Starcraft 2 Best Units for Each Race

Starcraft 2 Best Units
Uh Oh, is this how it ends?


Say you find yourself with 10K mineral and gas in the ultimate late game. What units do you get? Here are the answers.

Zerg Ultralisk  

When we are playing SC2, sometimes we just want an ultimate, end game unit that we can just A-Move our way to victory. Each race of course has just this OP unit that can deliver the joy of owning the game for us. We will look at what are some of the best units in the game that we can use to lead us to victory on the ladders when we get into that supreme late game situation.

Top 5 Terran:

  • 1. Battlecruiser
  • 2. Ghost
  • 3. Widow Mine 
  • 4. Siege Tank
  • 5. Thor

Top 5 protoss:

  • 1. Carrier
  • 2. Void Ray
  • 3. High Templar 
  • 4. Dark Templar 
  • 5. Disruptor 

Top 5 zerg:

  • 1. Ultralisk
  • 2. Lurker 
  • 3. Hydra 
  • 4. Roach
  • 5. Mutalisk 

Starcraft 2 Best Terran Units (Top 5)

#5. Thor 

Thor OP moment​

Thor is one of the strongest Terran units; it is a massive Gundam-type mechanical unit that can deal a crazy amount of damage. Like the name suggests, the inspiration for the unit comes from the mighty God of thunder with power to eliminate any enemy units. Thor can be produced in a factory with a tech lab once the armory is built. It is slow to move and harder to control against fast moving enemy units, but the damage it deals often more than makes up for this drawback. Thors can be good for both ground and air fight, but it is especially OP against heavy armor air units such as corruptors and carriers; Thor’s high impact payload mode can erase an air army in a matter of seconds.  

Unit details: https://liquipedia.net/starcraft2/Thor_(Legacy_of_the_Void) 

#4. Siege Tank

Siege Tank OP moment​

Tanks have always been considered an essential unit for Terran for owning other races. Rightfully, the other races have frequently complained that tanks are ‘broken’ as they deal insane  splash damage with huge range on the ground. Like thors, tanks are produced in a factory with a tech lab. When it comes to the ground army, there are very few, if any, units that can stand a chance against well positioned tanks. Once you siege this highly armored mechanical unit, it becomes close to impossible to break the  tank line, especially if it’s supported by other units like bio. The splash damage output from a sieged tank is just insane-it will literally decimate anything on the ground.  

Unit details: https://liquipedia.net/starcraft2/Siege_Tank_(Legacy_of_the_Void) 

#3. Widow Mine

Widow Mine OP moment​

If you are a Zerg or Protoss player playing against Terran, this unit might as well be the scariest unit for you. Widow Mine drops during early to mid game can be a very potent play for Terran as it can easily get you 10+ worker kills and delayed mining. Produced 2 at a time at a reactored factory, this unit’s one time huge splash damage output is big enough to wipe out the majority of your enemy army if they are not careful. Widow mines are especially strong against light units like lings and zealots. And with an armory built, it acquires clock ability which is just another added nuisance for your opponent because it is quite easy to forget that they are still there. If you neglect to get rid of a recharging Widow Mines in your base, it can repeatedly wreak havoc in your mineral line to destroy your economy, costing you the game eventually.  

Unit details: https://liquipedia.net/starcraft2/Widow_Mine_(Legacy_of_the_Void)    

#2. Ghost 

Ghost OP moment​

Nuke, EMP, snipes, and cloak. All these amazing abilities are packed into one unit: Ghost. While it requires an extremely high level of control, when used right, you can certainly dominate the pace of the game. Created out of tech lab barracks after Ghost Academy, Ghost is an essential late game unit to weaken the Protoss death ball with EMPs and terrorize Zerg bases with relentless nukes. If you see high value units like ultra, lurkers, and vipers in the game, Ghosts will do wonders in eliminating them with snipes, making the Zerg death ball army look much less intimidating. It will take time using this high quality unit properly, but it is certainly an investment worthwhile that will get you very far in your journey to the higher tier Terran.       

Unit details: https://liquipedia.net/starcraft2/Ghost_(Legacy_of_the_Void)  

#1. Battlecruiser 

Battlecruiser OP moment​

Terran’s ultimate weapon of destruction: battlecruiser. It is every Terran’s dream to get to the point in a game where you can just go fully upgraded mass BCs. With Yamato cannon and teleport available, BCs are no doubt the best unit Terran has. Many say that BC may well be the best unit in the entire game because of its insane damage output and huge health, not to mention the teleport that will essentially keep them alive forever. Regardless of air or ground fight, once Terrans are able to accumulate enough BCs, they will destroy whatever army the other race have. Slow to move and relatively short ranged, but this is more than made up for with BC’s 2 special abilities: teleport and Yamato cannon. So once you get to the supreme late game and see your bank exploding, go BCs, it’s a no brainer if you want that “gg” out of your opponent. 

