3. Automaton (AR), MP40 (SMG):
This highly accurate Automaton class by ExcessOnYoutube is a long-range monster. If you’re a player that slowly moves through the map or prefers a high-window vantage point, this build is an excellent option. Be sure to have a quickfire SMG for close quarter combat. The MP40 is always a great SMG option.
This loadout build is a patient player’s dream. The Snapshot grenade gives your entire squad a glimpse into the whereabouts of the enemy players. Thermites give a fiery surprise to an enemy pushing your building.
E.O.D. gives you a 45% increased protection against enemy lethals. If you and your squad are holding down a building, you better believe a team is going to push you.
Combat Scout is an amazing alert system for your squad members. This perk marks and highlights damaged enemies in real time for all squad members to see.
While this gun is a laser beam and easy to control, firing while standing, walking, or sprinting, it leaves accuracy during movement to be desired. If you’re a run-and-gun player, continue reading for a more suitable Automaton build.
Why These Attachments on the Automaton?
The Bipod attachment: gives you little to zero recoil while mounted, crouched, or prone – laser beam.
The 6.6 mm Sakura 75 round magazine: is needed to reduce the need to reload your gun frequently. Equip Lengthened Ammunition to increase your bullet velocity.
The Anastasia Padded stock gives you accuracy during sustained fire, and increased flinch resistance when beaming players from 100+ meters away.
The ZAC 600mm BFA barrel is highly accurate and gives you reduced sway and gun-bob. This helps you stay on target during sustained fire.
The Mercury Silencer continues the theme of control and increased bullet velocity while staying off the map while firing your weapon.
Loadout Details:
Automaton (Peripheral blueprint) AR
- Muzzle: Mercury Silencer
- Barrel: ZAC 600mm BFA
- Optic: G16 2.5x, or SVT-40 PU Scope 3-6x (player preference)
- Stock: Anastasia Padded
- Underbarrel: Bipod
- Magazine: 6.5mm Sakura 75 Round Drums
- Ammunition: Lengthened
- Rear Grip: Hatched Grip
- Perk 1: Tight Grip
- Perk 2: Fully Loaded
MP-40 (Future Marina blueprint) SMG
- Muzzle: Recoil Booster
- Barrel: Krausnick 317mm 04B
- Optic: Slate Reflector
- Stock: Krausnick 33M Folding
- Underbarrel: SMLE Pistol Grip
- Magazine: 8mm Kurz 40 Round Mags
- Ammunition: Lengthened
- Rear Grip: Polymer Grip
- Perk 1: Brace
- Perk 2: Fully Loaded
Perks
- Slot 1: E.O.D.
- Slot 2: Overkill
- Slot 3: Combat Scout
Lethal:
- Thermite
Tactical:
- Snapshot Grenade
2. Automaton (SMG), Cooper Carbine (AR)
This short-range Automaton’s bread and butter is damage and control. The ADS and hip-fire work well in close combat. The 45-round magazine gives you enough ammunition to take down a player. Be quick to swap to your secondary gun, or lethal to finish the kill.
I’ve chosen the Cooper Carbine as the secondary weapon for this loadout. If you’re going to game ‘outside of the box’, you’ll want a trustworthy and comfortable secondary weapon.
With a heartbeat sensor and throwing knives, this run-and-run class setup will add a little pep in your step! Selecting Tracker for Perk 3 allows you to hunt down unsuspecting players—follow the red footsteps. I’ve selected Kill Chain for Perk 1, which gives you an increased chance of finding killstreaks in loot boxes.
This loadout will bring a different element of gameplay to Warzone with this SMG Automaton. Be aware that the vertical recoil can be difficult to control during sustained fire, and the accuracy is lacking. It’s a beast in tight situations. You will want the Cooper Carbine for medium to long range engagements.
As an ‘outside of the box’ player, Norpman’s build is a fun extension of the legendary Automaton. I did make minor adjustments to the build that increased accuracy and fire rate.
Loadout Details:
Automaton (Versailles blueprint) SMG
- Muzzle: Recoil Booster
- ZAC FK Short
- Optic: Nydar Model 47, Slate Reflector (player preference)
- Stock: ZAC Skeletal
- Underbarrel: Carver Foregrip
- Magazine: 6.5 Sakura 45 Round Mags
- Ammunition: Hollow Point
- Rear Grip: Stippled Grip
- Perk 1: Tight Grip
- Perk 2: Fully Loaded
Cooper Carbine (Shallow End blueprint) AR
- Muzzle: MX Silencer
- Barrel: 22” Cooper Custom
- Optic: G16 2.5
- Stock: Cooper Custom Padded
- Underbarrel: M1941 Hand Stop
- Magazine: 9mm 60 Round Drum
- Ammunition: Lengthened
- Rear Grip: Polymer
- Perk 1: Tight Grip
- Perk 2: Fully loaded
Perks:
- Kill Chain
- Overkill
- Tracker
Lethal:
- Throwing Knife
Tactical:
- Heartbeat Sensor
1. Automaton (AR), PPSH (SMG)
The ultimate build for the Automaton that Chuck has built will have you batting for the win is this one right here. It’s highly accurate and versatile. It will melt enemies at any range.
The recoil is relatively nonexistent. The ADS is quick. The overall feel of the Automaton is unlocked with this class setup.
You’ll want to run an equally top tier secondary – the Vanguard PPSH. Don’t forget to attach the recoil booster for a quick TTK when you’re rubbing elbows in tight situations.
This one-two punch combo will knock the socks off of anyone in your path. The sweet sound bite of wiping teams will become a recurring chime in your headphones.
Equip stims, and Semtex as your lethal/tactical options. Be sure to have stims every step of the way so you can play the gas during the endgame slaughter fest!
Perks: E.O.D., overkill, and Combat Scout are a must have for this incredible loadout.
With these forces combined, you’ll drop high-kill games that return your enemies to the main screen with the quickness.
Loadout Details:
Automaton (Peripheral blueprint)
- Muzzle: MX Silencer
- Barrel: ZAC 600mm BFA
- Optic: SVT-40 PU 3-6x
- Stock: Anastasia Padded
- Underbarrel: M1941 Hand Stop
- Magazine: 6.5mm Sakura 75
- Ammunition: Lengthened
- Rear Grip: Polymer Grip
- Perk 1: Tight Grip
- Prek 2: Fully Loaded
PPSH (Vanguard) SMG
- Muzzle: Recoil Booster
- Barrel: ZAC 300mm
- Optic: Slate Relfector
- Stock: Removed Stock
- Underbarrel: Carver Foregrip
- Magazine: 8mm Nambu 71 Round Mags
- Ammunition: Lengthened
- Rear Grip: Pine Tar
- Perk 1: Tight Grip
- Perk 2: Fully Loaded
Perks:
- E.O.D
- Overkill
- Combat Scout
Lethal:
- Semtex
Tactical:
- Stim