Tom Clancy’s Ghost Recon Breakpoint – Is it good or Bad?

Tom Clancy’s Ghost Recon Breakpoint
Updated:
13 Aug 2025

Imagine you are in a humid, dense forest, sunlight can’t reach the ground. You’re hurt, but you don’t have time to analyze your injuries. A pack of Wolves is hunting you through the woods, they are highly trained soldiers designated to neutralize you at any cost.

You continue to run, the only thing between you and the enemy is the environment. You managed to hide and now it’s time to patch yourself up. You put bandages on your wounds and use a syringe to heal yourself.

Enemies are closer now, but you’ve got the element of surprise. First, they’ll have to find you. You lay on the ground and cover yourself with mud and standstill so no one can see you. On the radio, a friendly voice breaks the silence. He has eyes on the Wolves.

In a coordinated call, you and your friend act at the same time. You jump out of the mud, stealthily grabbing your opponent from behind, using your knife to stab him in a fatal spot, whilst your friend neutralizes the second Wolf with a precision rifle, hitting the enemy in the head. A conflict begins.

That was the first Ghost Recon Breakpoint gameplay trailer we saw. And now, I am going to review this game with the eyes of the person I was when I first saw the trailer.

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Operator hiding, covered in mud, whilst a patrol searches the area

About Tom Clancy’s Ghost Recon Breakpoint

Ghost Recon Breakpoint is an Open World third-person tactical shooter that puts players into the shoes of an elite soldier, who is part of a Special Operations Unit called “Ghosts”.

The Game was released worldwide on the 4th of October, 2019, for Microsoft Windows, Playstation 4 and Xbox One. It was developed by Ubisoft Paris and published by Ubisoft.

When it first launched, fans of the franchise did not approve the direction the developers were going and did not react positively about the changes in gameplay mechanics, as it was different from its predecessor.

Even though 2019 was a bad year for the gaming industry in terms of game releases, Breakpoint managed to be nominated the worst game of that year. Ubisoft CEO, Yves Guillemont confirmed on Twitter that Ghost Recon Breakpoint had underperformed - “Critical reception and sales during the game first weeks were very disappointing”. But don’t worry, it still has sold millions of copies. And today it’s a very different game, trust me.

The Story in Breakpoint

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Ghosts watching over Auroa. Here we can see (from right to left) Fixit, Vasily, Nomad and Fury.

You’re taken to a fictional Island, Auroa. A technology company is trying to build the perfect World, but something is not right, as the Island’s communication with the outside world has gone silent. You play as Nomad, the squad leader of the Ghosts. Now you have to investigate why everything is out of control and who is responsible for this.

The game’s narrative follows a similar take to Ghost Recon Wildlands, the previous game in the series, where you need to find “clues” in order to get access to missions and eventually neutralize high-level NPC’s, who command the enemy forces.

Do you know Jon Bernthal? Maybe you’ve seen him in The Walking Dead or The Punisher. In Breakpoint, he is Cole D. Walker. And he is your enemy. Well, at least for the first missions in the game, but after you complete some of the Main Quests, you can go and kill him. This is very disappointing and a waste of talent, he could easily have been the “Big Brain” for the entire narrative, not just for the first episode of the campaign.

Anyway, once you kill him, you kind of lose interest in the story, as the other NPCs aren’t as remarkable as Walker. You come across some bad villains, but they are no Vaas Montenegro (wrong franchise, I know, I know).

How Do You (wanna) play it?

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Customization screen. In this menu you can change your weapon, outfit, class, consumables and see your stats

When you start the game, while you’re in a helicopter going towards the Island, you’re taken to a real-time customization screen. You can choose the gender, predefined faces, hairstyle and color, eyes and facial details. Your choices are not permanent; any characteristics can be changed at any time in the game, plus some other things like tattoos and facial paint.

Something I forgot to tell you: before you start, you have to choose how you want to play the game. There are two different ways. You can play it in the original way, which is not original to the franchise, in my opinion. Or you can play it the immersive way, which is my favorite if it matters.

The “original” choice is to play with a loot system. All your weapons and equipment will have levels of rarity, which will change their stats according to the level. If you are familiar with RPGs you know what it's about. White is common, green is uncommon, blue is rare, purple is epic, and yellow is legen – wait for it – dary. Actually, yellow is “signature”, but everyone calls it legendary.

