[Top 10] League of Legends Best One Trick Champions

Best One Trick Champions
Updated:
25 Jan 2023

[Top 10] League of Legends Best One Trick Champions

10-Ahri

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Checkout Ahri One Tricking: https://www.youtube.com/watch?v=y3ybK0g3MCo (League of Legends Coaching | LoL Coaching – NEACE)

“Human emotions can be more volatile than even the deepest magic.”

Innately connected to the latent power of Runeterra, Ahri the Nine-Tailed Fox is a vastaya who can reshape magic into orbs of raw energy. She revels in toying with her prey by manipulating their emotions before devouring their life essence. Despite her predatory nature, Ahri retains a sense of empathy as she receives flashes of memory from each soul she consumes.

Ahri’s Strengths:

  • Ahri has great mobility on her ultimate.
  • She has a decent waveclear.
  • She’s really great at roaming and grating picks.

Ahri’s Weaknesses:

  • She is pretty, feast or famine.
  • She relies on hitting skill-shots.
  • She doesn’t have much mobility without her ultimate.

Ahri’s abilities:

Passive:

Killing minions or monsters grants Ahri an Essence Fragment. After obtaining 9 Essence Fragments, Ahri consumes them to heal for 35-95 (+20% bonus Ability Power). When Ahri scores a takedown against an enemy champion within 3 seconds of damaging them, she feasts upon their Essence, healing for 75-165 (+30% bonus Ability Power).

Q:

Deals 40/65/90/115/140 (+45% bonus Ability Power) magic damage on the way out, and 40/65/90/115/140 (+45% bonus Ability Power) true damage on the way back.

W:

Releases fox-fires that seek nearby enemies during 2.5 seconds and deal 50/75/100/125/150 (+30% bonus Ability Power) magic damage and gains a burst of decaying 40% Movement Speed that lasts for 2 seconds.
Enemies hit with multiple fox-fires take 30% damage from each additional fox-fire beyond the first, for a maximum of 64/104/144/184/224 +48% bonus Ability Power damage to a single enemy.
Fox-fire prioritizes champions recently hit by Charm, then enemies Ahri recently attacked.
If Fox-fire cannot find a priority target, it targets champions over the nearest enemy if possible.
Minions below 20% health take 200% damage.

E:

Blows a kiss that deals 80/110/140/170/200 (+40% bonus Ability Power) magic damage and charms the first enemy hit, causing them to walk harmlessly towards Ahri for 1.2/1.4/1.6/1.8/2 second(s), and immediately stopping any in-progress movement abilities.

R:

Ahri Nimbly dashes forward firing 3 essence bolts at nearby enemies, prioritizing champions. These bolts deal 60/90/120 (+35% bonus Ability Power) magic damage each. Spirit Rush can be recast up to 2 more times within 15 seconds.
Consuming a champion's Essence with Essence Theft during this period extends the recast window by up to 10 seconds and grants an additional recast of Spirit Rush (up to 3 stored).

Why Ahri?!

  • She's an extremely fun champion with a kit that flows together really nicely.
  • She possesses many unique qualities that few mid laners possess, including waveclear, mobility, CC, burst, and sustain, making her an excellent solo queue pick.
  • Thanks to Ahri’s E, she has great pick potential throughout all stages of the game.

What makes Ahri one of the best one trick champions:

  • Ahri’s Passive offers her extra sustain in lanes, which can help her survive even the toughest of matchups.
  • By combining her E and R, she can catch enemies who aren't where they should be and increase her gold lead.
  • With her Ultimate R, she will be able to flank the enemy from the side, get a kill, and then escape before anyone is able to catch her.

 

9-Vi

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Checkout Vi One Tricking: https://www.youtube.com/watch?v=MmAx-eXsIts (RyDoesVi)

"We can either do this the hard way or... Oh, wait, no. "There's just the hard way."

Once a criminal from the mean streets of Zaun, Vi, the Piltover Enforcer, is a hotheaded, impulsive, and fearsome woman with only a very loose respect for authority figures. Growing up all but alone, Vi developed finely honed survival instincts as well as a wickedly abrasive sense of humor. Now working with the Wardens of Piltover to keep the peace, she wields mighty Hextech gauntlets that can punch through walls and suspects with equal ease.

