[Top 10] Best Gwent Decks That Wreck Hard!

Best Gwent Decks
Updated:
23 Jul 2020

Join the fray, these decks will get you crushing foes in no time. Take a seat at the table, it’s your time. And this guide shall cut through the confusion for you, ending the wild hunt for answers. 

10. Lockdown (Nilfgaard)

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Much like a game of chess each player must read into potential plays.

A hand away from victory, Nilfgaard is made for toxicity so this deck will show you just that. Swiftly disable the leader abilities of the opponent, poison never felt like such a gift. Good for getting rank at lower levels, whatever meta may bring you are set regardless of changes with this beauty. 

  • Can cause mayhem for opponents, meaning your strategy will get you an easy win if played well. 
  •  Able to save the best for last by using this deck in competitions, which in short terms you get a deterrent. 
  • This deck will save you time in lower ranks, which in terms saves you from many pitfalls in the trenches. 

Cards

  • Collar
  • Masquerade Ball
  • Vincent Van Moorlehem
  • Maraal
  • Joachim de Wett
  • Jennefer’s Invocation
  • Matta Hu’uri
  • Ffion var Gaernel
  • Assie var Anahid
  • Van Moorlehem’s Cupbearer
  • Roderick of Dun Tynne
  • Ard Feainn Tortoise x2
  • Rot Tosser x2
  • Bomb Heaver
  • Thirsty Dame x2
  • Tourney Joust
  • Deithwen Arbalest
  • Fangs of the Empire x2
  • Magne Division x2
  • Van Moorleham Hunter x2

9. Kikimore (Monster)

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Domination comes in many forms and Monsters, shall have it at all costs.

Full of potential and easy cheesy wins, kikimore is the main event beefing your army. Death’s shadow looms, you’ll easily swarm the field with your edible underlings. This deck can get you far with its ability to run the field and numbers up in a pinch. 

  • You’ll have cards that have a death wish, making it easy to lose cards and gain advantages at the same time. 
  • Playing big units early can win you first round and last round, saving you from stressing both rounds. 
  •  Truly Thrive with your units, sit back and relax as your units reach unbelievable strength round after round. 
  • Its combo is quite reliable, meaning it can spare you overthinking each round. 

Cards

  • Magic Lamp
  • Haunt
  • Kikimore Queen
  • Royal Decree
  • Yghern
  • Dettlaff: Higher Vampire
  • Matta Hu’uri
  • Ozzrel
  • Kayran
  • Caranthir Ar-Feiniel
  • Pugo Boom-Breaker 
  •  The Beast
  •  Penitent
  •  Barghest x2
  •  Harpy Egg
  •  Endrega Larva x2
  •  Arachas Nest
  •  Noonwraith
  •  Endrega Eggs x2
  •  Endrega Warrior x2
  • Foglet x2

8. Vampire (Monster)

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Blood fills the air and these units hunger for it.

Bleed opponents dry, this deck has the ability to answer most opponents. Quite popular, for good reason, it can push and abuse your victims. And the scent of blood is in the air, able to turn the battlefield into a bloodbath with heavy hitting cards and many strong units. 

  • Thrive and Bleed are your friend in this deck, numbers count and you’ll more than likely get them with this deck. 
  • Able to have counter measures, even against Nilfgaard. 
  • Utility goes a long way with this deck. 

Cards

  • Magic Lamp
  • Living Armor
  • Royal Decree
  • Yghern
  • Regis: Bloodlust
  • Katakan
  • Matta Hu’uri
  • Orianna
  • Ozzrel
  • Caranthir Ar-Feiniel
  • Queen of the Night
  • The Beast
  • Parasite
  • Bomb Heaver
  • Mantlet x2
  • Nekurat x2
  • Endrega Larva x2
  • Natural Selection x2
  • Plumard x2
  • Bruxa x2

7. Midrange (Skellige)

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These salty dogs know how to conquer the field.

