The fiery Ember Spirit is a hot pick in the recent meta due to the buff to his spells. His sharp blades cut and burn deep into his enemies, his damage is undoubtedly lethal and there is no way around it if you do not stop this beast quite early on in the game. Ember Spirit is also quite a flexible hero, as he can be played both in the mid and carry roles and he excels well in both of these roles. His item builds can also be changed according to the heroes he is up against, something that most heroes can not do due to their limited scalability. A pure mid-matchup against most typical mid-heroes favors the Ember Spirit due to his lethal damage.
To help you climb MMR with this fiery warrior, we bring you the Best 5 Ember Spirit Builds that will help you win games. These builds contain the best skill allocation and the best items that help you in dominating your games with Ember.
5. Nisha Build
Nisha’s stellar and relentless performance on Secret shook everyone last International when he managed to place 2nd with Team Secret. Ember Spirit is a hero you may see him play often as it fits the bill of a mid-hero. Nisha is highly successful in converting his early-game aggression into late-game success. Nisha takes advantage of that by building items that allow him to destroy enemies while also sustaining himself in the game. This build may look highly risky on paper but is one of the best if tried out in the game due to its damage and spellcasting potential.
Nisha enjoys the early-game sustain build which allows him to sit back and dish damage without worrying about his HP or mana. He focuses on fighting early on in the game and rotating to other lanes to secure them, ensuring his teammates aren’t lacking behind. He also loves purchasing situational items like Aeon Disk which is exceptional against heroes that he is facing, providing him with decent sustain throughout the game.
Use This Build If:
- You want to play an active Ember Spirit, constantly partaking in teamfights
- You want to deal high damage right from the early levels of the game
- If you are facing mobile or agile heroes
- You want a fast tempo control build that allows you to have global potential and immense map control
Skill Points
Level 1: Sleight of Fist - Ember deals damage to all the enemies and creeps in an AoE upon usage. The damage is physical, and also applies any attack modifiers that he may have. It can also be used to dodge certain spells or damage if you time it right.
Level 2: Sleight of Fist
Level 3: Searing Chains - Upon usage, Ember releases chains that wrap around enemies, locking them down for a few seconds. It’s an AoE ability and hence you can control multiple enemies at once while they take damage over time.
Level 4: Searing Chains
Level 5: Sleight of Fist
Level 6: Fire Remnant - Sets a remnant at a given location that runs to the target location for 250% of Ember’s movement speed. Using Activate Fire Remnant will dash Ember to that location while also dealing damage to units around him. It is a great spell to catch enemies or to escape from a fight, it can also be used offensively to kill enemies by using multiple remnants at once.
Level 7: Sleight of Fist
Level 8: Searing Chains
Level 9: Searing Chains
Level 10: +15 Damage
Level 11: Flame Guard - Surrounds Ember with a Flame Guard which absorbs magical damage while also dealing damage per second around him. This is an exceptional ability to level up early as it can help you stand your ground in the mid-lane against enemy damage.
Level 12: Flame Guard
Level 13: Flame Guard
Level 14: Flame Guard
Level 15: +50 Flame Guard DPS
Level 16: Fire Remnant
Level 17: Stats
Level 18: Fire Remnant
Level 19: Stats
Level 20: +65 Sleight of Fist Hero Damage
Level 25: 2 Sleight of Fist Charges
Items to buy for this build (Early to Late Game)
- Bottle (675 Gold) - Bought at 1 minute. Bottle is an integral item on a mid-Ember Spirit. Regardless of the hero you play, Bottle keeps you sustained through the laning phase by replenishing your mana and HP. It also ensures you store power runes for later instead of immediately using them up.
- Phase Boots (1400 Gold) - Bought at 8 minutes. Increases Ember’s movement speed while also providing him with increased damage and armor. The active allows him to phase through enemies and also increases his turn rate. It is an exceptional item in the early game for most Ember Builds.
- Maelstrom (2700 Gold) - Bought at 13 minutes. Upon physical attacks, it has a high chance of releasing a lighting bolt that passes through enemies in proximity and deals damage to them. This allows Ember to farm faster while also providing him with increased attack damage.