Vi’s Strengths:

  • Vi has very high mobility.
  • She can gank easily.
  • She has a good peel and can shred tanks.

Vi’s Weaknesses:

  • Her cooldowns are quite high, and she doesn't have access to her Q until level 3.
  • Doesn’t have a strong early game.
  • Her Q and R might be interrupted.

Vi’s abilities:

Passive:

Vi charges a shield over time that absorbs 13% of maximum Health damage for up to 3 seconds. The shield can be activated by hitting an enemy with an ability.
Blast Shield's cooldown is now reduced by 3 seconds whenever Denting Blows procs.

Q:

Charges a powerful punch that carries Vi forward.
First Cast: Slows Movement Speed by 15% while increasing damage and dash range over 1.25 seconds.
Second Cast: Dashes forward dealing 55/80/105/130/155 (+80% bonus Attack Damage) to 110/160/210/260/310 (+140% bonus Attack Damage) physical damage and applying Denting Blows to all enemies hit. Stops upon colliding with an enemy champion, knocking it back for {{ e7}} seconds.

W:

Every 3rd attack on the same target deals an additional 4/5.5/7/8.5/10% (+1% per 35 bonus attack damage) of the target's maximum Health as physical damage, reduces its Armor by 20% and grants Vi 30/37.5/45/52.5/60% Attack Speed for 4 seconds (max 300 damage vs. monsters).
Triggering Denting Blows reduces the cooldown of Blast Shield by 3 seconds.

E:

Causes next basic attack to deal 10/30/50/70/90 (+110% Attack Damage) (+90% bonus Ability Power) physical damage to the target and enemies behind it (damage cone can critically strike).
Vi charges a new punch every 14/12.5/11/9.5/8 seconds and can hold 2 charges at once.

R:

Targets an enemy champion and chases it down, knocking it up for 1.4 seconds, dealing 150/325/500 (+110% bonus Attack Damage) physical damage.
While charging, Vi cannot be stopped and has True Sight of the target. Any enemies in the way are knocked aside and dealt damage, knocked aside, and stunned for 0.75 seconds.

Why Vi?!

  • Vi has excellent pick potential with her Ultimate R.
  • She can quickly melt through towers with her E and take neutral objectives with ease.
  • Her impact will be massive during the mid-game because she will have her core items and be able to pick enemies off with ease with her Ultimate R.

What makes Vi one of the best one trick champions:

  • Her W allows her to tank with ease.
  • She has very good objective control and sustain due to her Passive and her damage.
  • Can easily get her team an early dragon lead, after successfully ganking a lane with her Q.
  • Her Ultimate R can allow her to focus a target down, which has two uses depending on her role in the game. Either she can use it to peel someone off her carries, or she can use it to get to a high priority carry.

 

8-Diana

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Checkout Diana One Tricking: https://www.youtube.com/watch?v=vTBkxKHy1TA (League of Legends Streams)

“I am the light coursing in the soul of the moon.”

With her crescent moonblade, Diana, the scorn of the moon, fights as a warrior of the Lunari, a faith all but quashed in the lands around Mount Targon. Clad in shimmering armour the colour of winter snow at night, she is the living embodiment of the silver moon's power. Imbued with the essence of an Aspect from beyond Targon's towering summit, Diana is no longer wholly human and struggles to understand her power and purpose in this world.

Diana’s Strengths:

  • Diana is a great assassin.
  • She can be a good initiator.
  • She can catch enemies out of position.

Diana Weaknesses:

  • Building a full-force offence leaves her vulnerable.
  • She doesn’t have an escape mechanism.
  • Her true burstyness doesn't happen until level 6.

Diana’s Abilities:

Passive:

Every third strike cleaves nearby enemies for an additional 20 - 220 (+50% bonus Ability Power) magic damage (increased by 300% on non-Epic monsters). After casting a spell, Diana gains 15 - 40% attack speed (at levels 1 - 18) for her next 3 attacks.

