Hearthstone Best Duels Decks For Every Class (Current Meta)

Test your deckbuilding skills as you progress in your Duels run

The meta for the Duels game mode has always been a tricky topic to discuss.

With controlled randomness being the theme and core principle behind the deck building of this mode, it is no wonder that so many people still blame their luck when they end up with a bad deck.

However, there are still some standout card lists that remain dominant. Whether in terms of early-game consistency or late-game value, these decks excel in one way or another at all stages of the run. As such, here are Hearthstone’s best Duels decks for every class.


Darius Crowley (Charge Control Warrior)

You either die a villain, or live long enough to see yourself become the hero.

Starting off with Warrior is a Charge Control deck. In the first few games, the key to winning would be to stack armor and use your hero power every turn to reduce the cost of Seabreaker Goliath.

Use the Charge spell on your discounted Seabreaker to finish games quickly and prioritize getting more control tools such as removal spells as you get deeper into your run.

Since the deck has a good foundation for a control deck, you can never go wrong with any of the offered card pools, leading to a comfortable 12-0 Duels run.

What is great about this deck:

  • Having a lot of card draw and armor stacking effects makes it hard for your opponent to finish the game even in the early levels
  • Charge synergies with the Charge spell and Captain Galvangar can net you easy victories
  • Lord Barov with the Slam spell serves as one of your most powerful board clear combos throughout your run
  • Zephrys can turn the tides in your favor if you can draw out all the duplicate cards in your deck


  • 1x Slam (1)
  • 1x Conqueror’s Banner (2)
  • 1x Frozen Buckler (2)
  • 1x Zephrys the Great (2)
  • 1x Charge (3)
  • 1x Lord Barov (3)
  • 1x Blacksmithing Hammer (4)
  • 1x Igneous Lavagorger (4)
  • 1x Rancor (4)
  • 1x Brawl (5)
  • 1x Cutting Class (5)
  • 1x Captain Galvangar (6)
  • 1x Unidentified Shield (6)
  • 1x Rokara, the Valorous (7)
  • 1x Shield Shatter(10)

Hero Power: Fire!

Starting Treasure: Seabreaker Goliath

Here is the deck code:



Reno Jackson (Secret Mage/Rogue)

We're gonna be rich! And save the world!

Looks like Reno is becoming a little sneakier in his explorations!

This deck bolsters the already formidable Secret Mage by adding a few more secrets from Rogue. A lot of minion disruption is included to tide you through the first few turns and get your value cards rolling.

Orion, Mansion Manager holds this deck down as your biggest threat in the mid to late game due to the massive amount of stats you can add to him.

Finally, Sr. Tomb Diver is your big payoff card after braving the dangers of Reno’s adventures.

What’s great about this deck:

  • Lots of disruption from spells such as Objection! And Counterspell
  • Midrange deck that can quickly set the pace of the game if Orion, Mansion Manager is not dealt with
  • Halkias will prove to be very hard to permanently kill since you have more secrets in the deck than the usual


  • 1x Anonymous Informant (2)
  • 1x Double Cross (2)
  • 1x Mad Scientiest (2)
  • 1x Sketchy Stranger (2)
  • 1x Sticky Situation (2)
  • 1x Counterspell (3)
  • 1x Duplicate (3)
  • 1x Ghastly Gravedigger (3)
  • 1x Oasis Ally (3)
  • 1x Objection! (3)
  • 1x Sparkjoy Cheat (3)
  • 1x Chatty Bartender (4)
  • 1x Halkias (4)
  • 1x Orion, Mansion Manager (4)
  • 1x Contract Conjurer

Hero Power: Arcane Craftiness

Starting Treasure: Sr. Tomb Diver

Here is the deck code:



Sir Finley (Mech Midrange Paladin/Shaman)

A splendid day for an adventure! Uh, plagues notwithstanding.

You thought fighting one Divine Shield minion is annoying enough, how about facing off against an army of minions with Divine Shield?

