Beyond the order of civilization lurks the power of the wilds. These primal forces command the elements that make up the world, its secrets guarded by ascetic servants of nature known as druids.
Manipulators of nature and beast speakers, druids are one of 5th edition Dungeons & Dragons' most iconic classes! These protectors of nature strive to safeguard the fickle balance between civilization and the wilds.
Soothing rampaging beasts, beating trees at chess, and convincing the king of needing an indoor garden are but a taste of the myriad of adventures druids embark on, some so perilous that one might not return…unless they are well prepared.
Eat your vegetables, polish your bark and convince the stampeding beasts to unionize, for tonight we delve into mother earth’s mysteries to discuss the best items for druids in 5th edition!
Keep in mind that wondrous items are an optional rule in 5th edition, so make sure your game uses them before buying your DM a potted cactus from your local flower shop.
20. Bag of Holding.
Encumbrance, carrying weight, leaving loot behind because you only have a sack, never worry about that again with this fashionable sensible bag.
A bag of holding can hold up to 500 pounds as it stores them in an extradimensional pocket within it, letting you and your party members carry all the treasure back home.
Why the Bag of Holding is Great for the Druid:
- First of all, it simplifies things. Usually, dealing with loads of loot and inventory management implies a lot of paperwork that most groups either ignore or dread doing. With one of these, you can compromise between inventory management and fun.
- A bag of holding has up to 10 minutes of air within it, making it so you can engage in some serious shenanigans. Spirit away a hostage without being seen? Carry weapons into the king's chamber? You decide.
Bag of Holding details: http://dnd5e.wikidot.com/wondrous-items:bag-of-holding
19. Decanter of Endless Water
Water is a volatile and versatile element that can be used for destruction as much as utility.
A decanter of endless water pours varying quantities of water depending on your choice.
From a calm stream of clean water to an erupting geyser that swallows all in its path, you can clear whole spaces with a single use of this item.
Why the Decanter of Endless Water is Great for the Druid:
- From bringing allies to the brink of dehydration to public spectacles, you can use water for almost anything!
- Depending on how you use it, you can know or push objects weighing no more than 200 pounds, useful for getting across traps.
Decanter of Endless Water details: http://dnd5e.wikidot.com/wondrous-items:decanter-of-endless-water
18. Ring of Regeneration
Did somebody say portable 7th-level spell? Seriously, this ring is amazing.
Every 10 minutes you recover 1d6 Hit Points and you can regrow missing body parts!
The weakest ability that does something similar is a 7th-level spell, and this effect is always active.
Why the Ring of Regeneration is Great for the Druid:
- You can save up on healing spells by letting the ring do its magic.
- You can take bigger risks knowing your limbs can be safely regrown.
Ring of Regeneration full details: http://dnd5e.wikidot.com/wondrous-items:ring-of-regeneration
17. Spellguard Shield
Blanketed by protective guards, the Spellguard Shield gives your cleric advantage on Saving Throws against magical effects, including spells, thus increasing your chances to survive one of Dungeons & Dragons’ most dangerous threats.
Why the Spellguard shield is Great for the Druid:
- Getting hit hurts, but spending turns paralyzed, charmed, and similar is grating. This shield gives you an edge, a permanent advantage against magical effects that potentially mitigates the most punishing status effects in 5th edition.
- The myriad perils of the world are impossible to account for, however, with this shield you no longer need to worry about individual effects, but rather be protected against all of those of magical nature in exchange for a single attunement slot. Sign me up!
Spellguard Shield full details: https://roll20.net/compendium/dnd5e/Spellguard%20Shield#content
16. Animated Shield
Are you a fan of shifting into the meanest, most brutal beasts in the world and still having a nice AC? We got you covered with the animate shield!
Nothing is stopping you from casting barkskin and activating the shield hands-free feature before using your wild shape to turn into an animal and tear down your foes.
Why the Animated Shield is Great for the Druid:
- An animated shield is essentially a hands-free +2 bonus to AC, which means you can activate it before wildshaping.