Q:

Unleashes a bolt of lunar energy in an arc dealing 60/95/130/165/200 (+70% bonus Ability Power) magic damage.

Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.

W:

Creates three orbiting spheres that explode on contact with enemies dealing 18/30/42/54/66 (+15% bonus Ability Power) magic damage. Lasts 5 seconds.

Grants a temporary shield that absorbs 40/55/70/85/100 (+25% bonus Ability Power) (+9% of bonus Health) damage. If the third sphere detonates, the shield increases by 40/55/70/85/100 (+25% bonus Ability Power) (+9% of bonus Health).

E:

Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing 50/70/90/110/130 (+50% bonus Ability Power) magic damage.

Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.

R:

Reveals and draws in all nearby enemies and then slows them by 40/50/60% for 2 seconds.
If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after 1 second, dealing 200/300/400 (+ 60% bonus Ability Power) magic damage in an area around her, increased by 35/60/85 (+ 15% bonus Ability Power) for each target beyond the first pulled.

Why Diana?!

  • Diana has a lot of burst damage, and she works incredibly well with Electrocute, as the two go hand-in-hand to blow up squishy targets.
  • Diana blends burst, mobility, and strong duelling power into one unique package.

What makes Diana one of the best one trick champions:

  • Diana is really good in team fights because her Ultimate R is a large AOE tool.
  • She is one of the best flankers in the game.
  • She can take out the enemy backline almost instantaneously during a team fight if she is left unchecked.

 

7-Draven

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Checkout Draven One Tricking: https://www.youtube.com/watch?v=0UEFo7n_f5E (Choso)

'' 'The best' is wherever I decide to set the bar each day.''

In Noxus, warriors known as Reckoners face one another in arenas where blood is spilled and strength tested—but none has ever been as celebrated as Draven the Glorious Executioner. A former soldier, he found that the crowds uniquely appreciated his flair for the dramatic and his unparalleled skill with his spinning axes. Addicted to the spectacle of his own brash perfection, Draven has sworn to defeat whomever he must to ensure that his name is chanted throughout the empire forever more.

Draven’s Strengths:

  • Draven has insane damage output.
  • He can carry on at all stages of the game.
  • He’s a fun champion to play with and quite flexible with his builds.

Draven’s Weaknesses:

  • His movement can be predictable due to his Q.
  • He might be a bit hard to master.
  • He requires a cash in to really carry.

Draven’s abilities:

Passive:

Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grants Draven 40 + (2.5 * stacks) bonus gold based on how much Adoration he has.

Q:

Draven's next attack will deal 45/55/65/75/85% Attack Damage bonus physical damage. The bonus is equal to 40/45/50/55/60 plus 75/85/95/105/115% of his bonus Attack Damage.
This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.

W:

Draven gains 50/55/60/65/70% increased Movement Speed for 1.5 seconds and 20/25/30/35/40% increased Attack Speed for 3 seconds. The Movement Speed bonus decreases rapidly over its duration.
Catching a Spinning Axe will refresh the cooldown of Blood Rush.

E:

Draven throws his axes, dealing 75/110/145/180/215 (+50% bonus Attack Damage) physical damage to targets hit and knocking them aside. Targets hit are slowed by 20/25/30/35/40% for 2 seconds.

R:

Draven hurls two massive axes to deal 175/275/375 (+110/130/150% bonus Attack Damage) physical damage to each unit struck.
Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals 8% less damage for each unit hit (Minimum 40%) and resets when the axes reverse direction.
If Whirling Death would leave an enemy champion with less health than Draven's current League of Draven stacks, he will execute them.

Why Draven?!

  • Draven’s early game is solid. He can out trade most bottom lane champions due to his Q.
  • When Draven maxes his Q at level 9, his damage output will be incredibly high when trading with the enemy.
  • Draven will be able to kill enemies with the extra damage he gets from his Ultimate R.
  • His Ultimate R is an AOE ability, it will also deal damage to multiple champions at once.

What makes Draven one of the best one trick champions:

  • Draven is one of the strongest ADC champions around.
  • Thanks to his Passive and Q, Draven can earn more gold than a lot of champions if he is able to cash out on his stacks.
  • Draven is an incredibly strong 1v1 champion, and he can out damage and beat most enemy ADCs in a 1v1.