Board pressure and buffed minions seem to be the style that fits Sir Finley for this current Duels meta. Clear away threats and make sure to dominate the board by using your hero power every turn. This will give you the space to safely summon Highlord Fordragon and benefit from the Divine Shield effect.

Your card choices can vary as you build your deck, with the Mech synergy being the easiest one to build off. Other great picks include getting more control spells since there are moments when you cannot establish board control easily.

What’s great about this deck:

  • Ability to infinitely refresh a minion’s Divine Shield and keep them alive, particularly useful for high-attack, low-HP minions
  • Sr. Scout is a solid starting treasure for removing big threats as his 6 health necessitates a big removal spell
  • Cariel Roame benefits you if you choose to pivot into getting Paladin’s minion-buffing spells


  • 1x Argent Squire (1)
  • 1x Click-Clocker (1)
  • 1x Righteous Protector (1)
  • 1x Wax Elemental (1)
  • 1x Rebuke (2)
  • 1x Shielded Minibot (2)
  • 1x Azsharan Mooncatcher (3)
  • 1x Darkmoon Dirigible (3)
  • 1x Goody Two-Shields (3)
  • 1x Scarlet Crusader (3)
  • 1x Call to Arms (4)
  • 1x Cariel Roame (4)
  • 1x Highlord Fordragon (6)
  • 1x The Leviathan (7)
  • 1x Al’Akir the Windlord (8)

Hero Power: Power Up!

Starting Treasure: Sr. Scout

Here is the deck code:



Elise Starseeker (Deathrattle Druid/Priest)

I am Elise Starseeker, and you will not get away with this!

Priest and Druid work together to discover the beauty of life in this Deathrattle deck. The unexpected amount of aggressiveness is sure to surprise your first few opponents with cards like Leper Gnome dealing direct face damage.

Going the distance should be no problem with this deck as Mi’da, Pure Light makes it so that you are not vulnerable to fatigue damage. Make sure to pick up the Deathrattle card bucket whenever offered to help improve this deck’s weaker midgame.

What’s great about this deck:

  • Strong face damage in the early game with Shadowed Spirit and Leper Gnome
  • Hedge Maze can trigger some of the stronger Priest Deathrattles like Mi’da, Pure Light
  • Xyrella, the Devout is an inevitable win condition against control matchups since you will eventually kill the enemy hero with your alternate hero power


  • 1x Raise Dead (0)
  • 1x Leper Gnome (1)
  • 1x Kobold Sandtrooper (2)
  • 1x Moonlit Guidance (2)
  • 1x Plated Beetle (2)
  • 1x Thrive in the Shadows (2)
  • 1x Amulet of Undying (3)
  • 1x Hedge Maze (3)
  • 1x Shadowed Spirit (3)
  • 1x Twilight’s Call
  • 1x Thickhide Kodo (4)
  • 1x Greybough (5)
  • 1x Mi’da, Pure Light (6)
  • 1x Undying Disciple (6)
  • 1x Xyrella, the Devout (8)

Hero Power: Druidic Teaching

Starting Treasure: Addarah

Here is the deck code:



Brann Bronzebeard (Quest Hunter/Warrior)

Riding on a dinosaur and looking for a fight, Brann's ready to finish this.

Offering flexibility based on the matchup, this deck can go from your typical Spell Hunter deck that whittles down the enemy with its hero power to a Control Warrior deck that aims to outlast you with its armor gain.

Pivoting to a full Quest Hunter by getting more damage spells or going pure Control are both fine choices when choosing your next cards. However, balancing between these two archetypes whenever you can is the best course of action for this deck as it provides you with more options in the long run.

