Torchlight 2 Review and Gameplay: Page 6 of 7

Torchlight 2 Review and Gameplay
That oh so long awaited sequel


Multiplayer

One of the biggest reasons so many players were waiting for Torchlight 2. They finally get to play with others. Of course, this opened up a whole other can of worms when it came to balancing issues, though not as much as the more competitive online games. It's an old-school approach where you scan for available games and join whichever you prefer.

You can play in network LAN with a friend in your room or you can go online, whatever floats your boat. Each player gets their own drops, so you won't feel cheated seeing another grab that shiny unique drop. A lot of hate in Diablo 2 stemmed from this and no other developer has ever had the courage to make loot drops universal...and why should they? We are in the midst of a no-player-left-behind gaming world.

Looks like quite a ride.

The PvP is optional and completely unnecessary to take part in. You may have a desire to boast about your characters exceptional killing ability, but you're not getting any reward in particular for slaying another player. Most don't even notice that there is such a thing, but some modders took it upon themselves to promote this feature by adding in an arena. Nice!

Of course, there's a huge trading economy going on in the online world. Though it's not as aggressive as it was in Diablo, since the drop rate for uniques and the possibility of purchasing set items offset their rarity quite a bit. This also means the players aren't so eager to scam one another out of potentially valuable gear.

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High standards & easily bored. Good luck
Gamer Since: 1992
Favorite Genre: RPG
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