[Top 5] Dota 2 Best Doom Builds That Win Games (7.32d)



The harbinger of death and pestilence, Doom has arrived to obliterate his enemies with his ungodly abilities. The reason why this menace is picked so frequently in pubs is due to his extreme flexibility, Doom can be played in multiple positions depending upon the heroes he is facing. Doom’s intense magical damage is highly commendable and feared. He can shut down enemies and be the reason for their downfall in the game. Doom’s pick rate soars high because of his impressive toolkit and late-game fight potential.

If reading about Doom has piqued your interest, and if you want to try playing him then you have come to the right place. We bring you the best 5 builds for him that guarantee you a win. The builds mentioned contain the most relevant skill allocation and item progression.

5. NothingToSay Build

We have a lot to say about NothingToSay, he is one of the rising superstars from China. His excellent stint at PSG.LGD proved that he can play a plethora of heroes in the mid-lane. His ruthless performance has landed him a spot on this list. Doom may not be your typical mid-hero, but NTS makes him look like one. His dominant playstyle on this hero has won him games and earned him recognition.

NothingToSay rotates as early as he can with this build. He ensures that all his lanes are secured and no one is lagging in terms of levels or farm when is playing mid-Doom. He builds an early game Black King Bar due to the sustain it provides in a fight, while also increasing his HP. He prioritizes Scorched Earth, as it deals damage to enemies in an AoE upon cast, making it deal high damage if combined with his ally spells. NTS’ Mid Doom Build is definitely a hard-hitting one and must be tried if you are looking to expand your hero pool.

Use This Build If:

  • You want to play Doom in the mid lane
  • If you want a build that allows you to rotate early on and get involved in more fights
  • If you want a self-sustainable build that helps you deal damage while also making you tanky at the same time

Skill Points

Level 1: Scorched Earth - Upon usage, it deals AoE damage to heroes around Doom. It is highly effective in harassing heroes in the early game while also helping you farm and push the lane. It is one of the main sources of damage for Doom.

Level 2: Devour - Upon usage, it consumes the target creep and provides Doom with any special abilities that it may have (in case of a neutral creep) It also provides him with armor and lasts for a long duration. Doom can benefit immensely from this if he devours the right creep against certain heroes.

Level 3: Devour 

Level 4: Scorched Earth

Level 5: Scorched Earth

Level 6: Devour 

Level 7: Scorched Earth

Level 8: Devour 

Level 9: Doom - Upon usage, it dispels the enemy hero, making them deal intense damage over time while also preventing them from using any spells or items under its duration. Doom is an ideal spell if you’re playing against spellcasting heroes.

Level 10: +20 Scorched Earth Damage

Level 11: Infernal Blade - Doom mini-stuns the targeted hero while doing a percentage of the enemy’s max HP as damage over time.

Level 12: Infernal Blade

Level 13: Infernal Blade

Level 14: Infernal Blade

Level 15: +10% Scorched Earth movement speed

Level 16: Doom

Level 17: Stats

Level 18: Doom

Level 19: Stats

Level 20: -35s Doom Cooldown

Level 25: +2.1% Infernal Blade Damage

Items to buy for this build (Early to Late Game)

