The crazy girl with a huge rocket launcher and some mad guns is back in TFT as a Tier 2 champion.
Jinx knows that her cannons delete her enemies.
In this article, we will talk about the combos to place Ahri within, her best items, and how to make sure you zap your enemies.
Smile! It's called gun play
Jinx is a good pick in TFT as she can deal some good damage in the early rounds and can add some great traits in the late game, such as the Zaun and gunners.
Jinx’s stats, traits, and items are all to be discussed down below to make sure you get the best outcome from placing her on your team.
Best Jinx builds in TFT Set 9
Jinx’s stats:
- Cost: 2 Gold
- Health: 600 / 1080 / 1944
- Mana: 75
- Armor: 20
- MR: 20
- Ability Power: 100
- DPS: 41 / 74 / 134
- Damage: 55 / 99 / 178
- Atk Spd: 0.75
- Crit Rate: 25%
- Range: 4
Jinx’s traits:
1. Zaun
Zaun champions create random chem-mods that only they can use. Champions can be modded once, and mods can only be removed by selling the champion.
- 2 Gain 1 chem-mod
- 4 Gain 2 chem-mods
- 6 Gain 3 chem-mods and Overcharge them
2. Gunner
When Gunner champions attack, they gain bonus Attack Damage, up to 8 stacks.
- 2 6% Attack Damage per Stack
- 4 11% Attack Damage per Stack
- 6 20% Attack Damage per Stack
Jinx’s ability
Image Fishbones
Fire 5 rockets at random enemies within 2 hexes of the current target. Each rocket deals % Attack Damage+ % Ability Power physical damage.
- AD Damage: 150% / 150% / 160%
- AP Damage: 10% / 15% / 25%
Carousel priority:
These are the components you would need to focus on since the very first circle in order as you will need them to build up the required items for the team in most of the comps you will find bellow:
Jinx’s best items
1. Guinsoo's Rageblade
Attacks grant 4% bonus Attack Speed. This effect stacks.
2. Infinity Edge
Grant 20% bonus Attack Damage and 15% bonus Critical Strike Chance.
Damage from an Ability can critically strike.
3. Last Whisper
Grant 10% bonus Attack Damage. Any physical damage dealt 50% Sunders the target for 3 seconds. This effect does not stack.
Best comps for Jinx
3. GUNNNY
Synergies:
- 3 Yordles
- 4 Gunner
- 2 Zaun
- 2 Bastion
- 2 Shadow Isles
This comp is built around the gunner trait, which has a lot of low-cost champions, but Zeri is the major source of damage.
Best group for this comp:
1. Zeri does most of the harm because she is both a gunner and a Zaun.
2. Jayce is one of the most important picks because he has the shooter and Piltover traits, which are needed to call the T-Rex.
3. Tristana is a good choice because she has both yordle and shooter traits.
4. Jinx is the fourth shooter. He does a lot of damage from behind the front lines and has the same trait as Zaun.
5. Teemo is the second yorlde, and when he reaches level 4, he can do a lot of damage.
6. Poppy is the third yordle and the second citadel, so she is a great tank.
7. Maokai is a good offensive tank because he has traits from both the Shadow Isles and the Bastion.
8. While the dark isles trait is active, Veigo will do a lot of damage to the front lines.
2. GOLDEN GUN
Synergies:
- 4 Gunner
- 4 Zaun
- 2 Bruiser
This composition is built around the Zaun and Gunner traits and expensive champions, so make sure you can quickly reroll to level 8 and have a strong economy to get them to level 2 at least.
Best team for this comp:
1. Zeri does most of the damage because she has the traits of both a shooter and a Zaun.
2. Jayce is one of the most important picks because he shares the gunner and gives his partners extra attack speed.
3. The second bruiser is Sion, who is a big tank in the front lines and can take a lot of damage.
4. Tristana is a great choice as the third shooter, but you can also switch her out for Senna if you need to.
5. Jinx is the fourth gunner. He does a lot of harm from behind the lines and has the same trait as Zaun.
6. Urgot is the third member of Zaun. He does good harm and can take a lot more.
7. Ekko is the fourth Zaun soldier to get hurt a lot on the front lines.
8. Sejuani is a great choice because, like Sion, she is a bruiser and can take a lot of damage in the front lines.
1. HUGE DINASOUR
Synergies:
- 3 Piltover
- 1 Technogenius
- 4 Zaun
- 4 Gunner
- 1 Redemption
This competition is all about the T-Rex, so make sure you keep losing until the T-Rex has 30-45 charges, and then win a round to improve him.
If you want the bruiser trait to work, you can place Vi instead of Heimerdinger.
Best team to build this:
1. Zeri does most of the damage because she has the traits of both a shooter and a Zaun.
2. Jayce is one of the most important choices because he has the same trait as the shooter and the Piltover, which would call the T-Rex.
3. Heimerdinger will do a lot of damage from the backlines while calling both the turret as a Technogenius and the T-Rex as a Piltover member.
4. Senna will add to the shooter trait by giving the team a shield and making it faster to attack.
5. Jinx is the fourth gunner. He does a lot of harm from behind the lines and has the same trait as Zaun.
6. Urgot is the third member of Zaun. He does good harm and can take a lot more.
7. Ekko is the third Piltover member to call on the T-Rex and the fourth Zaun member to take a lot of damage in the front lines.
8. Sejuani is a great pick for the front lines because she can take a lot of damage.