[Top 10] D&D Best Monk Feats That Are Excellent

Elemental calling

Monks excel at overcoming even the most difficult obstacles, striking when it is least expected, and exploiting enemy flaws. Monks are quick on their feet and skilled in combat, allowing them to move freely around any battlefield and assist teammates where they are most needed.

If your table uses feats, you are bound to wonder which ones take your kung-fu master to a whole different level, and considering the large number of feats available, it can be a daunting task discerning the straw from the hey.

Worry not dear adventurer, for we have come out of seclusion from the misty monastery to share our findings: We have compiled the best feats available for monks in 5th edition Dungeons & Dragons!

10. Lucky

Being fortunate can tremendously benefit anyone. It allows the player to use a luck point to reroll any attack roll, ability check, or saving throw. When attacked, players can use their "luck" to their advantage by forcing a reroll and possibly causing an opponent attack to miss.

No adventure could just discard Lucky. Although I won't say it's the best feat, it should always be considered if your stats are high enough and you don't like the other feats. Its simplicity appeals to players who already have many character options to remember.

Details: http://dnd5e.wikidot.com/feat:lucky

9. Alert

The +5 Initiative boost is amazing. Monks want to move quickly, so taking the initiative can help them position themselves before chances pass them by. Move first, rush into position, and block the most hazardous enemy's movement.

It also prevents adversaries from having an advantage over you because you can't see them. This not only helps you avoid surprise hits like the ones mentioned above, but it also has the potential to compensate for the advantage that invisible opponents have over you. 

Details: http://dnd5e.wikidot.com/feat:alert

8. Mobile

When you can catch up to all your foes, your action economy grows.

You can take advantage of the monks' fastest movement speed in the core classes. Attack an opponent before retreating to force them to follow you. Because of your quick movement, they will find it difficult or impossible to keep up with you. Your quickness and kiting will quickly annoy any opponent who just employs melee blows.

Details: http://dnd5e.wikidot.com/feat:mobile

7. Fighting Initiate

Monks are considered the strongest combatants in D&D. A monk can become even more dangerous in battle by acquiring the Fighting Initiate feat. Players can choose a Fighting Style with this feat, like Blind Fighting for Unarmed Style to increase their bludgeoning damage or Defensive to increase their AC.

If you are a Variant Human or have a Custom Lineage and are gaining a feat at level one, begin with the Unarmed Fighting style to improve your unarmed attack damage. Change your combat style later, when your martial arts are superior to the style, the options are endless.

Details: http://dnd5e.wikidot.com/feat:fighting-initiate

6. Fey touched

You can become Fey Touched to become even more mobile, this time using teleportation skills. 

You get one point for wisdom or charisma, as well as the famed Misty Step and a level-one spell from either the divination or enchantment schools that you can perform once every long rest.

Your Wisdom may be enhanced when learning spells. When you need to move quickly, such as to bridge a distance or escape an ogre's headlock, you may always employ Misty Step. You have the option of using the first-level spells Bless, Hunter's Mark, or Hex.

Details: http://dnd5e.wikidot.com/feat:fey-touched

5. Tough

The fact that monks' HP is very low, especially when compared to other classes that rush their foes, is a major issue. Your hit die isn't very huge, and you have a lot of ability scores to consider between dexterity, constitution, and wisdom. You can solve the issue by being tough.

Details: http://dnd5e.wikidot.com/feat:tough

4. Mage Slayer

The monk is an excellent class for avoiding spellcasters. This means you may be the one to save your squad from certain death if a powerful spellcaster threatens them. You can complete it with the help of this achievement.

Make a nuisance of yourself to any spellcaster you choose to stick around. Spellcasters will struggle to focus when confronted with your Flurry of Blows, and in close range, you'll have an advantage over their saving throws. When Diamond Soul becomes accessible, your saving throws will be significantly stronger. I wouldn't combine this feat with the Sentinel feat since they would compete for reactions.

Details: http://dnd5e.wikidot.com/feat:mage-slayer

3. Sentinel

One of the most impressive in-game feats, suited for most martial classes, including monks. When an opponent attempts to run from you, you will receive an opportunity attack. If your opportunity attack is effective, your opponent will be unable to leave since their mobility will be decreased to zero. Sentinel allows you to hit disengaged opponents with chance strikes regardless of when they disengage.

You have two choices: stick close to your friends so you may fight the ones who assaulted them or keep one opponent fixed and combat them head-on. Sentinel's ability to reduce an enemy's movement speed to 0 is the most important for a Monk.

Details: http://dnd5e.wikidot.com/feat:sentinel

2. Crusher

If you have a staff, this feat is perfect for it as well as your unarmed assaults. When you attack with a bludgeoning weapon (which counts as unarmed combat) once each round, you can move 5 feet to any open location. There is yet more.

Your Constitution stat will increase by one. If you want an unconventional Strength-based Monk, you need first enhance your Strength. Crusher, a passive ability that may be used once every round, can be used to knock enemies about or even off cliffs. Your assaults can defend your companions from enemy chance attacks by forcing them away. When pushed, opponents will be too far away to threaten chance assaults, allowing your teammates to retreat without employing Disengage actions.

Details: http://dnd5e.wikidot.com/feat:crusher

1. Telekinetic

With this feat, you can increase your Wisdom and take use of the power to move people and objects. It relies on your bonus action; therefore, it isn't always as effective as not using any weapons at all.

Details: http://dnd5e.wikidot.com/feat:telekinetic

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Born in a land where the sun forever blazes comes a man with an undying love for gaming, Jose enjoys nothing more than spinning tales about the multiverse of creativity to captivate and inspire.
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