Jarvan IV is back in TFT with his unique flag and skilled jump that stuns all the enemies he hits; he is literally a strategist.
Jarvan IV jumps on the biggest number of enemies, stunning them all and dealing a lot of damage.
In this article, we will mention the combos to place Jarvan IV in, his best items, and how to make sure you conquer your enemies.
Awareness is the key to victory! Be sure you never let your guard dow— awwowawwoah.
Jarvan IV is one of the strongest picks in the late game, as he is a Tier 4 champion who shares Demacia and strategist traits.
Jarvan’s stats, traits, and items are all to be discussed down below to make sure you get the best outcome from placing him on your team.
Best Jarvan IV builds in TFT Set 9
Jarvan IV’s stats:
- Cost: 4 Gold
- Health: 1000 / 1800 / 3240
- Mana: 100 / 180
- Armor: 60
- MR: 60
- Ability Power: 100
- DPS: 39 / 70 / 126
- Damage: 60 / 108 / 194
- Atk Spd: 0.65
- Crit Rate: 25%
- Range: 1
Jarvan IV traits:
1. Demacia
Your strongest Demacians become Elite and equip a random Radiant item each combat. Elites grant Armor and Magic Resist to themselves and adjacent allies, but this does not stack.
- 3 1 Elite, +5 Armor, +5 Magic Resist
- 5 2 Elites, +20 Armor, +20 Magic Resist
- 7 3 Elites, +50 Armor, +50 Magic Resist
- 9 5 Elites, +100 Armor, +100 Magic Resist
2. Strategist
Combat Start: Allies in the front 2 rows gain a Shield for 15 seconds. Allies in the back 2 rows gain Ability Power.
- 2 200 shield; 20 Ability Power
- 3 350 shield; 30 Ability Power
- 4 500 shield; 45 Ability Power
- 5 800 shield; 60 Ability Power
Jarvan IV ability
Image Cataclysm
Leap on a nearby enemy. Deal magic damage to enemies within 2 hexes and Stun them.
- Damage: 140% / 210% / 800%
- Stun Duration: 1.75 / 2.25 / 8
Carousel priority:
These are the components you would need to focus on since the very first circle in order as you will need them to build up the required items for the team in most of the comps you will find bellow:
Jarvan IV best items
1. Warmog’s Armor
Grants 500 bonus health.
2. Sunfire Cape
Grant 100 bonus Health. Every 2 seconds, an enemy within 2 hexes is 10% Burned and 33% Wounded for 10 seconds.
3. Gargoyle Stoneplate
Grant 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Best comps for Jarvan IV
3. A LOT OF SPELLS
Synergies:
- 3 Strategist
- 4 Multicaster
- 3 yordle
- 3 demacia
This competition is focused on low-cost champions and the sorcery and multicasting qualities.
With a strong economy and a sluggish level 8 reroll, you may ensure that your game is won and that the lower-tier champions reach level 3.
Optimal group for this build:
1. Teemo will serve as the primary damage dealer and share the multicasting and yordle traits, allowing him to hurl two mushrooms as opposed to one.
2. Poppy is a smart choice for the front lines because she exhibits yordle and demacia characteristics.
3. Despite suffering injuries in the battlefield, Kled is the third yordle.
4. The third member of the demacia, Jarvan IV, will startle adversaries.
5. As a multicasting and demacia member, Sona will be causing significant damage from the backlines.
6. Vel'Koz, the third member of the multicasting group, will be able to do some significant damage from the backlines.
7. Taliyah is the fourth multicasting member to double-kick opponents.
8. Swain will suffer significant harm in the front lines.
2. YORDLES SLAYING
Synergies:
- 3 Slayer
- 1 Technogenius
- 2 Bastion
- 3 Demacia
- 3 Yordle
Since the focus of this competition is low-cost champions, you must do a gradual reroll with good economics and avoid overleveling so that you may level up the champions that cost between one and two coins.
Optimal group for this build:
1. Kled makes a strong frontline tank since he has two lives—one for himself and one for Skarl—and he also possesses the slayer and yrodle traits.
2. Maokai suffers significant damage while he heals himself and possesses the shadow isles and bastion traits.
3. Poppy is a superb tank on the front lines because she possesses the Demacia trait as well as the Bastion and Yrodle characteristics.
4. Heimerdinger, who possesses the yordle trait, will deploy his turret to deliver massive damage and paralyse opponents.
5. Kayle is the third slayer, sharing the Demacia tr and doing a lot of damage from the backlines.
6. Gwen is the damage dealer since she possesses both the slayer and the shadow isles traits.
7. The third Demacia trait, Jarvan IV, will deliver some decent damage and stun opponents.
1. FROM THE SAND
Synergies:
- 7 Shurima
- 2 Strategist
- 2 Bastion
- 2 Invoker
This team is built on the Shurima trait, which causes all of the champions to fight ascensionally, increasing their healing and attack speed.
Azir and Cassiopia serve as your primary damage dealers in the composition.
Best setup for this comp:
1. Azir, a Shurima who gains increased attack speed and healing and shares the strategist trait, which gives the frontline greater tankiness and the backline more damage, is one of the key damage dealers in the game.
2. Nasus, who possesses the shurima attribute, is an excellent frontline.
3. Cassiopia is a fantastic choice for the backlines, particularly early on in the game because she can deliver a tonne of damage from there.
4. Taliyah would be a fantastic choice because she possesses the shurima trait and has the ability to grant Cassiopia and Azir three power chalices.
5. Jarvan and Azir will both possess the strategist trait, which strengthens both the front and backlines.
6. Shen is a must since he will share the invoker trait, which will let the team to produce more mana, and the bastion trait, which will make him more tanky.
7. Renekton would have the shurima characteristic and take a lot of punishment on the battlefield.
8. K'Sante is an excellent choice for this combination because he is the seventh Shurima member and also has the invoker trait, which makes him a tank.