[Top 20] ARMA 3 Best Mods For A New Experience

ARMA 3 Best Mod
Updated:
30 Aug 2024

Tired of the same old missions? Dive into the world of Arma 3 mods and experience a whole new level of tactical combat and thrilling adventures.

 

20. Imperial Conquest - Warhammer 40k

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Imperial Conquest (when finished) aims to be a total conversion mod which will bring a large chunk of the 40K universe into ArmA 3.

https://www.youtube.com/watch?v=91ZKjwAcSi4&ab_channel=ICPOfficial

Imperial Conquest aims to be a total conversion mod that will bring a large chunk of the 40K universe into Arma 3. This will entail retaining Arma's look, feel, and tactical gameplay basis while integrating the weapons and equipment of various human-centric factions. ICP is designed to look more at home in Arma 3. To this end, the development team has chosen a stylized interpretation of existing Warhammer items for implementation into the game. Do not expect 1:1 recreations from this mod. There are alternatives available if you desire that look instead.

This mod makes the gameplay unique because of all the various weaponry, equipment, and Vehicles. Each of these was crafted from the Warhammer 40K universe. For those interested in a sandbox battle simulator using the Warhammer 40K universe equipment, this mod is a must.

Imperial Conquest - Warhammer 40k Key Features:

  • Sons of Sek uniforms, helmets, and vest
  • Kasrkin gear
  • Scion Carapace Armor with 3 versions of masks
  • Cadian Flak armor in 4 different colors and various variants
  • Assault packs
  • Cadian Uniform in 4 colors
  • Officer caps, vests, rigs
  • Steel Legion Uniform
  • Steel Legion Helmet (with and without goggles)
  • Steel Legion Gas Mask (with and without goggles)
  • Steel Legion Equipment
  • M36 Kantrael Pattern Lasgun with a 2x scope
  • Ryza Pattern Hellgun
  • Accatran pattern guided missile launcher (AT, AA)
  • Cadian rocket launcher with Krak, Flak and Frag rounds
  • Dual Heavy Stubber emplacement
  • Single Heavy Stubber with adjustable height
  • Leman Russ Vanquisher
  • Leman Russ Battle Cannon
  • Chimerro
  • Chimedon
  • Chimera with Hunter-Killer missile
  • Tauros Venator with multilas and lascannon
  • Tauros GMG, Tauros HMG, Tauros unarmed
  • Heavy Stubber Taurox
  • Taurox Primes (Battlecannon, Autocannon, Gatling gun)

Get the mod here

 

19. Dynamic Recon Ops - Malden 2035

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Dynamic Recon Ops is a randomized, replayable mission where you'll face a different enemy-controlled area each time, with various objectives to complete.

https://www.youtube.com/watch?v=PgmXLNhyOAs&t=7s&ab_channel=MarkBoardman

Dynamic Recon Ops is a randomized, replayable scenario that generates an enemy-occupied AO with a selection of tasks to complete. You can select your AO location, the factions you want to use, and any available supports, or leave them all randomized and see what mission you are sent on. This mod makes the gameplay unique because it is designed to be simple to use but with plenty of options to customize your mission setup; the objective behind DRO is to create a way to play a new scenario in a single-player or co-op quickly. 

With as few changes to the base game as possible, DRO aims to showcase the unique and varied gameplay that Arma 3 has to offer for smaller-scale infantry combat. Additionally, DRO has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions, they will be selectable as player or enemy sides within the mission. However, the scenario requires no mods apart from specific terrains if you want to use them.

Dynamic Recon Ops - Malden 2035 Key Features:

  • Playable in SP or COOP
  • Dynamic scripting means that no two missions are the same
  • Menu on startup to select a variety of options including time of day and insertion type
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP
  • Virtual Arsenal to select starting loadout for both player and AI units
  • 'Reset AI' diary entry to unstick AI units
  • 30 mins - 1hr 30 mins duration

Get the mod here

 

18. [SP/COOP 12] The Days After Zero

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Ravage is a survival game that immerses players in a post-apocalyptic world. Players must fight for survival against bandits, the infected, and the ever-present threat of starvation.

https://www.youtube.com/live/fYCbxkKlnVU?si=qDDFyLjG5VbKbfce&t=2221

Ravage is a survival mod focused on immersive and dynamic gameplay. Players are to survive in a post-apocalyptic world where bandits, infected, and hunger will be constant threats. This mod is similar to the previous DayZ mod, which was an open-world zombie survival scenario in which players start with limited to no resources or weapons and are forced to navigate and survive a day and night cycle with aggressive zombies pursuing them. 