 

6-Brand

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Checkout Brand One Tricking: https://www.youtube.com/watch?v=yb7lqfmvzME (Adam Adnane)

''This place will burn, not by cinder flying or breath of wind, but by the vengeance of my hand.''

Once a tribesman of the icy Freljord named Kegan Rodhe, the creature known as Brand the Burning Vengeance, is a lesson in the temptation of greater power. Seeking one of the legendary World Runes, Kegan betrayed his companions and seized it for himself—and, in an instant, the man was no more. His soul burned away, his body a vessel of living flame, Brand now roams Valoran in search of other Runes, swearing revenge for wrongs he could never possibly have suffered in a dozen mortal lifetimes.

Brand’s Strengths:

  • Brand has a lot of dot damage.
  • He can turn whole teamfights around with a single ultimate.
  • It’s easy to land his strongest damage abilities.

Brand’s Weaknesses:

  • He heavily relies on his Q early on in the game for his full damage potential.
  • He has a bit of a high skill cap.
  • He has no escape abilities, which makes him easy to gank.

Brand’s abilities:

Passive:

Brand's spells light his targets ablaze, dealing 2.5% of their maximum Health in magic damage over 4 seconds, stacking up to 3 times. If Brand kills an enemy while it is ablaze he regains 20 - 40 mana. When Blaze reaches max stacks on a Champion or monster, it becomes unstable. It detonates in 2 seconds, applying spell effects and dealing 9 - 13% (at levels 1 - 17) (+2% per 100 ability power) magic damage in an area around the victim. Ablaze deals 120% damage to monsters.
Mana refund upon killing an enemy now also occurs if Brand's ability last hits a target that was not already Ablaze.

Q:

Brand launches a ball of fire forward that deals 80/110/140/170/200 (+55% bonus Ability Power) magic damage.

Blaze: If the target is ablaze, Sear will stun the target for 1.5 seconds.

W:

After a short delay, Brand creates a Pillar of Flame at a target area, dealing 75/120/165/210/255 (+60% bonus Ability Power) magic damage to enemy units within the area.
Blaze: Units that are ablaze take an additional 25% damage from Pillar of Flame.

E:

Brand conjures a powerful blast at his target, dealing 70/95/120/145/170 (+35% bonus Ability Power) magic damage.
Blaze: If the target is ablaze, Conflagration's spread range is doubled.

R:

Brand unleashes a devastating torrent of fire, dealing 100/200/300 (+25% bonus Ability Power) magic damage each time it bounces up to 5 bounces. Bounces prioritize stacking Blaze to max on Champions.
Blaze: If the target is ablaze, Pyroclasm will briefly slow the target by 30/45/60%.
Pyroclasm's fireball prioritizes bouncing to nearby enemies before bouncing back to Brand at full range. Pyroclasm will prioritize bouncing to enemy champions first (before minions or monsters), regardless of range.

Why Brand?!

  • When Brand has reached level 3, he will be able to activate his Passive for maximum damage, as he will have access to all three of his basic abilities.
  • Unlocking his Ultimate R will offer him a lot of additional damage and will help him blow up any squishy Support or ADC.
  • Brand can put the third and final point in his Ultimate R, which will give him the ability to dish out a lot of damage on grouped enemies in late game team fights.

What makes Brand one of the best one trick champions:

  • Brand has lots of poke with his W, with the added benefit of it being long-ranged too.
  • His Ultimate R is really good in team fights, especially if the enemies are grouped together.
  • He can make his Ultimate R bounce between enemies and deal a lot of damage.
  • Brand is able to complete his warding quest incredibly quickly as he can constantly harass the enemy from afar.

 

5-Darius

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Checkout Darius One Tricking: https://www.youtube.com/watch?v=FmPHojf15KY (Glacierr Gaming)

“History only remembers the victors. Stand with Noxus, and be remembered forever.”

