[Top 15] D&D Best Legendary Armors
Legendary Armor
In many campaigns, players yearn for the feeling of a new magical weapon, or a cloak, or some sweet boots. One thing I’ve noticed is the lack of Legendary Armors in the game, despite the need for every character to wear and benefit from armor. To expand our selection, I took from trusted homebrew locations with either prerequisites of high community ratings or to have gone through rigorous in-game testing/vetting processes to verify their reliable use in most normal homebrew campaigns!
Like any Legendary equipment, this armor has rich lore and backstory accompanying its creation, some known and some merely rumored. This is where the creative DM thrives, to create an origin story for their legendary equipment that fits their particular setting, maybe some of my theories below can get the brain juices flowing!
By the end of this, you’ll be throwing out your legendary weapon wishes and holding out for some sick, shiny new armor. Defense is the best offense after all.
15. Ancient Studded Leather of Glamour (DnD Beyond: Yinn +8)
One of the first armors ever created but, obviously, punk rock had been around longer!
This exceptionally cryptic studded leather would give the most bang for its buck on a PC that focuses on Dexterity like a Rogue or a Ranger. The origins of this ancient armor are unknown but one thing is clear: this armor is totally metal but…. leather. The studs are made of bone (possibly some kind of teeth. Yuck.) and the leather is as black as a starless night. While you aren’t paying attention, you may catch a glimpse of the armor moving in the corner of your eye.
Ancient Studded Leather of Glamour Stats:
- Glamoured: You can use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.
- Donning: You can use an action to don the armor, speaking a command word when unclothed and the armor will animate, slithering onto your skin with all buckles and straps fastening themselves
- Unbreakable: The armor cannot be broken. Special means must be used to destroy the armor
What Ancient Studded Leather of Glamour Excels At:
- The Key to this armor is using it in some sort of infiltration or in a situation that may require your character to assume the clothing of a certain caste of people within a city.
- Allowing you to be stylish without owning a big closet.
- Buckling up all its own straps in case your arms are tired from all that adventuring.
14. Dragonguard
The first thing you may notice about this beautiful breastplate is the Golden Dragon motif worked into its design. A group of Human Mages within the Lost Mines were charged with creating this magical breastplate for the Hero, Tergon, who was meant to take down the dragons that were acting as Tyrants among the land but soon after the breastplate’s creation, a group of orcs invaded the mines, slaying all the mages within. However, the mages summoned a spectator to guard the armor and to this day, legend says, the armor is guarded over by the same Spectator that has now grown into a Beholder.
Dragonguard Stats:
- You have +1 bonus to AC while wearing this armor.
- You have Advantage on saving throws against the breath weapons of creatures that have the dragon type.
What Dragonguard Excels At:
- Increasing your overall defensive abilities by simply being a +1 armor
- Allowing you to face down even the most dangerous of dragons as you will be taking half damage from their breath weapon attacks and if you succeed on your save, you will be taking a quarter of the damage!
- Maybe now you can get yourself a pet dragon without being afraid that you might get melted!
13. Shield of the Hidden Lord
If I picked up loot that looked like this, I just might set it back down then visit a local church.
The Demigod, The Hidden Lord, The Lord Who Watches, The Outcast, along with all his other titles (Look out Khalessi) represent the Pit Fiend Gargauth. He was once an Arch-Devil occupying the Nine Hells but was too evil, even among devils so, he was Exiled to the Material Plane.
He traveled the planes, gathering followers over time and even absorbing the followers of other evil Gods. He nearly gained lesser god status but, with the combined effort of the followers of Bane, Bhaal, Loviatar, and Talona, his followers were crushed, weakening him, and he was sealed away into a metal shield which, over time, has warped to resemble his face.
Now the Shield yearns for a wielder which will take him to the Nine Hells where he believes the power of the shield will be weaker, so he may break free. He will do anything to manipulate his wielder to believe that he is an Angel trapped in an unholy prison but at the same time steering the shield’s owner toward committing acts of cruelty.
Shield of the Hidden Lord Stats:
- While holding this shield, you gain a +2 bonus to AC and resistance to fire damage.
