Most games feature classic good guys vs bad guys scenarios where players invariably play the good guys and take down the bad guys. But what if it were the other way around? Does taking the bad guys’ side make them good or does it make the player bad?
“Monsters’ Domain” pits the player against the heroes of the world who strive to rid it of evil and darkness and whose mission in life is to destroy the monsters that still lurk in the shadows. Players must do whatever it takes to stop this from happening. The only good hero is a dead hero…
Players must defend the Monsters’ Domain, starting out with basic monsters and skeletons. Every hero killed by the player’s monsters makes their monsters stronger and grants them the ability to create more powerful, more evil monsters. Players can bring dead heroes back as monsters to defend the Domain.
Alternatively, players can use their body parts and make use of dark forces such as necromancy, talismans, and all sorts of dark magic to turn them into monsters to defend the Domain. Players must use varying methods of dark magic to create a powerful range of monsters or mutate existing monsters into powerful bosses that will be incredibly hard to defeat.
Looting dead bodies of fallen heroes can yield valuable treasures and magic objects that can be used to craft powerful weapons or magic defenses for the Monsters’ Domain. Wasting time can mean that treasure on dead bodies will be lost to thieves or disappear as the bodies fall apart and decay.
Experimentation and development of new monsters and magic weapons is an essential part of effectively defending the Monsters’ Domain.
“Monsters’ Domain” is developed by ‘G-DEVS.com’ and currently only has a demo version available on Steam. The official release date has not been announced yet.