50 Killer tips to help you dominate The Division

The Divsion, Tom Clancy, Tips, Hints, NYC, New York City, Tips, Ubisoft,
Updated:
22 Aug 2024

­ The Division: 50 Killer Tips You Need To Know

Here Are 50 crucial Division tips that will carry you through the End Game

This article will equip with the tools needed to surpass your friends and minimize the grind needed to get to a high level. Obviously some grind will be needed. However, these 50 tips are some common mistakes I see people making and can enhance your gameplay. Anyone of any skill level should read this list.

General Gameplay

  • Shoot an enemy who is about to throw a grenade in the hand to make him drop it.
  • Use SHIFT to switch the shoulder you shoot from. This allows you to shoot around a corner while exposing less of your body. Meaning you die less. How doesn’t want that?
  • Use the skill key again after a skill is deployed to cancel it and start the cooldown timer sooner. This is great if you melted enemies a lot faster than you expected. The faster cooldown allows you to engage other enemies with every tool at your disposal.
  • Equipped mods don’t count towards inventory space. If your backpack is full then equip mods to guns that you aren’t using. Those mods will no longer take up space in your backpack.
  • Dismantling a gun with a skin applied also destroys the skin
  • When you engage a new group of enemies always take out the rushers first. This way you stop yourself from being forced out of cover.
  • Pair up when in a full group. Send 2 guys down one flank and the other 2 down the other flank. This allows you to flank but also always have someone who can revive you.
  • If you don’t pair up, then stick together as 4. Do not split up into individuals. This can result in a downed player too far to revive again.
  • Barrel mods affect your threat level. This means that you can make a gun attract a lot of attention so that you can gain aggro as your teammates flank and do a lot of DPS.
  • Frag grenades seem the most useful but often they are not. The best grenades are the ones that force enemies out of cover so that you can shoot them with your gun.
  • This often does more damage than the frag would. These grenades are shock, incendiary, flash, tear and gas.
  • Always focus on the low health enemies. If you have been shooting at someone and they are almost dead, don’t switch targets. Put them out of commission. Low health enemies will still shoot at you and you need to reduce the amount of threats you have to deal with.
  • I find that the Recovery Link Signature Skill is the most useful. It allows you to revive all of your team members and over heal those that are not down. This is great for people that are too far away to reach otherwise.
  • Yellow hit markers mean that you have hit a weak point. If you keep hitting this point it usually results in an explosion. For the Cleaners with tanks, you’ll cause the tank to blow up. For Big machine gun guys you cause their ammo pack to go boom. Grenades go boom. And on and on. Snipers do not have a weak point (besides their head).
  • Healing skills are the most useful skills. They are basically recharging Medkits. This allows you to heal yourself continually without having to restock.
  • The best way to earn Phoenix Credits is to do Challenging Missions. Over and over again. Each mission can be done in a relatively short amount of time (with a good group). Challenging missions give you 30 credits but the 1-4 that the boss at the end drops. You can also get some decent equipment.
  • The Division was built to have different classes but so far I have seen only 1 actually works well in every situation. High DPS and medium high Health with Skill taking a back seat.
  • In the end game don’t bother opening boxes and containers you find. They contain gear that is too low level for you. They can be useful for breaking down for parts but unless you are strapped for parts don’t bother.
  • Communication is key. Have a mic. Even if the other players don’t. This is great when you are playing with some boneheaded teammates. Some just don’t have situational awareness and won’t see the guy rushing down your flank. Using a mic lets you tell people what you see. But don’t be annoying. You might get muted.
  • Most games you go for the boss first. The Division is not most games. Kill the minions that are trying to flank you first. Then you can hunker down and focus on the boss.
  • Sets may seem tempting to deck your character out in. But you have to look at the other things that they offer. They offer some special stuff but rarely is their armour up to par.
  • Most games you should never turn your back to the enemy. It is much better to full out sprint to cover. Sprinting requires you to face the direction you are going. But turning your back to the enemy is better than getting melted out in the open.
  • The “Character” Screen is very useful for looking at all your stats. This allows you to properly get a good look at all the complicated stuff that is going on.
  • On PC you can use SHIFT or CTRL to select multiple items and send them to the junk all at once.
  • Use the sticky bomb to check for enemies around a corner. This way you can see if you should get a better position and you don’t get ambushed.