- Sentience: The Shield is imprisoning Gargauth and is considered to have an Intelligence of 22, a Wisdom of 18, and a Charisma of 24, as well as hearing and truesight out to a range of 120 feet.
- The shield can speak, read, and understand Common and Infernal, and it can communicate telepathically with any creature it can sense within 120 feet of it.
- The shield has 3 charges. You can use an action to expend 1 charge to cast fireball or 2 charges to cast wall of fire from the shield (save DC 21 for each). The wall of fire spell lasts for 1 minute (no concentration required). The shield regains all expended charges daily at dawn.
- Anytime during your turn, the shield can choose to radiate an aura of dread for 1 minute. (This is not a power of the shield that you control.) Any creature hostile to you that starts its turn within 20 feet of the shield must make a DC 18 Wisdom saving throw. On a failed save, the creature is frightened until the start of its next turn. On a successful save, the creature is immune to this power of the shield for the next 24 hours. Once the shield uses this power, it can't use it again until the next dawn.
What Shield of the Hidden Lord Excels At:
- If you are walking into a fight where an enemy can dish out some serious fire damage (the most common magical damage type in the game), you’re going to be glad you have this shield.
- Blowing stuff up and starting some serious wildfires. Yea, Smokey would not approve.
- Communicating with infernal beings on your behalf (as long as it serves his purpose).
- In total, this bad boy gives you a +4 to your armor class! That’s INSANE!
- The only reason this armor is rated this low is because of the driving of its wielder towards the Darkside. Palpatine shield is still better than a standard shield though.
12. Plate Armor of Etherealness
Fade in and out of existence just like how I like to spend my Saturdays.
This Plate Armor may seem like it’s meant for the rough and tumble brutish type but, with its ability to allow its owner to jump into the ethereal plane, the wielder may find they are key in infiltration type missions. Though the armor grants a disadvantage to stealth, if you are occupying space in the ethereal plane, you won’t be detected anyway!
Plate Armor of Etherealness Stats:
- While you're wearing this armor, you can speak its command word as an action to gain the effect of the etherealness spell, which lasts for 10 minutes or until you remove the armor or use an action to speak the command word again. This property of the armor can't be used again until the next dawn.
What Plate Armor of Etherealness Excels At:
- Infiltration! Stalking the area through the ethereal plane is even more effective than being invisible.
- Spying on baddies as you can listen in on conversations without even being on the same plane of existence.
- You can chill out and watch the ethereal fish creatures do their thing as if you’re on a lot of drugs.
11. Efreeti Chain
An armor that keeps away pesky sunburns oh, and maybe fireballs too.
The Efreeti Chain embodies the meaning of legendary armor. Though many rumors circle its creation, no one truly knows how or for what purpose it was created. Could it be that an Efreeti from the Plane of fire is trapped within the armor or could the chainmail have been created for a legendary warrior venturing into the plane of fire and was named only for its abilities that resembled the abilities of an Efreeti? One thing is for sure, this is the strongest chain mail in the game.
This chain mail would be best fitted for an up-close fighter or someone who is expecting to receive a lot of first-class mailed fireballs directly to the face. With its minimum Strength of 13, we may be looking at a class such as the Paladin or the Strength-based fighter, I’m sure the party Barbarian won’t want to pass on this armor either.
Efreeti Chain Stats:
- While wearing this armor, you gain a +3 bonus to AC.
- You are immune to fire damage.
- You can understand and speak Primordial.
- You can, also, stand on and walk across molten rock as if it were solid ground.
What Efreeti Chain Excels At:
- With a base AC of 19, the wearer of this armor will be shaking off a lot of attacks, especially if it is paired with a sword and board character.
- IMMUNITY TO FIRE DAMAGE, THE MOST COMMON NON-PHYSICAL DAMAGE TYPE IN THE GAME. Yea, that’s pretty sweet.
- You can walk around like lava Jesus, drawing the jealousy of the many who may find themselves waist-deep in some volcano spit.
10. Armor of the Valiant Soul (Critical Role Vestige of Divergence)
Ooooo Sleeveless! Warrior by day, Drummer by Night.