  • Hand of Midas (2200 Gold) - Bought at 4 minutes. Upon usage, it converts a creep/unit into 160 gold and grants 2.1x their normal experience, it also provides increased attack speed. It's an essential item if Doom is facing some high-tempo heroes or if he is lacking behind in farm or XP. He wants to match their pace, hence he opts for the Midas before even buying boots or a Bottle.
  • Arcane Boots (1300 Gold) - Purchased at 6 minutes. Boots are an essential item for Doom as they provide him with mana regen and sustain through teamfight along with the increase in movement speed. The best part about this item is that it can be disassembled, meaning you can convert it into different items such as Lotus Orb, or Bloodstone, giving Doom optimum farm potential.
  • Black King Bar (4050 Gold) - Bought at 12 minutes. Provides magic immunity, making Doom invulnerable during fights. It is essential in most matchups as he has low magical resistance.
  • Blink Dagger (2250 Gold) - Purchased at 15 minutes. Blink Dagger is the classic item for Doom, allowing him to initiate and use Doom upon multiple enemies. It is an essential item for him regardless of the meta.
  • Aether Lens (2275 Gold) - Purchased at 16 minutes. Aether Lens increases the cast range of all abilities and items by 225 and increases overall mana by 300. It is exceptional if you want to further upgrade it to Octarine Core as it will reduce the cooldown on all of Doom’s items, along with his ultimate.
  • Octarine Core (5675 Gold) - Purchased at 18 minutes. Octarine Core is a common item on Doom due to the massive bonuses it has to offer. Octarine Core provides increased cast range, increased stats along with a 25% cooldown reduction for both items and spells. Spellcasting heroes like Doom benefit from the stats mentioned above as it enhances their gameplay and makes them deal higher damage in a fight.
  • Aghanim’s Shard (1400 Gold) - Purchased at 22 minutes. It increases the stun duration for Infernal Blade, which is dependent upon the enemy level. If the enemy’s level is a multiple of 3, or if they are above level 24, then they are stunned for a longer duration, while also taking bonus damage. It is an ideal item on Doom against high HP heroes in the later stages of the game.
  • Shiva’s Guard (4850 Gold) - Purchased at 25 minutes. Upon usage, it emits a freezing wave that deals 200 damage and slows the enemy for 40% of their movement speed. This slow is impressive and lasts for 4 seconds. The increased armor and survivability ensure Doom stays durable in fights while reducing enemy healing in an AoE.
  • Overwhelming Blink (6800 Gold) - Purchased at 31 minutes. Increases strength and deals damage in an AoE that deals attack and movement speed slow to enemies, while also making them take 150% of your strength as damage. Doom benefits heavily from this item as he has high strength which can deal more serious damage to foes around him.
  • Refresher’s Orb (5000 Gold) - Purchased at 38 minutes. Refreshes the cooldown of all items and spells. It is an effective item on Doom as it allows you to use crucial spells like Doom twice, along with items like Black King Bar or Blink Dagger. Octraine Core is also effective in reducing the cooldown of Refresher’s thus providing increased fight potential.

 

4. Ceb Build

Ceb is an incredible Doom player. You may see him play this hero often as he is it is one of the signature heroes. This hero may not be his main, but when you see him play, he makes you think otherwise! Ceb plays an extremely aggressive and greedy Doom, often opting for unorthodox items like the one in this build. Ceb does not rely on his teammates to make plays in the game, rather he takes matters into his own hands with his insane builds.

Ceb loves the max Scorched Earth build, as he is playing against melee heroes so he can deal high damage to them. This build optimizes Doom to his full potential by building both utility and damage items. Ceb opts for this item build to maximize his farm with the help of Midas, while also choosing for items such as Blink Dagger, Black King Bar, and Octarine Core to help him be an important asset in a teamfight. 

Use This Build If:

  • You are looking for a highly reliable build that is successful right from the initial stages of the game
  • If you want a frontliner build that helps you tank through a fight and stay durable
  • You are facing squishy, mobile, or spellcaster heroes

Skill Points

Level 1: Devour - Upon usage, it consumes the target creep and provides Doom with any special abilities that it may have (in case of a neutral creep) It also provides him with armor and lasts for a long duration. Doom can benefit immensely from this if he devours the right creep against certain heroes.

Level 2: Scorched Earth - Upon usage, it deals AoE damage to heroes around Doom. It is highly effective in harassing heroes in the early game while also helping you farm and push the lane. It is one of the main sources of damage for Doom.

Level 3: Scorched Earth

Level 4: Infernal Blade - Doom mini-stuns the targeted hero while doing a percentage of the enemy’s max HP as damage over time.

Level 4: Devour 

Level 5: Scorched Earth

Level 6: Doom - Upon usage, it dispels the enemy hero, making them deal intense damage over time while also preventing them from using any spells or items under its duration. Doom is an ideal spell if you’re playing against spellcasting heroes.

Level 7: Scorched Earth

Level 8: Devour 

Level 9: Devour 

Level 10: Devour

Level 11: +20 Scorched Earth Damage

Level 12: Infernal Blade

Level 13: Infernal Blade

Level 14: Infernal Blade

Level 15: +10% Scorched Earth movement speed

Level 16: Doom

Level 17: Stats

Level 18: Doom

Level 19: Stats

Level 20: -12s Scorched Earth Cooldown

Level 25: Doom applies Break

Items to buy for this build (Early to Late Game)