This deck can turn the tide of battle, with such synergy these units will position you for victory. And with versatility to match it has quite a bit of mitigation against pushy opponents. But its key is in knowing the units timing, which pays off once you truly nail it. 

  • You’ll have quite a good amount of push even against low ranked push decks. 
  • Claiming the seas and rounds for yourself is simple and engaging in with these savage units. 
  • Well-rounded and can rival many opponents. 

Cards

  • Tactical Advantage
  • Hemdall
  • Wild Boar of the Sea
  • Royal Decree
  • Svalblod Totem
  • Morkvarg: Heart of Terror
  • Crowmother
  • Hammond
  • Ermion
  • Raiding Fleet
  • Gremist
  • Gigascorpion Decoction
  • Freya’s Blessing
  • An Craite Greatsword
  • Stribog Runestone
  • Dimun Light Longship x2
  • An Craite Longship
  • Golden Froth
  • Gutting Slash
  • Stunning Blow x2
  • Savage Bear x2
  • Wagon
  • An Craite Armorsmith

6. Midrange (Northern Realms)

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Take damage and deal it, strike true!

A powerful uprising deck, a top-heavy unit build with an emphasis on a golden hand. Low end units first round, will bait your opponent to show you what they will attempt during combat. But pushing in is possible to seek if your opponent is willing to play the long game, tactical is best. 

  • Possible to outnumber your opponent, points will rely on knowing your units. 
  • And many of your lower units can be quite capable of pushing around your opponent. 
  • Leader ability is quite useful in the end round. 

Cards

  • Magic Lamp
  • Radeyth
  • Philippa: Blind Fury
  • Falibor
  • Royal Decree
  • Bloody Baron
  • Prince Anséis
  • Reynard Odo
  • Keira Metz
  • Vissegerd
  • Anna Strenger
  • Forbidden Magic
  • Boiling Oil
  • Carroballista
  • Bomb Heaver
  • Siege Tower
  • Pellar
  • Aedirnian Mauler
  • Tridam Infantry
  • Cintrian Enchantress
  • Ballista
  • Kaedweni Sergeant
  • Lyrian Scytheman
  • Temple Guard
  • Radovid’s Royal Guards
  • Cintrian Knight

5. Draug (Northern Realms)

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The Northern Realms has quite the armata and dependable force at its command.

Yet another uprising deck, fairly well balanced against more popular armies. Be more than a challenging force against a good amount of enemy factions. Northern Realms is a more competitive assortment against other factions climbing ranks. 

  • Balanced enough to give opponents challenge as well as getting well matched even against the best decks. 
  • And considerable when making a Northern Realms deck to use, due to its consistency. 
  • As far as weaknesses go this one can be very durable, meaning it can go the distance and rumored to be worthy of higher caliber.

Cards

  • Magic Lamp
  • Draug
  • Philippa: Blind Fury
  • Falibor
  • Queen Adalia
  • Royal Decree
  • Bloody Baron
  • Prince Anséis
  • Vissegerd
  • Voymir
  • Reinforcements
  • Caravan Vanguard x2
  • Pellar
  • Bomb Heaver
  • Aedirnian Mauler x2
  • Cintrian Enchantress x2
  • Ballista x2
  • Temple Guard x2
  • Radovid’s Royal Guards x2
  • Lyrian Scytheman

4. Greatswords (Skellige)

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One boat rides in drenching and wounding enemies near and far.

The mightiest tides will crush your opponents with this arsenal, known as the greatswords. And Skelliges strongest deck, able to win against many foes. A round three certain victory against those who are unprepared. 

  • Easy third round turnabouts, meaning your numbers will come to you with your long game push power. 
  • And quite fun to utilize against the current meta, since it has more staying power. 
  • These salty dogs are quite spicy due to the sheer impact of these units in your hand.

