[Top 5] SWBF2 Best Assault Weapons That Wreck Hard

The humble assault trooper, a great addition to any skirmish.


In Star Wars Battlefront 2, the assault class is one of four regular classes available at the beginning of most game modes. Assault troopers are armed with assault rifles and a bevy of star cards that make them great multi-purpose units on the battlefront, and they are the spearheads of any meaningful battle.

If you want to live out your fantasy of being an expendable grunt in the epic battles that take place in a galaxy far, far away, then this article is definitely for you. Stand at attention, trooper - your debrief starts now!

5. 
E-11 (Best for Being an Imperial Stormtrooper)

The E-11 is a fully automatic weapon and standard issue for the Galactic Empire’s iconic soldier: the Imperial Stormtrooper. It is only available to the Stormtrooper (or technically also the Shoretrooper, Sandtrooper, and Snowtrooper), so you will need to join Darth Vader’s fearsome Empire to wield this iconic blaster.

E-11 Stats

  • Damage: 19-36
  • Fire-Rate: 300 RPM
  • Range: Damage drop off starts at 20m and stops at 40m
  • Heat Per Shot: 0.04
  • Overheat Penalty: 1 second
  • Venting: 1 second
  • Passive Cooldown: 0.3 seconds
  • Passive Cooldown Delay: 5 seconds

E-11 Pros

  • Blaster is immediately available
  • A truly immersive experience for Stormtroopers
  • Ideal for medium-range encounters

4.
A280 (Best for Tri-Burst Sharpshooting)

 

The A280 is the first unlockable assault rifle for the assault class, and its claim to fame lies with the Rebel Alliance as its weapon of choice against the Galactic Empire during the Galactic Civil War.

This weapon fires in bursts of three, meaning that it stops most other troops in their tracks if all the blaster bolts hit their mark within two or three bursts. 

The player must get 50 kills as the assault class to unlock this weapon.

A280 Stats

  • Damage: 19-33 (x3) (Improved Range changes it to 19-26 (x3))
  • Fire-Rate: 660 RPM
  • Range: Damage drop off starts at 20m and stops at 50m
  • Heat Per Shot: 0.042 (Improved Cooling changes it to 0.03334)
  • Overheat Penalty: 1 second
  • Venting: 1 second
  • Passive Cooldown: 0.3 heat per second 
  • Passive Cooldown Delay: 5 seconds

A280 Pros

  • Earliest unlock for the assault class
  • It fires three blaster bolts in a burst which is excellent for inflicting lots of damage
  • It can be equipped with modifications that make it viable for long-range combat

3.
CR-2 (Best for Close Quarters Combat)

This fully automatic blaster rifle is a tiny weapon that packs a big punch. Even though its blaster bolts cause relatively little damage, it spits them out at jaw-dropping speeds, and with 50 shots before a cooldown is required, dispensing with enemies is a quick job.

The CR-2 is one of the weapons used by the Naboo Security Forces seen in 1999’s Star Wars Episode I: The Phantom Menace.

The player must get 200 kills as the assault class to unlock this weapon.

CR-2 Stats

  • Damage: 8-16 (Ion Shot changes it to 7-14)
  • Fire-Rate: 900 RPM
  • Range: Damage drop off starts at 15m and stops at 30m
  • Heat Per Shot: 0.02
  • Overheat Penalty: 1 second
  • Venting: 1 second
  • Passive Cooldown: 0.6 heat per second 
  • Passive Cooldown Delay: 5 seconds

CR-2 Pros

  • High rate of fire
  • Excellent for close-range encounters
  • Fires up to 50 rounds before reloading

2.
EL-16HFE (Best for Heavy Hitting)

The EL-16HFE is a semi-automatic, modified version of the standard-issue Resistance blaster - the EL-16. It first appeared in the 2015 film Star Wars Episode VII: The Force Awakens.

The significant damage offsets the low rate of fire it can output, incapacitating enemy troopers in as little as four shots. It can also be modified with Increased Range, making it a suitable rifle for taking on enemies that are further away.

The player must get 400 kills as the assault class to unlock this weapon.

EL-16HFE Stats

  • Damage: 30-49 (Increased Range changes it to 37-49)
  • Fire-Rate: 200 RPM
  • Range: Range: Damage drop off starts at 20m and stops at 40m
  • Heat Per Shot: 0.06667
  • Overheat Penalty: 1 second
  • Venting: 1 second
  • Passive Cooldown: 0.3 heat per second
  • Passive Cooldown Delay: 5 seconds

EL-16HFE Pros

  • Great damage
  • Increased Range makes it viable for longer-range engagements

1.
E-11D (Best for Elite Exterminators)

The E-11D is a modified E-11 blaster that is the weapon of choice for Rogue One’s Death Trooper. It was added to the game post-launch in The Age of Rebellion update. Interestingly enough, its base stats are similar to the E-11, with the main difference being the ability to add modifications.

The player must get 50 kills as the assault class in co-op mode to unlock this weapon.

E-11D Stats

  • Damage: 20-35 (Improved Range changes it to 25-35)
  • Fire-Rate: 300 RPM
  • Range: Range: Damage drop off starts at 20m and stops at 40m (Improved Range changes it to 20m and 50m)
  • Heat Per Shot: 0.04
  • Overheat Penalty: 1 second
  • Venting: 1 second
  • Passive Cooldown: 0.3 heat per second
  • Passive Cooldown Delay: 5 seconds

E-11D Pros

  • Intimidating in the hands of a skilled trooper
  • Improve Range makes it a viable weapon for long-range engagements
  • Reduced Recoil decreases the weapon spread and increases its accuracy

Conclusion

That’s all, folks! Now that you’re well-versed in the advantages of each assault blaster rifle and what you need to get them into your loadout, you can go out and wreck your foes for the honor and glory of your favorite faction.

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Aleks is an avid gamer, musician, and overall tech geek! When he's not eking out an existence in the heart of Jo'burg with his mad tech skillz, he can be found in wonderful pixelated worlds.
Gamer Since: 1998
Favorite Genre: RTS
Top 3 Favorite Games:Star Wars: Knights of the Old Republic, Call of Duty: Modern Warfare 2, Star Wars: Battlefront


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