The current whereabouts of this Legendary Armor, forged for a champion of the Gods, is currently unknown. It was created by carefully forging Ancient Dragon Essence in the form of their scales, both Jade and Black. The only known wielder of this Vestige was J’mon Sa Ord, the ruler of Ank’Harel and, secretly, an Ancient Brass Dragon by the name of Devo’ssa who has ruled for over 400 years, forcing his underlings to doubt his humanity but wonder what he truly is.
If your party wants to find this Scale Mail they may need to travel to the mysterious land that this being rules over, in search of clues of its previous owner and possibly the origins of the strange ruler themselves.
Without a strength requirement, this armor could be of great use to any class proficient with Medium Armor but would be best on a Paladin who will already be emitting their aura of protection by the time this thing is exalted to emit an additonal aura, preventing fear to their friends.
Armor of the Valiant Soul Stats:
Dormant State
- The wearer has a +1 bonus to AC while wearing this armor.
- The wearer can cast the command spell (save DC 13) while attuned to this armor. They cannot use this ability again until they have completed a long rest.
Awakened State
- The bonus to AC increases to +2.
- The wearer gains resistance to acid damage while wearing this armor.
- The wearer gains immunity to the frightened condition while wearing this armor.
- The spell save DC of the armor’s command spell becomes DC 15, and it can target two additional creatures.
Exalted State
- The bonus to AC increases to +3.
- The wearer's immunity to the frightened condition extends to include all friendly creatures within 15 feet, as long as the wearer is conscious.
- The wearer gains immunity to acid damage while wearing this armor.
- The spell save DC of the armor’s command spell becomes DC 17, and it can target four additional creatures.
What Armor of the Valiant Soul Excels At:
- Wading through Acid like it’s water and making Black Dragons feel insecure about their breath weapon.
- Preventing your party from being feared by a number of creatures such as Dragons, Demons, or a multitude of undead.
- Boss people around! By the time you get this Vestige to its Exalted state you’re almost a full-fledged CEO with your command spell capabilities.
9. Shield of the Uven Rune
Hopefully your party finds out this is a legendary shield before they start taking those jewels off of it!
This Legendary Shield is forged from the Scale of an Ancient White Dragon and emblazoned with a rune that a keen adventurer may recognize as the Uven rune, meaning “Enemy” in Giant. Why and how was this shield created? Could it have been fashioned by an Ancient Frost Giant Shaman looking to drive the demonic White Dragons from its homeland or could it have been enchanted by a battle mage who wandered into the tundra of the north searching out some long-hidden treasure within the frost topped mountains?
The best candidate for this shield would be an obvious sword and board melee class, but one that does not have many abilities competing for their reaction slot as you may use your reaction every turn with this shield to deal 3d6 damage to your attacker. Most reactions are granted by feats so a fighter who receives the most feats in the game may already be stacked on reaction possibilities. A Barbarian or, once again, a Paladin would benefit most from this shield.
Shield of the Uven Rune Stats:
- You are immune to cold damage.
- Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature.
- You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest.
- You can transfer the shield’s magic to a non magical weapon by tracing the Uven Rune on the weapon with one finger. The transfer takes 8 hours of work and requires the two items to be within 5 feet of each other. In the end, the shield is destroyed, and the rune is etched or burned into the chosen weapon. This weapon becomes a rare magic item that requires attunement. It has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead.
What Shield of the Uven Rune Excels At:
- Cheating! Yes, this is a guide on the best Armors in DnD but man, this shield is amazing when it has its power transferred to a weapon.
- Shrug off white dragons and the dreaded Cone of Cold spell without issue.
- Increase your Damage Production with a free, extra 3d6 damage every turn while you’re in the enemy’s face.
- Provide much-needed support by baning your targets, decreasing their chances of passing their saving throws.
8. Deathwalker’s Ward (Critical Role Vestige of Divergence)
Is it technically grave robbing to take this legendary armor...Wait, is everything in DnD technically Grave Robbing?
Created by the mysterious powers of the God of Death, The Raven Queen, forming it into her classic visage using the intricate scrollwork and black feathers to make her champion known. The Champion, Purvan Suul, served the Raven Queen valiantly but was eventually buried with his legendary armor. Over time, due to shifting topography, his tomb was sunk beneath the waves of the Marrowglade Loch.
