[Top 10] LOL Best Enchanter Supports To Play

LOL Best Enchanter Supports To Play
Updated:
16 Dec 2023

10. Nami

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Nami is an enchanter that can enable her lane partner to be quite aggressive. She’s known for her high-damage utility and speed buffs.

Nam is a very effective enchanter for trying to win lanes early, and her utility works best while your team is ahead. She gives tons of speed, allowing her allies to chase down the enemy, which makes her great at engaging and disengaging. This, combined with her fairly high healing, makes her a very dominant support for getting ahead in lane.

Nami is the best pick in situations where you want to get ahead in your lane by fighting the enemy. She brings fairly high damage for an enchanter while giving utility that makes it easy to advance onto the enemy.

Pros

  • Good damage
  • Great utility
  • Great CC
  • Good sustain
  • Great Engage
  • Great Disengage

Cons

  • Weak against high mobility
  • Weak from behind
  • Little self peel
  • Limited ally protection

 

9. Lulu

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Lulu is an enchanter that’s great at assisting hyper-carries to dominate the late game. She’s known for her amazing utility while remaining quite safe.

Lulu is a great enchanter for picking with hyper carries due to the fact she can apply a lot of buffs to a single ally. She can also provide great CC, which is perfect for keeping a single ally safe. Due to her nature, she’s only recently good at keeping a single ally safe, which makes her whelming for teams with multiple carries.

Lulu is a great pick when you have a hypercarry ADC such as Kog’Maw or Jinx. She can help their lack of mobility and keep them safe while they do high damage. She’s also good in lanes where you go against poke, while she can keep herself safe and poke back as well.

Pros

  • Amazing Utility
  • Great CC
  • Good shielding
  • Good healing
  • Great from behind
  • Great protection for a single ally
  • Great Disengage

Cons

  • Limited self peel
  • All utility is single target
  • Mana issues early on
  • No Engage

 

 

8. Milio

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Milio is an enchanter who has incredibly high utility and is incredibly diverse. He’s known for being able to extend the range of his carries and cleanse his entire team of CC.

Milio is a very interesting enchanter due to how much utility he has in his kit. He has many tools to enable his carries to extend their range, give them speed and shields, and even cleanse them with his ultimate. Due to everything in his kit, he does suffer from long cooldowns and really good positioning.

Milio is the best pick when your team needs constant utility in many different areas. This is especially key when the enemy has a lot of CC; this is where Milio can become a very pivotal pick.

Pros

  • Amazing Utility
  • Cleansing Allies
  • Extending range of carries
  • Shielding and Healing

Cons

  • No Mobility
  • Low CC
  • High cooldowns early on
  • Requires great positioning to be useful
  • No Engage

 

7. Renata Glasc

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Renata is a very unique enchanter who can enable her allies through CC and revives. She’s known for her ability to heavily impact teamfights and giving her allies a second chance after death.

Renata as an enchanter has incredibly high impact, especially when teamfighting with your allies. She can engage and disengage fights quite easily, especially when she’s given angles to use her ultimate effectively. She’s a great enchanter, especially for those who don’t want to sit back and would rather play aggressively.

It’s best to pick Renata when you know your team will want to teamfight, especially due to her high impact. She’s also great with hyper carries, as she can use her W to give them a second chance at life, which can easily turn the tide of a fight.

Pros

  • Amazing Teamfighting
  • Great Utility
  • Great CC
  • Gives allies a chance to revive themselves
  • Great Engage
  • Great Disengage

Cons

  • No Mobility
  • High cooldowns
  • Very difficult to play efficiently
  • Weak against poke

 

 

6. Taric

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Taric is a great enchanter who loves to constantly brawl his enemies up close. He’s known for his high utility and surprisingly high melee damage.

Tatric is a very good support champion who can provide great utility and healing to his lane partner. He does best when he can brawl his enemies directly, which allows him to quickly reduce his cooldowns as he auto-attacks. Taric is also paired with an amazing teamfight ultimate that can turn the tides of any fight when used properly.

Taric is one of the best picks when you want to duel your enemy directly. This means he’s usually best compared to aggressive short-range supports who want to duel. He’s also really good when the enemy has key teamfight ultimates that he can make his team avoid by making them invunerable.

