[Top 5] Star Wars Galaxy of Heroes Best Jedi Teams (2022 Edition)

Galaxy of Heroes, top Jedi teams in Galaxy of Heroes
Updated:
18 Feb 2022

Jedi’s will always be one of the factions Galaxy of Heroes user’s enjoy the most. They are the essence of the Light side. As so many new characters are being introduced, it is important to remember having a base lineup. This means a leader/ co-captain or support unit you run that can feature different side characters depending on the battle you face. Here are the best lineups in Galaxy of Heroes Winter 2022.

5. Heroes of the Republic: Jedi Knight Revan, Bastila Shan, Grand Master Yoda, Hermit Yoda, Jolee Bindo

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Fierce and courageous until the end

This Old Republic team is one of the easier ones to assemble on this list. Jolee Bindo and Bastila Shan are essential pieces when unlocking Revan, so level them up accordingly. Revan and Bastila are the stars of this lineup, I suggest modifying them with higher speed. 

Heroes of the Republic Unique Team Abilities:

  • While another Jedi ally is active, Revan ignores Taunt.
  • For each Jedi and each Old Republic ally at the start of battle (excluding summoned allies), Jedi and Old Republic allies gain +5 Speed, +5% Crit Chance, and +5% Offense. At the start of the battle, Jedi allies gain Tenacity Up for 1 turn. While Revan is in the leader slot and not the ally slot, units are immune to bonus Turn Meter effects from Leader abilities until the start of the first turn of the battle.
  • Whenever a Jedi ally attacks out of turn, they recover 20% of their Max Protection and deal 35% more damage
  • Jedi Knight Revan and Bastila have +70% Accuracy, Tenacity, and Potency. Jedi Knight Revan also recovers Protection from Legendary Battle Meditation.
  • With Jolee Bindo’s That Looks Pretty Bad ability, he: dispels all debuffs on target ally and they recover 40% Health. Then, Revive all defeated Jedi allies at 80% Health and grant those allies Crit Immunity for 5 turns.

4. Saviors of the Galaxy: Jedi Knight Revan, Jedi Master Luke, General Skywalker, Jedi Knight Luke, Wat Tambor

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Only a few Jedi have ever wielded purple lightsabers

Jedi Knight Revan remains one of the strongest characters NOT to be a Galactic Legend. With him as a leader, this team synergizes with Jedi extremely effectively. Wat Tambor continues to be one of the most versatile characters, able to be used with Light and Dark side lineups. This Jedi team is extremely flexible and can do well in Galactic War, Arena, and act as an attacking force in Territory Wars.

Saviors of the Galaxy Unique Team Abilities:

  • Each Luke and Anakin receive +5 speed, +5% critical chance, and +5% offense         
  • Jedi Master Luke grants Jedi Lessons to Jedi allies (the first time each other light side ally falls below 100% health, they recover 25% health and protection, doubled for Jedi allies)    
  • Once Jedi Master Luke uses his Heroic Stand, he dispels all debuffs from Jedi allies and resets their cooldowns of special abilities. They then gain critical chance up, and 35% offense until the end of the battle
  • Jedi Knight Luke offers some of the strongest damage in-game, and at the end of Jedi allies turn, he gains 10% turn meter
  • General Skywalker and Wat Tambor can each dispel debuffs
  • Tambor can apply heal over time twice on all allies for 2 turns, and dispel debuffs on a target ally. Whenever a Jedi ally attacks out of turn, they recover 20% of their Max Protection and deal 35% more damage. When a Jedi ally uses a Basic ability on an enemy with Bonus Protection, reduce the target enemy's Max Health by 10% (stacking)

3. They Grow Beyond: Jedi Master Luke, Jedi Knight Revan, General Skywalker, Jedi Knight Luke,  Hermit Yoda

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wiser he has become... maybe we see a side of Luke that we haven't in the upcoming Mandalorian season

The OG Jedi master may have lost a step or two, but his powers and leadership are as strong as ever. With Hermit Yoda as additional support, these Jedi Masters can buff their apprentices with bonus Protection, Health, and Offense. 