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  • See that red line? That will tell you if enemies are around a corner.
  • First Aid heals in 2 doses. If you want full advantage of what it has to offer, stand still for a second and let it give you both doses. But if you just need quick health while running then that may not be the best time to stop running. Just take the first dose and keep going.

Missions

  • Lincoln Tunnel Checkpoint: you can skip the first engagement of the mission by hugging the right wall and following that until you have to clear the enemies at the mouth of the tunnel.
  • Lincoln Tunnel Checkpoint: When you are defending the person defusing the bomb. Don’t kill the last enemy of the wave. This prevents a new wave from getting sent and you can just run down the timer.
  • Lexington Event Centre: When you play it, pay attention to the doors that enemies come out of. I am not going to list every single one as there are many. But this mission provides the perfect opportunities to use grenades to prevent enemies from leaving the door allowing the team to attack them with no danger of being shot (I am looking at you roof portion.)
  • Lexington Event Centre: When you first enter the last stage where the boss fight will take place there are 2 snipers at the back of the room. Rush them. Snipers are always easy to kill and it gives you the ability to free roam the room.
  • Falcons Lost Incursion: Stick to the generators on the right side (facing the APC) room. Have everyone on your team equip Support Station and you can unlimited health regeneration will also maintaining the upper ground.
  • Falcons Lost Incursion: Alternatively you can go to the dip in the centre of the room. This will give you good protection from the APC but leaves you vulnerable to the shotgunners. NOTE: I have completed the mission both ways. I prefer the generators. It allows you to finish it faster and in my opinion it was more controlled and less hectic.

 

Dark Zone

  • The Dark Zone (DZ) is huge. If you find yourself being overwhelmed by enemies, just fall back. It’s amazing how often I see people hold their position and just get run over by people.
  • Always have good situation awareness in the Dark Zone. ALWAYS. Know where the NPCs are and keep a constant eye out for other players. If an NPC just lost a massive chunk of health while you were healing then you know that there are other players. Evaluate the risk and act accordingly. One way to achieve this awareness is whenever I have to reload I look behind me and observe my surroundings. I have a small mag though so this allows me to do it a lot.
  • Do your reconnaissance in the DZ before engaging enemies. There might be another group of NPCs lurking around the corner. If they hear your gunfire they will come running and now you have double the enemies to deal with.
  • That being said. You can use this to your advantage. If you know there are 2 groups close together then you can attack one and the other will come running. They see each other and start killing each other. You simply hide and wait to kill the winning group and collect loot from all.
  • In the DZ do not equip stationary skills. That means don’t use the Support Station. You won’t be in the same spot long enough to make it useful. If you encounter rogues you should also be highly mobile.
  • Another DZ Skill that is very useful is the Sticky Bomb. For the aforementioned property of corner peeking. But also because it is the hardest to dodge by players. The Turret is too stationary and the Seeker Mine is too easy to for Players to dodge. The Sticky Bomb is your best offensive bet.
  • NOTE: I run the Pulse and First Aid skills with the Recovery Link Signature Skill. This is because my Vector is all about Critical hits and the Pulse gives great crits as well as information.
  • When you are about to extract use your Overheal First Aid and shoot it at the ground so that you over heal. This gives you a better chance of surviving a surprise attack from other players.
  • The DZ is quite useless once you get above Gear Score 170. The equipment required to advance you is just too far and between. I find Missions to be a much better use of my time.
  • A route will give you the best use of your time in the DZ. When I do go in there I keep to the Zone 06 and hit the “Q Building”, “Midtown Music”, “The Pit”, and then get to the Extraction Zone through the subway systems. Rinse & Repeat.
  • AoE explosives should be avoided if you are killing NPCs with players not in your group. They can cause to inadvertently go rogue by also damaging the other players.
  • If you want to go rogue but do not want to suffer the consequences there is a way to trick some players into going rogue for you. Shoot 1 low damage round (SMG, Assault Rifle, LMG) into a player. This will not cause you to go rogue. But may scare him enough that he opens fire on you. Making him go rogue and allowing you to kill while maintaining the appearance (and status) of a good guy, A word of caution. Players may be in a group and are likely to seek revenge.

