Wizards are basically the nerds of the spell casters and of the classes in general due to endless hours, months, and years spent pouring over scrolls and tomes to perfect their spells, they do not bother with heavy armor and traditional weaponry. Armor and weapons look different on Wizards because the choices on what can be worn and what can be used are restricted compared to other classes like Fighter, Paladin, or Rogue. Read on to find the best items that Wizards can utilize for attacks, defense, and ultimately survival in encounters!
10. Bracers of Defense
Since Wizards traditionally cannot wear armor (rules apply according to Dungeon Masters (DMs) as they control the universe), Player Characters (PCs) need to be creative on bettering armor class, so they do not remain vulnerable in a party, especially on low level campaigns. The Bracers of Defense are magical, ornate, and worn on the wrists and arms. Read on to find out more about this useful and valuable item!
Why Bracers of Defense are great
- These are perfect for Wizards, because the bracers require that the user wears no armor and does not carry a shield.
- Bracers of Defense grants the user +2 in Armor Class (AC), and we all know that spellcasters can always use boosts in AC!
- The Bracer of Defense weighs under a pound and is attractive to wear. (The PC may or may not care about this detail.)
How to get Bracers of Defense:
- Considered as a Wondrous item, the Bracers of Defense are rare.
- Magical items are usually not inexpensive; the bracers cost around 6,000 gp.
Bracers of Defense details:
- This magical item requires an attunement.
- After using the weapon, the PC must take a short rest.
- If spellcasters cast a detect magic spell, the bracers will glow white. The Bracers of Defense are considered as an Abjuration according to the School of Magic.
9. Cloak of Displacement
Why Cloak of Displacement is great
- The cloak is lightweight (weighing 1 pound) and draped over the shoulders. Therefore, it should not interfere with casting spells.
- Wearing this garment will give opponents a disadvantage on attacks.
How to get Cloak of Displacement:
- This item is considered as rare, so it will most likely be found in a private collection or locked up in a chest.
- The Cloak of Displacement is valuable, worth 24,000 gp!
Cloak of Displacement details:
- Before wearing, the cloak requires an attunement.
- If the wearer is incapacitated or restrained, the cloak will not work properly.
8. Cloak of Invisibility
Wizards will benefit from the Cloak of Invisibility, for information gathering or more likely hiding from enemies. Read on to find out more about the Cloak of Invisibility!
Why Cloak of Invisibility is great
- Invisibility can keep Wizards safe in an attack or while traveling.
- The Cloak of Invisibility works up to two hours at a time.
How to get Cloak of Invisibility:
- The magic item is Legendary, so it will not be found in the local magic shop. It will most likely be found in a private collection of a higher-level aristocrat.
- Not only is the Cloak of Legendary useful, but it is valuable! The price is worth 150,000 gp.
Cloak of Invisibility details:
- The wearer must have the hood up or they will not be invisible.
- The Cloak of Invisibility requires an attunement before using.
7. Dagger of Venom
Why Dagger of Venom is great
- The Wizard will gain +1 bonus to both attack and damage rolls.
- Not only does the dagger inflict 1d4 damage on an opponent but using an action will cause the blade to be covered with poison. Opponents must make a 15 on a Constitution saving throw or be poisoned for one minute and suffer 2d10 poison damage.
- The dagger is lightweight and easy to carry, only weighing one pound.
How to get Dagger of Venom:
- The Dagger of Venom is a rare weapon, so it would be hidden away or wielded by an opponent.
- This weapon is worth 8,000 gp, so it is an investment.
Dagger of Venom details:
- Once the dagger has been used to poison an opponent, it cannot be used again until the next day. (That is up to the DM’s discretion.)
- Research shows that the Dagger of Venom does not require an attunement.
6. Robe of the Archmagi
This luxurious robe has silvery runes and is made of the finest cloths of white, gray, or black, depending on its alignment. Not only is the Robe of the Archmagi beautiful but it would serve a Wizard well. Made for spellcasters like Sorcerers, Warlocks, and Wizards, the Robe of the Magi provides protection and has special qualities. Read on to find out why the Robe of the Archmagi is among the best magic items for Wizards!
Why Robe of the Archmagi is great
- First, it is great because the wearer’s AC is 15+ the Dexterity modifier. That is great news for a Wizard, because AC is an issue.
- Both Spell attack and Spell DC increases by 2!
- There are advantages to saving throws versus magical attacks.
How to get Robe of the Archmagi:
- PCs will most likely have to pry this magical garment from an opponent or find it in a private collection or lair.
- The robe is of high value and worth 75,000 gp.