This mod makes the gameplay unique because there are several different levels that you need to maintain, such as hydration and nutrition. Also, you must avoid radiation, or you will die. The barren and isolated landscape devoid of normal humans creates an eerie atmosphere, especially at night. This mod is unique in that it is a post-apocalyptic scenario in an isolated environment. Anyone who has enjoyed post-apocalyptic video games, movies, and books will enjoy this mod.

[SP/COOP 12] The Days After Zero Key Features:

  • Day and Night Cycle
  • Zombies
  • Nutrition and Hydration Levels
  • Radiation Zones

Get the mod here

 

17. Day of the Rangers

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The Day of the Rangers Arma 3 mod is a popular multiplayer mission that puts players in the role of US Army Rangers. It's known for its intense combat, realistic gameplay, and immersive atmosphere.

https://www.youtube.com/watch?v=-w5y-ceDHP8&t=3s&ab_channel=Sky%27D

The plan was for Delta operators to assault the target building using MH-6 Little Bird helicopters and secure the targets inside the building. Four Ranger chalks under Captain Michael D. Steele's command would fast-rope down from hovering MH-60L Black Hawks. Rangers would create a four-corner defensive perimeter around the target building to isolate it and ensure no enemy could get in or out. 

This mod's gameplay is unique because of the scenario created by the creator, which simulates a real-world battle. The plot of this mod seems like it would be from a movie. Intense firefights will ensue for the small team to secure the area they must. Those looking for a realistic combat scenario will find enjoyment in this particular mod since it has an excruciating amount of detail.

Day of the Rangers Key Features:

  • Over 20 Objectives / Tasks.
  • Voice Acting
  • Intro Cinematic / Mission Briefing (can be skipped).
  • Custom SP Medical System (Instructions can be found in "Briefing" tab of your map).
  • Addaction in your action menu titled "Force Regroup Squad" that will regroup lost squad members.
  • Minimum of 1.5 hrs of playtime.
  • Combat over the entire city.
  • Randomized Enemies (static weapons, vehicles, rooftop units, spawns, positions, etc.). The objective enemies / HVUs are randomized as well, so no play through will be exactly the same.
  • Select your squad's loadout via BIS Arsenal.
  • All mission details, tasks, intel, and general hints can be found under "Briefing" by opening your map.
  • This mission attempts to recreate the Battle of Mogadishu and the events that inspired "Black Hawk Down."

Get the mod here

 

16. [SP/MP]Dynamic Universal War System

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DUWS dynamically creates a mini-campaign with randomly generated enemy zones to capture. Alternatively, you can manually place your HQ and enemies to design your own unique campaign. The key is the endless replayability,

The DUWS procedurally generates a mini-campaign, with all the enemy zones to capture being randomly generated. Or you can also choose to manually place your HQ and the enemy, and easily make your unique campaign. The key here is to have maximum replayability, where the player can set up his campaign or let the DUWS create everything randomly for him. You can play with the DUWS on any island you want, you just have to rename the .pbo file. 

You can play the DUWS on any island you want, all you have to do is rename the mission file, more info is below. This scenario is unique; it allows you to create an infinite number of different campaigns. Much like no man's sky, there is an infinite possibility for different experiences because of the procedural generation used.

[SP/MP]Dynamic Universal War System Key Features:

  • Play as a lone wolf or as a SF team, using support assets and gadgets and perform side missions
  • Control your personal squad of troopers and fight against the OPFOR
  • Control several squads, vehicles and supports and try to retake the island from the enemy
  • ...or a mix of all of them
  • Persistent player stats throughout the campaigns/missions, allowing the player to play a multi island driven campaign
  • Unlock abilities throughout the campaigns as you gain experience (persistent)
  • Pretty much every location is randomly generated on the map, from the HQ to the enemy zones and side mission locations.
  • Random side missions, with names randomly generated
  • Play the DUWS on any island you want to.
  • VAS by Tonic (Armory)
  • Several support options to unlock (UAV, Arty, Personal FLIR, VAS, ...)
  • You can define the HQ and/or the enemy zones, or just the HQ and let the DUWS generate the zones automatically. You can also let the DUWS create everything by itself. Basically you decide the level of randomization there is.
  • WARCOM (War Commander) system. BLUFOR forces will try to capture the island, and war escalates as the campaign progresses.
  • Dynamic weather. At the start of the campaign, you may choose the type of weather (mediterranean, temperate, tropical, arid...). The weather will then be randomly generated according to these parameters.