Unit detail: https://liquipedia.net/starcraft2/Battlecruiser_(Legacy_of_the_Void)  

Starcraft 2 Best Protoss Units (Top 5)

#5. Disruptor  

Disruptor OP moment

A new edition to the last expansion of the SC2, disruptor, is a spell casting unit with no auto attack ability. It requires a robotics bay and robotics facility to produce and is considered a fairly later game unit. Disruptors are often described as ‘broken’ by players of other races, especially bio Terran players. One split second is all it takes for a disruptor shot to completely wipe out your bio army unless your split micro is top-notch. To be fair, disruptor control can be quite tricky for the Protoss user as well, but the damage output when it hits is far too great for that to be a drawback. 

Unit detail: https://liquipedia.net/starcraft2/Disruptor

#4. Dark Templar 

Dark Templar OP moment

If you tell the SC1 players that the Dark Templars can now blink in SC2, they would laugh at you for making a bad joke. If only this was just a bad joke, right Terran and Zerg players? DTs are one of those units that have always been a cheat unit since the SC1 era. In SC2, they have become more of an OP unit with insane DPS and on top of that, now blink. Just like stalkers, you can upgrade blink in Dark Shrine to make your DTs thousand times more deadly. The utility of blink DTs knows no limit; use it for harassing, use it for the main fight, it is totally up to the Protoss players because either way they will dish out crazy damage bringing you one step closer to victory.   

Unit detail: https://liquipedia.net/starcraft2/Dark_Templar_(Legacy_of_the_Void)    

#3. High Templar  

High Templar OP moment

If you ask the SC2 players what they think is the most OP thing in the game, there is a very good chance that they will answer ‘storm.’ As a bio Terran player and light unit based Zerg player, there is nothing more terrifying than High Templar’s psionic storms. HTs also have other great abilities like feedback to drain energy of other spell casting units, but this is not really worth mentioning compared to the dreadful storm. They require high tech structures like templar’s archive, but you would be surprised how fast you can get storms out in a match as a  Protoss, forcing Zerg/Terran players to exclaim good old “Protoss is so broken” argument.  Here is another tip for the Protoss players. You can completely destroy the mineral line with a storm or 2 with HTs in a prism and turn them into archons to continue wrecking Terrans/Zergs. One of the easiest ways to crush your opponent for a sweet victory.     

Unit detail: https://liquipedia.net/starcraft2/High_Templar_(Legacy_of_the_Void) 

#2. Void Ray

Typical Protoss unit, expensive but very much worth it. Void Ray is one of the earliest stargate units Protoss can pump out to make the life of Zergs/Terrans a living hell. Paired with a shield battery minefields right outside the enemy base, proxy Void Ray rush can be very strong. The utility of Void Ray, however, does not end in the early-mid game. You can certainly go mass voids with speed upgrades from the fleet beacon to take the air dominance. Once you reach a critical mass of Voids in the later game, there are very few things that can stand a chance against them. They are insanely fast moving and deal crazy DPSs capable of destroying buildings and armies in a second. For this reason, they are definitely considered one of the best units Protoss has in its arsenal.      

Unit detail: https://liquipedia.net/starcraft2/Void_Ray_(Legacy_of_the_Void) 

#1. Carrier 

Carriers have arrived. What music to your ears if you are a Protoss. As an ultimate unit that will win any battles for the Protoss, there is no argument that Carrier is the best unit for the Protoss. It takes a long time to build a Carrier due to its extended build time and high tech building requirement. However, once you build a mass carrier army, all you need to do to win the game is a simple A-Move into the enemy base. With so many interceptors dishing out huge damage in a short period of time, no ground or air army stands a chance against the fleet of Carriers. If you have a huge bank in the late game, go carriers. They will carry you into victory.        

Unit detail: https://liquipedia.net/starcraft2/Carrier_(Legacy_of_the_Void)

Starcraft 2 Best Zerg Units (Top 5)

#5. Mutalisk 

Mutalisk OP moment

Mutalisk OP moment​

I have a question for you fellow Terran players. What is the most annoying harass you can get when you are playing against Zerg? If you answer mutas, you are probably in the majority. Just a few of these pesky air units during the early-mid game can easily lead you down the road of rage gaming. Even an inexpensive small flock of mutas can do so much for the Zerg players. You can use them to keep Terrans and Protoss in their part of the map while you expand and grow. The terrorist of the mineral line, mutas deal special kind of splash damage called Glaive Wurm where every shot hits 3 targets. They also regenerate instantly upon receiving damage so you need to kill them off on the spot. Otherwise, they will keep coming back to kill all your workers all over again. Mutas are also definitely one of the most fun units to control if you are playing Zerg.        

