[Top 5] Star Wars Galaxy of Heroes Best Imperial Teams

star wars galaxy of heroes, best imperial teams, best empire teams
Updated:
13 Jan 2022

With the Empire technically destroyed, what remains is the Imperial Remnant characters. Thankfully, these characters sync well with Empire and Imperial troopers alike. These can be critical in unlocking the Galactic Legend: Sith Eternal Emperor, so start gearing them up!

5. Tactical Deployment: Moff Gideon, Stormtrooper, Deathtrooper, Darktrooper

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Moff Gideon now wields the dark-saber, who will challenge his reign?

A member of the Imperial Remnant, Moff Gideon is an excellent choice at leader when paired with his loyal troopers.

Tactical Deployment Unique Team Abilities:

  • Disruptive Shot: Deal Physical damage to target enemy and gain 1 stack of Insight, which can't be copied, dispelled, or prevented. If Moff Gideon has at least 4 stacks of Insight, he gains the Special ability Subversive Volley. Insight stacks last until the end of the encounter.
  • Darksaber Lunge: Deal Physical damage to target enemy and inflict Armor Shred for the rest of the battle.
  • Tactical Deployment: Dark Side allies have +30% Max Health and Max Protection, and Imperial Trooper allies have +15% Offense.
  • At the start of battle, if all allies are Imperial Troopers and Moff Gideon has exactly one Tank ally, two Attacker allies, and one additional Support ally, excluding summoned allies: Whenever an enemy with the Leader tag uses an ability, Imperial Trooper allies gain 10% Offense (stacking) until the end of the encounter. Whenever an enemy with the Leader tag takes a turn, Moff Gideon gains 1 stack of Insight. Imperial Trooper allies have an additional +25% Offense and revive with 50% Health and Protection the first time they are defeated each encounter
 

4. Aggressive Tactician: General Veers, Colonel Starck, Admiral Piett 

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Still considered one of the greatest Imperial minds, Piett met his fate at the hands of Darth Vader

The reworked General Veers finally has his time to shine. Paired with Colonel Starck and Admiral Piett, this Imperial team is led by Veers who becomes stronger as his enemies are defeated.

Aggressive Tactician Unique Team Abilities:

  • Whenever an enemy is defeated while Veers is active, Imperial Trooper allies gain Offense Up for 2 turns, gain 50% Turn Meter, and recover 10% Protection. While Veers is active, Imperial Trooper allies have +15% Critical Chance.
  • Imperial Assault Commander: Empire allies gain 30% Offense. Imperial Trooper allies gain 20 Speed and gain 10% Turn Meter whenever they gain a buff.
  • Ruthless Assault: Deal Special damage to all enemies with a 55% chance to inflict Ability Block for 1 turn, dealing 10% more damage for each living Rebel enemy. Call all other Imperial Trooper allies to assist, dealing 40% less damage.
 

3. Zealous Commander: General Veers, Moff Gideon, Admiral Piett

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The ruthless General Veers has overseen troops in various battles including Hoth

This team highlights the support qualities of Admiral Piett. I would recommend adding Thrawn and Vader to the squad listed above.

Zealous Commander Unique Team Abilities:

  • Empire allies have +30% Offense and Potency. Light Side enemies have -30% Tenacity and -15 Speed. When an ally with Inevitable Failure critically hits an enemy, they gain 1 stack of Inevitable Failure and Defense Up for 2 turns.
  • Suborbital Strike: Dispel all buffs on Light Side enemies. Deal Physical damage to all enemies and inflict Daze for 2 turns. Allies with Inevitable Failure gain 2 stacks. If this attack defeats an enemy, inflict Fear on all enemies for 1 turn, and allies with Inevitable Failure gain 5 stacks. This Fear can't be copied, dispelled, or resisted.
  • Intensified Firepower: Deal Physical damage to target enemy and call another random Empire ally to assist. Allies with Inevitable Failure are called to assist
 

2. Darth Vader, General Veers, Moff Gideon

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There is no escape

When making lists showing top characters, you’ll almost always run into the Dark Lord himself. Since his rework, Vader has shown why he is one of the most feared Sith of all time.

Inspiring Through Fear Unique Team Abilities: 

  • Empire and Sith allies have a +30% Offense and have a 50% chance to remove 20% Turn Meter when they damage an enemy. This Turn Meter removal can't be Resisted. While Darth Vader is alive, enemies immediately regain Damage Over Time for 2 turns whenever Damage Over Time expires on them.
  • No Escape: At the start of each encounter, Darth Vader gains 8 Speed until the end of the encounter for each of the following: Empire ally, Sith ally, Jedi enemy, and Rebel enemy. Darth Vader is immune to Turn Meter reduction and recovers 5% Health and 2% Protection whenever a Damage Over Time effect on an enemy expires. Whenever Darth Vader activates Merciless Massacre, dispel Stealth from all enemies.
  • Force Crush: Deal Physical damage to all enemies and inflict Speed Down and 3 Damage Over Time effects for 2 turns. This attack can't be Countered.

1. Emperor of the Galactic Empire: Emperor Palpatine, Darth Vader, General Veers

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I AM, the Senate!

Of course, there is no one better suited for the top spot than the leader of the Empire. Emperor Palpatine is a tremendous Sith/Dark side leader and can be run with several units.

Emperor of the Galactic Empire Unique Team Abilities:

  • Empire and Sith allies have +35% Potency and 35% Max Health. Jedi and Rebel enemies have -35% Potency and -35% Evasion. When an Empire ally inflicts a debuff during their turn, they gain 20% Turn Meter. When a Sith ally inflicts a debuff during their turn, they recover 20% Health. When a debuff on an enemy expires, Empire and Sith allies gain 5% Turn Meter.
  • Crackling Doom: While Palpatine is active, at the start of each enemy turn, they take damage equal to 20% of their Max Health for each of the following: they are Shocked; they are a Jedi; they are a Rebel. This damage can't defeat enemies. Palpatine has +50% Max Protection, and, when he inflicts Shock, he gains 5% Max Protection until the end of the encounter.
  • Let the Hate Flow: All other units lose 5% Health and Palpatine recovers Health equal to 150% of the total amount lost. Palpatine gains 50% Turn Meter for each Shocked enemy. All allies gain Health Steal Up for 1 turn.
 

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