  • Hand of Midas (2200 Gold) - Bought at 10 minutes. Upon usage, it converts a creep/unit into 160 gold and grants 2.1x their normal experience, it also provides increased attack speed. It's an essential item if Doom is facing some high-tempo heroes or if he is lacking behind in farm or XP. He wants to match their pace, hence he opts for the Midas before even buying boots or a Bottle.
  • Blink Dagger (2250 Gold) - Purchased at 16 minutes. Blink Dagger is the classic item for Doom, allowing him to initiate and use Doom upon multiple enemies. It is an essential item for him regardless of the meta.
  • Black King Bar (4050 Gold) - Bought at 18 minutes. Provides magic immunity, making Doom invulnerable during fights. It is essential in most matchups as he has low magical resistance.
  • Aether Lens (2275 Gold) - Purchased at 22 minutes. Aether Lens increases the cast range of all abilities and items by 225 and increases overall mana by 300. It is exceptional if you want to further upgrade it to Octarine Core as it will reduce the cooldown on all of Doom’s items, along with his ultimate.
  • Octarine Core (5675 Gold) - Purchased at 26 minutes. Octarine Core is a common item on Doom due to the massive bonuses it has to offer. Octarine Core provides increased cast range, increased stats along with a 25% cooldown reduction for both items and spells. Spellcasting heroes like Doom benefit from the stats mentioned above as it enhances their gameplay and makes them deal higher damage in a fight.
  • Aghanim’s Shard (1400 Gold) - Purchased at 26 minutes. It increases the stun duration for Infernal Blade, which is dependent upon the enemy level. If the enemy’s level is a multiple of 3, or if they are above level 24, then they are stunned for a longer duration, while also taking bonus damage. It is an ideal item on Doom against high HP heroes in the later stages of the game.
  • Aghanim’s Scepter (4200 Gold) - Purchased at 31 minutes. Upgrades Doom's ability by affecting the doomed target’s allies in a radius around him. Doom can also be self-cast to affect heroes upon him.
  • Shiva’s Guard (4850 Gold) - Purchased at 37 minutes. Upon usage, it emits a freezing wave that deals 200 damage and slows the enemy for 40% of their movement speed. This slow is impressive and lasts for 4 seconds. The increased armor and survivability ensure Doom stays durable in fights while reducing enemy healing in an AoE.
  • Overwhelming Blink (6800 Gold) - Purchased at 40 minutes. Increases strength and deals damage in an AoE that deals attack and movement speed slow to enemies, while also making them take 150% of your strength as damage. Doom benefits heavily from this item as he has high strength which can deal more serious damage to foes around him.
  • Refresher’s Orb (5000 Gold) - Purchased at 42 minutes. Refreshes the cooldown of all items and spells. It is an effective item on Doom as it allows you to use crucial spells like Doom twice, along with items like Black King Bar or Blink Dagger. Octraine Core is also effective in reducing the cooldown of Refresher’s thus providing increased fight potential.

 

3. Nightfall Build

The rising CIS star, Nightfall has been a naturally gifted player. His mechanical skills on the offlane and even in the safe lane are impressive. Nightfall loves playing greedy offlaners, and who can be as greedy as Doom? His exceptional farming style and aggressive demeanor ensure there is no stone left unturned when it comes to winning the lane. Nightfall is known to build items that are rather unorthodox but work in that specific 

Nightfall is a team player who often changes items and skill builds, depending on the matchup he is facing. The mix of the right offensive and defensive items make sure that there is no stone left unturned when it comes to winning a teamfight. This build has all the goodies, including items that help you sustain the early game, like Octarine Core, and Blink Dagger, and late-game items like Black King Bar, and Aeon Disk. This is a highly suitable build for an offlane team fighter Doom. This build can be changed slightly to accommodate a few more items, it all depends upon the heroes you face.

Use This Build If:

  • You want an extremely reliable offlaner build that prepares you for the late game
  • You want to be involved in teamfights right off the bat

Skill Points

Level 1: Scorched Earth - Upon usage, it deals AoE damage to heroes around Doom. It is highly effective in harassing heroes in the early game while also helping you farm and push the lane. It is one of the main sources of damage for Doom.

Level 2: Devour - Upon usage, it consumes the target creep and provides Doom with any special abilities that it may have (in case of a neutral creep) It also provides him with armor and lasts for a long duration. Doom can benefit immensely from this if he devours the right creep against certain heroes.

Level 3: Scorched Earth

Level 4:  Infernal Blade - Doom mini-stuns the targeted hero while doing a percentage of the enemy’s max HP as damage over time.