- Aghanim’s Scepter (4200 Gold) - Bought at 22 minutes. Aghanim’s Scepter increases Fire Remnant’s cast range, movement speed, and overall charges. It also decreases the charge replenishment time. Regardless of the build you follow, this item has become a regular on Ember Spirit due to the raw mobility and damage potential that it provides. You can use it to nuke enemies or escape from a messy teamfight.
- Aghanim’s Shard (1400 Gold) - Bought at 23 minutes. Allows Fire Remnants to deal damage per second in an area around them. If an enemy hero dies near Ember, the charge gets replenished. It is an exceptional item to purchase if you are constantly team fighting and want to deal high damage as an Ember Spirit.
- Octarine Core (5675 Gold) - Purchased at 27 minutes. Octarine Core is a common item on Ember Spirit due to the massive bonuses it has to offer. Octarine Core provides increased cast range, increased stats along with a 25% cooldown reduction for both items and spells. Spellcasting heroes like Ember Spirit benefit from the stats as mentioned above as it enhances their gameplay and makes them deal higher damage in a fight.
- Aeon Disk (3000 Gold) - Purchased at 32 minutes. Provides a strong dispel if Ember Spirit’s health falls below 70%, making him take no damage for a brief duration while also making his attacks deal no damage. It also provides 75% Status Resistance for the same duration.
- Gleipnir (6150 Gold) - Bought at 37 minutes. Maelstorm and Rod of Atos can be upgraded into Gleipnir which roots multiple heroes in an AoE, all at once. Gleipnir is an essential item that provides Ember with that much-needed lockdown he needs to beat enemies down without much effort.
- Kaya and Sange (4100 Gold) - Bought at 40 minutes. Provides immense bonuses such as increased stats, status resistance, spell damage amplification, along with health and mana amplification. It is an effective item on spellcasting heroes like Ember Spirit. Besides, it offers extreme survivability with increased stats, making him durable in a teamfight. This item ensures he never runs out of mana.
4. Sumail Build
The youngest player to ever win an International, Sumail is the king of the mid-lane. His hero pool and excellent game sense is the reason why he is a star player. His stellar Ember performance is quite hard to ignore, he leaves no stone unturned when it comes to destroying the enemy team. The superstar is known to prioritize fighting over farming, his skill build is evidence of that, as you can see for yourself below.
Sumail is known to often juggle around between skill builds, sometimes he prefers the max Sleight build, which is great if you’re going for dealing high damage right off the bat in a teamfight, or sometimes he may opt for the max Flame Guard build, which helps him farm faster and disable enemies for a longer duration. Regardless of the build, Sumail is a menace on Ember Spirit and it is quite evident in the highlight video. His item build is common, but considering the heroes he is facing, it is highly viable and strong.Use This Build If:
- You want to play an active Ember Spirit, constantly partaking in teamfights and being active right off the bat
- If you want a self-sustainable build that helps you deal damage while also making you tanky at the same time
- You want an aggressive Ember build which can decimate enemy heroes within no time
- You want a fast tempo control build that allows you to have global potential and immense map control
Skill Points
Level 1: Flame Guard - Surrounds Ember with a Flame Guard which absorbs magical damage while also dealing damage per second around him. This is an exceptional ability to level up early as it can help you stand your ground in the mid-lane against enemy damage.
Level 2: Sleight of Fist - Ember deals damage to all the enemies and creeps in an AoE upon usage. The damage is physical, and also applies any attack modifiers that he may have. It can also be used to dodge certain spells or damage if you time it right.
Level 3: Sleight of Fist
Level 4: Searing Chains - Upon usage, Ember releases chains that wrap around enemies, locking them down for a few seconds. It’s an AoE ability and hence you can control multiple enemies at once while they take damage over time.
Level 5: Sleight of Fist
Level 6: Fire Remnant - Sets a remnant at a given location that runs to the target location for 250% of Ember’s movement speed. Using Activate Fire Remnant will dash Ember to that location while also dealing damage to units around him. It is a great spell to catch enemies or to escape from a fight, it can also be used offensively to kill enemies by using multiple remnants at once.