There is no greater symbol of Noxian might than Darius, the nation's most feared and battle-hardened commander. Rising from humble origins to become the Hand of Noxus, he cleaves through the empire's enemies—many of them Noxians themselves. Knowing that he never doubts that his cause is just and never hesitates once his axe is raised, those who stand against the leader of the Trifarian Legion can expect no mercy.

Darius’s Strengths:

  • Darius is really strong in the early game.
  • He is a real threat in big team fights.
  • He is a great tank with a lot of damage.

Darius’s Weaknesses:

  • Darius has predictable trade patterns.
  • He is vulnerable to ganks.
  • He relies on summoner spells.

Darius’s Abilities:

Passive:

 arius' passive is an integral part of his loadout and a big part of what makes him a strong powerhouse in lane and teamfights. Our goal is to get as many Bleed 5 stacks into battle as possible. Not only does this greatly increase his AD, but he can quickly apply 5 stacks of his Noxian Might bleed to new targets. This gets 5 stacks of him on the frontline target and uses Blitz on the backline to apply Bleed to the carry, leading to instant his Noxian Guillotine-like Darius combo.

Q:

DArius' passive is an integral part of his loadout and a big part of what makes him a strong powerhouse in lane and teamfights. Our goal is to get as many Bleed 5 stacks into battle as possible. Not only does this greatly increase his attack damage, but he can quickly apply his 5 stacks of Noxian Force Bleed to new targets. This puts his 5 stacks of him on the frontline target, uses Blitz on the backline to apply Bleed to the carry, and makes Darius his combo like the Guillotine of Noxus.

W- Darius' W Clipping Strike is a simple yet powerful ability. Most importantly, this is an auto-attack reset. This means that you can cast right after your auto-attack to reset the animation, allowing you to have two fast attacks in quick succession. This allows you to quickly stack Bleeding or quickly reapply it to a target with Noxian powers to prime Noxian Guillotine.A common combo you'll want to use is Lightning Clipping Strike, with 5 Stack Blood and Noxus Quickly apply his Might to rearguard targets to execute them.

E:

 Apprehend is a necessary utility for Darius' gear. Grabs allow you to carry carry to close distance or defensively avoid ganks. Tip for Darius Players: Grab has a mini-stun-like effect at the end of his animation and can be used to disarm the target for a short period of time, giving them a moment to run far away. This is great if you're ganking and need him an extra half second to get away. Also, the passive armor penetration of this ability is greatly underestimated. 35% armor penetration means a lot of extra damage in-game.

R:

Noxian Guillotine is Darius' most iconic ability, and for good reason. This ability alone gives Darius his 1v5 potential. The goal in a teamfight is to trigger Noxian's Might by building 5 stacks of Bloodshed and resetting Noxian by chaining his Guillotine to a low HP target. Use Flash and Ghost to close gaps between carries in teamfights, and instantly apply and release his 5 stacks with Noxian Might. This is the most important skill in teamfights, so it's important to learn how to use it properly. Darius doesn't have a spawn meter like other champions when enemies are low, so he needs to know how much damage he's doing in order not to mess up the reset. , you can easily gank in lane while spinning 2v1.

Why Darius?!

  • Darius is a fairly easy champion to play given his simple kit.
  • He will win almost every auto-attack battle.
  • Extended trades work in the favour of Darius thanks to his passive.

What makes Darius one of the best one trick champions:

  • Darius is one of the strongest early-game champions in the game, which can be used as an advantage to gain an early lead.
  • Extended trades work in the favour of Darius thanks to his passive.
  • Darius is really good in team fights thanks to his Ultimate R, which can be reset if he gets the killing blow with it.

 

4- Master Yi

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Checkout Master Yi One Tricking: https://www.youtube.com/watch?v=GBnVBDXHBFg (Cowsep)

''The edge of the sharpest blade is no match for the calm of the peaceful mind.''

Have you ever heard of the Wuju Bladesman? Well, you’re about to.

Master Yi has tempered his body and sharpened his mind, so that thought and action have become almost one. Though he chooses to enter into violence only as a last resort, the grace and speed of his blade ensure resolution is always swift. Yi is one of the last practitioners of the Ionian art of Wuju. He has dedicated his life to carrying on the traditions of his people by examining potential new disciples with the Seven Lenses of Insight to find the worthiest ones.

