Mars, the first son of heaven, is somewhat of a new addition to the game. His impressive and damage-dealing spells rank him very high on this list. Mars is exceptional if you want a great wave clear and someone to tank out all the damage and lead the charge for your team. Mars is exceptionally decent in the current patch.
We bring you the Best 5 Mars builds in the current patch, these builds can help you play Mars pretty effortlessly.
5. Refresher Build
This build works extremely well if you are in the mid-lane and want to constantly pressurize your enemies and take long fights which are also guaranteed to exhaust all their spells. This team fight-reliant build performs excellently in the late stages of the game. A quick Refresher into Arena can secure you that potential Roshan or even the game!
Use This Build If:
- You want to be involved in more skirmishes from the early game and translate that into longer, more lethal teamfights successfully in the late game with the help of Refresher's and Scythe.
Skill Points
- Level 1: God’s Rebuke - Deals high physical damage, has to be skilled on the first level if you are facing melee opponents or if you do not have enough follow-up to secure kills right from the first level. Can also stack with attack modifiers or any kind of lifesteal in the late game.
- Level 2: Spear of Mars - Can be used to lock down enemies to a nearby tree, works extremely well if your team has chain stun and follow-up potential.
- Level 3: Spear of Mars
- Level 4: God’s Rebuke
- Level 5: God’s Rebuke
- Level 6: Spear of Mars
- Level 7: Arena of Blood - This big-ticket ultimate traps enemies inside an arena, making them take damage if they are near the edges, and also pushes them back. It can be used in tandem with other damage dealing or lockdown spells, demanding excellent synergy from your team.
- Level 8: Spear of Mars
- Level 9: God’s Rebuke
- Level 10: Bulwark - Blocks damage dealt to him from the front or the sides by up to 70% on level 4. It can be further upgraded with Aghanim’s Scepter, which deals physical damage when Bulwark is toggled on.
- Level 11: Stats
- Level 12: Arena of Blood
Items to buy for this build (Early to Late Game)
- Bracer - Bought at around 1 minutes\ into the game. Bracers provide Mars with increased HP along with magic immunity as well as increased strength attributes. This gives him a great HP boost along with increasing his lane survivability.
- Phase Boots - Bought at 5 minutes. Phase Boots offer high movement speed along with increased armor as well as physical damage. The item also allows him to phase through enemies when activated, making it easy to escape or initiate fights without getting his body blocked.
- Soul Ring - Bought at around 7 minutes. This item provides mana for the cost of a small percentage of your max HP. This can solve all the mana problems that Mars has in the early game. This also allows him to get more spells off in fights.
- Blink Dagger - Bought at 11 minutes. Blink Dagger is a core item as it allows you to initiate or escape. You can follow up with Spear or in tandem with the Arena.
- Black King Bar - Bought at 19 minutes. Provides magic immunity, making him invulnerable as he is initiating. It is essential in most matchups.
- Refresher’s Orb - Bought at 27 minutes. Refresher is usually seen in the late game, but as it is the core of this build, it is built early Allowing Mars to refresh all his spells and items, making him twice as deadly.
- Overwhelming Blink - Bought at around 33 minutes. This item is an upgrade from the Blink Dagger. This provides Mars with increased strength and deals AoE damage upon blinking.
- Aghanim’s Shard - Consumed from Roshan at around 35 minutes. The Shard allows Mars to Spear two targets together instead of one, also dealing DPS in the direction of the Spear thrown. This is extremely useful to lock multiple heroes down, as it acts as a crowd control spell.
- Scythe of Vyse - Bought at around 39 minutes. Scythe is an extremely situational item, which works extremely well in most matchups as you can disable enemies after you initiate on them, making it easy for your team to follow up with more damage and lockdown to neutralize the target.
- Assault Cuirass - Bought at 43 minutes. Assault Cuirass grants increased armor and attack speed which makes Mars extremely tanky. It also reduces enemy armor in an AoE, increasing its threat potential.
4. Mid Build
Mars is known to be a versatile laner, he can be picked in both the mid and the off lane, depending on the enemy matchup. Mars can sustain himself easily in the laning stage as he is known to be tanky and can heal well with regen items like Bottle. The focal point of the build is to deal high damage right off the bat and further synergize with allies in the late stages of the game if he is being played in the mid-lane.
Mid Mars is known to be extremely powerful in the early game, due to the high kill potential with the early ultimate and Spear combo as he can rotate quite early on in the game. He also fares well against most matchups, regardless of them being melee or ranged. Mars excels at farming and can also get items faster in the middle lane as compared to a traditional offlane Mars.
