
10. Rebel Scum: Commander Luke Skywalker – Han Solo – Chewbacca – Vet. Chewbacca – C-3PO
Here's where the fun begins!
Straight from Empire Strikes Back, this team is formidable for most Empire squads. Luke’s leader ability “Rebel Maneuvers” can buff rebel teams with +50% counter chance, defense, and +15% offense. With the Chewies acting as the main tanks, Luke and Han can go for critical hits. C-3PO is abonus, as his Protocol Droid ability gives the rebel squad translation (+30 max gain health, gain +15 critical chance) This team is incredibly fun to play with, and can transport you back to the first time you saw Star Wars. I recommend this squad when farming for character shards and going through Galactic War.
- Full Rebel squad syncs with Luke’s leadership abilities
- One of the highest critical chance teams in-game
- Luke and Han provide excellent counter-chance strikes
- Chewbacca and Han + weakest ally gain his Loyal Friend unique ability (Guard= can’t be critically hit, immune to daze and stun, +25% critical chance)
9. The Galactic Republic: Padme Amidala – Anakin Skywalker – Ahsoka Tano – Jedi Master Kenobi – C-3PO
Padme's gaze is both a mixture of her fierce leadership, bravery, and love for Anakin
This team may have the closest, yet most tragic ties. Each had promising futures that were ultimately unrealized as Anakin’s transformation to Darth Vader marked the beginning of the Empire. With the versions of the characters, Padme grants her special abilities to light side and Galactic Republic allies. Since all these characters fit this category, they have tremendous synergy. This team can be expected to assist in several attacks and regain health.
- When a light side ally loses protection up, they recover 5% Health
- if all leader is Galactic Republic (Padme), Ahsoka is called to assist whenever a Galactic Republic ally uses a special ability
- Ahsoka and Anakin share synergy attributes
- Padme’s Graceful Assault deals damage and also stuns the target enemy for 1 turn. Then, light side allies assist
- Kenobi’s Ultimate Charge increases his power and also grants 60% health and protection recovery to all light side allies.
8. Metalloid Monstrosities: General Grievous – B1 Battle Droid – B2 Battle Droid – Droideka – MagnaGuard
These droids have known nothing but war. While Grievous doesn’t consider himself a droid, he is part of the faction and their leader. The Clone Wars menace continues to be a threat as his droid army is ready to battle at his call. The droid team has excellent synergy. The B2 battle droid acts as tank, while Droideka can have its power gradually increased. MagnaGuard has an excellent counter chance and does well paired with Grievous as leader. The B1 battle droid can help Grievous or Droideka attack, as it assists anytime a separatist ally uses a special ability.
- When a target locked enemy is damaged, each droid ally gains 2% turn meter, doubled for Grievous
- Enemies have -50% defense and -40% critical avoidance
- When a droid ally is resisted, that droid gains 10% potency for the rest of the encounter
- With Droideka’s Deflector Shield Generator zeta’d, it can have a 35% chance to assist in an attack
- Grievous, Droideka, and the B1 droid can attack an enemy all at once if percentages hit accordingly
7. Lords of the Sith: Darth Revan - Darth Malak – Bastila Shan– HK-47- Sith Empire Trooper
Long before the Skywalker saga was the Old Republic. The Jedi were plentiful, as were the Sith. With multiple heavy hitters, this lineup led by the one and only Darth Revan can be expected to inflict Fear on multiple opponents, both literally and metaphorically The Sith Empire Trooper provides an excellent tank. When a Sith ally uses a special ability or falls below 50% health, he gains Defense Up for 2 turns. Combined with HK-47’s synergy with Revan, this team can provide devastating attacks while also being defended.
- Malak can use Bastilla or Revan’s Fear to his advantage, by stunning selected opponent after using his torture ability
- Sith allies are all immune to turn meter reduction while debuffed
- With Revan’s Villain zeta’d, he can immediately use lacerate after an ability if the enemy is inflicted with Deathmark, Fear, or Corrupted Battle Meditation
- Bastilla can be the game-changer: with her Force Bond and Revan in the leader spot, they both have +70% max health and +70% health steal
6. 501st: General Skywalker – Ahsoka Tano – Fives – Echo – Rex
While still young, the chosen one is already a highly experienced General for the Galactic Republic.
An exceptionally powerful force led by General Skywalker. This team is a special division of the Galactic Republic and can inflict 50% critical damage with Skywalker as the leader. In the media, this group was portrayed in various animated shows and films, as a result, they have tremendous synergy.
- When enemies gain a buff, the 501st gains 2% offense (stacking) until the end of the encounter
- if General Skywalker is at 100% protection he advances, taunting enemies. This also means the 501st can’t lose health
- Ahsoka can assists anytime a Galactic Republic ally uses a special ability
- Echo assists when 501st uses a basic ability during their turn
- Fives can use his Tactical Awareness which results in sacrificing himself, giving another ally (General Skywalker or Ahsoka) 100% health. Then, 501st clone troopers gain his max health, protection, speed, and offense.
5. I Am All the Sith: Sith Eternal Emperor – Darth Nihilus – Darth Traya – Darth Sion – Darth Malak

Led by the reincarnated Emperor Palpatine, this Sith team is the first to feature a Galactic Legend. At this tier, this squad can beat any team in-game if used correctly. Palpatine’s Sith Eternal should be zeta’d, as it gives dark side allies +25% mastery, +20 speed, +30% potency, this doubles for a Sith team.