Get the mod here

 

15. [SP] Operation Scar

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As a special forces unit, you’ve been airdropped into Stratis under the cover of darkness. Your mission: eliminate the enemy officer and, if possible, destroy the radio tower to disrupt enemy communications.

https://www.youtube.com/watch?v=B3rL6b0ybkQ&ab_channel=PauloRicardo

Operation Scar is a scenario where you are a special forces unit, parachuted from the skies above Stratis, under the cover of nightfall. Your task is to eliminate the enemy officer and, if possible, destroy the Radio tower to disable enemy communications. This is all in support of the forthcoming AAF invasion of Stratis.

[SP] Operation Scar Key Features:

  • Night time
  • Multiple Endings
  • Fully voice acted
  • Different playstyles have different outcomes
  • Immersive
  • Opportunity to upload a virus to the enemy Network
  • Replay-ability
  • Option to Disable/Enable fatigue

Get the mod here

 

14. Dynamic Recon Ops - Altis

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Dynamic Recon Ops is a procedurally generated scenario that allows you to customize your mission. Choose your location, factions, and support options, or let the game randomize them for a unique experience.

https://www.youtube.com/watch?v=PgmXLNhyOAs&t=2s&ab_channel=MarkBoardman

Dynamic Recon Ops is a randomized, replayable scenario that generates an enemy-occupied AO with a selection of tasks to complete within. Select your AO location, the factions you want to use, and any supports available or leave them all randomized and see what mission you are sent on.

Dynamic Recon Ops - Altis Key Features:

  • Playable in SP or COOP
  • Dynamic scripting means that no two missions are the same
  • Menu on startup to select a variety of options including time of day and insertion type
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP
  • Virtual Arsenal to select starting loadout for both player and AI units
  • 'Reset AI' diary entry to unstick AI units
  • 30 mins - 1hr 30 mins duration

Get the mod here

 

13. The Bunker

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Three months prior to Operation Black Storm, a covert US mission was dispatched to secure the Nightmares Project, a new weapon targeting organic tissues and electronics, stored in a southern bunker on Stratis.

https://www.youtube.com/watch?v=OfY8nDQbipA&ab_channel=RedEyeMouse

3 Months before Operation Black Storm, a clandestine operation was launched by the US government to secure a new prototype weapon called the Nightmares Project. This weapon deals only damage to organic tissues and electronic components. According to the reliable information of the CIA agent, Sergeant Nikos, it is still being prepared and is thus stored in an underground Bunker located in the south of the island. A Death Squad led by Lt.Kerry is sent to secure the Bunker and disarm the weapon. Its presence must remain confidential.

The Bunker Key Features

  • Custom story gameplay

Get the mod here

 

12. Operation Greek Fire: Episode 2

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As Corporal Armstrong, a member of the Special Operations Task Force deployed on Stratis, you'll play a crucial role in the initial conflict that ignites the war of the century.

https://www.youtube.com/watch?v=C4UFhedV6tY&t=2s&ab_channel=OksmanTV

31st of July 2035 - 24 hours remain until the 1st and 2nd Recon are relieved on Stratis, Marine forces are awaiting the all-clear order for the landing to take place. Command is currently working out the specifics of the landing, and when it is set in motion the 1st and 2nd Recon elements on the islands will prepare to support the landings. There are more pressing matters at hand, CSAT Artillery has relocated closer to the central area of Stratis and they have begun shelling the forests south-east of Girna. 

To ensure the safety of our Headquarters and equipment, we have to organize a raid against the CSAT and make sure that our position on Stratis is maintained. 1st Recon will sabotage the Artillery and safeguard their Headquarters to ensure a steady grip on the southern part of the Island. CSAT forces are still mobilizing around the Stratis Main Airfield, and their thrust to throw us out is imminent.

Operation Greek Fire: Episode 2 Key Features:

  • Scripted Sniper Event.
  • Dialogues and voice acting throughout the Mission.
  • Timely Autosaves.
  • Scripted movie-like experience.
  • Events that make the mission feel like a COOP mission.