Pros

  • Healing and Shielding
  • Great Duelist
  • Great CC
  • Ultimate makes team Invunerable
  • Very Tanky
  • Great Teamfighting

Cons

  • Can easily run into mana issues
  • High cooldowns early on
  • Weak against poke
  • Weak against kiting

 

 

5. Bard

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Bard is possibly one of the most unique enchanters in the game, excelling anywhere but in lane. He’s known for his ability to constantly roam the map and gank for other lanes.

Bard is incredibly unique, both in design and gameplay, compared to most enchanters. He focuses on roaming the map and assisting all lanes while collecting chimes so that he can scale. He can make insane plays that can either help or harm his team, making him a support who has a very high skill cap.

I’d suggest picking bard in situations where your ADC is safe and doesn’t need much help when laning. This would allow you to impact the rest of the map while making minor trips back to the lane to make sure your carry is safe.

Pros

  • High Utility
  • High CC
  • Very high mobility
  • Incredible Roaming
  • Incredible Ganking
  • Good Damage

Cons

  • Ultimate can sometimes hurt more than help your team.
  • Low healing
  • Very difficult to play, exceptionally
  • Very Situational

 

4. Soraka

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Soraka is a great enchanter who has high healing while dominating the lane. She’s known for her incredibly high healing, including a global healing ultimate.

Soraka is a great general support due to the fact that she has incredible healing, at the cost of her own health. While she lacks utility compared to other enchanters, she has really good poke in lane for an enchanter, making it so she can dominate lane quite easily. She can also become a beast late in the game and become a healing turret that is relatively safe.

Soraka is a great pick when you need an enchanter that does well early and late in the game. Due to her ability to poke, she can dominate lane; she can heal very efficiently late game, but she does fall off a bit mid game.

Pros

  • High Healing
  • Global healing
  • Great poke
  • Good CC
  • Very easy to play efficiently

Cons

  • Weak against grievous wounds
  • No Mobility
  • Weak against high mobility
  • Health issues early on if you are constantly healing.

 

3. Sona

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Sona is a great support who’s a jack of all trades and a master of none when it comes to enchanters. She’s known for her great utility while being a teamfighting threat.

Sona is a champion who can do a lot with her kit, but she’s also very limited. She can poke very well early on, but must be careful as her own health bar is quite low. She’s also an amazing teamfighter with her ultimate, but this requires her to get relatively close to the enemy team.

Sona is a great pick for non-specific situations due to her being a very good general pick that can fit into any team. This is especially notable in situations where you must make a choice blindly, in which case Sona is almost always a safe choice.

Pros

  • Amazing Teamfighting
  • Amazing Utility
  • Great poke
  • Scales great into the late game
  • Very easy to play

Cons

  • Mana issues early on
  • Low health pool early on
  • Low Mobility

 

2. Senna

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Senna is an enchanter who doubles as a marksman and can deal quite a lot of damage. She’s known for her ability to sustain herself and her allies while providing powerful benefits as she scales into the late game.

Senna is an immaculate support that changes roles as the game progresses. She starts out as an enchanter with really good poke and sustain, but as the game progresses, she becomes more of a marksman who can dominate the game in general. While she does slightly suffer midgame, she has enough utility to still provide decent support while she scales infinitely.

Senna is a great pick when you need a good early game, but getting to the late game is your ultimate goal. She’s also really good with lower-damage carries, such as Ashe, who could use the additional damage later on.

Pros

  • Amazing Late game scaling.
  • Great healing
  • Amazing utility
  • Good poke
  • Not gold-reliant for damage
  • Can impact other lanes without roaming
  • Great teamfighting

Cons

  • Awkward midgame
  • Low mobility
  • Dependent on passive to scale

 

 

1. Janna

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 Janna is a very powerful support who can control any fight. She’s known for her ability to disengage any fight quite easily.

Janna is an interesting support that has very powerful disengage tools that allow her to keep her carries alive. She can poke from very far distances while remaining quite safe herself. She has plenty of abilities to show great displays of skills, which makes her a great enchanter in the hands of skilled players.

Janna is a great pick when you need reliable and powerful disengage tools. She’s also a good pick when you need to CC enemies that are very far away.

Pros

  • Amazing CC
  • Amazing Utility
  • Great disengage
  • Good Engage
  • Good Mobility
  • Good Poke
  • Healing and shielding

Cons

  • Hard to play efficiently
  • Weak against poke
  • Awkward midgame

 

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