Use This Build If:
- You want a durable and tanky build that also deals decent damage in the mid-game. Having both Desolator and Assault Cuirass on a mid-Mars is highly lethal as it increases your objective-taking potential by a huge margin.
- Skill Points
- Level 1: God’s Rebuke - Deals high physical damage, has to be skilled on the first level if you are facing melee opponents in the mid lane or if you do not have enough follow-up to secure kills right from the first level. Can also stack with attack modifiers or any kind of lifesteal in the late game.
- Level 2: Spear of Mars - Can be used to lock down enemies to a nearby tree, works extremely well if your team has chain stun and follow-up potential.
- Level 3: God’s Rebuke
- Level 4: Spear of Mars
- Level 5: Spear of Mars
- Level 6: Arena of Blood - This big-ticket ultimate traps enemies inside an arena, making them take damage if they are near the edges, and also pushes them back. It can be used in tandem with other damage dealing or lockdown spells, demanding excellent synergy from your team.
- Level 7: Spear of Mars
- Level 8: God’s Rebuke
- Level 9: God’s Rebuke
- Level 10: Bulwark - Blocks damage dealt to him from the front or the sides by up to 70% on level 4. It can be further upgraded with Aghanim’s Scepter, which deals physical damage when Bulwark is toggled on.
- Level 11: Stats
- Level 12: Arena of Blood
Items to buy for this build (Early to Late Game)
- Bottle - Bought at around 2 minutes. Bottle contains 3 charges which slowly replenish mana and health. Bottle is an essential item on Mid Mars as he does not have to call out for extra regen or head back to base in order to regen.
- Soul Ring - Bought at around 4 minutes. This item provides mana for the cost of a small percentage of your max HP. This can solve all the mana problems that Mars has in the early game facing a mid-hero. This also allows him to get more spells off in fights.
- Phase Boots - Bought at 7 minutes. Phase Boots offer high movement speed along with increased armor as well as physical damage. The item also allows him to phase through enemies when activated, making it easy to escape or initiate fights without getting his body blocked.
- Blink Dagger - Bought at 11 minutes. Blink Dagger is a core item as it allows you to initiate or escape. You can follow up with Spear or in tandem with the Arena. It is further upgraded into Overwhelming Blink at around 29 minutes. It provides the mid-Mars with increased strength and deals AoE damage upon blinking.
- Black King Bar - Bought at 19 minutes. Provides magic immunity, making him invulnerable as he is initiating. It is essential in most matchups as he has no way of protecting himself from magic and generally has low magic resistance.
- Desolator - Bought at around 24 minutes. Desolator provides increased physical damage along with armor correction on physical attacks. The armor corruption makes Mars extremely threatening in all stages of the game, allowing him to kill enemies quickly along with taking objectives faster as it affects towers as well.
- Assault Cuirass - Bought at 32 minutes. Assault Cuirass grants increased armor and attack speed which makes Mars extremely tanky. It also reduces enemy armor in an AoE, increasing its threat potential.
- Refresher’s Orb - Bought at 44 minutes. Refresher is seen in the late game, it allows Mars to use his abilities and items twice, increasing his threat potential by a huge margin.
3. Aggressive Build
Being an aggressive laner helps very well when you are playing Mars. The hero was meant to play that way, that rough style is highly in demand due to the potential he has. Mars can constantly fight due to his tanky nature, his lockdown potential, and the control he has with the help of his ultimate. This build has all the right items required for him to be in the lead and initiate for his team.
Mars can sustain with items such as Black King Bar, and Scythe of Vyse, which allow him to be invincible in teamfights along with disabling his enemies quickly. These items ensure his enemies do not get their spells off while Mars destroys them in the fights. Aggression build is quite common in the recent meta as it is all about teamfights and domination
Use This Build If:
- You want to be involved in more skirmishes from the early game, this aggressive build does wonders if you play Mars in the offlane. As an offlane Mars, you have to be ultra-aggressive to win your lane and further make space for your cores by constantly ganking other lanes as show
Skill Points
- Level 1: God’s Rebuke - Extremely buffed in the new meta as it deals high physical damage, has to be skilled on the first level if you are facing melee opponents or if you do not have enough follow-up to secure kills right from the first level. Can also stack with attack modifiers or any kind of lifesteal in the late game.
- Level 2: Spear of Mars - Can be used to lock down enemies to a nearby tree, works extremely well if your team has chain stun and follow-up potential.