Level 7: Sleight of Fist
Level 8: Searing Chains
Level 9: Searing Chains
Level 10: Searing Chains
Level 11: Flame Guard
Level 12: Flame Guard
Level 13: Flame Guard
Level 14: +200 Flame Guard Absorption
Level 15: +50 Flame Guard DPS
Level 16: Fire Remnant
Level 17: Stats
Level 18: Fire Remnant
Level 19: Stats
Level 20: +65 Sleight of Fist Hero Damage
Level 25: 2 Sleight of Fist Charges
Items to buy for this build (Early to Late Game)
- Bottle (675 Gold) - Bought at 1 minute. Bottle is an integral item on a mid-Ember Spirit. Regardless of the hero you play, Bottle keeps you sustained through the laning phase by replenishing your mana and HP. It also ensures you store power runes for later instead of immediately using them up.
- Phase Boots (1400 Gold) - Bought at 8 minutes. Increases Ember’s movement speed while also providing him with increased damage and armor. The active allows him to phase through enemies and also increases his turn rate. It is an exceptional item in the early game for most Ember Builds.
- Maelstrom (2700 Gold) - Bought at 15 minutes. Upon physical attacks, it has a high chance of releasing a lighting bolt that passes through enemies in proximity and deals damage to them. This allows Ember to farm faster while also providing him with increased attack damage.
- Kaya and Sange (4100 Gold) - Bought at 20 minutes. Provides immense bonuses such as increased stats, status resistance, spell damage amplification, along with health and mana amplification. It is an effective item on spellcasting heroes like Ember Spirit. Besides, it offers extreme survivability with increased stats, making him durable in a teamfight. This item ensures he never runs out of mana.
- Aghanim’s Shard (1400 Gold) - Bought at 23 minutes. Allows Fire Remnants to deal damage per second in an area around them. If an enemy hero dies near Ember, the charge gets replenished. It is an exceptional item to purchase if you are constantly team fighting and want to deal high damage as an Ember Spirit.
- Rod of Atos (2750 Gold) - Bought at 26 minutes. Upon usage, it roots the targeted unit. It can be the much-needed lockdown that Ember Spirit needs to stop enemies from TP’ing after he uses the toolkit.
- Gleipnir (6150 Gold) - Bought at 27 minutes. Maelstorm and Rod of Atos can be upgraded into Gleipnir which roots multiple heroes in an AoE, all at once. Gleipnir is an essential item that provides Ember with that much-needed lockdown he needs to beat enemies down without much effort.
- Aether Lens - (2275 Gold) - Bought at 29 minutes. Aether Lens increases the cast range of all abilities by 225 and increases overall mana by 300. It is exceptional if you want to further upgrade it to Octarine Core.
- Octarine Core (5675 Gold) - Purchased at 32 minutes. Octarine Core is a common item on Ember Spirit due to the massive bonuses it has to offer. Octarine Core provides increased cast range, increased stats along with a 25% cooldown reduction for both items and spells. Spellcasting heroes like Ember Spirit benefit from the stats as mentioned above as it enhances their gameplay and makes them deal higher damage in a fight.
- Aghanim’s Scepter (4200 Gold) - Bought at 37 minutes. Aghanim’s Scepter increases Fire Remnant’s cast range, movement speed, and overall charges. It also decreases the charge replenishment time. Regardless of the build you follow, this item has become a regular on Ember Spirit due to the raw mobility and damage potential that it provides. You can use it to nuke enemies or escape from a messy teamfight.
3. NothingToSay Build
What do we have to say about NothingToSay that hasn’t been said before? He is a highly lauded superstar from SEA, who has found his footing in China. His excellent stint at PSG.LGD proved that he can play a plethora of heroes in the mid-lane. His ruthless performance has landed him a spot on this list. His dominant playstyle on Ember Spirit has won him games and earned him recognition. Ember Spirit may slightly be out of the meta, but NTS makes him look like he had all his abilities buffed!