Unit detail: https://liquipedia.net/starcraft2/Mutalisk_(Legacy_of_the_Void) 

#4. Roach

The oldie but goody. Roaches have made their flashy return recently thanks to Rogue, one of the best Zergs at the moment. Rogue used mass roach/ravager style to crush the best Terran Maru to win the most recent GSL code S. And this of course showed the way for the Zerg players on the ladder which is currently filled with mass roach based play meta. Roaches are extremely cheap and easy to make from very early in the game. They regenerate quite quickly and you can just turn them into ravagers when they get hurt to restore full health and make your army many more times dangerous. Just like the name suggests, no matter how many times you kill them, they keep coming back all around your base to cause nuisance. With good upgrades and constant production backed by good macro, roaches are the most favored unit in the game for Zerg players at the moment.     

Unit detail: https://liquipedia.net/starcraft2/Roach_(Legacy_of_the_Void) 

#3. Hydra

Hydra OP moment​

Hydra has been a signature unit for Zerg since the day of SC1. They are a great unit for both ground and air battle. Hydras boast being a unit with one of the highest DPS in the game-if you are out of place when an army of hydra hits one of your bases, you won’t make it in time to save it because they will destroy it in a blink of an eye. You can make your hydra even stronger with 2 additional upgrades in the hydra den: muscular augments and grooved spines to make them faster and attack at a longer range. If you have to choose a Zerg unit to mass produce in an uncertain situation, press down that h key to max out in hydras-it will not disappoint you.   

Unit detail: https://liquipedia.net/starcraft2/Hydralisk_(Legacy_of_the_Void) 

#2. Lurker  

Lurker OP moment​

Want to make hydras even more IMBA? Just build a lurker den and morph them into lurkers. Lurkers are an infamously strong Zerg unit that burrow to deal huge damage to ground army and structures. They are expensive and it takes a long time to make them, but once you have them, you will dominate any fight on the ground. When you first make lurkers, their only potential weakness is slow burrowing time and shorter range than some other ground units in the game like tanks. However, even this minor weakness can essentially be taken care of with 2 additional upgrades in the lurker den: adaptive talons and seismic spines which will make your lurker pretty much invincible by increasing their burrowing speed and attack range. With their high splash damage output, lurkers will easily shred any ground army your Terran/Protoss opponent may throw at you. Lurkers are no doubt already the best Zerg units as they are, but I will let you in on a juicy lurker usage tip that will make them seem even more broken. It’s a trick called stop lurkers which is a sneaky move from the time of SC1. You burrow lurkers and put them on a hold position until the enemy ground army unknowingly walks over them. When the time is right, you let them attack and before you know it your enemy army will evaporate.       

Unit detail: https://liquipedia.net/starcraft2/Lurker_(Legacy_of_the_Void)

#1. Ultralisk 

Ultralisk OP moment​

One unit might come to mind when you think of the best Zerg unit of all time: Ultralisk. Standing at the very top of the Zerg tech tree is this majestic beast, Ultra. As an ultimate final unit of Zerg, ultra requires the highest tech-hives and ultralisk cavern. As a result, they are very slow to build up to a good number. However, a fully upgraded ultra base army will chew through any defense on the ground. With armor comparable to that of a structure, ultra will seemingly never die. Couple swipes with their massive tusks will shred through any light units like Terran bio or Protoss zealot/stalker. Ultras have 2 extra upgrades to make them even more broken: Chitinous plating and anabolic synthesis which will increase their armor even more and make them move faster. On top of that, they have a special innate ability called Frenzied which means they will be immune to some of the potent movement altering spells from the enemy units like infestor fungal and sentry force field. As a result, a fully upgraded ultra is literally a living bulldozer that will mow down any ground based army like it's a common weed. Ultimately, pair them with queen transfuse on creep, you have just secured an easy win.             
Unit detail: https://liquipedia.net/starcraft2/Ultralisk_(Legacy_of_the_Void)

Terran Battlecruisers

I hope you took some good notes for building your own death ball army for a satisfying “gg” out of your opponent. Here is the summary. Macro up and build a huge bank with 10Ks and press down that b button, c button, and u button for a convincing Terran, Protoss, and Zerg win. wp!

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As a legit "Goinmul" with easily more than 10,000 hours of his life dedicated to the wonderful world of the NERDs, Ki continues to rank up in gaming and anime; glhf and yabai all day everyday.
Gamer Since: 2007
Favorite Genre: RTS
Currently Playing: StarCraft 2 (Legacy of the void), Call of duty (Black Ops 4)
Top 3 Favorite Games:Starcraft II: Legacy of the Void, Call of Duty, Diablo