Sorcerers are spellcasters fit for combat because of their expertise at conjuring a set number of spells.
Sorcerers regularly discover new and flexible ways to use magic that other spellcasters might overlook when they get acquainted with a specific and continuously increasing variety of spells.
The additional abilities they gain from their bloodlines ensure that no two sorcerers are ever precisely alike.
Building a sorcerer can be tough. You have to carefully choose your spells, and select a fitting bloodline and class composition, additionally, feats bring a whole new level of complexity into the mix.
Lucky for you, we’ll make things easier with a few fits that make the most out of the sorcerer’s potential.
10. Fey touched
This feat grants a +1 to a character's Intelligence, Wisdom, or Charisma score. It gives them the ability to learn Misty Step as well as one first-level divination or enchantment spell.
Its most essential feature is the increase in the number of spells known by the character. This is vital for classes with limited known as the sorcerer.
Details: http://dnd5e.wikidot.com/feat:fey-touched
9. Shadow Touched
Shadow Touched includes the spell Invisibility as well as a first-level spell from the illusion or necromancy schools of magic. Shadow Touched is a stronger choice than Fey Touched because Invisibility is more likely to be used frequently than Misty Step.
Details: http://dnd5e.wikidot.com/feat:shadow-touched
8. Ritual Caster
The number of spells you can cast is a sorcerer's main disadvantage, especially when compared to a wizard.
The Ritual Caster feat helps to remove that restriction by presenting you with a mini-spellbook loaded with ceremonial spells. Even better, you can reproduce ritual spells from scrolls or spellbooks precisely like a wizard would.
Details: http://dnd5e.wikidot.com/feat:ritual-caster
7. Telekinetic
The Telekinetic Feat is one great way to add more spells to your sorcerer’s repertoire. There are no prerequisites for this Feat that are based on a character's race, stat level, or moral orientation, therefore it can be chosen by any character.
It's just a beneficial skill to have in general.
Details: http://dnd5e.wikidot.com/feat:telekinetic
6. Spell Sniper
Enemies should be kept as far away from you as you can. In that case, Spell Sniper can assist you. Every spell that allows you to make an attack roll has its range increased by two. It would be tempting to combine this with long-range spells in order to cover as much ground as possible, but shorter ranged spells can benefit greatly from it.
Details: http://dnd5e.wikidot.com/feat:spell-sniper
5. Elemental Adept
This sorcerer's feat allows them to deliver more damage while utilizing their chosen damage type, regardless of any resistance an opponent may have to it.
With the aid of this feat, a sorcerer may concentrate on one damage kind without worrying about creatures that could be resistant to it. Due to their inclination to concentrate on a certain elemental type, storm and dragon sorcerers are excellent candidates.
Details: http://dnd5e.wikidot.com/feat:elemental-adept
4. War Caster
Concentration spells carry a certain amount of risk. The spell may come to an end if the caster loses focus due to injury or another complication. War Caster can assist prevent this from happening. Any caster with the War Caster feat has an automatic advantage on saving throws to maintain focus.
Details: http://dnd5e.wikidot.com/feat:war-caster
3. Metamagic Adept
By selecting this feat, sorcerers can get two sorcery points and a new metamagic choice.
This feat can both make this option available sooner and increase the total amount of sorcery points and metamagic features available to them, even though they will accrue more over time.
Details: http://dnd5e.wikidot.com/feat:metamagic-adept
2. Eldritch Adept
The Eldritch Adept feat enables sorcerers to use Eldritch Invocations, a capability usually exclusive to the warlock class. Even though several of the invocations have requirements, they all promise increased power.
Details: http://dnd5e.wikidot.com/feat:eldritch-adept
1. Magic Initiate
To cast spells, sorcerers don't require a spellbook; instead, they just "know" the spells they want to use.
Because magic initiate enables sorcerers and warlocks to learn two cantrips and one first-level spell from one of six full caster spell lists, these classes enjoy it. It is recommended to select spells from the Bard, Warlock, or your own Sorcerer lists as they all utilize Charisma as a casting stat, much like sorcerers do, and since the ability score used for casting is the same as the class list the spells originate from.
Details: http://dnd5e.wikidot.com/feat:magic-initiate
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