Batrider is a hero whose fiery spirit is matched only by his ability to dominate the battlefield. In the recent meta, Batrider has proven to be a formidable hero, thanks to his ability to initiate team fights and deal significant damage to his enemies. Despite his aggressive playstyle, he is a hero who values teamwork and cooperation. He understands that success on the battlefield comes from working together, and he's always looking for ways to support his allies and set them up for success. With his fiery abilities and unmatched mobility, Batrider has become a fan favorite in the current meta, though his impact is felt only with the right builds.
To help you climb MMR with this fiery warrior, we bring you the Best 5 Batrider Builds that will help you win games. These builds contain the best skill allocation and the best items that help you in dominating your games with fierce Batrider.
5. Bzm Build
The young and dominant Bzm is not only an impressive mid-laner but also an exceptional team fighter and team player. He is known for his versatile hero pool and exceptional Batrider plays. He has a very hyper-aggressive but disciplined play style on this hero. Batrider as a hero suits Bzm’s playstyle very well. His insane reactions made him fall under the radar for OG. WR is a hero that was spammed by Bzm even when it was nerfed into oblivion, just shows how dedicated he was to this hero. Bzm goes a pretty standard Batrider item build, but it's his spell build that is the center of focus here.
Bzm loves to cripple his enemies by fighting as soon as he gets Lasso on Batrider, not giving them any chance to use their spells or escape. He is also known to build items like Black King Bar and Blink Dagger that allow him to initiate fights and sustain himself from his foes. The build is highly common but works amazingly versus low magic-resistant and squishy heroes in particular. This build also allows you to be a menace right from the early game and be excellent at controlling the tempo and pace of the fight. In this highlight, Bzm demonstrates that tweaking the skill builds even slightly can change the trajectory of the game.
Use This Build If:
- You want an extremely reliable Batrider build that is fit for the late game
- You want to be in control of the teamfight as a mid-Batrider
- You are facing heroes with low armor and escape potential
- You want to be involved in more teamfights from the early stages of the game
Skill Points
Level 1: Sticky Napalm: Batrider covers an area with Sticky Napalm, amplifying damage from Batrider’s attacks and abilities, slowing the attack and movement speed of enemies. The Napalm stacks can amplify the damage dealt to enemies, with up to 10 max stacks.
Level 2: Sticky Napalm
Level 3: Firefly: Batrider lays a trail of fire down on the ground, damaging any enemy it touches, It also allows him to fly unobstructed over trees and impassable units. He also gets bonus vision during day/night time.
Level 4: Flamebreak: Hurls an explosive cocktail that explodes in the target area, knocking back enemies and dealing them damage over time. The damage just like other spells of Batrider is amplified with increased Napalm Stacks.
Level 5: Sticky Napalm
Level 6: Flaming Lasso: Batrider uses a lasso on enemies which drags them around with him. The dragged units can’t use any abilities or spells, nor can they move freely. This is an exceptional initiator spell that allows Batrider to commence a teamfight and catch the most valuable target first.
Level 7: Sticky Napalm
Level 8: Firefly
Level 9: Firefly
Level 10: Firefly
Level 11: Flamebreak
Level 12: Flamebreak
Level 13: Flamebreak
Level 14: +50 Sticky Napalm radius
Level 15: +20 Movement Speed
Level 16: Flaming Lasso
Level 17: Stats
Level 18: Flaming Lasso
Level 19: Stats
Level 20: +2 Flamebreak charges
Level 25: Flamebreak applies +2 Sticky Napalm sticks
Items to buy for this build (Early to Late Game)
- Tango (90 Gold) - Provides health regen if used on a tree. It's the cheapest yet the most convenient way of healing up in the early stages of the game when you are playing in the side lanes. Regardless of the hero you play, tango is a core item.
- Iron Branch (50 Gold) - Grants +1 of all attributes per branch. It provides decent sustain in the early game. The branch can be also planted to block paths for enemies or to deceive them under the fog.
- Enchanted Mango (65 Gold) - Grants passive +0.6 health regeneration if not consumed. Upon consumption, it refills 100 mana instantly. Batrider lacks in the mana department and having a mango or two in handy can perhaps help her net kills in the early game.
- Magic Stick (200 Gold) - Gains a charge each time an enemy uses a spell around you. Each direction grants 15 HP and mana and can have up to 10 charges. It is a perfect item in the laning stage if you face heroes who cast spells frequently.
- Bottle (675 Gold) - Purchased at 2 minutes. The bottle is an essential item on a mid-hero. Regardless of the hero you play, Bottle keeps you sustained through the laning phase by replenishing your mana and HP. It also ensures you store power runes for later instead of immediately using them. As Batrider is played in the mid-lane by Nine, a Bottle always comes in handy.
