Searching for the best Jedi teams? Search no longer:
While many have joined the Dark side, there is still hope for the Light. With several reworkings of Jedi's in the past year, Galaxy of Heroes has balanced the two sides with faster speed, stronger offense, and greater syngery.
5. Return of the Jedi: Jedi Knight Luke, Ezra, Hermit Yoda, Barriss Offee, Shaak Ti
Luke looks fiercly into the distance, awaiting any potential trouble that the Empire may bring...
While this group may have not all interacted with one another, the synergy Luke gives them makes this Jedi squad one of the best in the game. Luke and Ezra provide powerful attacks, while Hermit Yoda acts as a protector. I especially like Ezra’s double attacks and counter-chance. With Hermit Yoda providing unique Jedi support, this team can break down opponents with a combination of offense and healing.
- All Light Side allies have +15% Critical Chance and Critical Damage: doubled for Jedi allies
- At the start of an encounter, all Jedi allies (excluding Old Republic Jedi) gain the ability Heroes Arise (Dispel all debuffs on all allies then call all Jedi allies to assist, dealing 20% less damage)
- With Shaak Ti’s Training Exercise, target another ally to assist in the attack. Shaak Ti and target ally recover 35% of their Health and Protection.
- With Hermit Yoda’s Master’s Training: Dispel all debuffs on target ally and grant them the Master’s Training unique buff until the end of the battle. Then, call all allies with Master’s Training to Assist. Master’s Training: +25% (doubled on Jedi) Accuracy, Defense, Offense, Potency, and Tenacity. Can't be Dispelled or Prevented.
- Whenever an ally is critically hit, that ally recovers 20% Health, and Barriss gains 10% Turn Meter.
4. Heroes of the Republic: Jedi Knight Revan, Bastila Shan, Grand Master Yoda, Hermit Yoda, Jolee Bindo
A duel to the death it shall be, but with the Force on her side, Bastila is ready for anything
Led by the conflicted Revan alongside Bastila Shan, this team features wise Jedi from the Old Republic and Galactic Republic. With Hermit Yoda providing support and his Master’s Training to Jedi, this team can quickly become a powerful force. Revan and Bastila stand out here, I would suggest modifying them with higher speed.
- While another Jedi ally is active, Revan ignores Taunt.
- For each Jedi and each Old Republic ally at the start of battle (excluding summoned allies), Jedi and Old Republic allies gain +5 Speed, +5% Crit Chance and +5% Offense. At the start of battle, Jedi allies gain Tenacity Up for 1 turn. While Revan is in the leader slot and not the ally slot, units are immune to bonus Turn Meter effects from Leader abilities until the start of the first turn of the battle.
- Whenever a Jedi ally attacks out of turn, they recover 20% of their Max Protection and deal 35% more damage
- Jedi Knight Revan and Bastila have +70% Accuracy, Tenacity, and Potency. Jedi Knight Revan also recovers Protection from Legendary Battle Meditation.
- With Jolee Bindo’s That Looks Pretty Bad ability, he: dispels all debuffs on target ally and they recover 40% Health. Then, Revive all defeated Jedi allies at 80% Health and grant those allies Crit Immunity for 5 turns.
3. Saviors of the Galaxy: Jedi Knight Revan, Jedi Master Luke, General Skywalker, Jedi Knight Luke, Wat Tambor
"I am Revan reborn, and before me, you are nothing"
Led by the fabled Jedi leader Revan, this team is anchored by Galactic Legend Jedi Master Luke Skywalker. It features attackers in General Skywalker and his legendary offspring, Jedi Knight Luke Skywalker. Wat Tambor provides excellent support in healing allies over time. This Jedi team is extremely flexible and can do well in Galactic War, Arena, and act as an attacking force in Territory Wars.
- Each Luke and Anakin receive +5 speed, +5% critical chance, and +5% offense
- Jedi Master Luke grants Jedi Lessons to Jedi allies (the first time each other light side ally falls below 100% health, they recover 25% health and protection, doubled for Jedi allies)
- Once Jedi Master Luke uses his Heroic Stand, he dispels all debuffs from Jedi allies and resets their cooldowns of special abilities. They then gain critical chance up, and 35% offense until the end of the battle
- Jedi Knight Luke offers some of the strongest damage in-game, and at the end of Jedi allies turn, he gains 10% turn meter
- General Skywalker and Wat Tambor can each dispel debuffs
- Tambor can apply heal over time twice on all allies for 2 turns, and dispel debuffs on a target ally
- Whenever a Jedi ally attacks out of turn, they recover 20% of their Max Protection and deal 35% more damage. When a Jedi ally uses a Basic ability on an enemy with Bonus Protection, reduce the target enemy's Max Health by 10% (stacking)
2. They Grow Beyond: Jedi Master Luke, Jedi Knight Revan, General Skywalker, Jedi Knight Luke, Hermit Yoda
THE SACRED TEXTS!!
Jedi Master Luke is the wizened Galactic Legend who empowers his squad. Having a tremendously powered team is made even stronger through his old master, Hermit Yoda. These Jedi Masters can buff their apprentices with bonus Protection, Health, and Offense. Jedi Knight Luke and his father Anakin can deal heavy blows as Jedi Master Luke’s Ultimate charge is prepared to use. This lineup has some of the strongest attackers in the films and game.
- If critically hit, General Skywalker dispels all debuffs on himself
- Light side allies have +10% max health and protection, doubled for this team of Jedi’s and allies
- Master Luke Grants Inherited Teachings to Jedi at the start of the battle
- With Revan’s Savior ability he ignores taunt, while another Jedi ally’s active and reduced to 1% health they recover 100% of their max health and protection (with Revan active)
- Yoda provides additional health and protection recovery
- Yoda buffs Jedi’s with 50% accuracy, offense, and tenacity when Master’s Training is applied
- Once Jedi Master Luke uses his Heroic Stand, he dispels all debuffs from Jedi allies and resets their cooldowns of special abilities. They then gain critical chance up, and 35% offense until the end of the battle
1. HELLO THERE!: Jedi Master Obi-Wan Kenobi, General Skywalker, Ki-Adi-Mundi, Commander Ahsoka Tano, General Kenobi
"Oh no, I'm not brave enough for politics"
Obi-Wan has claimed the high ground again: while recently introduced, Jedi Master Obi-Wan has quickly become one of the top-tier players in the game. The Galactic Republic Jedi boosts light side allies’ Mastery, Speed, and Health while also having a game-changing Galactic Legend ability in his High Ground. Paired with the one he loved like a brother, and the clone wars version of himself: this team is the best grouping of Jedi.
- Light side allies have +25% Mastery, +30 Speed, and +25% Max Health
- Galactic Republic allies gain Protection Up 75% for 4 turns at the beginning of the battle
- Jedi allies’ Armor Penetration is doubled when attacking a Sith
- Ahsoka has +50% Offense and Critical Damage when a light side or Galactic Republic ally is present
- If all allies are Galactic Republic, General Kenobi taunts for 1 turn whenever an ally loses Protection Up
- When General Skywalker critically hits an opponent, their cooldowns are increased by 1
- Ultimate Charge (Jedi Master Obi-Wan): Dispel all debuffs on light side allies. If 100% Ultimate Charge was used, Obi-Wan gains the High Ground for 5 turns. All Light Side allies recover 60% Health and Protection, and all Galactic Republic allies gain Protection Up (50%) for 3 turns which can't be dispelled or prevented. High Ground: Deals 35% more damage with out-of-turn attacks; +100% Counter Chance; -35% Speed; can't gain Ultimate Charge
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