The D&D Player’s Handbook states that “Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular.”
A Warlock is a fun class to play; when Player Characters (PCs) are more comfortable with the rules of D&D 5e and wish to play on a more advanced level, multiclassing is the way to go! If your Dungeon Master (DM) allows it, you may want to add an additional class to your character. Read more to find out the best Warlock Multiclass combinations!5. Warlock/Barbarian
A Warlock/Barbarian is a unique combination of brawn and magic to have in a party. For a PC to become a Warlock/Barbarian, they must have both a Strength score of 13 and a Charisma score of 13. Charming, magic-using, and sturdy, a Warlock/Barbarian would make a great addition to a campaign. Read on to find out why the Warlock/Barbarian multiclass is a great one!
Why Warlock/Barbarian Is Great
- The proficiencies for the Warlock/Barbarian multiclass are great! Barbarians acquire shields, simple weapons, and martial weapons, while Warlocks have light armor and simple weapons.
- This is a great multiclass combination if there are no spellcasters and/or fighter-types in the party.
4. Warlock/Bard
According to the D&D Player’s Handbook, “…a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds.” A Warlock/Bard combination would be both amusing and fun to play in a D&D campaign! Luckily, both classes only require a 13 or higher ability score in Charisma.(Having restrictions for only one ability score makes it easier to pull off this multiclass.) Read on to find out more about the magical and musical Warlock/Bard!
Why Warlock/Bard Is Great
- Both classes use magic so there will be more diverse spells to use in the campaign!
- The proficiencies for the Warlock/Bard are Light armor, simple weapons (Warlock) and Light armor, one skill of your choice, and one musical instrument of your choice.
3. Warlock/Fighter
A Warlock/Fighter is a great multiclass combination, as the PC can engage in both hand-to-hand combat fighting skills and spellcasting. For a PC to become a Warlock/Fighter, they must have an Ability Score Minimum of 13 for Charisma, and an Ability Score Minimum of 13 for either Dexterity or Strength. Read on to find out more about the benefits of the Warlock/Fighter multiclass!
Why Warlock/Fighter Is Great
- Multiclass Fighters gain proficiencies in Light armor, medium armor, shields, simple weapons, and martial weapons. Multiclass Warlocks gain Light armor and simple weapons. This is helpful because due to their Class, spellcasters usually are lacking in the armor category.
- This is a great combination to have if more fighters and spellcasters are needed in the party.
2. Warlock/Rogue
I think a charming, spellcasting, thieving scoundrel would be a fun addition to any party! Also, a great tactic for a Warlock/Rogue could be sneaking up on someone and then casting a spell at close range. For a player to become a Warlock/Rogue, they must have at least a 13 in Dexterity and a 13 in Charisma. Read on to find out why the Warlock/Rogue combination is a good one!
Why Warlock/Rogue Is Great
- Proficiencies gained from this multiclass are the following: Light armor, one skill from the class’s skill list, thieves’ tools (Rogue), Light armor, simple weapons (Warlock).
- In addition, proficiency bonuses are the sum of the total classes added together.
- This is a great combination to play if there are no other spellcasters and/or rogues in the party.
1.Warlock/Sorcerer
Finally, we have the Multiclass Warlock/Sorcerer combination. Warlocks delve into the supernatural and look outwardly for magical resources. According to The D&D Player’s Handbook, “Drawing on the ancient knowledge of beings such as fey nobles, demons, devils, hags, and alien entities of the Far Realm, warlocks piece together arcane secrets to bolster their own power.” Conversely, Sorcerers literally have magic in their blood and lineage. The combination of the internal and external sourcing of magic makes for a powerful spellcaster. Read on to find out more about the Warlock/Sorcerer Multiclass!
Why Warlock/Sorcerer Is Great
- To be a Warlock/Sorcerer, the PC only must have a Charisma Ability Score or 13.
- Although Sorcerers do not gain any Multiclass Proficiencies, Warlocks acquire light armor and simple weapons. (For spellcasters, any armor is better than none!)
- Spell slots are determined by the total level of the PC; in addition, at higher levels, spellcasters can use an enhanced effect. Always check with your DM; they have the final say.