- Boots of Speed (500 Gold) - Purchased at 3 minutes. Provides +45 movement speed to Batrider. It is ideal for all heroes as you can purchase upgraded boots with it.
- Wind Lace (250 Gold) - Purchased at 4 minutes. Provides +20 movement speed. It is a decent early-game item providing Batrider with the much-needed movement speed that he lacks early on.
- Boots of Travel (2500 Gold) - Purchased at 8 minutes. Allows you to teleport on allied creeps anywhere on the map. Purchasing this item grants Batrider extreme mobility, making him highly active and providing him with global potential. He can push lanes and join his allies in a teamfight anytime he wants.
- Ogre Axe (1000 Gold) - Bought at 9 minutes. Provides 10 strengths, which proves useful to Batrider as he lacks in the strength department. It is further upgraded into Black King Bar.
- Black King Bar (4050 Gold) - Bought at 14 minutes. Provides magic immunity from all magical damage, making Batrider invulnerable during fights. It allows him to use his Blink aggressively and get on top of heroes without worrying about getting caught off-guard.
- Witch Blade (2600 Gold) - Purchased at 17 minutes. Increases Batrider’s attack speed by 35, Intelligence by 12, Armor by 5, and projectile speed by 300. It is an essential item that can demolish the enemy if they have low HP or armor.
- Aether Lens (2275 Gold) - Bought at 21 minutes. Aether Lens increases the cast range of all abilities and items by 225 and increases overall mana by 300. It is exceptional if Batrider wants to further upgrade it to Octarine Core.
- Octarine Core (5275 Gold) - Purchased at 26 minutes. Octarine Core provides increased cast range, increased stats along with a 25% cooldown reduction for both items and spells. Spellcasting heroes like Batrider benefit from the stats above as it enhances their gameplay and makes them deal higher damage in a fight while increasing their mana regen. It provides impressive stats, helping him stay durable in the late game.
- Blink Dagger (2250 Gold) - Purchased at 28 minutes. Blink Dagger is a core item on Batrider, as it allows him to initiate a teamfight, or chase enemies with it. Batrider can also upgrade into Overwhelming or Arcane Blink later on in the game.
- Aghanim’s Shard (1400 Gold) - Purchased at 29 minutes. Upgrades Sticky Napalm, causing every other attack to apply a stack of Sticky Napalm. The amplified magical damage can prove to be extremely lethal in the late game as enemies slowly wear off their Black King Bars.
- Meteor Hammer (2350 Gold) - Bought at 31 minutes. After channeling, Batrider summons a meteor which deals AoE damage and stuns upon impact. The damage is magical and lingers for a short duration, it also affects buildings. This build allows Batrider to push towers and lanes quickly.
Neutral Items
- Tumbler’s Toy - Propels Batrider 300 units in the direction he is facing. It gets disabled if the damage is dealt with by an enemy hero.
- Grove Bow - Upon physical attacks by Batrider, it makes the targeted enemy take 15% amplified magical damage.
4. Quinn Build
Quinn is one of the most feared mid-players in the European region. Starting out as a pub star in NA, he quickly made a name for himself as one of the most versatile and dominant players in the game. Quinn is known for his high-caliber Batrider performance, a hero which he has been spamming as if there is no tomorrow. Quinn is exceptional on Batrider, as he is known to be an aggressive laner, often diving towers and ordering his team to assist him in the gank. Quinn’s aggressive playstyle matches with the annoying yet dominant playstyle of Batrider in the above video.
As a Batrider, Quinn snowballs after a good laning phase, and even if things go south, he is known to farm intensively until he is strong enough to fight. Quinn is known to harass his enemy counterpart out of the lane quite often, he does this by barraging Napalms at them. Quinn loves the standard Black King Bar into Blink Dagger and Shard build which helps him push through the early game by participating in as many ganks as he can. He is also a dominant force in the late game with the help of this build. Pay attention to his impeccable spell casting and item usage.
Use This Build If:
- You want to be an active mid hero, instead of just relying on farming
- You want to be involved in more skirmishes from the early game
- You are facing enemies with low HP or magic resistance
Skill Points
Level 1: Sticky Napalm: Batrider covers an area with Sticky Napalm, amplifying damage from Batrider’s attacks and abilities, slowing the attack and movement speed of enemies. The Napalm stacks can amplify the damage dealt to enemies, with up to 10 max stacks.
Level 2: Firefly: Batrider lays a trail of fire down on the ground, damaging any enemy it touches, It also allows him to fly unobstructed over trees and impassable units. He also gets bonus vision during day/night time.
