Starcraft 2 Best Co op Commanders [Top 5]
After a long day of laddering, sometimes it's nice to settle into some low-pressure Starcraft in the form of the new Co-op mode. Borrowing from existing Campaign missions, Co-op lets you bring various Commanders to random missions and blast through a few waves of relatively easy, but by no means trivial enemies. If you want to know which Co-op commanders to bring to the party, you've come to the right place!
5. Raynor
Raynor will be easy to pick up for any Terran mains on the ladder. Just like in multiplayer, Raynor gives players a choice between bio and mech, with their usual benefits and drawbacks, and the addition of the Vulture with infinite (!) spider mines gives Terran a ton of defensive power. Raynor is a great pick for any player new to co-op, especially ones who already have experience with Terran.
What Makes Raynor Awesome:
Similar to Terran multiplayer
Bio is strong for all the same reasons it's strong in multiplayer
Vultures give Terran a lot of defensive capacity
Orbital Commands give Raynor massive economic potential
4. Abathur
Abathur is a great choice for anyone who likes huge, tanky units. The biomass mechanic lets Abathur spawn the monstrous Brutalisks and Leviathans, which form the foundation of his playstyle; these units are usually paired with Mutalisks for their fantastic damage output, or Devourers if anti-air is required. Accumulating enough biomass relies on some clever control around Toxic Nests, but with the right opening, Abathur is a deadly force.
What Makes Abathur Awesome:
Access to Mutalisks, the best unit in the game
Ultimate Evolutions give Abathur a solid base to work off of
Requires some control to get the most value out of Toxic Nests
Symbiotes can strengthen your Ultimate Evolutions or increase their damage as the situation requires
Great staying power with Swarm Queens
3. Kerrigan
Players who enjoyed the Heart of the Swarm campaign will love to play as Kerrigan. The Queen of Blades retains her arsenal from the campaign, slaughtering enemies across the battlefield just like she did against Mengsk, and her Omega Network gives her the mobility to be everywhere at once, not unlike the great Zergs on the ladder. Kerrigan also brings some of the best Zerg units from the ladder into Co-op, making her another great choice for transitioning into the new game mode.
What Makes Kerrigan Awesome:
Strongest hero unit in the game
Also has access to Mutalisks, the best unit in the game
Several options for compositions --- Mutalisks, Ultra/Hydra, Ultra/Ling
Somewhat lackluster anti-air
2. Tychus
Tychus Findlay returns from his little mishap in Wings of Liberty for Co-op, eschewing RTS conventions like "armies" and "multiple units" in favor of Outlaws, big, strong hero units that do anything that a pack of Marines could. Tychus is a great pick for anyone who doesn't like RTS games, but still wants to play SC2 Co-op --- he controls more like a hero from Dota 2 or League of Legends than anything resembling Starcraft.
What Makes Tychus Awesome:
No armies, just hero units
Hero unit selection and upgrades make Tychus very flexible
On the other hand, decisions cannot be reversed --- every decision you make as Tychus is high-commitment!
1. Zeratul
Zeratul is just a great commander all around. The hunt for Artifact Fragments rewards players for controlling the map early on, and between his various unit compositions and customizable top bar abilities, Zeratul is one of the most flexible commanders in the game. I'd say that anyone should try Zeratul at least once --- chances are that you'll find something to love in his kit.
What Makes Zeratul Awesome:
Units are very tanky and reliable
Artifact Fragments give upgrades and free up resources, and give Zeratul more top bar powers
Zeratul himself has great movement and vision with his abilities
Drafting top bar powers on the fly gives Zeratul excellent flexibility