 

I hope these tips helped you conquer The Division and will let you master the Dark Zone and reclaim New York City.

What did we miss out? Add yours in the comments below
 

Gamer Since:
1996
Favorite Genre:
FPS
Currently Playing:
Overwatch
Top 3 Favorite Games:
Mass Effect 3, Tom Clancys: The Division, Sid Meier's Civilization V: Brave New World

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In the 1930s, a mother and daughter claimed to have encountered the author sitting near a window where he stated, “My name is Clemens and I has a problem here I gotta settle.” He disappeared moments later. There have also been apparitions of a lady in white, a young child, and a gray cat. This brownstone has an eerie rep for another reason: It’s where Joel Steinberg beat his six-year-old daughter Lisa to death in a second-floor apartment in 1987—one of the most shocking murders in the city’s history.12. Kreischer MansionLocated at Staten Isand, the Kreischer mansion is a large Victorian style mansion built by Balthasar Kreischer, who ran a successful brick business. He built two mansions beside each other for his 2 sons. However things went bad for the family, Kreischer died a year after the mansions were complete, and this was followed by the brick factory burning to the ground. Bad luck followed again when one of his sons committed suicide in the mansion that stands today. In 1998, Isaac Yomtovian bought the mansion with plans to renovate it and sell, but in 2008 the caretaker Joe Black was believed to be a hit man and was convicted of murder when he killed a man, dismembered the body and burned the remain in the basement furnace. There have been reports of paranormal activity in the house and one claim of an eerie ghost like figure peering out through the windows has been reported on occasions.11. Franklin CastleConsidered by many to be one of the most haunted houses in Ohio, Franklin castle has its share of stories, being built in 1881, at one point it was considered to be a Nazi compound conducting secret spy meetings. But the house had its dubious distinction as cursed from the time it was built, when the owner Tiedemann’s mother and daughter died within weeks of each other. When Teidemann’s wife passed away, it was attributed to the curse of the castle. The Death of Teidemann in 1908 left the no one to inherit the castle and his personal wealth. 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The Pirate HouseLocated in Savannah and dating back to 1753, this is considered to be one of the city’s oldest structures. The original plan for the plot was to build a Botanical garden, however a tavern and inn were constructed to cater to the sailors an traders travelling from abroad. There was a tunnel in the basement that leads to the sea and it was believed that many sailors and seafaring men would get others drunk and kidnap them to sea through this tunnel. It is possible that many sailors would have died from alcohol intoxication at the inn and also from the violence that followed the many sailors visiting. The upstairs is considered to be the main area where many apparitions and manifestations have been witnessed. Sounds of laughter and the apparition of a bearded man have been witnessed on the second floor.  Coffee pots thrown across the room, and fleeting figures moving across the room. 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The mansion was truly a masterpiece of its time. George and Ann had one child Edward and they hired a nanny who looked after him. The lived a happy life in the mansion and is now converted into a bed and breakfast. There are however numerous accounts of paranormal activity in the house, of both male and female entities, thought to be Ann and George. They say that even death could not separate them; such was the depth of their love. The entities and apparitions felt and experience d by many are mostly welcoming and warm. The female entity considered to be Ann can be seen floating between rooms or admitting the solar calendar. There is also a male entity but is very peaceful and mellow and considered mostly to be with entity of Ann. However, there has been one more female entity that is seen to interact with guests and staff and is the most common apparition experienced in the house. She can be seen flipping the bible, turning the light on and off and clank glasses to make her presence felt. A word of caution, the entity is known to get upset if any negative remarks are passed on the services of the house or if any criticism or remarks are passed on the family, such as slamming pictures or visitors have felt a bump on their head or a bang in the furniture.02. 