This Studded Leather is best fit for a ranged class such as the Ranger, a Dexterity Fighter, or a Ranged Rogue using the flight to stay out of harm’s way or to keep an escaping foe within their range. A low hit point ranged character would get the most use of the advantage on death saves but I’m not sure if that’s actually a privilege given the chance of dying and all. With the resistance to damage option, you can save yourself from using that sweet advantage on death saves for a little longer but you better hope you pick the right damage type for the moment.
Deathwalker’s Ward Stats:
Dormant State
- The wearer gains a +1 bonus to AC while wearing this armor.
- They have advantage on death saving throws made while wearing this armor.
Awakened State
- The armor's bonus to AC increases to +2.
- While wearing this attuned armor, the wearer chooses and imbues this armor with resistance to a damage type of their choice: fire, cold, acid, lightning, or necrotic. This choice can be changed during a short rest.
Exalted State
- The armor's bonus to AC increases to +3.
- As a bonus action, the wearer can grow large, black raven wings. These last for 1 hour and grant a fly speed of 60 feet. They cannot use this ability again until they finish a long rest.
What Deathwalker’s Ward Excels At:
- Kiting dangerous enemies or staying out of reach of ground-based fighters.
- Taking less damage from appropriate damage types assuming the party knows what they may be going up against. Coupled with the Rogue’s evasion ability, you could be reducing a TON of damage.
- A Dexterous character could find themselves with an upward of 20 AC which is just insane combined with its damage mitigation and ability to remain elusive.
- Fly around like an eagle without as much squawking, unless you want to squawk then have at it, weirdo.
7. Plate of the Dawnmartyr (Critical Role Vestige of Divergence)
Imagine having an armor forged by the Gods of legendary proportions that could turn the tides of war just hanging on your wall...
This Plate Mail was created long ago for the chosen Champion of Pelor, the High Priest Duana. After fighting valiantly in the name of her God, she eventually fell during the Battle of Ghor Dranas. The Plate, eventually, found its way to the hands of a Sutan bloodline, passed down for generations until it was won in a card game by a Fire Giant, now, it collects dust on the wall within the Elemental Plane of Fire.
In the Dungeons and Dragons stream known as “Critical Role,” this armor was worn by a War Cleric and was used excellently but would see its real potential in any healer or off-healer class that may find themselves in melee with enemies often, as its ability to raise a key party member from unconsciousness will preserve their ability to heal themselves back up or to dish out further healing to their allies. This could also be key on a half-orc, making their ability to come back up double annoying!
Plate of the Dawnmartyr Stats:
Dormant State
- The wearer gains a +1 bonus to AC while wearing this armor.
- When struck by a melee attack, the wearer may use their reaction to cause the attacker to suffer 1d6 points of fire damage.
Awakened State
- The bonus to AC from this armor increases to a +2.
- The wearer gains immunity to the frightened condition.
- The wearer gains resistance to fire damage.
- The damage inflicted on an attacker by the armor increases to 2d6 fire damage.
Exalted State
- The bonus to AC from this armor increases to a +3.
- If the wearer is knocked unconscious by an attack or spell, a blast of healing flame surrounds them. The wearer immediately regains 5 hit points and is lifted to their feet. All enemy creatures within 15 feet of the wearer must make a dexterity saving throw. They suffer 6d6 fire damage (half on a success). The wearer cannot use this ability again until the next dawn.
What Plate of the Dawnmartyr Excels At:
- In its Exalted State, the wearer will strut around with a base AC of 21 which certifies them as a walking tank.
- Using your reaction to dish out some extra damage increases your damage output per round.
- Once again, resistance to the most common non-physical damage type, fire.
- Taking you down is met with the horror of just blowing up afterward as you rise from the ground like some freaky sun angel and unleash the grenade that is your pain and suffering.
6. Hide of the Feral Guardian
It looks like Beast Boy has really grown up!
This intricately designed studded leather armor was once a gift from the Goddess of Nature, Melora to an Archdruid that served as her champion in preserving the natural world. It is thought that the Archdruid may have perished during the events of the Calamity when Gods and Men waged war across the realm, tearing much of the material plane asunder. Its current whereabouts are unknown but keen adventurers may want to research the story of the Ancient Archdruids at the time of the Calamity to get an idea of its location.