They Grow Beyond Unique Team Abilities:

  • If critically hit, General Skywalker dispels all debuffs on himself
  • Light side allies have +10% max health and protection, doubled for this team of Jedi’s and allies    
  • Master Luke Grants Inherited Teachings to Jedi at the start of the battle         
  • With Revan’s Savior ability he ignores taunt, while another Jedi ally’s active and reduced to 1% health they recover 100% of their max health and protection (with Revan active)    
  • Yoda provides additional health and protection recovery    
  • Yoda buffs Jedi’s with 50% accuracy, offense, and tenacity when Master’s Training is applied    
  • Once Jedi Master Luke uses his Heroic Stand, he dispels all debuffs from Jedi allies and resets their cooldowns of special abilities. They then gain critical chance up, and 35% offense until the end of the battle

2. The Resistance: Rey, Resistance Hero Finn, Resistance Hero Poe, Rey (Jedi Training), Amilyn Holdo

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Any guesses on Rey's next lightsaber? 

The Resistance’s most famous members take the second spot on this list. Rey’s Galactic Legend ability is arguably one of the strongest in Galaxy of Heroes, and at this level whoever wins does so by strategy.

The Resistance Unique Team Abilities:

  • Wisdom of the Sacred Texts: Light Side allies have +40% Mastery, +30 Speed, and +30% Max Health. Whenever an enemy gains bonus Turn Meter, Inspired Light Side allies gain 5% Mastery (stacking) until the end of the encounter. The first time each Light Side ally falls below 50% Health, they gain Damage Immunity for 1 turn, which can't be copied, dispelled, or prevented, and recover 50% Health when it expires.
  • Heir to the Jedi: Requires 100% Ultimate Charge to activate Ultimate Charge: Rey gains 6% Ultimate Charge at the start of every character's turn. Until the end of Rey's next turn, she enters a defensive stance, and the damage Light Side allies receive is reduced to 1. While in this stance, Rey can't act, has 30% less Speed, is immune to all detrimental effects, and can't be defeated. Upon activating this ability again, she deals true damage (ignores defense, but can't critically hit) to the enemy team split among them and all Ultimate Charge is consumed. This attack can't be countered or evaded.
  • Holdo’s Reprieve: Dispel all debuffs on target ally, they Recover 40% Health and 20% Protection.

1. HELLO THERE!: Jedi Master Obi-Wan Kenobi, General Skywalker, Ki-Adi-Mundi, Commander Ahsoka Tano, General Kenobi

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A master of Soresu, Kenobi is quick and defensive with his lightsaber

This Obi-Wan team has once again remained the top Jedi team in Galaxy of Heroes. While this lineup could potentially shift down the road, the synergy between the Jedi is almost overpowered. If you’re looking for an additional support character, I would recommend removing General Kenobi and adding Wat Tambor.

Hello There! Unique Team Abilities:

  • Light side allies have +25% Mastery, +30 Speed, and +25% Max Health
  • Galactic Republic allies gain Protection Up 75% for 4 turns at the beginning of the battle
  • Jedi allies’ Armor Penetration is doubled when attacking a Sith
  • Ahsoka has +50% Offense and Critical Damage when a light side or Galactic Republic ally is present
  • If all allies are Galactic Republic, General Kenobi taunts for 1 turn whenever an ally loses Protection Up
  • When General Skywalker critically hits an opponent, their cooldowns are increased by 1
  • Ultimate Charge (Jedi Master Obi-Wan): Dispel all debuffs on light side allies. If 100% Ultimate Charge was used, Obi-Wan gains the High Ground for 5 turns. All Light Side allies recover 60% Health and Protection, and all Galactic Republic allies gain Protection Up (50%) for 3 turns which can't be dispelled or prevented. High Ground: Deals 35% more damage with out-of-turn attacks; +100% Counter Chance; -35% Speed; can't gain Ultimate Charge
  • Ki-Adi-Mundi’s Decisive Thrust: Deal Physical damage to target enemy. This attack deals +100% damage for each Galactic Republic Jedi ally. If Ki-Adi-Mundi is using Ataru Form and this ability defeats an enemy, reset all of his cooldowns. If he's using Makashi Form, dispel all debuffs on Galactic Republic Jedi allies and they gain 25% Turn Meter.
 

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