What’s great about this deck:

  • Strong early game since the Hunter Quest is a consistent turn 1 play that allows you to play aggressively and finish the game quickly
  • Quest reward synergizes well even if you change to Rokara, the Valorous since her hero power can be refreshed multiple times
  • This deck can trade blow for blow by casting armor gain spells from Warrior and dealing damage with your Hunter spells


  • 1x Arcane Shot (1)
  • 1x Defend the Dwarven District (1)
  • 1x Slam (1)
  • 1x Explosive Trap (2)
  • 1x Frozen Buckler (2)
  • 1x Quick Shot (2)
  • 1x Warpath (2)
  • 1x Zephrys the Great (2)
  • 1x Lord Barov (3)
  • 1x Rancor (4)
  • 1x Brawl (5)
  • 1x Explosive Shot (5)
  • 1x Rokara, the Valorous (7)
  • 1x Collateral Damage (8)
  • 1x Shield Shatter (10)

Hero Power: Dino Tracking

Starting Treasure: Titan-Forged Grapnel

Here is the deck code:



Drek’Thar (Mech Mage/Neutral)

Today, you will meet your ancestors.

It’s all about robots instead of the elements for Drek’Thar in this Mech deck. Overload the board as fast as possible with the endless Mech synergy on your early game.

Succeeding card picks should be focused on even more Mech minions and Mech synergy spells. While more control spells are welcome, be careful as Book of Specters might discard your spells if you draw them out.

One card to try and get more copies of is Mecha-Shark as this minion can shut down your foes by itself if left untouched.

What’s great about this deck:

  • Very high-tempo and aggressive deck that relies on Mech synergies to create an unclearable board advantage
  • Continuous damage from Mecha-Shark and Gaia, the Techtonic will slowly but surely chip away at your enemy’s HP
  • Singular tech card in the form of Theotar, the Mad Duke can clinch some games by snatching big threats from the opponent


  • 1x Click-Clocker (1)
  • 1x Annoy-o-Tron (2)
  • 1x Book of Specters (2)
  • 1x Mechwarper (2)
  • 1x Security Automaton (2)
  • 1x Trench Surveyor (2)
  • 1x Darkmoon Dirigible (3)
  • 1x Gorrilabot A-3 (3)
  • 1x Mecha-Shark (3)
  • 1x Seafloor Gateway (3)
  • 1x Ini Stormcoil (5)
  • 1x Steamcleaner (5)
  • 1x Theotar, the Mad Duke (5)
  • 1x Mothership (6)
  • 1x Gaia, the Techtonic (8)

Hero Power: Harness the Elements

Starting Treasure: Magister Unchained

Here is the deck code:



Vanndar Stormpike (Relic Demon Hunter/Neutral)

We could use someone like you in Alterac Valley.

Countering each of your competitor’s moves while patiently ramping up your relics is the main strategy in this Vanndar Demon Hunter Relic deck.

But that does not mean that you can only endure and passively defend, as this deck still dishes out big threats with its hero power paired with Relic of Phantasms. School Teacher can also fetch you some tools to exert pressure on your opponent while Artificer Xy’mox is reserved as the killing blow.

What’s great about this deck:

  • Plenty of tech cards to choose from such as Blademaster Okani and Theotar, the Mad Duke
  • Great scaling from the Relic synergy can allow you to summon large minions from Artificer Xy’mox recasting Relic of Phantasms
  • Rending Ambush ramps up later into the run if you can manage to get big minions to cheat out


  • 1x Animated Broomstick (1)
  • 1x Relic of Extinction (1)
  • 1x Relic Vault (2)
  • 1x Zephrys the Great (2)
  • 1x Brann Bronzebeard (3)
  • 1x Relic of Phantasms (3)
  • 1x Blademaster Okani (4)
  • 1x Dispossessed Soul (4)
  • 1x School Teacher (4)
  • 1x Smothering Starfish (4)
  • 1x Theotar, the Mad Duke (5)
  • 1x Antique Healbot (5)
  • 1x Relic of Dimensions
  • 1x Steamcleaner (5)
  • 1x Artificer Xy’mox (8)

Hero Power: Promote!

Starting Treasure: Rending Ambush

Here is the deck code:



Star Student Stelina (Relic Demon Hunter)

Hello! Will this fight be on the test?