No question, this armor is meant for a druid, particularly a circle of the moon druid. It’s no secret that the druid’s wildshape is amazing at early levels but falls off later in the game due to the increasing power of the monsters they may face. With this armor, the druid’s wildshape is given a progressive boost in damage allowing it to compete at higher levels!
Hide of the Feral Guardian Stats:
Dormant
- The armor grants you a +1 bonus to AC.
- While you are transformed by an effect that replaces any of your game statistics with those of another creature, you have a +1 bonus to melee attack and damage rolls, and you retain the benefits of this armor.
- As an action, you can use the armor to cast polymorph on yourself, transforming into a giant owl while retaining your Intelligence, Wisdom, and Charisma scores. This property can’t be used again until the next dawn.
Awakened
- The AC bonus of the armor increases to +2.
- While you are transformed by an effect that replaces any of your game statistics with those of another creature, your bonus to melee attack and damage rolls increases by 1 (to +2).
- When you cast the polymorph spell using this armor, you can transform into a cave bear (polar bear statistics).
Exalted
- The AC bonus of the armor increases to +3.
- While you are transformed by an effect that replaces any of your game statistics with those of another creature, your bonus to melee attack and damage rolls increases by 1 (to +3).
- When you cast the polymorph spell using this armor, you can transform into a guardian wolf.
What Hide of the Feral Guardian Excels At:
- It provides an extra “wildshaping” ability if you don’t mind turning into one of the creature options granted by the armor.
- Boosting the damage you do, while taking the form of another creature, allowing you to keep up with the curve of monsters at higher levels.
- Look like a rad, off-grid hipster with a terrifying amount of knowledge about which berries are the best!
5. Storm Reaver’s Bulwark (Dandwiki approved after rigorous vetting process)
I don't know why any Goblins out there would ever attack someone who looked this powerful.
The Plate Mail, adorned with a bolt of lightning carved into multiple parts on its surface including its large spaulders has a creation of unknown origin. Possibly originating from a powerful Storm Warrior or a chosen hero of the Storm Lord. The Plate is surprisingly mobile and rarely restricts the users movement.
This armor would be best suited for a melee fighter that has a higher chance of rolling crits, so, therefore, a fighter that can most easily generate advantage. The Barbarian’s reckless attack comes to mind first but they lack the proficiency to wear heavy armor and acquiring the feat to do so would nullify their speed improvement. So, the best class would have to be a fighter, more specifically, a Samurai who can grant themselves advantage with their fighting spirit. Another interesting choice would be the new Echo Knight from the Explorer’s Guide to Wildemount or the Trickster Cleric that can grant themselves advantage by flanking with their Echo/Duplicate.
Storm Reaver’s Bulwark Stats:
- While you wear this armor, you have a +2 bonus to your AC.
- Storm Reavers Surge (Requires Attunement). When you roll a 20 on a weapon attack roll, you may use a bonus action to move up to your base walking speed and make an additional weapon attack, which deals an additional 2d12 lightning damage and grants you temporary hit points equal to the additional lightning damage dealt.
What Storm Reaver’s Bulwark Excels At:
- Letting its wielder skate by with an impressive base AC of 20.
- Utilizing the ability for the Fighter, particularly to abuse advantage granting abilities along with their excessive amount of attacks to increase their chance in rolling a natural 20, allowing them to gain free movement, striking a new enemy for free with additional lightning damage.
- The Temporary health granted will make its wielder even tankier, offering a buffer of protection from your new foe.
- Skate around the field like an ice princess, striking enemies like a bolt of lightning. Float like a butterfly, sting like a bee.
4. Mask of the Dragon Queen
Wear Dragon Faces as a cap, it practically markets itself!
Though this Mask/Helm has unknown origins, it is assumed to be the creation of the Mother of Dragons, Tiamat, resembling the multiple heads of chromatic dragons. The Dragon Masks are Rare magic items on their own but when they are brought together, they merge into this new visage, encompassing the wielder’s face, neck, and shoulders.
