[Top 5] Dead By Daylight Best Trapper Builds
The Trapper was one of the original three killers in Dead by Daylight’s launch and is seen as the figurehead for the game. Despite being the oldest of the killers, he is arguably one of the hardest to play well. Here are some builds to help you in your killings as the Trapper.
5. Immersed Trapper
The Immersed Trapper Build | Dead by Daylight
The Immersed Trapper is a build where the Trapper likes to play a little sneaky. To do this we have a few perks at our disposal.
Our first perk is Trail of Torment. Trail of Torment allows you to become Undetectable after you have kicked a generator. You will remain undetectable until that generator stops regressing or you damage a survivor by any means.
Next, we have Hex Retribution. With this, survivors cleansing a dull totem will suffer from the Oblivious effect, meaning they cannot hear your terror radius. Along with this, when any hex totem is cleansed, the aura of all survivors will be revealed to you for 10 seconds.
To synergize with Retribution, we have Hex Haunted Ground, which is a hex totem that when cleansed will make all survivors suffer from the exposed status for 60 seconds, meaning they only need to be hit once to be downed.
Lastly, we have Dragon’s Grip. After you kick a generator, if a survivor interacts with that generator in the next 30 seconds, they will scream which will reveal their location, and will also suffer from the exposed status effect. This mixed with Trail of Torment is a strong combination because a survivor may jump back onto the generator without hearing your terror radius, and you will be right there to immediately down them.
What Immersed Trapper Excels In:
- Sneaky gameplay.
- Lots of one-hit downs.
Perks Used:
Hex Haunted Ground: Two trapped Hex Totems will spawn in the Trial Grounds.
- When either Hex Totem is cleansed, all Survivors suffer from the Exposed Status Effect for 40/50/60 seconds.
- The second Hex Totem will immediately turn into a Dull Totem.
Hex Retribution: Survivors cleansing a Dull Totem suffer from the Oblivious Status Effect for 35/40/45 seconds.
- After cleansing a Hex Totem, the Auras of all Survivors are revealed to you for 10 seconds.
- The Hex effects persist as long as the related Hex Totem is standing.
Trail of Torment: After kicking a Generator, you are granted the Undetectable Status Effect until that Generator stops regressing or you damage a Survivor by any means.
- The Aura of that Generator is revealed to all Survivors in yellow.
- Trail of Torment has a cool-down of 80/70/60 seconds.
Dragon’s Grip: After kicking a Generator, for the next 30 seconds, the first Survivor interacting with it will scream, revealing their location for 4 seconds, and suffers from the Exposed Status Effect for 60 seconds.
- Dragon's Grip has a cool-down of 120/100/80 seconds.
4. STBFL Trapper
Best Trapper Build - Dead by Daylight
STBFL Trapper uses Save The Best For Last and a mix of more meta perks to get a strong build for you to use.
Save The Best For Last gives you a token every time you hit a survivor that isn’t your obsession with a basic attack. For each token you have, you get an extra 5% cooldown reduction on successful attacks. However, if you do hit your obsession, you will lose 2 tokens. A way the Trapper can get around this is if the obsession runs into one of your traps, you can simply grab them from it instead of attacking them, and you won’t lose any tokens.
Next, we have Corrupt Intervention. Corrupt Intervention blocks the 3 furthest generators from you for 2 whole minutes. This is a very strong perk for the Trapper since you have to spend your early game collecting and setting up traps, so this helps stop survivors from immediately jumping onto a generator.
Then we have Pop Goes The Weasel, which is another common slow down perk that allows you to kick a generator after hooking a survivor. When you kick this generator, it will lose 25% of its progress.
Lastly, we have Hex Haunted Ground. If a survivor happens to cleanse this Hex Totem, then all survivors will be exposed for the next minute, making them all one-hit downs.
What STBFL Trapper Excels In:
- Faster attack recovery.
- Good generator slow down.
