[Top 5] Star Wars Galaxy of Heroes Best Arena Teams

best arena teams, star wars galaxy of heroes, top star wars list
Updated:
10 Sep 2021

After heavy research and gameplay, I've compiled a list of the best arena teams. Most of these teams feature a Galactic Legend of some sort, so it is best to start unlocking those characters to keep up in rank.

5. They Grow Beyond: Jedi Master Luke, General Skywalker, Jedi Knight Revan, Jedi Knight Luke,  Hermit Yoda

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"No one's ever really gone" The icon himself is ready to help the Galaxy in whatever capacity

With the new update in Galaxy of Heroes, an update to your defense should be in order.. Jedi Master Luke is the wizened Galactic Legend who empowers this squad. Having a tremendously powered team is made even stronger by the help of his old master, Hermit Yoda. These Jedi Masters can buff their apprentices with bonus Protection, Health, and Offense. Jedi Knight Luke and his father Anakin can deal heavy blows as Jedi Master Luke’s Ultimate charge is prepared to use. This lineup has some of the strongest attackers in the films and game.

They Grow Beyond - Unique Team Abilities:

  • If critically hit, General Skywalker dispels all debuffs on himself
  • Light side allies have +10% max health and protection, doubled for this team of Jedi’s and allies   
  • Master Luke Grants Inherited Teachings to Jedi at the start of the battle         
  • With Revan’s Savior ability he ignores taunt, while another Jedi ally’s active and reduced to 1% health they recover 100% of their max health and protection (with Revan active)    
  • Yoda provides additional health and protection recovery    
  • Yoda buffs Jedi’s with 50% accuracy, offense, and tenacity when Master’s Training is applied    
  • Once Jedi Master Luke uses his Heroic Stand, he dispels all debuffs from Jedi allies and resets their cooldowns of special abilities. They then gain a critical chance up, and 35% offense until the end of the battle

4. I Am All the Sith: Sith Emperor Palpatine, Darth Revan, Darth Nihilus, Wat Tambor, The Armorer

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The reincarnated Emperor seems unstoppable, who dares challenge him for the throne?

While any team can be beaten within these ranks due to Galactic Legends; this is my favorite team to run with. The three Sith powerhouses can inflict several buffs on their enemies while Tambor and The Armorer provide excellent health and support. 

I Am All the Sith - Unique Team Abilities:

  • Palpatine’s Sith Eternal should be zeta’d, as it gives dark side allies +25% mastery, +20 speed, +30% potency
  • The Emperor's Ultimate Charge ability can solo many teams, especially when his Power! Unlimited Power! Is used on enemies
  • With The Armorer’s Both Hunter and Prey unique ability: The first time another ally falls below 60% Health, The Armorer gains a stack of Beskar Ingot and that ally recovers 40% Protection. The Armorer starts with 2 stacks of Beskar Ingot.
 

3. The Final Order: Supreme Leader Kylo Ren – General Hux – Sith Trooper – Kylo Ren (Unmasked) – First Order Trooper

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"Kill them... kill them all..."

The new Supreme Leader is on a quest for vengeance and to destroy anyone who will not bow to the first order. In-game, the destructive leader and his team overpower their enemies with brutal attacks. Powerful attackers in the Supreme Leader and Kylo Ren (Unmasked) are supported by General Hux and Sith Trooper.

The Final Order - Unique Team Abilities:

  • Ren grants allies +30 speed, +40% mastery, and +50% critical damage
  • With General Hux’s Boundless Ambition: General Hux gains Advantage for 2 turns at the start of each encounter. If the allied leader is First Order, all other First Order allies also gain Advantage for 2 turns at the start of each encounter.  
  • When a Dark Side ally loses turn meter, they gain 10% of their current max health and max protection (stacking) until the end of the battle    
  • Hux can dispel all debuffs on himself and another First Order ally, granting that ally a bonus turn    
  • Sith Trooper gains advantage for 2 turns with Supreme Leader Ren at leader    
  • Supreme Leader Kylo Ren can use his Depths of Rage Ultimate Charge at 60%, 85%, and 100%. He enters an aggressive stance and deals tremendous damage to all enemies

2. The Resistance: Rey – Resistance Hero Finn – Resistance Hero Poe – Rey (Jedi Training) – Amilyn Holdo

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"I am Rey Skywalker" -can you name a more polarizing phrase in the Star Wars galaxy than that? 