Level 3: Sticky Napalm
Level 4: Sticky Napalm
Level 5: Firefly
Level 6: Flaming Lasso: Batrider uses a lasso on enemies which drags them around with him. The dragged units can’t use any abilities or spells, nor can they move freely. This is an exceptional initiator spell that allows Batrider to commence a teamfight and catch the most valuable target first.
Level 7: Sticky Napalm
Level 8: Firefly
Level 9: Firefly
Level 10: Flamebreak: Hurls an explosive cocktail that explodes in the target area, knocking back enemies and dealing them damage over time. The damage just like other spells of Batrider is amplified with increased Napalm Stacks.
Level 11: Flamebreak
Level 12: Flamebreak
Level 13: Flamebreak
Level 14: +20 Movement Speed
Level 15: +50 Sticky Napalm radius
Level 16: Flaming Lasso
Level 17: Stats
Items to buy for this build (Early to Late Game)
- Tango (90 Gold) - Provides health regen if used on a tree. It's the cheapest yet the most convenient way of healing up in the early stages of the game when you are playing in the side lanes. Regardless of the hero you play, tango is a core item.
- 3x Iron Branch (50 Gold) - Grants +1 of all attributes per branch. It provides decent sustain in the early game. The branch can be also planted to block paths for enemies or to deceive them under the fog.
- Faerie Fire (70 Gold) - Instantly restores 85 health upon usage. It also passively grants 2 damage per instance. It is an effective item if you’re playing in the mid lane, or just want extra damage and sustain in the side lanes.
- Bottle (675 Gold) - Purchased at 1 minute. The bottle is an essential item on a mid-hero. Regardless of the hero you play, Bottle keeps you sustained through the laning phase by replenishing your mana and HP. It also ensures you store power runes for later instead of immediately using them. As Batrider is played in the mid-lane by Quinn, a Bottle always comes in handy.
- Boots of Speed (500 Gold) - Purchased at 2 minutes. Provides +45 movement speed to Batrider. It is ideal for all heroes as you can purchase upgraded boots with it.
- Boots of Travel (2500 Gold) - Purchased at 6 minutes. Allows you to teleport on allied creeps anywhere on the map. Purchasing this item grants Batrider extreme mobility, making him highly active and providing him with global potential. He can push lanes and join his allies in a teamfight anytime he wants.
- Infused Raindrops (225 Gold) - Purchased at 6 minutes. Passively provides +0.8 Mana Regeneration while consuming a charge to block 120 incoming magic damage from instances over 75 damage. It comes with 6 charges, helping Batrider fare well against heroes with high magic damage output.
- Magic Stick (200 Gold) - Purchased at 6 minutes. Gains a charge each time an enemy uses a spell around you. Each direction grants 15 HP and mana and can have up to 10 charges. It is a perfect item in the laning stage if you face heroes who cast spells frequently.
- Magic Wand (450 Gold) - Purchased at 9 minutes. Gains a charge every time an enemy uses a spell in an AoE. It can store up to 20 charges, with each charge healing you up to 15 HP and mana. It is an ideal starting item as it allows Batrider to sustain himself in the lane if he is facing spellcasting heroes.
- Wind Lace (250 Gold) - Purchased at 9 minutes. Provides +20 movement speed. It is a decent early-game item providing Batrider with the much-needed movement speed that he lacks early on
- Witch Blade (2600 Gold) - Purchased at 13 minutes. Increases Batrider’s attack speed by 35, Intelligence by 12, Armor by 5, and projectile speed by 300. It is an essential item that can demolish the enemy if they have low HP or armor.
- Black King Bar (4050 Gold) - Bought at 19 minutes. Provides magic immunity from all magical damage, making Batrider invulnerable during fights. It allows him to use his Blink aggressively and get on top of heroes without worrying about getting caught off-guard.
- Blink Dagger (2250 Gold) - Purchased at 21 minutes. Blink Dagger is a core item on Batrider, as it allows him to initiate a teamfight, or chase enemies with it. Batrider can also upgrade into Overwhelming or Arcane Blink later on in the game.
- Aghanim’s Shard (1400 Gold) - Purchased at 23 minutes. Upgrades Sticky Napalm, causing every other attack to apply a stack of Sticky Napalm. The amplified magical damage can prove to be extremely lethal in the late game as enemies slowly wear off their Black King Bars.
Neutral Items
- Fairy’s Trinket - Increases Batrider’s health by 75, while increasing spell amplification and reduces mana loss by 5% Though it is an effective item on spellcaster heroes, the arcane magician can benefit from it in the early game if he is constantly fighting from the get-go.
- Dragon Scale - Provides 5 Armor and 5 health regen while also dealing 18 damage per second to enemies hit by Bat’s physical attacks. It also stacks well with the Sticky Napalm stacks.