The immersive one is more of a realistic approach. If you find two of the same gun, they will have the same stats. But you can improve them using materials, increasing their damage, reload speed, range, and handling. Weapon attachments are the same for both experiences. You change scopes, barrels, clip size, underbarrel attachments, laser sights, stock, and the trigger behavior: full auto and single, or full auto and burst.

You can also customize your own game style however you want. You can play it immersive but with an RPG loot system. You can play It with loot tiers but more realistic. The HUD is totally customizable. You can have your screen covered in messages, alerts, WhatsApp notifications, weapon info, loot info, weather forecast, reminders, etc. I exaggerated a little, but seriously you can turn everything on or off, it’s up to you.

And you have classes in the game as well. There are 7 in total: Assault, Field Medic, Panther, Sharpshooter, Echelon, Engineer and Pathfinder. Each one of them has exclusive equipment and a special ability.

Assault has the “True Grit” technique, which reduces the recoil and applies damage resistance. The class item is a gas grenade. Field Medic is kind of self-explanatory, right? Its technique is a healing drone that can heal and revive friendly teammates. Its item is a hand-deployable device that heals injuries and gives extra health. Panther is a stealthy class, its special ability is to disappear behind a smokescreen. Just like a ninja. The class also has a cloaking spray that will make you undetectable by drones and enemy players for a short period. Sharpshooter is the marksman class. It allows you to use a high-penetration bullet that deals more damage and increases the muzzle velocity. Plus a sensor launcher that marks enemies in a large area.

The last 3 classes were added recently. They were part of a content update that introduced episode 2. Splinter cell stuff. The first class is the Echelon. It has a sonar vision that will help you see enemies behind walls and mark them. Pretty overpowered, don’t you think? But this is not available in multiplayer, so that’s alright. The Echelon has a shock pistol. It Can kill unwary enemies and disable machines. In PvP, it drains enemy stamina. The second class added is the Engineer. It Can deploy a defense drone that will attack nearby opponents. It has a supply drone, and when you interact with it, you’ll get a magazine with high-end ammo. The last of the classes is the Pathfinder. One of the most powerful classes. It can hack a high-altitude drone with high firepower. It’s like you have an Ac-130 giving you aerial support.

Are you a lone wolf? - I'm not talking about relationship stuff here – Do you like to be a one-man-army? Or do you prefer to have companions following you? Whatever the answer is, you can play it the way you like. If 3 AI teammates are too crowded for you, you can disable them one by one. You can bring only 2 or only 1 to accompany you. They are kind of dumb, but they can help in difficult situations. And they can revive you if you’re down.

Something I'm always disappointed about is the night in games. The night is always too bright. The moon is more like a blue sun – a soon, if you will, or a mun – But not anymore, as you can select the “Darkest Night”. The sky will still be lit by a shining blue light, but all you have to do is not look at it. You’ll need to use your night vision goggles to see your enemies.

Stealthy Combat or Rambo Style

It’s nice when you clear a base with your silenced weapons and the enemies had no idea what killed them. But don’t you like it when you just enter enemy territory with everything you’ve got? I mean, isn’t the sound and the muzzle flash of a gun more exciting when you have no silencer attached?

Both ways are possible in Ghost Recon Breakpoint. In the stealthy way, it needs to be more elaborated and it will take more time because you will probably need to hide the corpses or try to find all the snipers first as they can spot you from long distances and are always on top of towers or buildings. Yes, They are campers.

In Rambo style, everything is faster, which means that the fun will end faster as well. There are no reinforcements that come to help enemy troops as it had in Wildlands. What can happen is a car that is passing by comes and starts shooting at you. But only because they were already in the area, and not because they heard an S.O.S on the radio.

Ubisoft developers can design incredible compounds and bases. That’s something they are very good at. Some bases are giant, filled with soldiers and drones of different types. There are also Juggernauts, who need to be taken down by headshots, and first, you need to take their helmet off, or you can shoot them a lot. Like a lot, seriously.

Scattered through the map, there are Behemoth's areas. In these areas, you will find big tank-like drones that patrol that area. Destroying them will grant you material resources and weapon caches. You can go and open the boxes without eliminating the drone, but it’s not as easy as it sounds. The behemoth will launch missiles at you and shred you with its miniguns.