Master Yi’s Strengths:

  • Master Yi is an easy mechanical champion.
  • He is a snowball champion.
  • He is one of the greatest duelists in the game.
  • He can shred any target with his tankiness.

Master Yi’s Weaknesses:

  • Master Yi can’t set up ganks for his teammates.
  • He can be a useless champ if you fall behind.
  • He gets countered hard by CC, burst, and invisibility.

Master Yi’s Abilities:

Passive:

Every 3 basic attacks, Master Yi next basic attack strikes twice dealing 50% Attack Damage.

Q:

Master Yi becomes untargetable and teleports to rapidly strike enemies near his target, dealing 30/60/90/120/150 (+50% Attack Damage) physical damage to all enemies hit after 4 hits, and applies on-hit effects at 25% effectiveness. This Ability can strike the same enemy repeatedly if there are no other targets, dealing 25% damage for subsequent hits and applying on-hit effects at 18.75% effectiveness.
By default, Master Yi will be placed 75 units in front of his primary target. During Alpha Strike, Master Yi may right click to instead be placed 75 units in the direction clicked.

W:

Master Yi channels, restoring 30/50/70/90/110 (+100% bonus Ability Power) Health per second for 4 seconds. This healing is increased by 1% for every 1% of Master Yi's missing Health. While channeling, Master Yi reduces incoming damage by 90% for the first 0.5 seconds, reduced to 45/47.5/50/52.5/55% for the remainder of the channel. This damage reduction is halved against turrets.
In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second, he channels.

E:

Basic attacks deal 30/35/40/45/50 (+30% bonus Attack Damage) bonus true damage for 5 seconds.

R:

Passive: Champion kills and assists reduce the remaining cooldown of Master Yi's basic abilities by 70%.
Active: Increases Bonus Movement Speed by 35/45/55%, Attack Speed by 25/35/45%, grants immunity to slows for 7 seconds and allows Master Yi to move through units. While active, champion kills and assists extend the duration of Highlander by 7 seconds.

Why Master Yi?!

  • Master Yi can rejuvenate his body for a short time by focusing his mind, restoring health, and reducing damage.
  • His playstyle almost guarantees a smooth jungle journey.
  • With a built-in heal in his kit, you need to be skilled to die at a jungle camp when playing with Master Yi.

What makes Master Yi one of the best one trick champions:

  • Master Yi can initiate tower dives early on and try to get kills once his laner pushes the wave in.
  • His Q and W allow him to drop tower aggro and take reduced tower damage, respectively.
  • His Ultimate R can completely shift the tide of a fight if he is left unchecked, which allows him to use his Q frequently, which allows him to avoid CC.
  • Combined with his Wuju style, he deals a lot of damage.

 

3-Yasuo

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Checkout Yasuo One Tricking: https://www.youtube.com/watch?v=u2nRBZiFoPg (Midbeast)

“Death is like the wind—always by my side.”

An Ionian of deep resolve, the Unforgiven Yasuo is an agile swordsman who wields the air itself against his enemies. As a proud young man, he was falsely accused of murdering his master—unable to prove his innocence, he was forced to slay his own brother in self-defense. Even after his master's true killer was revealed, Yasuo still could not forgive himself for all he had done, and now he wanders his homeland with only the wind to guide his blade.

Yasuo’s strengths:

  • Yasuo has high mobility.
  • He has a very good and fast wave clear.
  • He has high snowball potential.

Yasuo’s Weaknesses:

  • He is a bit squishy in the early game.
  • He has a high skill cap.
  • He has low escape abilities.

Yasuo’s Abilities:

Passive:

Yasuo's Critical Strike Chance is doubled. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.
Critical strike chance above 150% is converted into 0.4 bonus attack damage per 1% additional critical strike chance.

Q:

Thrusts forward, dealing 20/45/70/95/120 (+105% Attack Damage) physical damage.
On hit, Steel Tempest grants a stack of Gathering Storm for 6 seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.
Steel Tempest is treated as a basic attack: It can critically strike (+60% critical damage), applies on-hit effects, is interruptible by crowd control and its cooldown and cast time are reduced by Attack Speed.
If cast while dashing, Steel Tempest will strike as a circle.