3. Larl Build
As mentioned earlier, Batrider is a ferocious carry hero. His potential to be played in any core position makes him a hot pick in the current meta. Speaking of ferocious, Larl is a beast on Batrider. He is one of the rising stars in the European region. Larl loves playing Batrider aggressively due to his fight and tank potential on this hero. He is also known to fare well in pretty much all matchups due to his survivability. He can also farm extremely fast and rotate to the other lanes when he gets his ultimate. It is difficult to stop an early game-farmed Larl, he just snowballs and runs over his enemies effortlessly. Larl optimizes a late-game build which allows him to stay relevant and demolish all his enemies.
Larl loves farming in the early game as Batrider, an early Bottle helps him fight efficiently. He often builds items that ensure he has enough mobility and sustains to withstand a teamfight early on. Hence, items such as Black King Bar, Refresher’s Orb, and Scythe of Vyse are highly preferred by him due to their efficacy. As the game progresses, you can also opt for Aghanim’s Shard which offers incredible damage and fight potential, though it’s not seen in this game, it is a highly effective item in the extreme late stages of the game. This build is ideal if you want to be a dominating force right from the laning phase. Excellent and immaculate plays put Larl so high up on this list.
Use This Build If:
- You want a self-sustainable build that makes you tanky, making it extremely valuable against damage-dealing heroes
- You want to kickstart the game with high impact
- You are facing heroes with little to no escape potential
- You want a late-game-oriented build that can obliterate even the worst enemies in the late game
Skill Points
Level 1: Sticky Napalm: Batrider covers an area with Sticky Napalm, amplifying damage from Batrider’s attacks and abilities, slowing the attack and movement speed of enemies. The Napalm stacks can amplify the damage dealt to enemies, with up to 10 max stacks.
Level 2: Sticky Napalm
Level 3: Firefly: Batrider lays a trail of fire down on the ground, damaging any enemy it touches, It also allows him to fly unobstructed over trees and impassable units. He also gets bonus vision during day/night time.
Level 4: Firefly
Level 5: Sticky Napalm
Level 6: Flaming Lasso: Batrider uses a lasso on enemies which drags them around with him. The dragged units can’t use any abilities or spells, nor can they move freely. This is an exceptional initiator spell that allows Batrider to commence a teamfight and catch the most valuable target first.
Level 7: Sticky Napalm
Level 8: Flamebreak: Hurls an explosive cocktail that explodes in the target area, knocking back enemies and dealing them damage over time. The damage just like other spells of Batrider is amplified with increased Napalm Stacks.
Level 9: Firefly
Level 10: Firefly
Level 11: Flamebreak
Level 12: Flamebreak
Level 13: Flamebreak
Level 14: Flaming Lasso
Level 15: +20 Movement Speed
Level 16: +50 Sticky Napalm radius
Level 17: Stats
Level 18: Flaming Lasso
Level 19: Stats
Level 20: +2 Flamebreak charges
Level 25: Flamebreak applies +2 Sticky Napalm sticks
Items to buy for this build (Early to Late Game)
- Tango (90 Gold) - Provides health regen if used on a tree. It's the cheapest yet the most convenient way of healing up in the early stages of the game when you are playing in the side lanes. Regardless of the hero you play, Tangoes is a core item.
- 3x Iron Branch (50 Gold) - Grants +1 of all attributes per branch. It provides decent sustain in the early game. The branch can be also planted to block paths for enemies or to deceive them under the fog.
- Faerie Fire (70 Gold) - Instantly restores 85 health upon usage. It also passively grants 2 damage per instance. It is an effective item if you’re playing in the mid lane, or just want extra damage and sustain in the side lanes.
- Enchanted Mango (65 Gold) - Grants passive +0.6 health regeneration if not consumed. Upon consumption, it refills 100 mana instantly. Batrider lacks in the mana department and having a mango or two in handy can perhaps help her net kills in the early game.
- Bottle (675 Gold) - Purchased at 1 minute. The bottle is an essential item on a mid-hero. Regardless of the hero you play, Bottle keeps you sustained through the laning phase by replenishing your mana and HP. It also ensures you store power runes for later instead of immediately using them. As Batrider is played in the mid-lane, a Bottle always comes in handy.
- Infused Raindrops (225 Gold) - Purchased at 3 minutes. Passively provides +0.8 Mana Regeneration while consuming a charge to block 120 incoming magic damage from instances over 75 damage. It comes with 6 charges, helping Batrider fare well against heroes with high magic damage output.
