Things are looking grim for “For Honor” after it has suffered a terrible illness called “not having many players”.
After For Honor has been released on May 16th, Ubisoft’s multiplayer game about dueling warriors with swords and axes has lost around 95 percent of its playerbase on Steam, according to the statistics.
At launch, the game was boasting 45k concurrent players, down from over 71k during the beta test. Since then, the game somehow slipped and fell down so badly that even the Season 2, with its new maps and heroes, couldn’t stop the fall.
Intense medieval action game...too bad others don't see it that way
Why it flopped?
We believe the game failed because it suffered a bad case of connection problems. Also many users protested against the items and skills since they introduce great advantage.
Many players didn't like the fighting system too.
Here is a quote from the forum user masu84:
"Never seen such combos. Assassins are spamming a bit. Okay.
Most other characters are playing like this:
Guard Break+Heavy Attack
Block everything
Guard Break+Heavy Attack
Block everything
Amazing! Defending is too easy. Even the biggest idiot is able to block most attacks and due to the stupid guard break, which is winning the game due to the awful map design, its just impossible to use combos. The first blocked attack will result in a guard break and a guaranteed hit.
Due to the stupid guard break mechanic, most duels are just based on luck: Which player pressed guard break first.... he will win. Amazing. NOT. Add the connection problems and its 100% luck."
A blue knight
The DLC
After the launch of Shadow and Might DLC, there was a teeny tiny jump, according to the analytics site, GitHyp, with almost 5k concurrent users, but that figure has dwindled again, back to the numbers before the DLC.
As of last weekend, it’s peaking at a miserable 3.4k.
Steamspy confirms this claim, showing that peak concurrent users were down to 3.1k yesterday.
Keep in mind, however that this is just on Steam, so it doesn‘t include anyone who is playing directly from Ubisoft’s Uplay platform, but still, it’s really embarrassing for Ubisoft.
Conclusion
It’s really a shame though.
In his For Honor review, Andy from PCGamer called the game a ”tense, tactical medieval brawler that will reward anyone with the patience and will to master it”, and we think the same.
The game is blessed with a cracking combat system and heroes that not only feel but are powerful. Not to mention the interesting array of weapons.
What do you think Ubisoft has to do to bring back its playerbase back to the arenas?
You may also be interested in:
- 10 Bloody Reasons For Honor is the next Chivalry
- The Myth of the Sword: For Honor’s True Villain is not Apollyon (or Ubisoft) it’s the Players
- Valentines Day will bring Massacre 2017: For Honor promises bloodshed