W:

Creates a moving wall that blocks all enemy projectiles for 4 seconds.

E:

Dashes through target enemy, dealing 60/70/80/90/100 (+60% bonus Ability Power) (+20% bonus Attack Damage) Magic Damage. Each cast increases your next dash's base Damage by 25%, up to 50%.
Cannot be re-cast on the same enemy for 10/9/8/7/6 seconds.
If cast while dashing, Steel Tempest will strike as a circle.

R:

Blinks to an Airborne enemy champion, dealing 200/350/500 (+150% bonus Attack Damage) physical damage and holding all Airborne enemies in the area in the air for an additional 1 second. Grants maximum Flow but resets all stacks of Gathering Storm.
For 15 seconds, Yasuo's critical strikes gain 50% Bonus Armor Penetration - this affects Armor from items, buffs, runes and masteries.

Why Yasuo?!

  • Yasuo will gain a small spike whenever he puts an additional point in his Q.
  • Once Yasuo gets his first item component, he will get a significant boost in his duelling potential.
  • He can focus on poking the enemy with his Q tornado and then use his Ultimate R to finish the low-health target off.

What makes Yasuo one of the best one trick champions:

  • Yasuo deals all critical strike damage, backed up by a lot of life steal and attack speed, which allow him to do a lot more damage to the Baron.
  • His W, the Wind Wall, to block the Baron’s attacks for a bit of time.
  • Post-six, he becomes extremely strong due to his Ultimate R crowd control as well as the bonus armor penetration he gets upon using it.

 

2-Riven

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Checkout Riven One Tricking: https://www.youtube.com/watch?v=fJoYC2kt8YQ (Rival)

“A warrior’s blade reflects the truth in their heart. Mine is black, and broken.”

Once a swordmaster in the warhosts of Noxus, Riven the Exile is an expatriate in a land she previously tried to conquer. She rose through the ranks on the strength of her conviction and brutal efficiency, and was rewarded with a legendary runic blade and a warband of her own. However, on the Ionian front, Riven's faith in her homeland was tested and ultimately broken. She has cut all ties to the empire and is now trying to find her place in a broken world, even though there are rumours that Noxus has been reforged.

Riven’s Strengths:

  • Riven is a hypermobile champion.
  • She has a high skill ceiling.
  • She is extremely fun to play with.

Riven’s Weaknesses:

  • She might be a bit hard to learn.
  • Doesn’t have true or mixed damage.
  • She lacks an in-lane sustain.

Riven’s abilities:

Passive:

Riven's abilities charge her blade for 6 seconds, causing her basic attacks to deal 30 - 60% (at levels 1-18) bonus physical damage. Riven's blade may be charged up to three times and expends one charge per attack.

Q:

Riven strikes out in front of her in a short line. This ability may be re-cast 2 additional times.
1st and 2nd Use: Slashes forward, dealing 15/35/55/75/95 (+40/45/50/55/60% Attack Damage) physical damage to all units she comes in contact with.
3rd Use: Leaps forward and slams the ground dealing 15/35/55/75/95 (+40/45/50/55/60% Attack Damage) physical damage and knocking nearby enemies up. This leap can cross unpathable terrain.
Riven will target the unit your cursor is hovering over, or if no targets are present, Riven will simply strike the direction she is currently facing.

W:

Riven's sword emits a burst of runic energy that shocks nearby enemies, dealing 65/95/125/155/185 (+100% bonus Attack Damage) physical damage and stunning them for 0.75 seconds.

E:

Riven does a quick dash in the direction of your cursor and becomes shielded, blocking up to 80/105/130/155/180 (+110% bonus Attack Damage) incoming damage for 1.5 seconds.

R:

Riven's weapon surges with spiritual energy for 15 seconds, granting her 20% extra Attack Damage (+20% bonus Attack Damage), increased Range on her damaging spells and attacks, and the ability to use Wind Slash once.
Wind Slash: Riven fires a shockwave that deals from 100/150/200 (+60% bonus Attack Damage) to 300/450/600 (+180% bonus Attack Damage) physical damage to all enemies hit, increasing based on how much Health they are missing.