- Boots of Speed (500 Gold) - Purchased at 4 minutes. Provides +45 movement speed to Batrider. It is ideal for all heroes as you can purchase upgraded boots with it.
- Boots of Travel (2500 Gold) - Purchased at 9 minutes. Allows you to teleport on allied creeps anywhere on the map. Purchasing this item grants Batrider extreme mobility, making him highly active and providing him with global potential. He can push lanes and join his allies in a teamfight anytime he wants.
- Magic Stick (200 Gold) - Purchased at 9 minutes. Gains a charge each time an enemy uses a spell around you. Each direction grants 15 HP and mana and can have up to 10 charges. It is a perfect item in the laning stage if you face heroes who cast spells frequently.
- Magic Wand (450 Gold) - Purchased at 10 minutes. Gains a charge every time an enemy uses a spell in an AoE. It can store up to 20 charges, with each charge healing you up to 15 HP and mana. It is an ideal starting item as it allows Batrider to sustain himself in the lane if he is facing spellcasting heroes.
- Black King Bar (4050 Gold) - Bought at 16 minutes. Provides magic immunity from all magical damage, making Batrider invulnerable during fights. It allows him to use his Blink aggressively and get on top of heroes without worrying about getting caught off-guard.
- Aether Lens (2275 Gold) - Bought at 19 minutes. Aether Lens increases the cast range of all abilities and items by 225 and increases overall mana by 300. It is exceptional if Batrider wants to further upgrade it to Octarine Core.
- Octarine Core (5275 Gold) - Purchased at 23 minutes. Octarine Core provides increased cast range, increased stats along with a 25% cooldown reduction for both items and spells. Spellcasting heroes like Batrider benefit from the stats above as it enhances their gameplay and makes them deal higher damage in a fight while increasing their mana regen. It provides impressive stats, helping him stay durable in the late game.
- Blink Dagger (2250 Gold) - Purchased at 27 minutes. Blink Dagger is a core item on Batrider, as it allows him to initiate a teamfight, or chase enemies with it. Batrider can also upgrade into Overwhelming or Arcane Blink later on in the game.
- Gem of True Sight (900 Gold) - Purchased at 28 minutes. Grants Batrider the ability to see invisible units (enemies or wards) around him while it is active allowing him to reveal invisible units in a certain area for a certain duration. It is an ideal item against invisible heroes.
- Scythe of Vyse (5675 Gold) - Purchased at 33 minutes. Scythe offers immense disable potential as it turns the targeted enemy into a pig, making them unable to use any spells or items while also reducing their movement speed. This disabler item is of high value to Batrider as it allows him to dominate the late game by locking down his foes and decimating them with the follow-up from his team.
- Refresher’s Orb (5000 Gold) - Purchased at 41 minutes. Refreshes the cooldown of all items and spells. It is an effective item on Batrider as it allows you to use crucial spells like Lasso twice, along with items like Black King Bar and Scythe of Vyse.
Neutral Items
- Fairy’s Trinket - Increases Batrider’s health by 75, while increasing spell amplification and reduces mana loss by 5% Though it is an effective item on spellcaster heroes, the arcane magician can benefit from it in the early game if he is constantly fighting from the get-go.
- Pupil’s Gift - Increases Batrider’s non-primary attributes by +15. It provides increased agility and mana pool to him, increasing his potential to cast more spells and deal damage in a fight.
- Blast Rig - When Batrider gets attacked by an enemy within 400 AoE, it deals 250 damage in the same AoE, causing all the foes in the AoE to miss their attacks for two seconds.
2. Sumail Build
King Sumail is by far, one of the best players in Dota. His highly dominant demeanor in-game is overshadowed by his strong and offensive playstyle. Batrider is one of his signatures, the hero is highly underrated but is a punishing force if in the right hands. Sumail builds a mixture of items that allow him to act both defensively and offensively, meaning there is a balance in his playstyle. Though Batrider is not the prominent face of the meta, Sumail has played a lot of matchups as a Batrider, hence the immense knowledge he has of this hero is impeccable.
Sumail is a team player who often changes items and skill builds, depending on the matchup he is facing. The mix of the right offensive and defensive items make sure that there is no stone left unturned when it comes to winning a teamfight. This build has all the goodies, including items that help you sustain the early game, like Bottle, Boots of Travel, and late-game items like Octarine Core, Black King Bar, and Blink Dagger. This is a highly suitable build for a mid-Batrider. If you carefully follow this build, then you may just climb through your MMR ladder within no time.