- Not only that, you could be a melee-oriented druid dual-wielding a flame scimitar and your shillelagh while retaining a shield bonus!
Animated Shield details: https://roll20.net/compendium/dnd5e/Animated%20Shield#content
15. Cloak of Displacement
While you wear this cloak, all creatures have disadvantage on attack rolls against you, but if you take damage, the property ceases to function until the start of your next turn.
Since it gives disadvantage to all attacks, this includes spells, meaning that you’ll incredibly lower the chances any attack will even scratch you.
Why the Cloak of Displacement is Great for the Druid:
- This cloak essentially gives your Druid the benefits of the blur spell, except it does not require concentration and lasts virtually forever!
- As a Druid, you have many means of maintaining a decent Armor Class (Wildshape, Barkskin, using shields). Mathematically, disadvantage on attacks against you is roughly equivalent to a whopping +3 bonus to AC, making you incredibly hard to hit.
Cloak of Displacement details: https://www.dndbeyond.com/magic-items/cloak-of-displacement
14. Ring of Evasion
Area-of-effect strikes from several creatures require players to succeed on a Dexterity saving throw.
Even outside of combat, several traps and other situations not related to dungeon crawling may call for Dexterity saving throws. While certain combatants will be more agile than others, a Ring of Evasion would help every warrior.
Why the Ring of Evasion is Great for the Druid:
- Makes up for a Ranger’s lack of proficiency in the game’s most common saving throw.
- Doesn’t punish you for going all out in your Wisdom.
Ring of Evasion details: https://roll20.net/compendium/dnd5e/Ring%20of%20Evasion#content
13. Nature’s Mantle
The nature's mantle has to be attuned by a druid or ranger, just like the moon sickle. You can use it as a focus for your Druid spells while wearing it.
Nature's Mantle also grants your ranger the ability to Hide as a bonus action, giving your action economy a significant boost.
Why Nature’s Mantle is Great for the Druid:
- It’s a hands-free spellcasting focus that’s also fashionable.
- As long as you are lightly obscured, you can take your role as a skirmisher to a whole different level.
Nature’s Mantle details: http://dnd5e.wikidot.com/wondrous-items:natures-mantle
12. Cape of the Mountebank
The user of this magical cloak has the ability to instantly teleport 500 feet away by using the spell Dimension Door. They vanish in a cloud of smoke, then emerge in another cloud in the specified spot, both clouds softly obscuring their territories.
A Druid may quickly discover the ideal viewing point from the Cape of the Mountebank, and the smoke clouds also offer some protection. Being able to teleport across such vast distances may be a handy tactical tool for Druids who specialize in ranged or melee combat.
Why the Cape of the Mountebank is Great for the Druid:
- Gives the Druid increased access to regions that are tough to reach.
- Grants outstanding movement both in and out of battle.
- Allows you to save up on spells and wildshapes.
Cape of the Mountebank details: https://roll20.net/compendium/dnd5e/Cape%20of%20the%20Mountebank#content
11. Tome of Understanding
Wisdom is the most important ability score for druids, sadly, once you raise it up to 20, you can’t break that boundary.
…Or at least that would be the case without the tome of understanding. By studying it for 48 hours both your Wisdom Score and its Score maximum increase by 2, granting you an extra modifier in your primary ability!
Why the Tome of Understanding is Great for Druids:
- It makes your spells more difficult to resist.
- Improves your Wisdom Saving throws, one of the most important saves to have.
- Increases your passive perception and survival skills.
Tome of Understanding details: https://roll20.net/compendium/dnd5e/Tome%20of%20Understanding#content
10. Moon Sickle
Radiating a gentle moonlight, this silver-bladed sickle hums the tone of the earth and the skies, eager to be wielded by someone blessed by the forces of nature.
A Moon Sickle is a Druid and Ranger-exclusive weapon. Wielding such an item grants you a bonus to attack and damage rolls made with it, as well as a bonus to your spell attack rolls and the saving throw DCs of your spells based on their rarity.