Immediately following Vanndar is Stelina with another Relic Demon Hunter deck to show you how it’s done. The starting treasure Mo’arg Outcast allows you to play a more tempo-oriented playstyle by putting immense pressure on the enemy.

For your later games, the combo of either Brann Bronzebeard or Mo’arg Outcast together with an infused Sire Denathrius can provide you with an easy one-turn kill.

What’s great about this deck:

  • Innate combo tendency due to Brann and Mo’arg Outcast both allowing for massive value plays
  • The core of Relic synergy is strengthened by the supporting legendaries and starting treasure
  • Flexible deck that can pivot towards any playstyle since Sire Denathrius can provide late-game insurance


  • 1x Armor Vendor (1)
  • 1x Relic of Extinction (1)
  • 1x Relic Vault (2)
  • 1x Brann Bronzebeard (3)
  • 1x Relic of Phantasms (3)
  • 1x Zola the Gorgon (3)
  • 1x Blademaster Okani (4)
  • 1x School Teacher (4)
  • 1x Antique Healbot (5)
  • 1x Loatheb (5)
  • 1x Relic of Dimensions (5)
  • 1x Steamcleaner (5)
  • 1x Theotar, the Mad Duke (5)
  • 1x Artificer Xy’mox (8)
  • 1x Sire Denathrius (10)

Hero Power: Illidari Strike

Starting Treasure: Mo’arg Outcast

Here is the deck code:



Forest Warden Omu (Token Druid)

There is a time to sow… and a time to reap.

Those looking for a slow and strategic deck should steer clear of this deck as Token Druid only operates at one speed: full speed.

The key to succeeding as any aggressive deck is ensuring that your first 2 turns go perfectly. You should always aim toward getting Irondeep Trogg in your opening hand to shut down any early spells from the enemy.

In terms of deck building, there’s no point in pivoting for any other playstyle as the deck’s foundation is built on buffing your minions and early-game dominance.

What’s great about this deck:

  • Extremely aggressive deck that steamrolls slow decks that cannot answer the generated tokens
  • Irondeep Trogg summoned on turn 1 snowballs extremely quickly, especially if buffed to make it harder to remove
  • Your hero power makes it so that trading with your minions becomes a viable strategy


  • 1x Irondeep Trogg (1)
  • 1x Living Roots (1)
  • 1x Nature Studies (1)
  • 1x Planted Evidence (1)
  • 1x Runic Egg (1)
  • 1x Sow the Soil (1)
  • 1x Composting (2)
  • 1x Natural Causes (2)
  • 1x Power of the Wild (2)
  • 1x Solar Eclipse (2)
  • 1x Thorngrowth Sentries (2)
  • 1x Plot of Sin (3)
  • 1x Savage Roar (3)
  • 1x Branching Paths (4)
  • 1x Arbor Up (5)

Hero Power: Harvest Time!

Starting Treasure: Warden’s Insight

Here is the deck code:



Professor Slate (Beast Deathrattle Hunter)

It sure feels like I'm one of the old ones!

Professor Slate’s experiments have tapped into undeath itself.

Utilize your hero power whenever possible to fully maximize the Deathrattle value of your minions and overwhelm the board with value, especially with Nerubian Egg and Devilsaur Egg.

If all else fails, the option of duplicating and cheating out King Krush to deal lethal damage to the opponent’s face is always a reliable strategy.