- Level 3: Spear of Mars
- Level 4: Bulwark - Blocks damage dealt to him from the front or the sides by up to 70% on level 4. It can be further upgraded with Aghanim’s Scepter, which deals physical damage when Bulwark is toggled on.
- Level 5: Spear of Mars
- Level 6: Arena of Blood - This big-ticket ultimate traps enemies inside an arena, making them take damage if they are near the edges, and also pushes them back. It can be used in tandem with other damage dealing or lockdown spells, demanding excellent synergy from your team.
- Level 7: Spear of Mars
- Level 8: God’s Rebuke
- Level 9: God’s Rebuke
- Level 10: God’s Rebuke
- Level 11: Stats
- Level 12: Arena of Blood
Items to buy for this build (Early to Late Game)
- Bracer - Bought at around 1 minute into the game. Two Bracers provide him with increased HP along with magic immunity as well as increased strength attributes. This gives Mars a great HP boost along with increasing his lane survivability.
- Phase Boots - Bought at 6 minutes. Phase Boots offer high movement speed along with increased armor as well as physical damage. The item also allows him to phase through enemies when activated, making it easy to escape or initiate fights without getting his body blocked.
- Soul Ring - Bought at around 8 minutes. This item provides mana for the cost of a small percentage of your max HP. This can solve all the mana problems that Mars has in the early game. This also allows him to get more spells off in fights.
- Blink Dagger - Bought at 15 minutes. Blink Dagger is a core item as it allows you to initiate and follow up with Spear or in tandem with the Arena.
- Black King Bar - Bought at 23 minutes. Provides magic immunity, making him invulnerable as he is initiating. It is essential in most matchups.
- Satanic - Bought at 29 minutes. Satanic allows him to lifesteal and sustain himself in teamfights. This item also dispels any negative buffs as well as quickly healing him from 0 to 100 in no time.
2. Collapse Build
Collapse is by far one of the best Mars players, which he has proved by showcasing his ungodly Spear skills at the Ti last year. Collapse is a team player, hence you will often see him buy utility items on Mars, but the current meta demands an extremely high-tempo Mars build that does not falter in the late game.
Collapse has adapted to the new meta and he prefers to build team fight items that assist his team in defeating the foes. The build includes some obvious items like Blink Dagger and Black King Bar, which most people build, but most people can not compete or get on the same level as Collapse when it boils down to the raw mechanical skill he can display on Mars.
Use This Build If:
- You want to emulate Collapse's playstyle of playing Mars. There are various Mars players but Collapse stands out with his flashy and jaw-dropping plays. His teamfight-oriented build is useful in pretty much all matchups.
Skill Points
- Level 1: God’s Rebuke - Deals high physical damage, has to be skilled on the first level if you are facing melee opponents or if you do not have enough follow-up to secure kills right from the first level. Can also stack with attack modifiers or any kind of lifesteal in the late game.
- Level 2: Spear of Mars - Can be used to lock down enemies to a nearby tree, works extremely well if your team has chain stun and follow-up potential.
- Level 3: God’s Rebuke
- Level 4: Spear of Mars
- Level 5: Spear of Mars
- Level 6: Arena of Blood - This big-ticket ultimate traps enemies inside an arena, making them take damage if they are near the edges, and also pushes them back. It can be used in tandem with other damage dealing or lockdown spells, demanding excellent synergy from your team.
- Level 7: God’s Rebuke
- Level 8: Bulwark - Blocks damage dealt to him from the front or the sides by up to 70% on level 4. It can be further upgraded with Aghanim’s Scepter, which deals physical damage when Bulwark is toggled on.
- Level 9: Spear of Mars
- Level 10: God’s Rebuke
- Level 11: Bulwark
- Level 12: Arena of Blood
Items to buy for this build (Early to Late Game)
- Bracer - Bought at around 2 minutes into the game. Provides increased HP along with magic immunity as well as increased strength attributes. This gives him a great HP boost along with increasing his lane survivability.
- Soul Ring - Bought at around 3 minutes. This item provides mana for the cost of a small percentage of your max HP. This can solve all the mana problems that Mars has in the early game. This also allows him to get more spells off in fights.
- Phase Boots - Bought at 7 minutes. It offers Collapse high movement speed along with increased armor as well as physical damage. The item also allows him to phase through enemies when activated, making it easy to escape or initiate fights without getting his body blocked.
