The boss is back to the board with his muscles to take out his enemies, Sett being a huge tank.
Sett doesn’t only deal some good amounts of damage, but he also gains shields, which increase based on his health, and he gains maximum health every time his health drops.
In this article, we will mention the combos to place Sett in, his best items, and how to make sure you take out your enemies in boss style.
Love you, Ma. See ya tomorrow. Mwah.
Sett is a great pick in the early game as he shares the heartsteel trait, which requires a loss streak to gain valuable loot.
He also shares the bruiser trait, which grants him high health; mosher, which grants him attack speed; and omnivamp, which allows him to heal for the damage he has done.
Sett’s stats, traits, and items are all to be discussed down below to make sure you get the best outcome by placing him on your team.
Best Sett builds in TFT Set 10
Sett’s stats:
- Cost: 3 Gold
- Health: 950 / 1710 / 3078
- Mana: 30 / 90
- Armor: 45
- MR: 45
- Ability Power: 100
- DPS: 39 / 69 / 125
- Damage: 55 / 99 / 178
- Atk Spd: 0.7
- Crit Rate: 25%
- Range: 1
Sett’s traits:
1. HEARTSTEEL
Earn Hearts by killing enemies. Gain even more by losing player combat. Every 4 player combats, convert Hearts into powerful rewards!
- 3 1x Hearts
- 5 2.5x Hearts
- 7 6x Hearts
- 10 10x Hearts, Gain rewards every round and keep 80% of your Hearts!
2. Bruiser
Your team gains 100 Health. Bruisers gain bonus max Health.
- 2 20% max Health
- 4 45% max Health
- 6 90% max Health
3. Mosher
Moshers gain Attack Speed and Omnivamp, which increases up to 100% based on their missing Health.
- 2 20% Attack Speed, 10% Omnivamp
- 4 40% Attack Speed, 15% Omnivamp
- 6 60% Attack Speed, 20% Omnivamp
Sett’s ability
Image Swagger
Gain a Shield for 2 seconds, increased by 1 for every 4 missing Health. Deal magic damage to the current target and magic damage to enemies in a cone around them.
- Headliner Effect: +150 Health, After dropping below 15% Health or dying, gains 50 permanent max Health.
- Damage: 275% / 420% / 680%
- Cone Damage: 130% / 210% / 340%
- Shield: 375 / 425 / 475
Carousel priority:
These are the components you would need to focus on since the very first circle in order as you will need them to build up the required items for the team in most of the comps you will find below:
Sett’s best items
1. Warmog’s Armor
Grants 800 Health
2. Dragon’s Claw
Every 2 seconds, regenerate 5% maximum Health.
3. Bramble Vest
Gain 5% max Health.
Take 15% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.
Cooldown: 2 seconds
Best comps for Sett
3. FAR SHOT
Synergies:
- 1 ILLBEATS
- 1 Maestro
- 3 Heartsteel
- 2 Sentinel
- 2 8-bit
- 2 Bruiser
- 2 Big Shot
- 2 Rapidfire
This comp revolves around Caitlyn being the main source of damage and the headliner of the rapidfire trait.
Also, the heartsteel trait would make you play in a flexible way while having Ezreal in the back rows, dealing huge damage.
Best team for this build:
1. Caitlyn is the main source of damage, being the headliner sharing both the 8-bit trait and the rapidfire.
2. Ezreal is the second source of damage in the back rows, sharing both the heartsteel and big shot traits, which provide him with tons of additional damage.
3. Jhin is the 2nd big shot, being the tier 5 back row member dealing huge amounts of damage.
4. Sett is a great tank in the front rows as well as dealing damage as he shares both the bruiser and heartsteel.
5. Thresh can be placed if needed for his ability so that he can stun huge amounts of members; also, having a guardian emblem would make him even better.
6. Illaoi is the tier 5 bruiser while having the unique illbeats trait, which summons spirit tentacles to deal additional damage.
7. Garen is a great fit, as he shares both the 8-bit and sentinel traits.
8. K’Sante is the tier 1 heartsteel and sentinel, which allows you to activate the heartsteel as early as possible.
2. AROUND THE COUTNRY
Synergies:
- 5 Country
- 1 Illbeats
- 3 Bruiser
- 2 Guardian
- 2 Mosher
- 2 Emo
- 2 Executioner
This matchup is all about the nation trait, with Samira as the main character—who has the trait by default—and Urgot as your second-tier three champion, who deals a ton of damage.
The contest entails summoning Hecarim, the massive midnight dreadsteed that is extremely damage-dealing and tanky.
This is a fast reroll to level 8, as your staff would be far too costly, especially in a strong economy.
The ideal team for this configuration is:
1. Samira is the main harm dealer from the background because she is both an executioner and a national.
2. Sharing both country and mosher, Urgot is the second main damage dealer on the front lines, which makes him a little more cocky.
3. Given that both Vex and Samira exhibit the executioner and emo qualities, Vex is an excellent choice.
4. Amumu is your main tank on the front lines, with both the guardian and emo qualities.
5. Tahm Kench, who grows more health and has both bruiser and country qualities, is a great tank early in the game.
6. Thresh is the fourth nationality you have in common with the guardian attribute.
7. As your third bruiser and second mosher, Sett is an excellent choice for both taking and delivering damage.
8. Your tier 5 bruiser, Illaoi, has acquired an immense amount of health and can summon spirit tentacles because of her unique Illbeats attribute.
1. MAXIMUM LEVEL
Synergies:
- 1 Illbeats
- 1 Mixmaster
- 3 Jazz
- 2 Bruiser
- 2 Mosher
- 2 Dazzler
- 2 Rapidfire
- 1 Hyperpop
This competition is challenging in contrast to others since Lucian, the rapidfire headliner, requires you to reach level 9.
As the majority of the champions cost 5 gold each copy, this is an extremely quick reroll to level 9, with a robust economy to ensure you receive every champion.
The best group for this build:
1. Lucian, who shares the Jazz trait with the rest of the crew, is the primary do-er, possessing the headlining rapidfire.
2. The second Jazz player, Bard, shares the Dazzler characteristic and is a formidable backline attacker.
3. Sona is the team's mixmaster, giving you the option to supplement your comp with extra damage, heal, shield, or whatever else you feel is lacking.
4. Ziggs is the second Dazzler who initiates the Hyperpop characteristic.
5. Miss Fortune plays in the Jazz and can deliver a ton of damage from the back rows.
6. Yorick is a tier 5 mosher that uses his monsters to defeat his adversaries and send them to their deaths.
7. To summon the spirit tentacles, Illaoi will activate her Illbeats trait and her bruiser trait simultaneously.
8. Sett will be the second mosher, receiving omnivamp and a large attack speed, as well as having the bruiser trait to increase health.
9. Qiyana will be hitting the front lines with a significant amount of damage.