What’s great about this deck:

  • Defense Attorney Nathanos provides you with an incredible value play and can often turn the board state around
  • Harpoon Gun is almost guaranteed to discount your draws as most of the starting cards have the Beast tag
  • Multiple ways to deal direct face damage such as triggering Humongous Owl’s Deathrattle or cheating out King Krush to charge at the enemy


  • 1x Devouring Swarm (0)
  • 1x Carrion Studies (1)
  • 1x Nerubian Egg (2)
  • 1x Selective Breeder (2)
  • 1x Bloated Python (3)
  • 1x Devilsaur Egg (3)
  • 1x Harpoon Gun (3)
  • 1x Azsharan Saber (4)
  • 1x Stormpike Battle Ram (4)
  • 1x Teacher’s Pet (5)
  • 1x Defense Attorney Nathanos (6)
  • 1x Mothership (6)
  • 1x Humongous Owl (7)
  • 1x Mountain Bear (7)
  • 1x King Krush (9)

Hero Power: Death Games

Starting Treasure: Deathstrider

Here is the deck code:



Mozaki, Master Duelist (Secret Mage)

It's not a competition. I'm too good!

It seems like Reno is not the only one with secrets as Mozaki also has her fair share of things that she wants to hide. This deck runs almost the same cards as the previous Secret deck in this list, with a few substitutions due to not having the Rogue dual class.

The difference in playstyle comes from this variation of Secret Mage being more proactive and playing at a faster pace than its Reno Jackson counterpart. A lot of ways to cheat out secrets are also present in this deck, giving your Orion, Mansion Manager an easier time to ramp up in stats.

Another upside for this deck is the unexpected burst damage from Cloud Prince, the 6 damage possibly catching your opponent unaware of their demise.

What’s great about this deck:

  • Cheap card draw from your hero power means that your cards that depend on Secrets never run out of fuel
  • Embercaster can generate more secrets if you run out of cards to play
  • Arcane Flakmage can be used as a turn 10 play as an AOE board clear while also setting up your secrets


  • 1x Anonymous Informant (2)
  • 1x Arcane Flakmage (2)
  • 1x Game Master (2)
  • 1x Mad Scientist (2)
  • 1x Medivh’s Valet (2)
  • 1x Counterspell (3)
  • 1x Duplicate (3)
  • 1x Ice Barrier (3)
  • 1x Kirin Tor Mage (3)
  • 1x Oasis Ally (3)
  • 1x Objection! (3)
  • 1x Chatty Bartender (4)
  • 1x Orion, Mansion Manager (4)
  • 1x Cloud Prince (5)
  • 1x Contract Conjurer (6)

Hero Power: Secret Studies

Starting Treasure: Embercaster

Here is the deck code:



Turalyon, the Tenured (Big Paladin)

I will savor this victory!

One of the more “unfair to play against” control decks, this Big Paladin deck is only made possible thanks to Royal Greatsword being an overloaded starting treasure.

Surviving in the early game should not be a problem given all the low-cost Divine Shield minions with Taunt. Your hero power also revives these minions with their Divine Shield, making an impenetrable fortress of Taunts.

Once you tide through the midgame, big legendaries start coming out in droves to drown the enemy with their sheer amount of stats.

After every game, try to avoid choosing any legendary cards with weak stats as these directly weaken the effect of your starting treasure.

What’s great about this deck:

  • Cheating out big minions is guaranteed since the summon effect is restricted to only legendary minions
  • Easily holds out against decks that have few minions on the board since Divine Shield minions are excellent at tanking enemies with high stats
  • Resurrecting Lokholar the Ice Lord and buffing it with Gift of Luminance provides you with an instant 10 HP heal


  • 1x Oh My Yogg! (1)
  • 1x Righteous Protector (1)
  • 1x Wax Elemental (1)
  • 1x Annoy-o-Tron (2)
  • 1x Shielded Minibot (2)
  • 1x Azsharan Mooncatcher (3)
  • 1x Gift of Luminance (3)
  • 1x Goody Two-Shields (3)
  • 1x Hold the Bridge (3)
  • 1x Call to Arms (4)
  • 1x Cariel Roame (4)
  • 1x The Leviathan (7)
  • 1x Lokholar the Ice Lord (10)
  • 1x Neptulon the Tidehunter (10)
  • 1x Sire Denathrius (10)

Hero Power: From Golden Light

Starting Treasure: Royal Greatsword

Here is the deck code:



Mindrender Illucia (Spell Priest)

You have some skill, but not as much as me.