- The Emperor's Ultimate Charge ability can solo many teams, especially when his Power! Unlimited Power! Is used on enemies
- Nihilus, Traya, and Sion have great synergy. When Sion or Traya are dealt a debuff, Nihilus gains 10% turn meter and +30% max health (stacking) until the end of the encounter
- When Sion’s Held by Hatred ability is applied he gains +25% critical chance, +100% defense, offense, and turn meter
- If Traya or Nihilus are critically hit, it reduces Sion’s Held by Hatred cooldown by 1
- Malak acts as a devastating attacker/tank, allowing Sith Emperor and Sion to achieve their most powerful abilities
4. Saviors of the Galaxy: Jedi Knight Revan – Jedi Master Luke – General Skywalker – Jedi Knight Luke – Wat Tambor
Led by the fabled Jedi leader Revan, this team is anchored by Galactic Legend Jedi Master Luke Skywalker. With Revan’s flexibility, this team can quickly create problems for most teams. It features tremendous attackers in General Skywalker and his son, Jedi Knight Luke. Wat Tambor provides excellent support in dispelling debuffs and healing allies over time.
- Both Lukes and Anakin receive +5 speed, +5% critical chance, and +5% offense
- Jedi Master Luke grants Jedi Lessons to Jedi allies (the first time each other light side ally falls below 100% health, they recover 25% health and protection, doubled for Jedi allies)
- Once Jedi Master Luke uses his Heroic Stand, he dispels all debuffs from Jedi allies and resets their cooldowns of special abilities. They then gain Critical Chance up, and 35% added offense until the end of thebattle
- Jedi Knight Luke offers some of the strongest damage in-game, and at the end of Jedi allies turn, he gains 10% turn meter
- General Skywalker and Wat Tambor can each dispel debuffs
- Tambor can apply heal over time twice on all allies for 2 turns, and dispel debuffs on a target ally
3. They Grow Beyond: Jedi Master Luke – Jedi Knight Revan – General Skywalker – Jedi Knight Luke – Hermit Yoda
Jedi Master Luke is the wizened Galactic Legend who empowers his squad. After learning the ways of immortality from Yoda, Jedi Master Luke can be expected to continue being a driving force for the Light Side: in film and in-game. Having a tremendously powered team is made even stronger through his old master, Hermit Yoda. Jedi Knight Luke and his father Anakin can deal heavy blows as Jedi Master Luke’s Ultimate charge is prepared to use.
- Light side allies have +10% max health and protection, doubled for this team of Jedi’s and allies
- Master Luke Grants Inherited Teachings to Jedi at the start of the battle
- With Revan’s Savior ability he ignores taunt, while another Jedi ally is active and reduced to 1% health they recover 100% of their max health and protection (with Revan active)
- Yoda provides additional health and protection recovery
- Yoda buffs Jedi’s with 50% accuracy, offense, and tenacity when Master’s Training is applied
- Once Jedi Master Luke uses his Heroic Stand, he dispels all debuffs from Jedi allies and resets their cooldowns of special abilities. They then gain Critical Chance up, and 35% added offense until the end of the battle
2. The Final Order: Supreme Leader Kylo Ren – General Hux – Sith Trooper – Kylo Ren (Unmasked) – Darth Malak
After Kylo Ren defeats his leader Snoke, he assumes the Supreme Leader position. Did he finish what Darth Vader started? That’s up to you to decide. The destructive leader and his team overpower their enemies with brutal attacks. Powerful attackers in the Supreme Leader and Kylo Ren (Unmasked) are supported by the mysterious tank/attacker Darth Malak.
- Ren grants allies +30 speed, +40% mastery, and +50% critical damage
- The team can’t be critically hit while they have advantage
- When a Dark Side ally loses turn meter, they gain 10% of their current max health and max protection (stacking) until the end of battle
- Hux can dispel all debuffs on himself and another First Order ally, granting that ally a bonus turn
- Sith Trooper gains advantage for 2 turns with Supreme Leader Ren at leader
- Supreme Leader Kylo Ren can use his Depths of Rage Ultimate Charge at 60%, 85%, and 100%. He enters an aggressive stance and deals tremendous damage to all enemies
1. The Resistance: Rey – Resistance Hero Finn – Resistance Hero Poe – Barriss Offee – L3-37
May the force be with you, young Jedi
With Han, Luke, and Leia gone, Rey assumes her role as the head of the Resistance. She safeguards her allies by creating powerful shields and delivering high damage. While Barriss and L3-37 aren’t Resistance, they provide excellent support. Although this team has different characters from separate factions, each contribute their abilities to make this arguably the strongest team in-game.
- Light side allies have +40% mastery, +30 speed, and +30% max health
- The first-time light side allies fall below 50% health, they gain damage immunity for 1 turn: while also recovering 50% health when it expires
- Finn can use his Rallying Call to dispel debuffs from all allies, deal special damage to all enemies, and Rally all Resistance allies. Rally: Tanks- taunt and gain critical hit immunity for 2 turns. Attackers- assist Healers and Supports- restore 15% health and protection to all allies
- If L3-37 has her Self Modification upgraded to MKIII she counters 100%. MKI = 50% counter MKII = 30% critical avoidance and +100 defense
- Barriss Offee is one of the strongest healers in-game and makes all allies get their current health percentages equalized, then they gain 15% of their max health
- Rey’s ultimate charge requires 100% to activate, when used she can’t be defeated and upon being activated again deals true damage to the enemy team. The attack can’t be countered or evaded. While her ultimate charge is active, light side allies’ damage taken is reduced to 1.
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