combat system

Split in two. This is what should happen if you get hacked by a huge axe.

We all know how unsound combat in Skyrim is: slicing an awfully large dragon, feeling nothing but air with every swing of the sword. Next thing you know, the fight’s done.

You just see enemies bleed and their health bars chipped down, wondering where and how you’ve hit them. There are no wounds or any telltale signs you did any damage. Just wave your weapon like a child swaying his wooden sword and voila! Your foes are dead.

What can we expect from a combat mechanism that’s outdated? Holding daggers, or a sword in each hand, or even a massive axe, all have the same swaying action with only variations in speed to emphasize weight. It’s like the hero is a two-trick pony, only able to deliver the same one-two punch regardless if he’s holding a knife, a sword, or a cooking pot.

Unarmed combat. There should be a mixed martial arts skill in the next game.

This is why I enjoy sniping enemies with an arrow more than hitting them with large axes. I feel hits land on solid flesh, especially on long-distance shots that send men flying from impact.

My point is that the game should implement more realistic combat mechanics and animation. If I hit the legs, it’s just logical to see them limping towards you; Hit the arms and there’s a high chance of disarming the enemy or reducing the power of their blows. These effects not only add flavorful animation but also set grounds for more strategic combat approaches.

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Gamer Since: 1997
Favorite Genre: RPG
Top 3 Favorite Games:The Witcher 2: Assassin of Kings, Bioshock Infinite, Fallout 3: Broken Steel

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