Robe of the Archmagi details:
- This garment will require attunement by a Sorcerer, Warlock, or a Wizard.
- If a wearer is not the same alignment as the Robe (good, neutral, or evil), it will not work.
5. Staff of the Magi
The Staff of the Magi is specially designed for a spellcaster: Sorcerers, Wizards, and Warlocks! This Legendary item would be incredible to own, particularly for a high-level campaign. As an example, when using the staff, the Wizard gains +2 for both Attacks and Damage. Read on to find out all the cool features and why this is a must-own weapon!
Why Staff of the Magi is great
- When holding (not using) this staff, the Wizard will gain +2 for Attack Spells and has an advantage on saving throws with spells.
- There are a lot of spells that can be used from the Staff of the Magi, including Conjure Elemental, Dispel Magic, Flaming Sphere, Fireball, Ice Storm, Invisibility, Knock, Lightning Bolts, Passwall, Plane Shift, Telekinesis, or Wall of Fire.
- You can use the staff as a cantrip (not using any charges) for the following spells: Arcane Lock, Detect Magic, Enlarge/Reduce, Light, Mage Hand or Protection from Good and Evil.
How to get Staff of the Magi:
- This Legendary item is not easily available to purchase and will most likely have to be pried from the cold, dead hands of the wielder.
- The Staff of the Magi is worth over 100,000 gp.
Staff of the Magi details:
- This item will require an attunement from a Sorcerer, Warlock, or Wizard.
- The staff has up to 50 charges and recharges every day at dawn.
4. Staff of Power
Created for Sorcerers, Warlocks, and Wizards in mind, the Staff of Power is a weapon with a gemstone affixed on top. The Staff of Power provides protection and combat advantages to the lucky wielder. Read on to find out why the Staff of Power is among the best for spellcasters!
Why Staff of Power is great
- Although it requires one charge, the staff has a power strike to deal 1d6 additional damage.
- The staff gives the wielder an AC +2, and awards +2 for both Saving Throws and Spell Attacks.
How to get Staff of Power:
- This item is considered as Very Rare, so it would not be commonly found in a magic shop. A generous DM may leave this weapon behind after a difficult encounter.
- This item is worth 211,000 gp.
Staff of Power details:
- The Staff of Power requires an attunement by a Sorcerer, Wizard, or Warlock.
- There are 20 charges per day for the staff and it is recharged daily.
3. Wand of the War Mage +3
Wands are the perfect weapons for Wizards! A spellcaster with a Detect Magic spell would note that the Wand of the War Mage +3 is considered a transmutation magic item, and its magical aura is a lovely gold color. Read on to find out why the Wand of the War Mage +3 is an excellent one for Wizards!
Why Wand of the War Mage +3 is great
- The wielder enjoys a +3 bonus on spell attack skills.
- The Wand of the War Mage is light, as it only weighs one pound. It will not be cumbersome.
How to get Wand of the War Mage +3:
- This item is very rare, so it will not likely be found in a magic shop. It is more likely to be found in a dragon’s lair or in a treasure chest.
- The Wand of the War Mage +3 is worth up to 50,000 gp.
Wand of the War Mage +3 details:
- Requires an attunement by a spellcaster.
- When making a spell attack with this wand, the spellcaster ignores half cover.
2. Weapon of Warning
Fortunately, Weapons of Warning may also include daggers, so Wizards can take advantage of this item. This is great to have because the Weapon alerts the wielder and the party to intruders. Read on to find out why this alarm clock/weapon is a must-have item for Wizards!
Why Weapon of Warning is great
- While in possession of this weapon, the PC cannot be surprised unless incapacitated from a spell.
- The wielder of the weapon has an advantage on initiative rolls.
How to get Weapon of Warning:
- PCs may need to bribe their DMs into hiding one of these weapons in another adventure! They are uncommon rather than rare, very rare, or legendary, so Weapons of Warning may be found more easily.
- This item is worth at least 50,000 gp.
Weapon of Warning details:
- Requires an attunement by a spellcaster.
- It is impossible for the PC or the party to be surprised by opponents within 30 feet.
1. Winged Boots
Why Winged Boots are great
- Both practical and stylish, the Winged Boots can help Wizards literally fly out of dicey encounters!
- Wearers can fly at the speed equivalent to walking.
How to get Winged Boots:
- Since they are Uncommon, PCs may luck out and find them in a magic shop.
- The cost of Winged Boots will run about 500 gp.
Winged Boots details:
- This wondrous item will need an attunement.
- For every 12 hours that the boots are unused, they will gain back 2 hours of flying time.