Use This Build If:
- You want an extremely reliable Batrider build for the late game
- You want to be involved in more skirmishes from the early game
- You want a self-sustainable build that makes you tanky, making it extremely valuable against damage-dealing heroes
- You are facing heroes with low magical resistance or overall survivability
Skill Points
Level 1: Sticky Napalm: Batrider covers an area with Sticky Napalm, amplifying damage from Batrider’s attacks and abilities, slowing the attack and movement speed of enemies. The Napalm stacks can amplify the damage dealt to enemies, with up to 10 max stacks.
Level 2: Firefly: Batrider lays a trail of fire down on the ground, damaging any enemy it touches, It also allows him to fly unobstructed over trees and impassable units. He also gets bonus vision during day/night time.
Level 3: Sticky Napalm
Level 4: Flamebreak: Hurls an explosive cocktail that explodes in the target area, knocking back enemies and dealing them damage over time. The damage just like other spells of Batrider is amplified with increased Napalm Stacks.
Level 5: Sticky Napalm
Level 6: Sticky Napalm
Level 7: Flaming Lasso: Batrider uses a lasso on enemies which drags them around with him. The dragged units can’t use any abilities or spells, nor can they move freely. This is an exceptional initiator spell that allows Batrider to commence a teamfight and catch the most valuable target first.
Level 8: Firefly
Level 9: Firefly
Level 10: Firefly
Level 11: Flamebreak
Level 12: Flaming Lasso
Level 13: Flamebreak
Level 14: Flaming Lasso
Level 15: +20 Movement Speed
Level 16: +50 Sticky Napalm radius
Level 17: Stats
Level 18: Flaming Lasso
Level 19: Stats
Level 20: +2 Flamebreak charges
Items to buy for this build (Early to Late Game)
- Tango (90 Gold) - Provides health regen if used on a tree. It's the cheapest yet the most convenient way of healing up in the early stages of the game when you are playing in the side lanes. Regardless of the hero you play, Tangoes is a core item.
- 3x Iron Branch (50 Gold) - Grants +1 of all attributes per branch. It provides decent sustain in the early game. The branch can be also planted to block paths for enemies or to deceive them under the fog.
- Faerie Fire (70 Gold) - Instantly restores 85 health upon usage. It also passively grants 2 damage per instance. It is an effective item if you’re playing in the mid lane, or just want extra damage and sustain in the side lanes.
- Bottle (675 Gold) - Purchased at 1 minute. The bottle is an essential item on a mid-hero. Regardless of the hero you play, Bottle keeps you sustained through the laning phase by replenishing your mana and HP. It also ensures you store power runes for later instead of immediately using them. As Batrider is played in the mid-lane, a Bottle always comes in handy.
- Boots of Speed (500 Gold) - Purchased at 2 minutes. Provides +45 movement speed to Batrider. It is ideal for all heroes as you can purchase upgraded boots with it.
- Magic Stick (200 Gold) - Purchased at 3 minutes. Gains a charge each time an enemy uses a spell around you. Each direction grants 15 HP and mana and can have up to 10 charges. It is a perfect item in the laning stage if you face heroes who cast spells frequently.
- Enchanted Mango (65 Gold) - Purchased at 3 minutes. Grants passive +0.6 health regeneration if not consumed. Upon consumption, it refills 100 mana instantly. Batrider lacks in the mana department and having a mango or two in handy can perhaps help her net kills in the early game.
- Infused Raindrops (225 Gold) - Purchased at 3 minutes. Passively provides +0.8 Mana Regeneration while consuming a charge to block 120 incoming magic damage from instances over 75 damage. It comes with 6 charges, helping Batrider fare well against heroes with high magic damage output.
- Boots of Travel (2500 Gold) - Purchased at 7 minutes. Allows you to teleport on allied creeps anywhere on the map. Purchasing this item grants Batrider extreme mobility, making him highly active and providing him with global potential. He can push lanes and join his allies in a teamfight anytime he wants.
- Magic Wand (450 Gold) - Purchased at 8 minutes. Gains a charge every time an enemy uses a spell in an AoE. It can store up to 20 charges, with each charge healing you up to 15 HP and mana. It is an ideal starting item as it allows Batrider to sustain himself in the lane if he is facing spellcasting heroes.
- Wind Lace (250 Gold) - Purchased at 8 minutes. Provides +20 movement speed. It is a decent early-game item providing Batrider with the much-needed movement speed that he lacks early on.
- Ogre Axe (1000 Gold) - Bought at 10 minutes. Provides 10 strengths, which proves useful to Batrider as he lacks in the strength department. It is further upgraded into Black King Bar.
- Black King Bar (4050 Gold) - Bought at 15 minutes. Provides magic immunity from all magical damage, making Batrider invulnerable during fights. It allows him to use his Blink aggressively and get on top of heroes without worrying about getting caught off-guard.