Get the mod here

 

11. RED MOON

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Forget the city you once knew. Welcome to the new Kavala of 2035. The capital of Altis is now a war-torn city. Years ago, it suffered a brutal bloodbath when Colonel Akhanteros, the renegade leader of the AAF, overthrew the government.

https://www.youtube.com/watch?v=_FDE2G17iAk&t=6s&ab_channel=HazBo

Forget the city you once knew in the past, welcome to the new Kavala of 2035. The capital of Altis is today ravaged by a total and destructive war. Several years ago, the city experienced a real bloodbath when its government was overthrown by the renegade Colonel Akhanteros, leader of the armed forces of the AAF. Then a victim of a coup, the city became the scene of urban clashes between the army and a group of resistance fighters called the FIA. Later, supported by an alliance with CSAT, Akhanteros managed to force the rebels to abandon the island and retreat to Stratis, which housed a NATO air base. 

However, an alliance between the Americans and the loyalists was too dangerous, and the opportunity to eradicate any form of resistance in one moment was too great. CSAT decided thus to send a tactical nuclear warhead to raze the southern part of the island, decimating many of the rebels and cutting off communications with the outside world. Nevertheless, the airbase was spared, and the survivors united to fight back. Corporal Ben Kerry, a member of NATO's Rapid Reaction Force who was based in the area, is enlisted in an all-out war between NATO and the armed forces of CSAT and AAF. Objective: to take back the capital of Altis, Kavala.

Red Moon Key Features:

  • A more detailed and optimized scenario
  • A fictional new Kavala
  • Voices with subtitles
  • Total Length of the mission (45 min)
  • Fully translated in English, French, German, Russian, and Chinese
  • A lot of new textures
  • New scripts

Get the mod here

 

10. SP/COOP Operation Herrick

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Implement a large-scale occupation system with 90% of towns and villages populated by over 1,000 enemies and 500 civilians (randomly generated).

https://www.youtube.com/watch?v=qJEQ5ULXHl0&ab_channel=Somchai79

Map-wide occupied system with 90% towns/villages populated with over 1000 enemies and 500 civilians (random) all cached and de-cached on player proximity and not AI (unless playing in MP/dedicated). A basic civilian interaction system is in place to gain extra intel.

SP/COOP Operation Herrick Key Features:

  • ACE compatible ( required for taking detainees to base for intel on final mission)
  • Make your own fire team SP & MP
  • Now Afgan faction (Switch player on start to switch factions)
  • Adaptive Single player
  • 99% Enemies randomly generated
  • 60% Tasks randomly generated
  • 90% Map populated (villages Camps etc)
  • Over 70 tasks to find/complete
  • Call in reinforcements (infantry)
  • Set up campsite
  • Halo drop

Get the mod here

 

9. HEAVY METAL [SP3]

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Following the destruction of the village of Oreokastro, the Altian government restricted the NATO peacekeeping mission's authority to the island of Stratis. This fueled the uprising, leading to a significant reinforcement of the FIA army

https://www.youtube.com/watch?v=7cxyZxKA0rQ&t=6s&ab_channel=PhanPhantasy

As soon as the village Oreokastro was wiped off the face of the earth, the Government of the Republic of Altis limited the powers of the NATO peacekeeping mission to the island of Stratis. The fire of the uprising has flared up more, the FIA army has significantly strengthened. Although the morale of the AAF loyalists has been undermined, they, together with the CSAT, continue to suppress the insurgency. The UN Investigative Committee was able to obtain permission to stay on the island because CSAT denied their involvement in the incident in Oreokastro. After the attack on the UN staff, the FIA signed their sentence. The FIA is holding a witness in a two-storey house on the edge of the mountain, ZEAL will take care of them. 41st platoon, 22nd UN Armored Platoon should storm the FIA base, thereby distracting attention.

HEAVY METAL [SP3] Key Features:

  • The mission does not require mods or DLC.
  • Redesigned tank interface.
  • Equipment and equipment were retextured for the mission.
  • The passage time is 20-30 minutes.
  • The mission is part of the campaign.
  • Subtitles support two languages (ENG/RUS).
  • Some events in the mission are randomized.
  • Cutscenes.

