[Top 3] TFT Best Seraphine Builds To Use

Best Seraphine Builds in TFT
I sing to help them find themselves. The stage just makes it easier.


You might look to a musician and think how can he harm anyone? Well.. Seraphine isn’t that ordinary musician, she is more like a magician or a coin.

On one face of the coin she can help a whole city to achieve its dream but if you flipped the coin you would fine Seraphine able to kill another city with her notes.

This is a full article on how to best place Seraphine in TFT making sure to give your opponents some NOTES.

I wonder what I sound like outside my head.

Seraphine was born in Piltover, and grew up in the City of Progress. She heard every person's soul, loving or cruel, turning the streets into an overwhelming cacophony of conflicting desires.

Some days she hid shivering in a corner, unable to hear herself above the chaos. She resolved to seek perspective in the city her parents had worked so hard to leave. She began to perform, and listened to these new crowds, their hearts singing their struggles.

Seraphine's hextech crystal had sung an elegy of what hatred left unchecked could accomplish.

Seraphine couldn't let that happen to the cities she loved. She dismantled her dampener and gave the crystal a new home in its opposite, Zaun.

Best Seraphine builds in TFT Season 4 - Stage II

Seraphine’s stats:

Cost: 3 Gold
Health: 750 / 1350 / 2430
Mana: 175
Starting Mana: 100
Armor: 30
MR: 30
DPS: 35 / 63 / 113
Damage: 50 / 90 / 162
Atk Spd: 0.7
Crit Rate: 25%
Range: 4

Seraphine’s ability

 Serenade of the Seas

Seraphine sings a serenade of the seas, granting a shield and bonus damage per attack to all allies within 2 hexes for 4 seconds.

Shield: 160/220/300

Bonus Damage: 20/35/65

Seraphine’s best items

1-Rabadon's Deathcap

Grants 55 bonus ability power.

2- Morellonomicon

Grant 20 bonus Ability Power. Magic or true damage from an Ability burns the target, dealing 10% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration.

3-Spear of Shojin

Grant 30 bonus Ability Power. Attacks restore 5 additional Mana.

Best comps for Seraphine

3) MANA BEASTS

This comp rotates around evoker trait which allows its members to generate extra mana each time a champion on board casts his ability.

Nomsy should be evoker in this game so that she can summon Lulu as an extra evoker.

This is a slow reroll to level 8 trying to get Seraphine and Nomsy to 3 stars.

Best team for this build:

1-Nomsy being your main carry as she can deal tons of damage since she would be casting her skill a lot as an Evoker.

2-Seraphine is the best utility champion as she increase the team’s on-hit damage and shields them.

3-Zyra can deal great damage to the backlines as she shares the Evoker trait.

4-Bard would increase the chance of getting more Nomsy and Idas in your shop as well as sharing Mystic trait.

5-Rakan counts as an additional Mystic and Guardian member.

6-Idas is a beast tank as shares the Guardian trait also she would give you an extra item as the Shimmerscale dragon.

2) THE ULTIMATE COMBO

This comp rotates around Seraphine increasing Grave’s and Pantheon’s on-hit damage which would make them true beasts.

Try to slow reroll to level 8 because Seraphine 3 stars is a must if you want to get the best out of this comp.

Best team for this build:

1-Seraphine is the core of the team as she increases the team’s on-hit damage while shielding them as well as sharing her Mystic, Evoker, and Lagoon traits.

2-Pantheon would be your main damage dealer in the frontline as he shares the Whisper trait.

3-Graves would be your second main damage dealer from the backlines as he shares Cannoneer trait.

4-Zeri would LASER enemies, sharing Lagoon and Cannoneer traits.

5-Zyra is a great fit as she is counted as an additional Evoker and Whisper member.

6-Rakan’s job is to protect the team as a Guardian while sharing the Mystic trait.

7-Zac is a great frontline tank as is a member of Lagoon and Guardian traits.

8-Bard increases the odds of getting more Graves and Pantheon in the shop while sharing the Mystic trait.

1) LAGOONS FOR THE WIN

This comp is about setting the Lagoon trait to 6 which would earn you a lot of loot as the game progress.

Mages would deal the damage needed while being protected by the bruisers.

Lagoons earn extra ability power which would make them really strong in late game.

Best team for this build:

1-Sohm would be your main carry in terms of damage as he shares Mage trait while being the Lagoon dragon.

2-Seraphine would be your main utility provider for the team as she would shield them from any incoming damage while activating the Evoker and Lagoon traits.

3-Zoe is a high-cost mage which swaps between her various skills, dealing damage and protecting the team.

4-Nilah is a really strong assassin and Lagoon member, which would allow her to kill enemies’ backline.

5-Sylas is the frontline tank as he is one of the Mages and Bruisers member.

6-Malphite along with his bruiser brother would protect the team.

7-Zyra would deal a lot of damage from the backlines as a Whisper as she also activates the Evoker trait.

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Hello, I'm Ahmed Fawzy, and I'm passionate about games and writing articles, so I'm getting the best of both worlds writing about the best and the worst that could be found in games.
Gamer Since: 2010
Favorite Genre: MOBA
Currently Playing: League of Legends
Top 3 Favorite Games:League of Legends, Left 4 Dead 2, Rocket League


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