Mosquito bites would be the best way for me to describe this deck’s playstyle. The show’s spotlight focuses solely on your hero power doing consistent damage until the opponent runs out of health.

After a few games, Shadow Word: Void displays its prowess and boosts your damage to an ant’s bite, completely capable of subduing even an elephant given enough chomps.

As an emergency measure, Queen Azshara is also present in this deck to provide some much-needed firepower and minion value.

What’s great about this deck:

  • Your passive hero power consistently deals damage to the enemy’s face without costing any mana
  • Suspicious Usher and Queen Azshara help provide some added value to the deck and more importantly, big minions to threaten the enemy
  • Lots of spells that also generates spell to trigger your hero power consistently


  • 1x Holy Smite (1)
  • 1x Power Word: Shield (1)
  • 1x Suspicious Usher (1)
  • 1x Radiant Elemental (2)
  • 1x Shadow Visions (2)
  • 1x Thrive in the Shadows (2)
  • 1x Identity Theft (3)
  • 1x Palm Reading (3)
  • 1x Pandaren Importer (3)
  • 1x Venomous Scorpid (3)
  • 1x Vulpera Scoundrel (3)
  • 1x School Teacher ($)
  • 1x Theotar, the Mad Duke (5)
  • 1x Void Shard (4)
  • 1x Queen Azshara (5)

Hero Power: Mind Tether

Starting Treasure: Shadow Word: Void

Here is the deck code:



Infiltrator Lillian (Pirate Rogue)

Are you trying to ruin my espionage?

Just the good old Pirate Rogue deck, not much more needs to be said to highlight how ruthlessly dominant this deck can be. A quick swipe of the weapon while singing a sea shanty is all you will experience when against this deck.

The starting treasure Green Tortollan Shell is one of the best disruption tools this deck has to offer, allowing you to continue dealing damage without any fear of consequences. Above all, the Pirate synergy stacks its effects very early on, closing out games before the enemy has a chance to counterattack.

What’s great about this deck:

  • This aggressive deck full of high-attack minions and damage-dealing effects stomps any slow deck without sufficient early board clear
  • Lots of direct face damage effects from your minions and spells means that you have the initiative as the opponent has no choice but to clear your minions
  • Green Tortollan Shell can bounce back multiple minions, essentially negating the enemy’s previous turn if they summoned a big minion


  • 1x Buccaneer (1)
  • 1x Filletfighter (1)
  • 1x Southsea Deckhand (1)
  • 1x Amalgam of the Deep (2)
  • 1x Bloodsail Raider (2)
  • 1x Eviscerate (2)
  • 1x Fogsail Freebooter (2)
  • 1x Ship’s Cannon
  • 1x Tuskarrrr Trawler (2)
  • 1x Wicked Stab (Rank 1) (2)
  • 1x Cutlass Courier (3)
  • 1x Pufferfist (3)
  • 1x Southsea Captain (3)
  • 1x Swordfish (3)
  • 1x Dread Corsair (4)

Hero Power: Roguish Maneuvers

Starting Treasure: Green Tortollan Shell

Here is the deck code:



Instructor Fireheart (Weapon Spell Shaman)

Let's put our studies to practice, hm?

Fireheart is using a bit more of a hands-on approach in teaching, wielding weapons on one hand and the elements on the other to dish out painful lessons to her foes. As it is, the starting card list is a perfectly good aggressive face deck.

However, this deck starts facing tough opposition when the hero HP starts getting too large to be killed by your weapon synergy alone. This is where you can easily build your deck around several Shaman archetypes such as the Overload package or even Spell Damage Shaman to contend against the more tenacious decks.