The soldiers have two states: Unaware and distracted or aware and bullet sponge. If an enemy hasn’t seen you yet, one shot to the chest is enough to take them down. But once they detect you, they can get shot multiple times before dying. I’m not a ballistic expert, so I can’t argue with that, but I'm not sure a person becomes bullet-resistant when they see their aggressor.

Takedowns are fun. There is a big variety of them. And they change according to the knife you’re equipped with. You can even be laying on the ground, this will activate one of the takedowns. An awesome one. With a kick and everything. Don’t try to knife a Jugger though, they can’t be killed by a knife.

There is a PvP mode, Ghost War. A 4 v 4 game mode. There is no equipment level, so even a low-level character can just join the battle and have no disadvantage against veteran players. Unless you suck at it as I do, then you’re in big trouble.

Main Quests and Side Quests

Right after you arrive at the island, which was not a smooth landing, you start to complete the game’s main missions. There is an investigation board you use to keep track of the clues you find along with the story. The first episode of the campaign is short. Fifteen missions in total, act three having three different routes you go, with 6 missions each.

They added more episodes, including one with Sam Fisher, from Splinter Cell, and a third episode, where Russians come to the Island. You need a Season Pass to play most of them, but you won’t be missing much if you don’t buy one. As I said, you lose interest in the story after killing Walker.

The game offers plenty of side missions. That will easily fill hundreds of hours of gameplay. Besides them, there are faction quests. The problem is the repetitiveness of these quests. They start to become boring when you realize there isn't a good variety of them.

The replayability relies on the bases and ways you can neutralize these bases. The map is huge, with various biomes. The environment changes in each region of the map. There are icy mountains, dense forests, tropical beaches, tropical forests, cities, towns, villages, cold war sites, and even an old Spanish Fort. Some places have a more futuristic look, like drone assembly sites and futuristic airstrips. They do look cool.

If you don’t pay to play the DLCs, you don’t need to be sad. They always add new live events. Would you like to kill the Exterminator? Would you like to join the Rainbow Six forces? These are two big events they brought to the game. They also added a new part of the map where you can complete a Raid. You need friends to do so.

Conquest mode

A new way of playing Ghost Recon Breakpoint

The last update added a new game mode: Conquest. This is what fans have been asking for a long time. It brings back territories. Each territory has a commandant that you will have to eliminate. But to find out where this commandant is, you need to complete missions in the region.

That’s just the surface of the new content. More guns, equipment, features, quality of life, and gameplay mechanics were added. A new gun mastery functionality was implemented, allowing you to use skill points to improve the weapon’s statistics, like aim stability and movement speed. We also see the return of Karen Bowman, the CIA officer who was one of the main characters in Ghost Recon Wildlands.

Is Ghost Recon Breakpoint beautiful?

Let me put it this way: on my older computer, I had to make sacrifices to be able to play Breakpoint with at least 60 fps. The game looks fantastic. But the graphics make the game a bit heavy. Plus, Ubisoft has a history of making poorly optimized games. They are not unplayable. But they do put stress on your PC.  Don’t pay too much attention to the NPCs you encounter throughout the story, because they don’t look good. They are not as detailed as your character.

Maybe I'm crazy, but gun models don’t look as good as they looked in Wildlands. They sound better though. Clothes and tactical equipment detail have improved since the last game, but there are fewer options now.

The terrain is an important aspect of Breakpoint. It looks incredible. And also, depending on the type of surface, you can use it to hide. Predator movie style. You can cover yourself with mud, snow, or sand. And they deform around you as you do it.

Forests are very detailed. The foliage in the maximum quality covers the ground with beautiful flowers. Trees have moss and leaves spreading through their trunks. Wooden houses have cracks and nails. Volumetric fog can be dense and affect the passage of light. Different times of day have different looks. As well as the weather. When it rains, the sight and feeling change. If you’re in a cold area, it can start to snow.

A Ubisoft Game

If it’s not buggy, then it is not a Ubisoft Game. When it launched, Breakpoint was full of issues. But it wasn’t the end. Ubisoft heard the community and made every change they were asked for. They are constantly updating the game with content and fixes. They made mistakes in the beginning. They recognized it and acted on it.

If you played Ghost Recon Breakpoint 2 years ago, and never wanted to play it again, now it’s time to go back to the game. You won’t regret it. It’s not a perfect game, but it’s not a terrible one either. Ubisoft Paris will continue to support Breakpoint, and they have done an awesome job so far.