The abilities range from the colored masks of Black, Blue, White, Red, and Green giving you resistance and absorption to the mask you have your visage assume from acid, lightning, cold, fire, and poison respectively. You also gain the breath weapon of the chosen mask color along with special abilities accompanied by each mask from the water breathing of the black and green masks to the extra fire damage granted by the red mask.
The best choice for this Mask would be a high charisma character with not much in the way of armor. The Draconic Sorcerer would be a shoo-in for this one. The Draconic Sorcerer is already granted extra protection when not wearing armor with a 13 + Dexterity. This will allow them to gain 13 + Dexterity + their best stat, Charisma. This could potentially grant the sorcerer an AC of 21 with a +5 in Charisma and a +3 in Dex. A Charismatic Monk or Barbarian could also take advantage of this feature easily, stacking on to their unarmored defense.
Mask of the Dragon Queen Stats:
- While you are attuned to and wear this mask, you can have any of the properties from any one dragon mask.
- You gain the Damage Absorption from each of the five dragon masks.
- You can speak and understand draconic and have advantage on charisma checks made against the color of the dragon you have chosen.
- You may add your charisma to your AC while wearing no armor.
- You gain darkvision of 60ft if you don’t already have it or have your darkvision increased by 60ft if you already have it. You can also grant yourself blindsight once a day for 5 minutes.
- You gain a breath weapon with a recharge of 6 matching your respective dragon color.
- You gain five uses of the Legendary Resistance property.
What Mask of the Dragon Queen Excels At:
- Granting a ton of extra defenses to low armored individuals between increasing AC significantly or giving them 5 automatic successes to saving throws per day and absorbing damage of a certain type.
- If your charismatic character owns this artifact, you may find they are now able to reason with dragons of every color, utilizing their ability to speak with dragons and their advantage to charisma checks involving them.
- Blowing fire, acid, cold, poison, or lightning all over the place like they’re at a college party.
- Being impressive-looking like some Medusa-Tiamat hybrid. Yep, that’ll be in my nightmares.
3. Armor of the Guardians (Dandwiki approved after rigorous vetting process)
Can any armor out there be more hardcore looking than this one?
Many perceive necromancers to be evil entities, searching for the secrets of Lichdom or raising undead armies to scourge the land of the living. However, this Legendary Plate Mail was the product of a Necromancer with the intentions of helping the common people. The Plate armor contains a gem in its core that absorbs the souls of its victims to empower its wielder in the future.
This Plate Armor would be an asset to any class that can wield it with no real preference between ranged or melee classes as all may benefit from raising undead to fight alongside them. This gives melee fighters a slight advantage, allowing them to generate advantage by flanking with the undead but a ranged character wearing the armor could set up that benefit for their party fighter as well.
Armor of the Guardians Stats:
- While wearing this armor, you are immune to force damage and have resistance to necrotic damage.
- Souls- You can use souls you collect to create undead minions or to cast spells. Whenever you kill a creature that is not of undead or construct type, you gain 1 soul. You can only hold 50 souls in the crystal at once. If you kill another enemy while you have 50 souls, you must make DC 19 Constitution saving throw or the armor will break and release all the souls back to their owners if the bodies are on the same plane of existence as the armor.
Undead- When creating undead, you don't require a body, just a soul, and the creature "warps" into existence. This process takes 10 minutes to warp the summoned minion. The undead are friendly to you and your companions, having their own turns and only taking orders from you. They remain under your control for 2 hours or when they reach 0 hit points.
- Skeleton: 3 Souls
- Zombie: 6 Souls
- Ghoul: 12 Souls
- Specter: 24 Souls
- Wight: 34 Souls
Spells- When casting spells, you only need verbal components.
- Ray of Enfeeblement: 5 Souls
- Inflict Wounds: 15 Souls
- Spirit Guardians: 25 Souls
- Arcane Sword: 40 Souls
What Armor of the Guardians Excels At:
- Bend the action economy even further in your favor by creating an army of skeletons or create a beefier comrade by summoning a wight to fight for you.
- Take advantage of all those sweet kills you’re going to be stacking up on anyway.
- The spells are amazing but I think I would almost always rather summon an undead army to fight for me instead. Even if they don’t have many hit points, they will absorb hits, reducing the damage your party members take or they will be left alone to chip away damage on your enemies.