Why Riven?!

  • The first item component will allow her to deal a lot of damage and survive the lane.
  • She is a decent champion early on, especially if she manages to use the lane brushes to her advantage in the lane.
  • Another point in her Ultimate R will increase her damage significantly. All she needs to do is time her Q well and use her W to CC multiple targets.

What makes Riven one of the best one trick champions:

  • She is very mobile with her Q and E which allows her to get out of sticky situations with ease.
  • Her Ultimate R can allow her to execute low health champions easily.
  • She has her own form of CC on her W, which when combined with her dashes can allow her to land a multi-man stun, which will allow her teammates to follow up on the all-in.

 

1-Lee Sin

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Checkout Lee Sin One Tricking: https://www.youtube.com/watch?v=AmOZKB5EfJo (Heizman)

“Enlightenment is knowing the value of one’s ignorance.”

A master of Ionia's ancient martial arts, Lee Sin the Blind Monk is a principled fighter who channels the essence of the dragon spirit to face any challenge. Though he lost his sight many years ago, the warrior-monk has devoted his life to protecting his homeland against anyone who would dare upset its sacred balance. Enemies who underestimate his meditative demeanor will endure his fabled burning fists and blazing roundhouse kicks.

Lee Sin’s Strengths:

  • Lee Sin has a unique play style.
  • He can surprise enemies in different ways.
  • He has high outplay potential and high mobility.

Lee Sin’s Weaknesses:

  • He might need a lot of practice.
  • Not the best when playing from behind.
  • Might need to snowball to dominate.

Lee Sin’s abilities:

Passive:

After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 20/30/40 (at levels 1/7/13) energy on the first attack and 10/15/20 (at levels 1/7/13) energy on the second.

Q:

Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 55/80/105/130/155 (+100% bonus Attack Damage) physical damage to the first enemy it encounters, granting True Sight of the target. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 55/80/105/130/155 (+100% bonus Attack Damage) to 110/160/210/260/310 (+200% bonus Attack Damage) physical damage based on the target's missing Health. (Max: 400 Damage vs. Monsters).

W:

Safeguard: Lee Sin rushes to target ally. If the ally is a champion, Lee Sin shields the ally and himself for 50/100/150/200/250 (+80% bonus Ability Power) damage for 2 seconds and Safeguard's cooldown is reduced by 50%. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin gains 5/10.5/16/21.5/27% Life Steal and Spell Vamp for 4 seconds.

E:

Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 100/130/160/190/220 (+100% bonus Attack Damage) magic damage. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies struck by Tempest for 4 seconds, slowing their Movement Speed by 20/30/40/50/60%. Movement Speed recovers gradually over the duration.

R:

Lee Sin performs a powerful roundhouse kick knocking an enemy champion back and dealing 175/400/625 (+200% bonus Attack Damage) physical damage.
Enemies the target collides with are knocked into the air briefly and take physical damage equal to 175/400/625 (+200% bonus Attack Damage) plus 12/15/18% of the initial target's bonus health.

Why Lee Sin?!

  • He is a really good early game ganker due to his ability and aggressive playstyle.
  • With his items, he will be able to do a lot of damage while still being able to stay alive.
  • His first ability will be maxed out at level 9, which means that he will be dishing out a heavy amount of burst damage and ultimately killing squishy enemies off by himself.

What makes Lee Sin one of the best one trick champions:

  • Lee Sin is one of the funniest junglers in the game. He has an insane pick rate, and basically all players love Lee Sin.
  • He can singlehandedly win the early game through early ganks.
  • Lee Sin can start ganking from level 3 once he has unlocked his Q, W, and E.
  • Lee has a high skill ceiling, which means if you put a lot of effort into him, you will find great success with him.
Scott Hunter 4:22 AM (28 minutes ago) to me 1) for each article, use a visually exciting image that complements the headline 2) For all articles, use the code below for the suggested articles at the bottom. Click 'Source' and copy and paste it in:

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