Get the mod here

 

8. Business Trip [CUP] - [SP]

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In early February 2025, a devastating bomb attack occurred during a marathon in Seattle. Reports indicate at least 20 fatalities and hundreds of injuries. Law enforcement swiftly responded to the scene, securing the area and launching an investigation

Play as Corporal Alan Stypes, callsign 'Granite 4-6', from the US 75th Army Ranger, and go with your squad to capture an HVT. The year is 2025. In early February, a marathon event held in Seattle was suddenly bombed. News coverage reports at least 20 were dead and hundreds were injured. Shortly after the initial blast, law enforcement quickly flooded the event and locked down the area. 

Investigation soon follows to obtain info about the perpetrators and why this attack was done.

Business Trip [CUP] - [SP] Key Features:

  • Play Singleplayer
  • Infantry Focused Engagements
  • 15 - 20 Minutes duration
  • Linear Story Scenario

Get the mod here

 

7. Direct Action - Tanoa

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Introducing Direct Action: Dynamic Missions Tanoa, a thrilling new open-world, combined arms mission for ARMA 3 on the island of Tanoa.

Welcome to Direct Action: Dynamic Missions! A new open world, combined arms, dynamic mission for ARMA 3.

Direct Action - Tanoa Key Features:

  • Open world dynamic design
  • Up to 12 player co-op
  • Works on hosted and dedicated servers
  • Persistence (must be using "Inidbi2 - Official Extension" mod)
  • Enemy camps
  • Dynamically generated side objectives
  • Random Encounters
  • Discoverable friendly camps
  • Static ships + carriers
  • Mission level progression system to unlock gear and vehicles
  • Class special abilities.
  • Switch class in game.
  • Weapon and gear class restrictions.
  • Find and unlock new friendly vehicles to spawn at base.
  • "Outpost" mobile spawn point mechanic.
  • Fast Travel system
  • Recruitable AI squad members
  • AI helicopters and paradrop vehicles
  • Cargo loading + carrying
  • Fire support special abilities. CAS runs, mortars, cruise missiles etc.

Get the mod here

 

6. Village Sweep [SP]

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Task Force Fatman is tasked with advancing to the center of Grishino village and conducting a thorough sweep. All enemy forces must be eliminated. Once this is complete, TF Fatman is ordered to secure the area and await reinforcements.

The mission of Task Force Fatman is to advance toward the village center of Grishino and perform a sweep. All OpFor presence must be eliminated. Once this is accomplished, TF Fatman is ordered to secure the area and wait for reinforcements.

Village Sweep [SP] Key Features:

  • 10 to 20 minutes of gameplay
  • mid to high difficulty
  • long range engagements as well as CQB
  • Make use of the High Command tool

Get the mod here

 

5. ArmA Z: Dawn of the Hunted

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A strange new disease emerged, causing people to become insane and violent. At first, it was just another source of fear..

It's said that some of the smaller islands are okay. As for the first infected, they could still use guns but still stuck with a violent tendency. Negotiations are near-impossible for those infected people. They could walk through a crowd of these things like it was nothing and they wouldn't be noticed. They could even talk to the later infected and they even formed bigger groups like hordes of these people. 

This brings us to when I lost her... I don't wanna talk about... I can't... It was my fault. Now there's nothing to live for. I've been bitten, I guess this is goodbye. If anyone ever finds this, tell her I love her forever and a day.

ArmA Z: Dawn of the Hunted Key Features:

  • Gear saves (still work in progress)
  • zombies (no download/no mods for zombies)
  • No addons needed to join a server (But you do need to download it to play if your not joining a server)
  • Loot system
  • Roaming ai
  • MP only for now
  • Can use medkits and toolkits now
  • Addon free
  • Faction bases, Meaning you can only find CSAT gear at a CSAT base and same for AAF and NATO.
  • On Malden

Get the mod here

 

4. Direct Action Vietnam - Cam Lao Nam

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Discover Direct Action: Dynamic Missions Cam Lao Nam, a thrilling new open-world, combined arms mission set in the Cam Lao Nam region for ARMA 3.

A new open world, combined arms, dynamic mission for Arma 3.

Direct Action Vietnam - Cam Lao Nam Key Features:

  • Open world dynamic design
  • Up to 12 player co-op
  • Works on hosted and dedicated servers
  • Persistence (must be using "Inidbi2 - Official Extension" mod)
  • Enemy camps
  • Dynamically generated side objectives
  • Random Encounters
  • Discoverable friendly camps
  • Static ships + carriers
  • Mission level progression system to unlock gear and vehicles
  • Class special abilities.
  • Switch class in game.
  • Weapon and gear class restrictions.
  • Find and unlock new friendly vehicles to spawn at base.
  • "Outpost" mobile spawn point mechanic.
  • Fast Travel system
  • Recruitable AI squad members
  • AI helicopters and paradrop vehicles
  • Cargo loading + carrying
  • Fire support special abilities. CAS runs, mortars, cruise missiles etc.