Level 4: Devour 

Level 5: Scorched Earth

Level 6: Doom - Upon usage, it dispels the enemy hero, making them deal intense damage over time while also preventing them from using any spells or items under its duration. Doom is an ideal spell if you’re playing against spellcasting heroes.

Level 7: Devour

Level 8: Devour 

Level 9: Devour 

Level 10: Scorched Earth

Level 11: +20 Scorched Earth Damage

Level 12: Infernal Blade

Level 13: Infernal Blade

Level 14: Infernal Blade

Level 15: +10% Scorched Earth movement speed

Level 16: Doom

Level 17: Stats

Level 18: Doom

Level 19: Stats

Level 20: -35s Devour Cooldown

Level 25: Doom applies Break

Items to buy for this build (Early to Late Game)

  • Arcane Boots (1300 Gold) - Purchased at 4 minutes. Boots are an essential item for Doom as they provide him with mana regen and sustain through teamfight along with the increase in movement speed. The best part about this item is that it can be disassembled, meaning you can convert it into different items such as Lotus Orb, or Bloodstone, giving Doom optimum farm potential.
  • Hand of Midas (2200 Gold) - Bought at 8 minutes. Upon usage, it converts a creep/unit into 160 gold and grants 2.1x their normal experience, it also provides increased attack speed. It's an essential item if Doom is facing some high-tempo heroes or if he is lacking behind in farm or XP. He wants to match their pace, hence he opts for the Midas before even buying boots or a Bottle.
  • Black King Bar (4050 Gold) -  Bought at 14 minutes. Provides magic immunity, making Doom invulnerable during fights. It is essential in most matchups as he has low magical resistance.
  • Blink Dagger (2250 Gold) - Purchased at 16 minutes. Blink Dagger is the classic item for Doom, allowing him to initiate and use Doom upon multiple enemies. It is an essential item for him regardless of the meta.
  • Aether Lens (2275 Gold) - Purchased at 21 minutes. Aether Lens increases the cast range of all abilities and items by 225 and increases overall mana by 300. It is exceptional if you want to further upgrade it to Octarine Core as it will reduce the cooldown on all of Doom’s items, along with his ultimate.
  • Aghanim’s Shard (1400 Gold) - Purchased at 22 minutes. It increases the stun duration for Infernal Blade, which is dependent upon the enemy level. If the enemy’s level is a multiple of 3, or if they are above level 24, then they are stunned for a longer duration, while also taking bonus damage. It is an ideal item on Doom against high HP heroes in the later stages of the game.
  • Octarine Core (5675 Gold) - Purchased at 27 minutes. Octarine Core is a common item on Doom due to the massive bonuses it has to offer. Octarine Core provides increased cast range, increased stats along with a 25% cooldown reduction for both items and spells. Spellcasting heroes like Doom benefit from the stats mentioned above as it enhances their gameplay and makes them deal higher damage in a fight.
  • Refresher’s Orb (5000 Gold) - Purchased at 30 minutes. Refreshes the cooldown of all items and spells. It is an effective item on Doom as it allows you to use crucial spells like Doom twice, along with items like Black King Bar or Blink Dagger. Octraine Core is also effective in reducing the cooldown of Refresher’s thus providing increased fight potential.
  • Aeon Disk (3000 Gold) - Purchased at 34 minutes. Provides a strong dispel if Doom’s health falls below 70%, making him take no damage for a brief duration while also making his attacks deal no damage. It also provides 75% Status Resistance for the same duration. 

 

2. 33 Build

The recent Ti winner, 33 is by far the most mechanically skilled player on this list. His exceptional gameplay and knowledge are unbeatable. Doom is a hero that you see 33 playing quite often. He recognizes the strengths as well as the weaknesses of this beast. Primarily played in the offlane, 33 focuses on demolishing the laning phase with his aggressive playstyle while also paying attention to his farming speed. His mechanically focused playstyle allows him to be an excellent asset to a teamfight.

33 plays an aggressive build, which ensures he has no problems fighting throughout the game. After all, his utility builds and remarkable playstyle helped Tundra win Ti last year! He focuses on split-pushing and initiating the teamfight first. Hence, he prioritizes items like Blink Dagger, Black King Bar, and Aghanim’s Scepter which help him be an excellent team fighter. 33 goes for the usual item build while prioritizing an unusual item build which is excellent against the heroes he is playing against. 