Cards

  • Tactical Advantage
  • Wild Boar of Sea
  • Royal Decree
  • Morkvarg: Heart of Terror
  • Dagur Two Blades
  • Avallac’h
  • Covenant of Steel
  • Hammond
  • Skellige Storm
  • Raiding Fleet
  • Gremist
  • Gigascorpion Decoction
  • Freya’s Blessing
  • An Craite Greatsword x2
  • Dimun Light Longship x2
  • An Craite Longship x2
  • Dimun Corsair x2
  • Stunning Blow x2
  • Savage Bear x2
  • Wagon

3. Hybrid (Scoia’Tael)

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Such beautiful harmony lies within these units.

The first of this faction, a formidable one at that with full bully potential. Quite valuable in its poisons and value in its units, which grants it quite the rhythm. Easy wins and capable of shutting down opponents. 

  • Stacking units is fully valuable for this deck’s win conditions, meaning the more units on the field the better. 
  • And that grants burst from your units powering each other up, making you the controller of the battle. 
  • But with all that burst that includes snatching victory from stronger enemy units on the field when need be.

Cards

  • Magic Lamp
  • The Great Oak
  • Vernossiel
  • Call of the Forest
  • Novigradian Justice
  • Barnabas Beckenbauer
  • Maraal
  • Ele’yas
  • Aelirenn
  • Weeping Willow
  • Yaevinn
  • Half-Elf Hunter x2
  • Forest Whisperer x2
  • Dryad Ranger x2
  • Trained Hawk
  • Mahakam Marauder x2
  • Miner x2
  • Dol Blathanna Bowman x2
  • Dwarven Skirmisher x2

2. Jackpot (Syndicate)

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Coin runs these streets, most importantly, the back alleys.

Strong one, you’ll get paid and have room to deal with your opponents as you see fit. And you’ll have the opportunities to strike fast or drag it out, meaning you can choose how fast or slowly you deal with your opponent. Also, card advantage meaning your hand could have more cards to truly be several steps ahead of your opponents. 

  • Abuse coin flips, meaning you get to have an advantage on the way things are paced in the match up.
  • And regardless of who goes first, when it comes to strategy, you can gain the upper hand.
  • Also meaning regardless of round to push you’ll have many ways to deal with your adversary's actions, less stress.
  • Jackpot works well since it has ability to keep your treasured allies healthy and paid in full.

Cards

  • Tiger’s Eye
  • Passiflora
  • Tinboy
  • Maraal
  • Phillippa Eilhart
  • Vivaldi Bank
  • Azar Javed
  • The Flying Redanian
  • Adriano the Mink
  • Ewald Borsodi
  • Adalbertus Kalkstein
  • Saul de Navarette
  • Pickpocket
  • Bomb Heaver
  • Sly Seductress x2
  • Mutated Hounds x2
  • Fisstech x2
  • Sea Jackal x2
  • Fisstech Trafficker x2
  • Street Urchins x2

1. Harmony (Scoia’Tael)

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The forest is faithful to those that are its protectors.

One of the easier and more favored deck, which makes it simple to pick up to immediately play. But it is a defined way to use it in combat, meaning you could learn it and win it all. Quite valuable and definitely a top choice, when it comes to its track record through each update. 

  • Definitely a viable deck, worthy of the build. 
  • Strong and easier deck, meaning it saves you time and learning curb as a champion of Gwent. 
  • With this deck you’ll know it’s valuable and consistently out do your adversary, reliably.

Cards

  • Tactical Advantage
  • The Great Oak
  • Water of Brokilon
  • Call of the Forest
  • Barnabas Beckenbauer
  • Figgis Merluzzo
  • Pavko Gale
  • Toruviel
  • Fauve
  • Treant Boar
  • Weeping Willow
  • Malena
  • Hawker Smuggler
  • Forest Whisperer x2
  • Dryad Ranger x2
  • Trained Hawk x2
  • Mahakam Marauder x2
  • Miner x2
  • Dol Blathanna Bowman x2
  • Dwarven Skirmisher

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