NothingToSay rotates as early as he can with this aggressive build on Ember Spirit. He ensures that all his lanes are secured and thriving. He builds an early game Black King Bar due to the sustain it provides in a fight and also to save himself from the heroes he is playing against, while also increasing his HP. He prioritizes Sleight of Fist, as it deals damage to enemies in an AoE upon cast, making it deal high damage if combined with his ally spells. NTS’ Mid Ember Build is a hard-hitting one and must be tried if you are looking to expand your hero pool.
Use This Build If:
- If you are facing heroes that have low armor and are considered to be squishy
- If you want a self-sustainable build that helps you deal damage while also making you tanky at the same time
- If you want a skill and item build which allows you to skirmish right from the early game
Skill Points
Level 1: Sleight of Fist - Ember deals damage to all the enemies and creeps in an AoE upon usage. The damage is physical, and also applies any attack modifiers that he may have. It can also be used to dodge certain spells or damage if you time it right.
Level 2: Searing Chains - Upon usage, Ember releases chains that wrap around enemies, locking them down for a few seconds. It’s an AoE ability and hence you can control multiple enemies at once while they take damage over time.
Level 3: Sleight of Fist
Level 4: Searing Chains
Level 5: Sleight of Fist
Level 6: Fire Remnant - Sets a remnant at a given location that runs to the target location for 250% of Ember’s movement speed. Using Activate Fire Remnant will dash Ember to that location while also dealing damage to units around him. It is a great spell to catch enemies or to escape from a fight, it can also be used offensively to kill enemies by using multiple remnants at once.
Level 7: Sleight of Fist
Level 8: Searing Chains
Level 9: Searing Chains
Level 10: +15 Damage
Level 11: Flame Guard - Surrounds Ember with a Flame Guard which absorbs magical damage while also dealing damage per second around him. This is an exceptional ability to level up early as it can help you stand your ground in the mid-lane against enemy damage.
Level 12: Flame Guard
Level 13: Flame Guard
Level 14: Flame Guard
Level 15: +50 Flame Guard DPS
Level 16: Fire Remnant
Level 17: Stats
Level 18: Fire Remnant
Level 19: Stats
Level 20: +65 Sleight of Fist Hero Damage
Level 25: 2 Sleight of Fist Charges
Items to buy for this build (Early to Late Game)
- Bottle (675 Gold) - Bought at 5 minutes. Bottle is an integral item on a mid-Ember Spirit. Regardless of the hero you play, Bottle keeps you sustained through the laning phase by replenishing your mana and HP. It also ensures you store power runes for later instead of immediately using them up.
- Phase Boots (1400 Gold) - Bought at 7 minutes. Increases Ember’s movement speed while also providing him with increased damage and armor. The active allows him to phase through enemies and also increases his turn rate. It is an exceptional item in the early game for most Ember Builds.
- Falcon Blade (1125 Gold) - Purchased at 11 minutes. It provides 200 HP, 1.8 mana regen, and 14 attack damage. The increased mana pool and HP helps Ember Spirit in the early stage of the game by providing him with decent survivability.
- Maelstrom (2700 Gold) - Bought at 16 minutes. Upon physical attacks, it has a high chance of releasing a lighting bolt that passes through enemies in proximity and deals damage to them. This allows Ember to farm faster while also providing him with increased attack damage.
- Black King Bar (4050 Gold) - Bought at 24 minutes. Provides magic immunity from all magical damage, making Ember Spirit invulnerable during fights. It allows him to use his Fire Remnants aggressively and get on top of heroes without worrying about getting caught off-guard.
- Linken’s Sphere (4600 Gold) - Purchased at 29 minutes. Blocks one single targeted spell every 14 seconds, and also provides increased stats and mana regen for Ember Spirit. This build has enough offensive items, and having a balance of offensive and defensive items can be extremely useful in the late game.
- Aghanim’s Shard (1400 Gold) - Bought at 33 minutes. Allows Fire Remnants to deal damage per second in an area around them. If an enemy hero dies near Ember, the charge gets replenished. It is an exceptional item to purchase if you are constantly team fighting and want to deal high damage as an Ember Spirit.