- Go totally metal and be invited to all the most exclusive raves.
2. Armor of Invulnerability
This reminds me of the Juggernaut that would start chasing you around the museum in Modern Warfare 2, I'm scarred.
This Plate was fashioned for an unknown champion, judging by the look of it, a powerful dwarven champion. Dwarves are most known for embedding magic into heavily defensible armor because, often, they don’t trust magic to hold and want something that will protect them, regardless of the magic failing. Its current location is unknown but could most likely be found handed down by Dwarvish royalty or in the tomb of a fabled warrior.
This Plate is most suited for the party’s tank that is also proficient with plate armor, once again falling on our holy avenger, the paladin, and the fighter. The compelled duel spell by the paladin will lend to the power of this armor greatly by forcing the enemy to focus on them and ignoring their damage while a fighter’s battle master maneuver, goading attack, will draw their enemies towards them, allowing them to do the same.
Armor of Invulnerability Stats:
- You have resistance to non magical damage while you wear this armor.
- You can use an action to make yourself immune to non magical damage for 10 minutes or until you are no longer wearing the armor. Once this special action is used, it can't be used again until the next dawn.
What Armor of Invulnerability Excels At:
- Creating a Juggernaut of Destruction who can wade into a standard army of thousands, bearing common blades and arrows, and take no damage from their desperate attempts to take them down.
- Even without your special ability activated, you’ll be taking half damage on top of an outstanding AC, preventing the enemy from ever taking you down. Coupled with your second wind ability from the fighter or healing capabilities of the paladin… good luck baddies.
- Walk around like a boss and start fights in bars that you know you’ll win.
1. Powered Armor
Getting Predator vibes from this bad boy, I'll take 2 please.
If you’ve ever wanted to play Iron Man in DnD, here you go. We’re here, you did it. This plate armor is a fully protected suit of metal with finely articulated joints connected by oily, black, leather-like material. While in it you’ll look like you’re wearing that Superman Halloween costume, you know, the one with all the fake muscles that make you look dashing. The helmet is complete with no openings, only a visor to show you the outside world, like a character from Destiny, complete with tubing seemingly randomly fashioned to the armor. On the left arm of the suit lies a metal box with a red crystal that can shoot lasers. Yea, LASERS.
This armor would benefit any class proficient in heavy armor, and if they’re not proficient, this is worth burning a feat or 2 to gain proficiency. The most to gain from this armor would be a class that has focused more on their mental abilities or dexterity with a dumped or average strength stat as they will gain the most from the jump to 18 strength automatically. If you introduced this armor into your campaign, get ready for the party to fight over who gets it.
Powered Armor Stats:
- You have a +1 bonus to AC.
- Your Strength score is 18 (this has no effect if your Strength is already 18 or higher).
- You have advantage on death saving throws.
- The armor has further capabilities that can be powered either by energy cells or by your life energy. You can use a bonus action to draw power from an energy cell or sacrifice hit points to gain one of the following benefits:
- Emit a force field to gain 2d6 + 5 temporary hit points (1 charge or 5 hit points).
- Activate boosters to gain a flying speed of 15 feet for 1 minute (1 charge or 5 hit points).
- Firearm-mounted laser: Ranged Weapon Attack: +8 to hit, range 120 feet, one target. Hit: 2d6 radiant damage (1 charge or 5 hit points).
- Translate any writing you can see in any nonmagical language, to a total of one thousand words over 1 minute (1 charge or 5 hit points).
- Fill the armor with air, allowing you to breathe normally in any environment for up to 1 hour (1 charge or 5 hit points).
- Gain darkvision to a range of 60 feet for up to 1 hour (1 charge or 5 hit points).
What Powered Armor Excels At:
- Everything! Boost your AC, firstly, giving you a comfortable 19 AC base.
- Force fields allow you to absorb more damage freely, that is if they can catch you while you fly around the battlefield (not very fast but still flying)
- Kite your enemies while you shoot laser beams like some sort of photon cannon in medieval times.
- Become the lord of literally whatever region you want, gather worshippers of the metal suit guy, whatever man, do what you want.
- Avoid any harmful effects that require breathing because you have science to breathe from.
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