How much is it today?

Ghost recon Breakpoint is currently at the price of $59.99, but every now and then there are sales. During these sales, you can buy it for less than 50% of the price.

(If you’re reading this article before November 11, you can buy the game for just 9 dollars)

You can also get a Ubisoft+ subscription for $14.99 and have access to Breakpoint and more than 100 other games.

It’s available on Windows Microsoft PC, Playstation 4 and 5, Xbox One, and Xbox Series S│X.

There are in-game purchases. But they don’t affect gameplay.

My score: 8 (note* this score is for the current state of the game)

Pros

  • Vast Open World to explore
  • Flexible gameplay Style
  • Constantly updated by developers
  • Free content is frequently added
  • 3 different ways of playing the game

Cons

  • Short main story
  • Repetitive quests
  • AI’s dumb behavior
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Gamer Since:
1994
Favorite Genre:
FPS
Currently Playing:
Biomutant
Top 3 Favorite Games:
Battlefield 4, The Witcher 3: Wild Hunt, Mass Effect 2

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The Pirate HouseLocated in Savannah and dating back to 1753, this is considered to be one of the city’s oldest structures. The original plan for the plot was to build a Botanical garden, however a tavern and inn were constructed to cater to the sailors an traders travelling from abroad. There was a tunnel in the basement that leads to the sea and it was believed that many sailors and seafaring men would get others drunk and kidnap them to sea through this tunnel. It is possible that many sailors would have died from alcohol intoxication at the inn and also from the violence that followed the many sailors visiting. The upstairs is considered to be the main area where many apparitions and manifestations have been witnessed. Sounds of laughter and the apparition of a bearded man have been witnessed on the second floor.  Coffee pots thrown across the room, and fleeting figures moving across the room. 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The mansion was truly a masterpiece of its time. George and Ann had one child Edward and they hired a nanny who looked after him. The lived a happy life in the mansion and is now converted into a bed and breakfast. There are however numerous accounts of paranormal activity in the house, of both male and female entities, thought to be Ann and George. They say that even death could not separate them; such was the depth of their love. The entities and apparitions felt and experience d by many are mostly welcoming and warm. The female entity considered to be Ann can be seen floating between rooms or admitting the solar calendar. There is also a male entity but is very peaceful and mellow and considered mostly to be with entity of Ann. However, there has been one more female entity that is seen to interact with guests and staff and is the most common apparition experienced in the house. She can be seen flipping the bible, turning the light on and off and clank glasses to make her presence felt. A word of caution, the entity is known to get upset if any negative remarks are passed on the services of the house or if any criticism or remarks are passed on the family, such as slamming pictures or visitors have felt a bump on their head or a bang in the furniture.02. 208 Meriden Avenue “The Haunting in Connecticut” houseThe Snedeker family moved into the house as the rent was cheap and it was close to the hospital where their son would go for treatment (he was apparently being treated for cancer). The home was a former funeral home where the morticians committed necromancy and necrophilia. There were numerous occasions of hauntings and apparitions experienced by member of the Snedeker family. After moving in, Carmen Reed was warned by her son that they ought to move out because the house was evil, but reed paid no attention to the warning. Reed also speaks of a force experienced by those living at home, like being slapped, groped and threatened. Reed’s son started seeing a figure with long dark hair that would stand and watch over him, threaten him and scare him by calling out his name. Reed also claims that because of this and the voices her son could hear, the doctors diagnosed him with schizophrenia, but all that stopped when she sent him away to live with relatives. Reed also claims that her niece would be groped and she could once see a hand moving in her shirt and feeling her back. That was when it dawned upon Reed that ther was some supernatural force that was haunting their home. One researcher of paranormal activity claims that a spirit descended the stairs and said to him “Do you know what they did to us?”. Two priests called upon to perform an exorcism on the house were too scared and left, a third performed an exorcism that took three hours to rid the home of the spirits.01.   