208 Meriden Avenue “The Haunting in Connecticut” houseThe Snedeker family moved into the house as the rent was cheap and it was close to the hospital where their son would go for treatment (he was apparently being treated for cancer). The home was a former funeral home where the morticians committed necromancy and necrophilia. There were numerous occasions of hauntings and apparitions experienced by member of the Snedeker family. After moving in, Carmen Reed was warned by her son that they ought to move out because the house was evil, but reed paid no attention to the warning. Reed also speaks of a force experienced by those living at home, like being slapped, groped and threatened. Reed’s son started seeing a figure with long dark hair that would stand and watch over him, threaten him and scare him by calling out his name. Reed also claims that because of this and the voices her son could hear, the doctors diagnosed him with schizophrenia, but all that stopped when she sent him away to live with relatives. Reed also claims that her niece would be groped and she could once see a hand moving in her shirt and feeling her back. That was when it dawned upon Reed that ther was some supernatural force that was haunting their home. One researcher of paranormal activity claims that a spirit descended the stairs and said to him “Do you know what they did to us?”. Two priests called upon to perform an exorcism on the house were too scared and left, a third performed an exorcism that took three hours to rid the home of the spirits.01.   112 Ocean Avenue ”The Amityville Horror” homeRonald, Sr. and Louise DeFeo lived with their five children at 112 Ocean Avenue in Amityville, New York. The family were wealthy and well-mannered, however their eldest son, Ron, known around town as a troublemaker. An admitted drug user, a petty criminal and a heavy drinker and was often in trouble with the law. On November 13, 1974, Ronald DeFeo, Jr. shot and killed six members of his family. In November of 1975, he convicted of Second-degree murder and was sentenced to six consecutive 25-year prison terms. In late December of 1975, just barely one year after the murders, George and Kathy Lutz bought the house for a sum of $80,000. Much of the DeFeo family's furniture was still in the house, because it was included for $400 as part of the deal. 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Monolith Soft employs the talent behind the Xeno series of gamesThe sword of the Bionis blazes blue with powerThe monolith in the name Monolith Soft may have one envisioning a game studio with only a single hit or idea, but Monolith Soft has developed a number of games since it was founded in 2000. They developed the Xeno series of games from Xenosaga to the most recent Xenoblade Chronicles: Definitive Edition. They have also worked on several collaborative projects with Nintendo including The Legend of Zelda: Breath of the Wild and Splatoon. The company has enjoyed success since splitting away from Square-Enix (then known as Squaresoft).The talent behind Xenogears believed that Square was not giving him enough creative freedomThe agile and powerful gear of Xenogears protagonist FeiTetsuya Takahashi worked for Squaresoft on Final Fantasy 6 and later earned the chance to lead development on his passion project, the PS1 era game, Xenogears. The world and story of Xenogears involved not only giant fighting robots, called gears, but also quasi-religious, philosophical, and psychological themes which, according to Takahashi, Square deemed too dark or complicated to exist alongside their other properties. It was Takahashi who later convinced Hirohide Sugiura to branch off into their own studio.During Japanese magazine Famitsu's interview with Sugiura he mentions one reason for the split was disagreement on fundingSpirits Within was a graphical triumph but didn't do well as a movieAt the time, Square was pouring money into its ill-fated movie studio Square Pictures. Final Fantasy: Spirits Within was the result of that investment and unfortunately ended up being a significant boondoggle for the company grossing only $85 million of its $137 million dollar cost. Though this funding spat was a part of his decision, Sugiura mentions that his main impetus for forming Monolith Soft was to one day create Xenogears 2. That hope is not yet fulfilled but did result in Monolith's first game Xenosaga: Episode 1 in 2002 as well as the Xeno series as a whole till today.Sugiura also talks about what he wants for the future of Monolith SoftThe Mechonis of Xenoblade stares ominously at lifeforms on the BionisMonolith Soft's first game series Xenosaga was a commercial success and managed to capture a devoted audience. The second game in the series was not received as well but, with the third, the series managed to end on a high note. As a whole Takahashi has stated that the series underperformed expectations.Xenoblade Chronicles for the Nintendo Wii and, most recently, the definitive edition for the Switch has brought even more success to the company. So much success that the game's main protagonist, Shulk, is even a character in the venerable Smash Bros series. Sugiura continues with the interview by stating that he sees Xenoblade as almost a “prototype” for the true sequel to Xenogears, but whether that future ever comes to pass truly cannot be foretold.