What’s great about this deck:

  • Simple to play deck during the early parts of your run, mostly relying on dealing face damage with weapons and your hero power
  • A lot of spells with Overload, allowing you to pivot toward an Overload Shaman deck
  • The early mana curve of the starting deck list means that you can afford to choose more control-oriented and late-game card pools


  • 1x Earth Shock (1)
  • 1x Frost Shock (1)
  • 1x Revolve (1)
  • 1x Scalding Geyser (1)
  • 1x Southsea Deckhand (1)
  • 1x Spirit Claws (1)
  • 1x Windchill (1)
  • 1x Auctionhouse Gavel (2)
  • 1x Cagematch Custodian (2)
  • 1x Carving Chisel (2)
  • 1x Rockbiter Weapon (2)
  • 1x Stormforged Axe (2)
  • 1x Zephrys the Great (2)
  • 1x Stormstrike (3)
  • 1x Whack-A-Gnoll Hammer (3)

Hero Power: Ferocious Flurry

Starting Treasure: Tempest’s Fury

Here is the deck code:



Archwitch Willow (Discard Zoo Warlock)

Oh, what troubles we'll bring...

The Jailer is definitely NOT a card that I expected to see become a meta card for any token deck. But for Duels? It might just make sense.

The core identity of Zoo Warlock is still retained through the many small demons and imps that can challenge the board on turn 1.

However, instead of running out of gas on turn 10, this Warlock deck gets another power boost instead from The Jailer turning all your minions immune. Combine this with the buff from Mal’Ganis and you suddenly have an army of large demons at your disposal.

What’s great about this deck:

  • Your hero power is an improved version of the original Warlock hero power since the discard effect benefits cards such as Silverware Golem
  • Killmox is an infinite scaling minion with lifesteal, perfect for salvaging games where you lose health too quickly
  • There are very few hard removal spells being run in Duels, making The Jailer’s effect much more valuable


  • 1x Desk Imp (0)
  • 1x Felosophy (1)
  • 1x Flame Imp (1)
  • 1x Malchezaar’s Imp (1)
  • 1x Voidwalker (1)
  • 1x Wicked Shipment (1)
  • 1x Witchwood Imp (1)
  • 1x Bonewood Egg (2)
  • 1x Midway Maniac (2)
  • 1x Tiny Knight of Evil (2)
  • 1x Silverware Golem (3)
  • 1x Suffocating Shadows (3)
  • 1x Tome Tampering (3)
  • 1x Mal’Ganis (9)
  • 1x The Jailer (10)

Hero Power: Dark Arts

Starting Treasure: Killmox, the Banished One

Here is the deck code:



Rattlegore (Bomb Warrior)


Last but definitely not the least is another Warrior deck, bringing this list to a full circle. The deck is played as you would in your typical Standard Control Warrior deck, tanking all your enemy’s damage with your trusty armor. But this time, the enemy has a ticking time bomb waiting for them, literally.

The inevitable win condition of multiple bombs automatically puts you at an advantage against attrition decks that wants to drag the game out until fatigue. Even aggressive decks can be killed easily if you can gain armor every turn to keep shuffling bombs into their deck, proving the lethality of this deck.

What’s great about this deck:

  • Since your hero power does the damage necessary to win, card choices can be geared toward achieving a full control/attrition deck
  • Plenty of single-target removal tools and AOE board clear spells
  • Scrapmetal Demolitionist hastens the pace of the game by adding even more bombs to the opposing hero’s deck


  • 1x Armor Vendor (1)
  • 1x Iron Hide (1)
  • 1x Shield Slam (1)
  • 1x Bash (2)
  • 1x Drywhisker Armorer (2)
  • 1x Guard the City (2)
  • 1x Coldlight Oracle (3)
  • 1x Heavy Plate (3)
  • 1x Shield Block (3)
  • 1x Eater of Secrets (4)
  • 1x Igneous Lavagorger (4)
  • 1x Onyxian Drake (4)
  • 1x Brawl (5)
  • 1x Tidal Revenant (8)
  • 1x Shield Shatter (10)

Hero Power: Magnetic Mines

Starting Treasure: Scrapmetal Demolitionist

Here is the deck code:



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