112 Ocean Avenue ”The Amityville Horror” homeRonald, Sr. and Louise DeFeo lived with their five children at 112 Ocean Avenue in Amityville, New York. The family were wealthy and well-mannered, however their eldest son, Ron, known around town as a troublemaker. An admitted drug user, a petty criminal and a heavy drinker and was often in trouble with the law. On November 13, 1974, Ronald DeFeo, Jr. shot and killed six members of his family. In November of 1975, he convicted of Second-degree murder and was sentenced to six consecutive 25-year prison terms. In late December of 1975, just barely one year after the murders, George and Kathy Lutz bought the house for a sum of $80,000. Much of the DeFeo family's furniture was still in the house, because it was included for $400 as part of the deal. A friend of George insisted on having the house blessed, due to its recent history. Father Pecararo the vice-officials of the diocesan office performed the blessing. During the blessing, Father Pecararo mentioned that one particular room "bothered" him so he recommended that the family not use this particular room as a bedroom. The strange occurrences start soon after. Their dog Harry, tried to jump a fence and almost hug itself till it was rescued just in time.  Strong putrid odors emanated throughout the home, green slime oozed through the walls and the toilets turned black. Large swarms of houseflies continued to pile up in the sewing room. Household appliances turned themselves on and off randomly and doors would strangely slam shut. The entire family noticed severe mood swings and personality changes amongst themselves. George found himself continually awakening at 3:15 in the morning with an uncontrollable urge to check the boathouse. The Lutz' were persuaded to recite The Lord's Prayer while walking throughout the house, and one particular recitation, a mysterious voice shouted, "will you please stop!". Shadows moved around the house and they would see eyes peering in at them from other rooms. On one occasion George noticed the temperature fluctuating rapidly and when he decided to leave, while running down the stairs, there was apparition standing there, staring and pointing a finger at him. George and Kathy Lutz, with their three children and their dog Harry, left 112 Ocean Avenue, leaving all of their possessions behind.The list here provides us a glimpse of the supernatural and lets just hope it restricts itself to those places. Remember, in life, if one door opens and another one closes, call the priest because your house is probably haunted.
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Starfield is the next big RPG for Bethesda studios. While it's not really a space exploration game it does take starships and space flight to another level. In this game you can build a variety of ship combinations using many different parts. 
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Monolith Soft employs the talent behind the Xeno series of gamesThe sword of the Bionis blazes blue with powerThe monolith in the name Monolith Soft may have one envisioning a game studio with only a single hit or idea, but Monolith Soft has developed a number of games since it was founded in 2000. They developed the Xeno series of games from Xenosaga to the most recent Xenoblade Chronicles: Definitive Edition. They have also worked on several collaborative projects with Nintendo including The Legend of Zelda: Breath of the Wild and Splatoon. The company has enjoyed success since splitting away from Square-Enix (then known as Squaresoft).The talent behind Xenogears believed that Square was not giving him enough creative freedomThe agile and powerful gear of Xenogears protagonist FeiTetsuya Takahashi worked for Squaresoft on Final Fantasy 6 and later earned the chance to lead development on his passion project, the PS1 era game, Xenogears. The world and story of Xenogears involved not only giant fighting robots, called gears, but also quasi-religious, philosophical, and psychological themes which, according to Takahashi, Square deemed too dark or complicated to exist alongside their other properties. It was Takahashi who later convinced Hirohide Sugiura to branch off into their own studio.During Japanese magazine Famitsu's interview with Sugiura he mentions one reason for the split was disagreement on fundingSpirits Within was a graphical triumph but didn't do well as a movieAt the time, Square was pouring money into its ill-fated movie studio Square Pictures. Final Fantasy: Spirits Within was the result of that investment and unfortunately ended up being a significant boondoggle for the company grossing only $85 million of its $137 million dollar cost. Though this funding spat was a part of his decision, Sugiura mentions that his main impetus for forming Monolith Soft was to one day create Xenogears 2. That hope is not yet fulfilled but did result in Monolith's first game Xenosaga: Episode 1 in 2002 as well as the Xeno series as a whole till today.Sugiura also talks about what he wants for the future of Monolith SoftThe Mechonis of Xenoblade stares ominously at lifeforms on the BionisMonolith Soft's first game series Xenosaga was a commercial success and managed to capture a devoted audience. The second game in the series was not received as well but, with the third, the series managed to end on a high note. As a whole Takahashi has stated that the series underperformed expectations.Xenoblade Chronicles for the Nintendo Wii and, most recently, the definitive edition for the Switch has brought even more success to the company. So much success that the game's main protagonist, Shulk, is even a character in the venerable Smash Bros series. Sugiura continues with the interview by stating that he sees Xenoblade as almost a “prototype” for the true sequel to Xenogears, but whether that future ever comes to pass truly cannot be foretold.