As if it weren’t good enough already, you can keep your allies up and going with it too, for when you cast a healing spell you can add a d4 to the healing done!
Why the Moon Sickle is Great for the Druid:
- An item that bolsters both your Spellcasting prowess and your melee combat is any druid’s best friend.
- You can use the sickle as a spellcasting focus. This means you need not drop it or substitute if you’d rather sling spells from afar.
- That extra d4 healing can prove extra useful in a pinch, picking allies up from death’s door with low-level spells!
Moon Sickle Details: http://dnd5e.wikidot.com/wondrous-items:moon-sickle
9. Staff of the Woodlands
This beautiful staff fashioned to look like the twisting branch of an ancient tree is stronger than steel thanks to the many spells it carries.
Only in the hands of your druid, this powerful magic item’s potential can be unleashed!
The staff has 10 charges that you can expend to cast several useful spells. It’s one of the few items to grant the ability to cast level 6 and 5 spells.
Why the Staff of the Woodlands is Great for the Druid:
- Each spell cast by the staff is a spell slot that you save up. This means that you can greatly increase the number of spells you can cast in a day with it!
- Without expending a charge, you can cast the pass without a trace from the staff, greatly reducing the chance of a threatening encounter finding its way to the group.
- As an action, you can plant the staff on the ground, it then turns into a tree. Perfect for getting some rest or a nice place to share stories.
Staff of the Woodlands Details: https://www.dndbeyond.com/magic-items/staff-of-the-woodlands
8. Insignia of Claws
The enchanted jewels in this insignia flare with light whenever combat nears, empowering the blows of its wearer.
One for the moon druids out there, the Insignia of Claws is one of the few magic items out there that empower your natural weapons, the only kind of weapons beasts has.
Why the Insignia of Claws is Great for the Druid:
- While the +1 bonus to attack and damage is nice, the best part is that it makes natural weapons deal magical damage, bypassing the kind of resistances most mid to high CR monsters have.
- Unlike some wondrous items, the insignia keeps its potency when in beast form, so your wild shape benefits from it, keeping your beasts competitive.
Insignia of Claws Details: http://dnd5e.wikidot.com/wondrous-items:insignia-of-claws
7. Dragon Scale Mail
Fashioned out of the scales of a true dragon, this masterpiece which serves as a +1 Scale Mail is highly valued for the protection it offers.
Since druids are prohibited from wearing metal armor, donning a set of Dragon Scale Mail will greatly bolster your Arm0or Class (AC).
Why the Dragon Scale Mail is Great for the Druid:
- Scale Mail has a base Armor Class of 14 + Your Dexterity Modifier (Maximum 2). Thanks to its +1 bonus, you’ll have an AC of 15 or higher!
- As if it weren’t enough, this armor makes you more durable against dragons, from advantage on Saving Throws to survive their breaths to resistance to one damage based on the Dragon that provided the scales.
Dragon Scale Mail Details: https://roll20.net/compendium/dnd5e/Dragon%20Scale%20Mail#content
6. Necklace of Prayer Beads
This beautiful necklace adorned with beads wrought from aquamarine, black pearl, or topaz holds great magic within.
In the hands of your druid, these prayer beads’ power can be brought forth, unleashing powerful spells in the blink of an any that can alter the course of the battlefield!
The necklace has 1d4+2 magic beads and each contains a spell that you can cast as a bonus action even if it normally takes a whole action!
Why the Necklace of Prayer Beads is Great for the Druid:
- Spellcasting is the lifeblood of any spellcasting class. This means that the more spells you have, the better it is, and that’s exactly what this necklace gives!
- Greater restoration, Bless, Wind Walk. These are just some of the spells contained within the beads, meaning you can cast them as a bonus action once per day, freeing up your action to dominate the field.
Necklace of Prayer Beads Details: https://roll20.net/compendium/dnd5e/Necklace%20of%20Prayer%20Beads#content
5. Scimitar of Speed
Whistling through the air with deadly sharpness, this curved sword strikes with supernatural speed.