- Shiva’s Guard (4850 Gold) - Bought at 39 minutes. Upon usage, it emits a freezing wave that deals 200 damage and slows the enemy for 40% of their movement speed. This slow is impressive and lasts for 4 seconds. The increased armor and survivability ensure Ember Spirit stays durable in fights while reducing enemy healing in an AoE.
- Refresher’s Orb (5000 Gold) - Purchased at 41 minutes. Refreshes the cooldown of all items and spells. It is an effective item on Ember Spirit as it allows you to use crucial spells like Fire Remnant multiple times, along with items like Black King Bar or Eul’s Scepter.
- Desolator - (3500 Gold) Purchased at 45 minutes. Desolator provides +50 Attack Damage while reducing enemy armor by 6 upon physical attacks. It also works on towers, and can also be affected by Anchor Smash. It is an ideal item to carry Ember Spirit as it increases your attack damage and reduces enemy armor upon attacks.
- Assault Cuirass (5125 Gold) - Bought at 50 minutes. Assault Cuirass grants increased armor and attack speed which makes Ember Spirit extremely tanky. It also reduces enemy armor in an AoE, increasing its threat potential.
- Daedalus - (5150 Gold) Purchased at 52 minutes. Daedalus allows Ember to deal critical damage. This serious damage allows him to be a devastating hard hitter, as he can also solo kill and does not always need follow-up from his team due to the items he has built earlier.
2. GPK Build
The rising star from CIS, GPK is a flexible player. He loves playing Ember due to his potential to be played in any core position makes him a hot pick in the current meta. He excels well in the safe lane due to his fight and tank potential. GPK is also known to fare well in pretty much all-carry matchups due to his survivability and ability to shove out enemies off the lane. He can also farm quickly and rotate to the other lanes when he gets his ultimate. It is difficult to stop an early game-farmed GPK on Ember Spirit, he just snowballs and runs over his enemies effortlessly.
GPK loves farming in the early game, his abilities deal AoE damage which further helps him farm faster. Carry heroes often build items that ensure they have enough damage and sustain to withstand a teamfight early on. Hence, items such as Maelstorm, Kaya, and Sange are highly effective in the early stages of the game. As the game progresses, you can opt for Gleipnir which offers incredible farm and fight potential due to its AoE damage. GPK also builds Desolator and Linken’s Sphere, granting him damage and attack speed in the late game. Overall, this build is ideal if you want to be a dominating force right from the laning phase.
Use This Build If:
- You want a self-sustainable build that deals terrific damage in teamfights
- You want to be involved in more skirmishes from the early game
- You want a hybrid build that helps you deal physical damage while also dealing magical damage at the same time
Skill Points
Level 1: Flame Guard - Surrounds Ember with a Flame Guard which absorbs magical damage while also dealing damage per second around him. This is an exceptional ability to level up early as it can help you stand your ground in the mid-lane against enemy damage.
Level 2: Sleight of Fist - Ember deals damage to all the enemies and creeps in an AoE upon usage. The damage is physical, and also applies any attack modifiers that he may have. It can also be used to dodge certain spells or damage if you time it right.
Level 3: Sleight of Fist
Level 4: Searing Chains - Upon usage, Ember releases chains that wrap around enemies, locking them down for a few seconds. It’s an AoE ability and hence you can control multiple enemies at once while they take damage over time.
Level 5: Sleight of Fist
Level 6: Fire Remnant - Sets a remnant at a given location that runs to the target location for 250% of Ember’s movement speed. Using Activate Fire Remnant will dash Ember to that location while also dealing damage to units around him. It is a great spell to catch enemies or to escape from a fight, it can also be used offensively to kill enemies by using multiple remnants at once.