Use This Build If:

  • You want a highly relevant carry build for the late game
  • You are facing spellcasting heroes
  • You want to fight more often without worrying about mana or spell cooldowns

Skill Points

Level 1: Devour - Upon usage, it consumes the target creep and provides Doom with any special abilities that it may have (in case of a neutral creep) It also provides him with armor and lasts for a long duration. Doom can benefit immensely from this if he devours the right creep against certain heroes.

Level 2: Scorched Earth - Upon usage, it deals AoE damage to heroes around Doom. It is highly effective in harassing heroes in the early game while also helping you farm and push the lane. It is one of the main sources of damage for Doom.

Level 3:  Infernal Blade - Doom mini-stuns the targeted hero while doing a percentage of the enemy’s max HP as damage over time.

Level 4: Devour 

Level 5: Devour

Level 6: Scorched Earth

Level 7: Devour

Level 8: Scorched Earth

Level 9: Scorched Earth

Level 10: +20 Scorched Earth Damage

Level 11: Doom - Upon usage, it dispels the enemy hero, making them deal intense damage over time while also preventing them from using any spells or items under its duration. Doom is an ideal spell if you’re playing against spellcasting heroes.

Level 12: Infernal Blade

Level 13: Infernal Blade

Level 14: Infernal Blade

Level 15: +10% Scorched Earth movement speed

Level 16: Doom

Level 17: Stats

Level 18: Doom

Level 19: Stats

Level 20: -35s Devour Cooldown

Level 25: Doom applies Break

Items to buy for this build (Early to Late Game)

  • Urn of Shadows (880 Gold) - Purchased at 3 minutes. Upon usage, it deals damage over time to the targeted enemy. You gain charges if you kill enemies or if they die in an AoE near you. If used on Doom or allies, it will heal for the same duration. It is an excellent early-game item to deal damage while you follow it up with more damage from Doom’s toolkit.
  • Arcane Boots (1300 Gold) - Purchased in 5 minutes. Boots are an essential item for Doom as they provide him with mana regen and sustain through teamfight along with the increase in movement speed. The best part about this item is that it can be disassembled, meaning you can convert it into different items such as Lotus Orb, or Bloodstone, giving Doom optimum farm potential.
  • Hand of Midas (2200 Gold) - Bought at 9 minutes. Upon usage, it converts a creep/unit into 160 gold and grants 2.1x their normal experience, it also provides increased attack speed. It's an essential item if Doom is facing some high-tempo heroes or if he is lacking behind in farm or XP. He wants to match their pace, hence he opts for the Midas before even buying boots or a Bottle.
  • Octarine Core (5675 Gold) - Purchased at 15 minutes. Octarine Core is a common item on Doom due to the massive bonuses it has to offer. Octarine Core provides increased cast range, increased stats along with a 25% cooldown reduction for both items and spells. Spellcasting heroes like Doom benefit from the stats mentioned above as it enhances their gameplay and makes them deal higher damage in a fight.
  • Black King Bar - (4050 Gold) Bought at 18 minutes. Provides magic immunity, making Doom invulnerable during fights. It is essential in most matchups as he has low magical resistance.
  • Blink Dagger (2250 Gold) - Purchased at 21 minutes. Blink Dagger is the classic item for Doom, allowing him to initiate and use Doom upon multiple enemies. It is an essential item for him regardless of the meta. 
  • Aghanim’s Shard (1400 Gold) - Purchased at 24 minutes. It increases the stun duration for Infernal Blade, which is dependent upon the enemy level. If the enemy’s level is a multiple of 3, or if they are above level 24, then they are stunned for a longer duration, while also taking bonus damage. It is an ideal item on Doom against high HP heroes in the later stages of the game.
  • Refresher’s Orb (5000 Gold) - Purchased at 28 minutes. Refreshes the cooldown of all items and spells. It is an effective item on Doom as it allows you to use crucial spells like Doom twice, along with items like Black King Bar or Blink Dagger. Octraine Core is also effective in reducing the cooldown of Refresher’s thus providing increased fight potential.
  • Aghanim’s Scepter (4200 Gold) - Purchased at 36 minutes. Upgrades Doom's ability by affecting the doomed target’s allies in a radius around him. Doom can also be self-cast to affect heroes upon him.
  • Overwhelming Blink (6800 Gold) - Purchased at 40 minutes. Increases strength and deals damage in an AoE that deals attack and movement speed slow to enemies, while also making them take 150% of your strength as damage. Doom benefits heavily from this item as he has high strength which can deal more serious damage to foes around him.
  • Wind Waker (6825 Gold) - Purchased at 44 minutes. Allows Doom to whirl himself or his allies in the air (just like Eul’s Scepter), while also allowing him to control the direction while they’re under its effect. It can be used to save allies or disrupt enemy spells in a team fight. It is an ideal item for the ultra-late game.