- Aether Lens (2275 Gold) - Bought at 18 minutes. Aether Lens increases the cast range of all abilities and items by 225 and increases overall mana by 300. It is exceptional if Batrider wants to further upgrade it to Octarine Core.
- Witch Blade (2600 Gold) - Purchased at 21 minutes. Increases Batrider’s attack speed by 35, Intelligence by 12, Armor by 5, and projectile speed by 300. It is an essential item that can demolish the enemy if they have low HP or armor.
- Aghanim’s Shard (1400 Gold) - Purchased at 23 minutes. Upgrades Sticky Napalm, causing every other attack to apply a stack of Sticky Napalm. The amplified magical damage can prove to be extremely lethal in the late game as enemies slowly wear off their Black King Bars.
- Octarine Core (5275 Gold) - Purchased at 27 minutes. Octarine Core provides increased cast range, increased stats along with a 25% cooldown reduction for both items and spells. Spellcasting heroes like Batrider benefit from the stats above as it enhances their gameplay and makes them deal higher damage in a fight while increasing their mana regen. It provides impressive stats, helping him stay durable in the late game.
Neutral Items
- Fairy’s Trinket - Increases Batrider’s health by 75, while increasing spell amplification and reduces mana loss by 5% Though it is an effective item on spellcaster heroes, the arcane magician can benefit from it in the early game if he is constantly fighting from the get-go.
- Specialist’s Array - Increases Barider’s attributes while also providing him with increased attack damage. Specialist’s Array is helpful to make core Batrider an essential team fighter.
- Mind Breaker - Provides Batrider with increased attack damage and attack speed while also causing him to attack to silence the enemy for 1.75 seconds. Has 12 seconds cooldown.
1. Abed Build
While being an amazing mid-laner, Abed is also a great Batrider player. His farming speed is unparalleled, and so is his insane spellcasting and map awareness. Abed is known to be quite an aggressive mid-laner, but as a Batrider, he is more than just aggressive, he is bloodthirsty, always in the mood for kills and ganks. His quick item timing combined with his mechanical skills on this hero makes him great in the late game. One takeaway that you can have from this highlight is that switching up builds according to the heroes you are facing is highly ideal and possibly game-winning.
Abed often juggles around between skill builds, sometimes he prefers the max Napalm and Firefly build, which is great if you’re going a quick fight build. Regardless of the build, Abed is a menace on Batrider and it is quite evident in the highlight video. Abed also opts for all the necessary talents which help him deal high damage in a teamfight, his item build is very orthodox in this matchup, opting for Octarine Core and Shiva’s Guard.
Use This Build If:
- You want to deal high magical damage with Batrider
- You are facing low magic-resistant heroes or squishy heroes with low magical resistance
- You want a mid-Batrider build that prioritizes teamfight and objectives over farming
Skill Points
Level 1: Sticky Napalm: Batrider covers an area with Sticky Napalm, amplifying damage from Batrider’s attacks and abilities, slowing the attack and movement speed of enemies. The Napalm stacks can amplify the damage dealt to enemies, with up to 10 max stacks.
Level 2: Sticky Napalm
Level 3: Firefly: Batrider lays a trail of fire down on the ground, damaging any enemy it touches, It also allows him to fly unobstructed over trees and impassable units. He also gets bonus vision during day/night time.
Level 4: Firefly
Level 5: Flamebreak: Hurls an explosive cocktail that explodes in the target area, knocking back enemies and dealing them damage over time. The damage just like other spells of Batrider is amplified with increased Napalm Stacks.
Level 6: Flaming Lasso: Batrider uses a lasso on enemies which drags them around with him. The dragged units can’t use any abilities or spells, nor can they move freely. This is an exceptional initiator spell that allows Batrider to commence a teamfight and catch the most valuable target first.
Level 7: Firefly
Level 8: Sticky Napalm
Level 9: Firefly
Level 10: Firefly
Level 11: Flamebreak
Level 12: Flamebreak
Level 13: Flaming Lasso
Level 14: Flamebreak
Level 15: +20 Movement Speed
Level 16: +50 Sticky Napalm radius
Level 17: Stats
Level 18: Flaming Lasso
Level 19: Stats
Level 20: +2 Flamebreak charges
Level 25: Flamebreak applies +2 Sticky Napalm sticks
Items to buy for this build (Early to Late Game)
- Tango (90 Gold) - Provides health regen if used on a tree. It's the cheapest yet the most convenient way of healing up in the early stages of the game when you are playing in the side lanes. Regardless of the hero you play, Tangoes is a core item.
- 3x Iron Branch (50 Gold) - Grants +1 of all attributes per branch. It provides decent sustain in the early game. The branch can be also planted to block paths for enemies or to deceive them under the fog.