Level 7: Sleight of Fist
Level 8: Searing Chains
Level 9: Searing Chains
Level 10: Searing Chains
Level 11: Flame Guard
Level 12: Flame Guard
Level 13: Fire Remnant
Level 14: Flame Guard
Level 15: +50 Flame Guard DPS
Level 16: +200 Flame Guard Absorption
Level 17: Stats
Level 18: Fire Remnant
Level 19: Stats
Level 20: +65 Sleight of Fist Hero Damage
Level 25: 2 Sleight of Fist Charges
Items to buy for this build (Early to Late Game)
- Bottle (675 Gold) - Bought at 1 minute. Bottle is an integral item on a mid-Ember Spirit. Regardless of the hero you play, Bottle keeps you sustained through the laning phase by replenishing your mana and HP. It also ensures you store power runes for later instead of immediately using them up.
- Phase Boots (1400 Gold) - Bought at 4 minutes. Increases Ember’s movement speed while also providing him with increased damage and armor. The active allows him to phase through enemies and also increases his turn rate. It is an exceptional item in the early game for most Ember Builds.
- Maelstrom (2700 Gold) - Bought at 10 minutes. Upon physical attacks, it has a high chance of releasing a lighting bolt that passes through enemies in proximity and deals damage to them. This allows Ember to farm faster while also providing him with increased attack damage.
- Black King Bar (4050 Gold) - Bought at 17 minutes. Provides magic immunity from all magical damage, making Ember Spirit invulnerable during fights. It allows him to use his Fire Remnants aggressively and get on top of heroes without worrying about getting caught off-guard.
- Kaya and Sange (4100 Gold) - Bought at 22 minutes. Provides immense bonuses such as increased stats, status resistance, spell damage amplification, along with health and mana amplification. It is an effective item on spellcasting heroes like Ember Spirit. Besides, it offers extreme survivability with increased stats, making him durable in a teamfight. This item ensures he never runs out of mana.
- Aghanim’s Shard (1400 Gold) - Bought at 28 minutes. Allows Fire Remnants to deal damage per second in an area around them. If an enemy hero dies near Ember, the charge gets replenished. It is an exceptional item to purchase if you are constantly team fighting and want to deal high damage as an Ember Spirit.
- Shiva’s Guard (4850 Gold) - Bought at 31 minutes. Upon usage, it emits a freezing wave that deals 200 damage and slows the enemy for 40% of their movement speed. This slow is impressive and lasts for 4 seconds. The increased armor and survivability ensure Ember Spirit stays durable in fights while reducing enemy healing in an AoE.
- Gleipnir (6150 Gold) - Bought at 33 minutes. Maelstorm and Rod of Atos can be upgraded into Gleipnir which roots multiple heroes in an AoE, all at once. Gleipnir is an essential item that provides Ember with that much-needed lockdown he needs to beat enemies down without much effort.
- Linken’s Sphere (4600 Gold) - Purchased at 37 minutes. Blocks one single targeted spell every 14 seconds, and also provides increased stats and mana regen for Ember Spirit. This build has enough offensive items, and having a balance of offensive and defensive items can be extremely useful in the late game.
- Desolator - (3500 Gold) Purchased at 43 minutes. Desolator provides +50 Attack Damage while reducing enemy armor by 6 upon physical attacks. It also works on towers, and can also be affected by Anchor Smash. It is an ideal item to carry Ember Spirit as it increases your attack damage and reduces enemy armor upon attacks.
1. Ana Build
The two-time Ti winner, Ana has achieved every feat this game has to offer. His extremely versatile hero pool also includes Ember Spirit, whom he seems to be dominating games within the current meta both in the mid and the safe lane. Ana has that straightforward approach with the orthodox build on this hero. Ember is highly utilized to his potential by Ana with the help of the skill and item build he follows in this match.
Ana is known to have an aggressive playstyle on Ember Spirit, he is often known to build items that are extremely situational but win him the games. Ana loves buying items that provide him immense damage and resistance, such as Maelstorm, Black King Bar, Refresher’s Orb, Aghanim’s Shard, and much more. These items allow him to have an edge over his opponents due to the insane teamfight potential it provides. Though this build may appear to be like a normal Bloodseeker build, what takes the cake is the skill build, which is rather unconventional.