This +2 Scimitar is made deadlier by the fact that you can make one attack with it as a bonus action, perfect for a class lacking the extra attack feature like the druid.
Why the Scimitar of Speed is Great for the Druid:
- Since you can attack a bonus action with this weapon, you could easily cast a spell and cut down a foe in a single round!
- Scimitars are one of the few weapons druids are proficient with. Since this is a +2 magical weapon, this trusty Scimitar will always be a good choice.
Scimitar of Speed Details: https://roll20.net/compendium/dnd5e/Scimitar%20of%20Speed#content
4. Sentinel Shield
Even the protectors of nature require protection themselves. Decorated with an ever-watching eye, the Sentinel shield’s enchantments can protect you from a dreaded enemy: Low initiative rolls!
This magical shield grants your druid advantage on Initiative checks and Perception checks. Not only are these benefits comparable to a feat, but you can also kiss last place in the initiative order goodbye.
Why the Sentinel Shield is Great for the Druid:
- Wisdom is, commonly, a druid’s highest ability. Tie advantage on Perception checks to that and those pesky assassins trying to sneak attack you will be spotted before they can even say hide.
- Druids are powerhouses with their plethora of spells, animal forms, and combat abilities. The Sentinel Shield lets you make the most out of them by raising your chances of going early in the initiative.
- Unlike most wondrous items, the Sentinel Shield does not take an attunement slot. You can wield this powerful item with benefits akin to a feat without giving up a single magical piece of loot!
Sentinel Shield Details: http://dnd5e.wikidot.com/wondrous-items:sentinel-shield
3. Rod of Absorption
Threatening and world-changing, magic is a constant peril in the life of an adventurer and this obsidian rod has runes etched along its surface and is here to protect you from them.
While holding a Rod of Absorption, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect, canceling the spell and storing its energy.
This energy can be recycled if you are a spell caster. This means that, as a druid, you can convert the energy stored in it into spell slots to cast spells you have prepared!
Why the Rod of Absorption is Great for the Druid:
- You can completely cancel spells with the Rod of Absorption as long as they only target you. Not advantage, not resistance, full-on canceling them is a terrifying feat.
- While it can only store up to 50 levels of energy throughout its existence, it also means that you can get up to 50 levels worth of spells out of it, increasing the number of spells you can cast in a day greatly.
Rod of Absorption Details: https://roll20.net/compendium/dnd5e/Rod%20of%20Absorption#content
2. Staff of Swarming Insects
Buzzing with anticipation, this thick branch is as tall as a human, and dozens of tiny caves pocket its surface.
While holding this staff your druid can spend some of its 10 charges to summon giant insects or call down a plague.
Additionally, you could convince an army of harmless insects to crawl out of the staff in a cloud to obscure the area for anyone but you!
Why the Staff of Swarming Insects is Great for the Druid:
- Obscurement is a very powerful tool. Heavy Obscurement grants the blinded condition, a terrifying status bound to make your foes cry in rage!
- You can bring several giant insects into the gray. Whether they work as distractions, or take damage for you and the like, an extra pair of antennae can take a load off the party.
Staff of Swarming Insects Details: https://roll20.net/compendium/dnd5e/The%20Environment#content
1. Amulet of Health
Simple yet useful, this silver amulet carries a heart-shaped gem in the middle.
While wearing it, your druid’s Constitution score becomes a whopping 19!
More Hit Points, and better Concentration saves, it grants all of these benefits to make sure you’re up and healthy for longer.
Why the Amulet of Health is Great for the Druid:
- A higher constitution translates to more Hit Points, something all classes benefit from.
- As a spellcaster with many concentration spells, druids need a good constitution to make sure they pass their saves, and 19 constitutions is nothing to scoff at.
- Since it’s an amulet, you can benefit from the Amulet of Health’s effect while wild-shaped, increasing the Hit Points of your animal self!
Amulet of Health Details: https://roll20.net/compendium/dnd5e/Amulet%20of%20Health#content
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