Get the mod here

 

3. Neaville Assault

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It's June 1944, and the Allied Forces are advancing from the Normandy beaches into occupied France. You're part of that push, fighting through the treacherous hedgerows of enemy territory.

June, 1944. Allied Forces continue their push from the Normandy beaches into occupied France. You are a part of that push through the dangerous hedgerows of occupied territory.

Neaville Assault Key Features:

  • 16 player COOP setup (You can easily expand this by editing the pbo to whatever player count you'd like)
  • VCOM AI built into the mission itself
  • Persistence enabled
  • Headless Client support enabled
  • Zeus Game Master enabled
  • A Full map persistent campaign with dynamic reinforcements, objectives, etc.
  • Ambient WW2 era radio broadcasts, etc.
  • Virtual Arsenal, Troop spawner, Loadout Manager
  • Full Logistics support and Operational support including directing AI friendly troop movement, supplies, etc.
  • Dynamic Weather
  • Other cool stuff

Get the mod here

 

2. Tank You Very Much (SP/COOP 12)

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A confidential source has revealed that a pair of T-34-85 tanks intended for the Berezino museum are being prepared for shipment at a factory near Solnichny. These tanks have no ammunition but still have some fuel and are functional.

A mysterious informant has hinted that a couple of T-34-85 tanks that are supposed to go to the museum in Berezino are currently being prepped for shipping in a factory near Solnichny.

They have no ammo but they have a little amount of fuel and are still operable. Our NAPA cell has decided to try and capture these. They aren't the most modern tank available, but hey, they have a gun and some armor, right?

Tank You Very Much (SP/COOP 12) Key Features:

  • Player Faction: NAPA
  • Enemy: Chedaki
  • Island: Chernarus Summer
  • Optional Psycho Revive
  • Multiplayer and Singleplayer compatible
  • Dedicated server tested

Get the mod here

 

1. co13_Leaving_Livonia

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A strange radio message reached us later, alleging that the Livonia Defense Force was targeting innocent civilians. Though it seemed improbable, we could hear the sound of gunfire in the distance.

It's our 2nd camping week in Livonia. We didn't stay long at places because we like to see as much as possible on our travels through the wilderness. But yesterday something changed. Harald, one of our journey group, spotted a weird fast light in the sky. We made jokes about his story and that is why he went off with our map to ask local people if they saw something as well. 

This was three days ago… Later we received a strange message on the radio. They said the Livonia Defense Force was mobilized and started shooting innocent civilians! This can't be true but there were some gun sounds in the distance. It's too dangerous, we should leave this country now!

co13_Leaving_Livonia Key Features:

  • No respawn
  • No 3rd person on foot (with Parameter)
  • No free cam in spectator
  • Jip always possible (Spawn At Group)
  • Random Generated Mission Start Positions (40x)
  • Random Radio Towers & Evac Zones (with Distance Limit)
  • Random Enemy Military Forces & Scientists & Vehicles & Chopper Patrols
  • Random Enemy Checkpoints with Static Guns
  • Random Enemy Air Strikes on Towns or Villages
  • Random Civilian Occupation & Traffic
  • Random UFO Encounters by ALIAS (with Parameter)
  • Random Mapitems & Parked/Crashed Vehicles
  • Random Outro Scenes (10x)
  • All AI with Customized Loadout, Look and Speaker
  • All Vehicles with Random Loot
  • Damaged Vehicles (Engine+Fuel) start burning (Fire Script by ALIAS)
  • Players & AI can set on Fire as well (Tip: Go Prone and Roll)
  • Extending Briefing during the Mission (synced for JIP as well)
  • Lots of manually changed Livonia Locations (added gas stations, police stations, kiosks, trains, wrecks etc.)
  • Parameters: Weather, Time, Difficulty, Stamina, Equipment, Enemy Choppers, 3rd Person View, Rain Effect, UFO Encounters
  • BIS Revive System / Basic, FirstAid needed

Get the mod here

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1
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2004
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