- Delayed generator start.
- One hit down potential.
Perks Used:
Save The Best For Last: Each time you hit a Survivor other than your Obsession with a Basic Attack, Save the Best for Last gains 1 Token, up to a maximum of 8 Tokens:
- Gain a stack-able 5% Cool-down reduction on successful attacks per Token, up to a maximum of 40%.
- Each time you hit your Obsession with a Basic Attack, Save the Best for Last loses 4/3/2 Tokens.
- When the Obsession is sacrificed or killed, you can neither gain nor lose any more Tokens.
- You can only be obsessed with one Survivor at a time.
Pop Goes The Weasel: After hooking a Survivor, Pop Goes the Weasel activates for the next 35/40/45 seconds:
- The next Generator you damage instantly loses 25% Progression.
- Regular Generator Regression applies afterwards and Pop Goes the Weasel deactivates.
Corrupt Intervention: At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Hex Haunted Ground: Two trapped Hex Totems will spawn in the Trial Grounds.
- When either Hex Totem is cleansed, all Survivors suffer from the Exposed Status Effect for 40/50/60 seconds.
- The second Hex Totem will immediately turn into a Dull Totem.
3. Slow Down
Best Meta Builds for Trapper | Dead by Daylight Killer Builds
Slow Down has quite a few perks whose sole purpose is to slow down the survivors. While we don’t have perks like Ruin or Pop Goes The Weasel, we still have good options.
First, we have Corrupt Intervention, which will block the 3 furthest generators from you for 2 minutes. This is really strong for the Trapper since he has such a weak early game.
Next, we have Sloppy Butcher. When you attack a survivor with your basic attack, they will start bleeding more frequently and suffer from the Mangled effect causing them to take longer to be healed by 20%.
We also have Surge, which makes it so when you put a survivor in the downed state with a basic attack, all generators within 32 meters will instantly explode and start regressing. This also applies an immediate 8% progress penalty. This is why we don’t run Pop Goes The Weasel, because you won’t have a generator near you that will not be already regressing.
Lastly, we have Make Your Choice. When a survivor is rescued from a hook and you are further than 32 meters away from the hook, the rescuer will scream and become exposed for 60 seconds. During this time any basic attack will down them.
What Slow Down Excels In:
- Great slow down perks.
- Good gen control.
- Possibility of one-hit downs.
Perks Used:
Corrupt Intervention: At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Make Your Choice: Each time a Survivor is rescued from a Hook when you are at least 32 metres away, Make Your Choice activates:
- The Rescuer suffers from the Exposed Status Effect for the next 40/50/60 seconds.
- Make Your Choice has a cool-down of 40/50/60 seconds.
Sloppy Butcher: Wounds inflicted by Basic Attacks cause Survivors to suffer from the Haemorrhage and Mangled Status Effects:
- Haemorrhage increases the Survivor's Bleeding frequency by 50/75/100%.
- Both Status Effects are removed once the Survivor is fully healed.
Surge: When you put a Survivor into the Dying State with your Basic Attack, all Generators within 32 metres of you instantly explode and start regressing.
- Applies an immediate 8% Progression penalty.
- Surge has a cool-down of 60/50/40 seconds.
2. Basic Trapper
Trapper 101 - Basic build & strategy | Dead by Daylight
Basic Trapper is a build that uses only his teachable perks as well as perks that are available to everyone by default, so you don’t need to have any other killer’s teachable perks unlocked.
Even though these are basic perks, this is still a very strong build, however.
First, we have Brutal Strength, which allows you to kick generators and break pallets 20% faster. This is good because as a basic attack killer, you will get pallets thrown down a lot, and there isn’t much you can do about it. The best thing is we can get them out of the way faster and the survivors have less time to gain distance.
Next, we have Sloppy Butcher, which will slow down an injured survivor's healing by 20%, as well as having them bleed much more frequently, making them easier to track.