- Blink Dagger - Bought at 12 minutes. Blink Dagger is an early pickup as it allows you to initiate and follow up with Spear or in tandem with the Arena.
- Black King Bar - Bought at 20 minutes. Provides magic immunity, making him invulnerable as he is initiating. It is essential in most matchups where he is facing enemies with high magic damage or disabling spells.
- Aghanim’s Shard - Bought at around 23 minutes. The Shard allows Collapse to Spear two targets together instead of one, also dealing DPS in the direction of the Spear thrown. This is extremely useful to lock multiple heroes down, as it acts as a crowd control spell.
- Overwhelming Blink - Bought at around 28 minutes. This item is an upgrade from the Blink Dagger. This provides Mars with increased strength and deals AoE damage upon blinking.
1. ATF Build
Keeping the tradition of OG players alive, Ammar The Flower is known to be a rather controversial figure yet an extremely talented prodigy. Achieving major success at a young age is quite a rare feat in the Dota pro scene. Mars is one of the favorites of Ammar, as the hero fits his playstyle like a glove. He is an aggressive laner, extremely powerful right off the bat, and stays relevant even in the late game.
Ammar’s build includes team-fighting items such as Black King Bar, Aghanim’s Scepter, Blink Dagger, Satanic, and Daedalus. These items are extremely hard-hitting and make him deal high physical damage as well as sustain him in the fights with lifesteal as well as magic immunity. Though most of these items are extremely situational, ATF does a great job of showing how he can obliterate enemies with the most obscure of builds.
Use This Build If:
- You want to play a self-sufficient offlane Mars. With this builds, you do not rely on your cores to deal damage in the team fight. It also allows you to take teamfights alone and even neutralize multiple enemies all by yourself.
Skill Points
- Level 1: God’s Rebuke - Deals high physical damage, has to be skilled on the first level if you are facing melee opponents or if you do not have enough follow-up to secure kills right from the first level. Can also stack with attack modifiers or any kind of lifesteal in the late game.
- Level 2: Spear of Mars - Can be used to lock down enemies to a nearby tree, works extremely well if your team has chain stun and follow-up potential.
- Level 3: God’s Rebuke
- Level 4: Spear of Mars
- Level 5: God’s Rebuke
- Level 6: Arena of Blood - This big-ticket ultimate traps enemies inside an arena, making them take damage if they are near the edges, and also pushes them back. It can be used in tandem with other damage dealing or lockdown spells, demanding excellent synergy from your team.
- Level 7: Spear of Mars
- Level 8: God’s Rebuke
- Level 9: Spear of Mars
- Level 10: Bulwark - Blocks damage dealt to him from the front or the sides by up to 70% on level 4. It can be further upgraded with Aghanim’s Scepter, which deals physical damage when Bulwark is toggled on.
- Level 11: Bulwark
- Level 12: Arena of Blood
Items to buy for this build (Early to Late Game)
- Bracer - Bought at around 3 minutes into the game, Ammar prefers to buy 3 Bracers, which provide him with increased HP along with magic immunity as well as increased strength attributes. This gives him a great HP boost along with increasing his lane survivability.
- Soul Ring - Bought at around 5 minutes. This item provides mana for the cost of a small percentage of your max HP. This can solve all the mana problems that Mars has in the early game. This also allows him to get more spells off in fights.
- Phase Boots - Bought at 9 minutes. Phase Boots offer high movement speed along with increased armor as well as physical damage. The item also allows him to phase through enemies when activated, making it easy to escape or initiate fights without getting his body blocked.
- Black King Bar - Bought at 17 minutes. Provides magic immunity, making him invulnerable as he is initiating. It is essential in most matchups.
- Aghanim’s Scepter - Bought at 26 minutes. This is more of a situational item but Ammar builds it as it deals physical damage when Bulwark is toggled. It can be useful in situations where your team is lacking behind and you as an offlaner have to carry the weight by dealing physical damage.
- Blink Dagger - Bought at 32 minutes. Blink Dagger is almost always an early pickup as it allows you to initiate. Ammar chose to build items that allow him to fight as his team had enough initiation. Blink can be used in tandem with the Arena.
- Satanic - Bought at 37 minutes. Satanic allows Mars to lifesteal and sustain himself in teamfights. This item also dispels any negative buffs as well as quickly healing him from 0 to 100 in no time.
- Daedalus - Bought at 45 minutes. Daedalus allows Mars to deal critical damage. This high damage allows Mars to be a devastating hard hitter, as he can also solo kill and does not always need the follow-up from his team due to the items he has built earlier.
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