With Han, Luke, and Leia gone, Rey assumes her role as the head of the Resistance. She safeguards her allies by creating powerful shields and delivering high damage. This team has some of the best synergy in-game: Holdo can provide excellent support and Rey (Jedi Training) continues to be a powerhouse of damage.

The Resistance - Unique Team Abilities:

  • Light side allies have +40% mastery, +30 speed, and +30% max health    
  • The first-time light side allies fall below 50% health, they gain damage immunity for 1 turn: while also recovering 50% health when it expires    
  • Finn can use his Rallying Call to dispel debuffs from all allies, deal special damage to all enemies, and Rally all Resistance allies. Rally: Tanks- taunt and gain critical hit immunity for 2 turns. Attackers- assist Healers and Supports- restore 15% health and protection to all allies    
  • With Holdo’s Reprieve: Dispel all debuffs on a targeted ally,, they Recover 40% Health and 20% Protection.     
  • Rey’s ultimate charge requires 100% to activate, when used she can’t be defeated and upon being activated again deals true damage to the enemy team. The attack can’t be countered or evaded. While her ultimate charge is active, light side allies’ damage taken is reduced to 1.
  • Poe can be the game-changer in tight matches, as his Spark of Resistance ability does the following: If all of Resistance Hero Poe's allies are Light Side, enemies lose 5% Protection whenever they lose a debuff. When Inspired allies deal damage to an enemy, they also deal bonus damage equal to 10% of the target's Max Health, which can't be evaded. If an enemy critically hits an Inspired ally, all buffs are dispelled from that enemy at the end of the turn.

1. HELLO THERE!: Jedi Master Obi-Wan Kenobi, General Skywalker, Ki-Adi-Mundi, Commander Ahsoka Tano, General Kenobi

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"I will do what I must" Obi-Wan stands in his fighting stance as he prepares to fight his next opponent

The finale. Obi-Wan has claimed the high ground again: while recently introduced, Jedi Master Obi-Wan has quickly become one of the top-tier players in the game. The tremendous combination of synergy, attacks, protection, and taunting make this the best Galaxy of Heroes Arena team. The Galactic Republic Jedi boosts light side allies’ Mastery, Speed, and Health while also having a game-changing Galactic Legend ability in his High Ground.
Hello There! Unique Team Abilities:

  • Light side allies have +25% Mastery, +30 Speed, and +25% Max Health
  • Galactic Republic allies gain Protection Up 75% for 4 turns at the beginning of the battle
  • Jedi allies’ Armor Penetration is doubled when attacking a Sith
  • Ahsoka has +50% Offense and Critical Damage when a light side or Galactic Republic ally is present
  • If all allies are in the Galactic Republic, General Kenobi taunts for 1 turn whenever an ally loses Protection Up
  • When General Skywalker critically hits an opponent, their cooldowns are increased by 1
  • Ultimate Charge (Jedi Master Obi-Wan): Dispel all debuffs on light side allies. If 100% Ultimate Charge was used, Obi-Wan gains the High Ground for 5 turns. All Light Side allies recover 60% Health and Protection, and all Galactic Republic allies gain Protection Up (50%) for 3 turns which can't be dispelled or prevented. High Ground: Deals 35% more damage with out-of-turn attacks; +100% Counter Chance; -35% Speed; can't gain Ultimate Charge
  • Ki-Adi-Mundi is an extremely powerful Jedi who should have his Decisive Thrust omega’d to truly reach his potential. The attack does as follows: deal Physical damage to the target enemy, for each Galactic Republic Jedi ally, deal +100% damage

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