Speaking of tracking, we have a very strong tracking perk called Whispers. Whispers will light up whenever you are within 32 meters of another survivor. So if you are patrolling generators at the beginning, if you are getting close and Whispers isn’t lighting up, you can skip onto the next generator. This makes it much easier to find survivors, especially in the early game.
Lastly, we have Hex No One Escapes Death (Noed), which will activate when the exit gates are powered and there is at least one dull totem left in the game. When this happens, every survivor will be a one-hit down until the totem is cleansed, and you also get a movement speed increase of 4%, but the main thing is the one-hit down capability.
What Basic Trapper Excels In:
- Good tracking.
- Good slow down.
- Immensely strong end game perk.
- Faster pallet breaks.
Perks Used:
Brutal Strength: Breaking Pallets and Breakable Walls, as well as damaging Generators, is 10/15/20% faster.
Sloppy Butcher: Wounds inflicted by Basic Attacks cause Survivors to suffer from the Haemorrhage and Mangled Status Effects:
- Haemorrhage increases the Survivor's Bleeding frequency by 50/75/100%.
- Both Status Effects are removed once the Survivor is fully healed.
Whispers: Sporadically hear the whispers of The Entity when a Survivor is within 48/40/32 metres of your location.
Hex No One Escapes Death: Once the Exit Gates are powered and there is at least one Dull Totem remaining in the Trial Grounds, Hex: No One Escapes Death activates and lights the Totem:
- Your Movement speed is increased by 2/3/4%.
- Survivors suffer from a permanent Exposed Status Effect.
- Hex: No One Escapes Death remains inactive if no Dull Totems are available.
- The Hex effects persist as long as the related Hex Totem is standing.
1. Slug Trapper
My Favorite Trapper Build! | Dead by Daylight
Lastly, we have Slug Trapper. Although you don’t have to slug anybody, it is definitely an option because of a few of our perks.
The first perk being Deerstalker. What Deerstalker does is show you the aura of any survivors that are in the downed state within 36 meters of you. So if you happen to leave anybody while they are downed it will be much easier to find them.
The reason you might leave somebody down is that we also have Infectious Fright. With this, whenever you down a survivor, every other survivor within your terror radius will scream and reveal their location. This means you have another target to go towards and may not want to pick up that downed survivor. This puts a lot of pressure on the survivors which is great for the Trapper since he has such a hard time getting started.
Speaking of getting started, we are going to make that a little easier with Corrupt Intervention, which will block the 3 furthest generators from you for 2 minutes at the start of the game.
Lastly, we have Save The Best For Last, which will give you a token each time you hit a survivor that isn’t your obsession with your basic attack. If a survivor is in a trap, you get a free token by smacking them, and then a free hook as well. If it is the obsession that is trapped, you can simply grab them out of the trap and not lose any tokens. For each token you have, you get 5% cooldown reduction on successful attacks, making chases much easier.
What Slug Trapper Excels In:
- Putting the survivors under a lot of pressure.
- Slugging survivors.
- Early game delay.
- Faster attack recovery.
Perks Used:
Corrupt Intervention: At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Save The Best For Last: Each time you hit a Survivor other than your Obsession with a Basic Attack, Save the Best for Last gains 1 Token, up to a maximum of 8 Tokens:
- Gain a stack-able 5% Cool-down reduction on successful attacks per Token, up to a maximum of 40%.
- Each time you hit your Obsession with a Basic Attack, Save the Best for Last loses 4/3/2 Tokens.
- When the Obsession is sacrificed or killed, you can neither gain nor lose any more Tokens.
- You can only be obsessed with one Survivor at a time.
Infectious Fright: Whenever a Survivor is put into the Dying State by any means, all other Survivors within your Terror Radius will scream and reveal their current location to you for 4/5/6 seconds.
Deerstalker: The Auras of Survivors who are in the Dying State are revealed to you when they are within a range of 20/28/36 metres.
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