Use This Build If:
- You want to play a fight-oriented Ember Spirit
- You want to deal high damage right from the early levels of the game
- If you are facing squishy or slippery heroes
- You want a fast tempo control build that allows you to have global potential and have immense map control
Skill Points
Level 1: Flame Guard - Surrounds Ember with a Flame Guard which absorbs magical damage while also dealing damage per second around him. This is an exceptional ability to level up early as it can help you stand your ground in the mid-lane against enemy damage.
Level 2: Sleight of Fist - Ember deals damage to all the enemies and creeps in an AoE upon usage. The damage is physical, and also applies any attack modifiers that he may have. It can also be used to dodge certain spells or damage if you time it right.
Level 3: Flame Guard
Level 4: Searing Chains - Upon usage, Ember releases chains that wrap around enemies, locking them down for a few seconds. It’s an AoE ability and hence you can control multiple enemies at once while they take damage over time.
Level 5: Flame Guard
Level 6: Fire Remnant - Sets a remnant at a given location that runs to the target location for 250% of Ember’s movement speed. Using Activate Fire Remnant will dash Ember to that location while also dealing damage to units around him. It is a great spell to catch enemies or to escape from a fight, it can also be used offensively to kill enemies by using multiple remnants at once.
Level 7: Flame Guard
Level 8: Sleight of Fist
Level 9: Searing Chains
Level 10: +200 Flame Guard Absorption
Level 11: Sleight of Fist
Level 12: Sleight of Fist
Level 13: Searing Chains
Level 14: Searing Chains
Level 15: +50 Flame Guard DPS
Level 16: Fire Remnant
Level 17: Stats
Level 18: Fire Remnant
Level 19: Stats
Level 20: +65 Sleight of Fist Hero Damage
Level 25: 2 Sleight of Fist Charges
Items to buy for this build (Early to Late Game)
- Bottle (675 Gold) - Bought at 1 minute. Bottle is an integral item on a mid-Ember Spirit. Regardless of the hero you play, Bottle keeps you sustained through the laning phase by replenishing your mana and HP. It also ensures you store power runes for later instead of immediately using them up.
- Phase Boots (1400 Gold) - Bought at 7 minutes. Increases Ember’s movement speed while also providing him with increased damage and armor. The active allows him to phase through enemies and also increases his turn rate. It is an exceptional item in the early game for most Ember Builds.
- Maelstrom (2700 Gold) - Bought at 12 minutes. Upon physical attacks, it has a high chance of releasing a lighting bolt that passes through enemies in proximity and deals damage to them. This allows Ember to farm faster while also providing him with increased attack damage.
- Eul’s Scepter (2725 gold) - Bought at 18 minutes. Eul’s is an essential item on Ember Spirit. This is due to the lockdown it provides which he severely seems to lack in the game. It allows Ember to whirl himself or a targeted enemy into the air, interrupting them and thus holding them down in one place, while purging any debuffs upon self-cast. It is an ideal item if you are playing against slippery heroes or heroes that have long-lasting debuffs.
- Aghanim’s Scepter (4200 Gold) - Bought at 23 minutes. Aghanim’s Scepter increases Fire Remnant’s cast range, movement speed, and overall charges. It also decreases the charge replenishment time. Regardless of the build you follow, this item has become a regular on Ember Spirit due to the raw mobility and damage potential that it provides. You can use it to nuke enemies or escape from a messy teamfight.
- Black King Bar (4050 Gold) - Bought at 30 minutes. Provides magic immunity from all magical damage, making Ember Spirit invulnerable during fights. It allows him to use his Fire Remnants aggressively and get on top of heroes without worrying about getting caught off-guard.
- Refresher’s Orb (5000 Gold) - Purchased at 35 minutes. Refreshes the cooldown of all items and spells. It is an effective item on Ember Spirit as it allows you to use crucial spells like Fire Remnant multiple times, along with items like Black King Bar or Eul’s Scepter.
- Wind Waker (6825 Gold) - Purchased at 39 minutes. Allows Ember to whirl himself or his allies in the air (just like Eul’s Scepter), while also allowing him to control the direction while they’re under its effect. It can be used to save allies or disrupt enemy spells in a team fight. It is an ideal item for the ultra-late game.
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