- Observer Ward - Grants vision of an area in an AoE upon the plant. The ward is stationary and can be destroyed by enemies if they purchase a sentry ward. It is a beneficial item for Bat as it provides him with the vision to see any incoming ganks or to secure the runes in the early game.
- Faerie Fire (70 Gold) - Instantly restores 85 health upon usage. It also passively grants 2 damage per instance. It is an effective item if you’re playing in the mid lane, or just want extra damage and sustain in the side lanes.
- Bottle (675 Gold) - Purchased at 1 minute. The bottle is an essential item on a mid-hero. Regardless of the hero you play, Bottle keeps you sustained through the laning phase by replenishing your mana and HP. It also ensures you store power runes for later instead of immediately using them. As Batrider is played in the mid-lane by Quinn, a Bottle always comes in handy.
- Infused Raindrops (225 Gold) - Purchased at 3 minutes. Passively provides +0.8 Mana Regeneration while consuming a charge to block 120 incoming magic damage from instances over 75 damage. It comes with 6 charges, helping Batrider fare well against heroes with high magic damage output.
- Boots of Speed (500 Gold) - Purchased at 3 minutes. Provides +45 movement speed to Batrider. It is ideal for all heroes as you can purchase upgraded boots with it.
- Wind Lace (250 Gold) - Purchased at 5 minutes. Provides +20 movement speed. It is a decent early-game item providing Batrider with the much-needed movement speed that he lacks early on.
- Boots of Travel (2500 Gold) - Purchased at 8 minutes. Allows you to teleport on allied creeps anywhere on the map. Purchasing this item grants Batrider extreme mobility, making him highly active and providing him with global potential. He can push lanes and join his allies in a teamfight anytime he wants.
- Magic Stick (200 Gold) - Purchased at 9 minutes. Gains a charge each time an enemy uses a spell around you. Each direction grants 15 HP and mana and can have up to 10 charges. It is a perfect item in the laning stage if you face heroes who cast spells frequently.
- Ogre Axe (1000 Gold) - Bought at 10 minutes. Provides 10 strengths, which proves useful to Batrider as he lacks in the strength department. It is further upgraded into Black King Bar.
- Magic Wand (450 Gold) - Purchased at 10 minutes. Gains a charge every time an enemy uses a spell in an AoE. It can store up to 20 charges, with each charge healing you up to 15 HP and mana. It is an ideal starting item as it allows Batrider to sustain himself in the lane if he is facing spellcasting heroes.
- Black King Bar (4050 Gold) - Bought at 15 minutes. Provides magic immunity from all magical damage, making Batrider invulnerable during fights. It allows him to use his Blink aggressively and get on top of heroes without worrying about getting caught off-guard.
- Aether Lens (2275 Gold) - Bought at 18 minutes. Aether Lens increases the cast range of all abilities and items by 225 and increases overall mana by 300. It is exceptional if Batrider wants to further upgrade it to Octarine Core.
- Octarine Core (5275 Gold) - Purchased at 22 minutes. Octarine Core provides increased cast range, increased stats along with a 25% cooldown reduction for both items and spells. Spellcasting heroes like Batrider benefit from the stats above as it enhances their gameplay and makes them deal higher damage in a fight while increasing their mana regen. It provides impressive stats, helping him stay durable in the late game.
- Blink Dagger (2250 Gold) - Purchased at 25 minutes. Blink Dagger is a core item on Batrider, as it allows him to initiate a teamfight, or chase enemies with it. Batrider can also upgrade into Overwhelming or Arcane Blink later on in the game.
- Force Staff (2250 Gold) - Purchased at 33 minutes. Pushes Batrider or the targetted unit in the direction they are facing. It is a common item on Batrider as it allows him to chase enemies or escape a sticky fight, or pull his targeted lasso unit closer to his allies.
- Shiva’s Guard (4850 Gold) - Purchased at 35 minutes. Upon usage, it emits a freezing wave that deals 200 damage and slows the enemy for 40% of their movement speed. This slow is impressive and lasts for 4 seconds. The increased armor and survivability ensure Batrider stays durable in fights while reducing enemy healing in an AoE.
- Boots of Travel 2 (4500 Gold) - Purchased at 38 minutes. Allows Abed to teleport on allies as well as allied units. It allows Batrider to be extremely relevant in the late stages of the game, increasing his global potential.
Neutral Items
- Lance of Pursuit - Attacking from behind slows the enemies by 12% (6% for Batrider as he is ranged) and 15 more damage to them. It is an ideal item if you are facing heroes that are very fast right from the early game.
- Grove Bow - Upon physical attacks by Batrider, it makes the targeted enemy take 15% amplified magical damage.
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