 

1. Collapse Build

Before Ti10, Collapse was an unknown player, just a pub star with high potential. His true potential was unleashed on the main stage of the International 10 where he shook the whole world with his exceptional plays. Doom is one of his most played heroes, as he is known to excel on the high ticket crowd control heroes.  When he gets his hands on Doom, there is no way the enemies will have a good time. Collapse is a team player, hence you will often see him buy utility items on Doom, but the current meta demands an extremely high-tempo build that does not falter in the late game, hence you see a mixture of items. 

Collapse has adapted to the new meta and he prefers to build team fight items that assist his team in defeating the foes. The build includes some obvious items like Hand of Midas and Black King Bar, which most people build, but most people can not compete or get on the same level as Collapse when it boils down to the raw mechanical skill he can display on Doom. His impressive plays of high magnitude make him worthy of the number one spot on this list.

Use This Build If:

  • You want a teamfight-oriented build that is relevant in the late game
  • If you want an item build that is highly powerful right from the laning phase
  • You are facing squishy, mobile, or spellcaster heroes

Skill Points

Level 1: Scorched Earth - Upon usage, it deals AoE damage to heroes around Doom. It is highly effective in harassing heroes in the early game while also helping you farm and push the lane. It is one of the main sources of damage for Doom.

Level 2: Devour - Upon usage, it consumes the target creep and provides Doom with any special abilities that it may have (in case of a neutral creep) It also provides him with armor and lasts for a long duration. Doom can benefit immensely from this if he devours the right creep against certain heroes.

Level 3: Devour

Level 4: Scorched Earth

Level 5: Devour

Level 6: Scorched Earth

Level 7: Devour

Level 8: Scorched Earth

Level 9: Infernal Blade - Doom mini-stuns the targeted hero while doing a percentage of the enemy’s max HP as damage over time.

Level 10: +20 Scorched Earth Damage

Level 11: Doom - Upon usage, it dispels the enemy hero, making them deal intense damage over time while also preventing them from using any spells or items under its duration. Doom is an ideal spell if you’re playing against spellcasting heroes. 

Level 12: Infernal Blade

Level 13: Infernal Blade

Level 14: Infernal Blade

Level 15: Devour Can Target Ancients 

Level 16: Doom

Level 17: Stats

Level 18: Stats

Level 19: Stats

Level 20: -35s Devour Cooldown

Level 25: Doom

Items to buy for this build (Early to Late Game)

  • Hand of Midas (2200 Gold) - Bought at 9 minutes. Upon usage, it converts a creep/unit into 160 gold and grants 2.1x their normal experience, it also provides increased attack speed. It's an essential item if Doom is facing some high-tempo heroes or if he is lacking behind in farm or XP. He wants to match their pace, hence he opts for the Midas before even buying boots or a Bottle.
  • Black King Bar - (4050 Gold) Bought at 15 minutes. Provides magic immunity, making Doom invulnerable during fights. It is essential in most matchups as he has low magical resistance.
  • Blink Dagger (2250 Gold) - Purchased at 17 minutes. Blink Dagger is the classic item for Doom, allowing him to initiate and use Doom upon multiple enemies. It is an essential item for him regardless of the meta. 
  • Shiva’s Guard (4850 Gold) - Purchased at 28 minutes. Upon usage, it emits a freezing wave that deals 200 damage and slows the enemy for 40% of their movement speed. This slow is impressive and lasts for 4 seconds. The increased armor and survivability ensure Doom stays durable in fights while reducing enemy healing in an AoE.
  • Aghanim’s Shard (1400 Gold) - Purchased at 32 minutes. It increases the stun duration for Infernal Blade, which is dependent upon the enemy level. If the enemy’s level is a multiple of 3, or if they are above level 24, then they are stunned for a longer duration, while also taking bonus damage. It is an ideal item on Doom against high HP heroes in the later stages of the game.
  • Aether Lens (2275 Gold) - Purchased at 32 minutes. Aether Lens increases the cast range of all abilities and items by 225 and increases overall mana by 300. It is exceptional if you want to further upgrade it to Octarine Core as it will reduce the cooldown on all of Doom’s items, along with his ultimate.
  • Octarine Core (5675 Gold) - Purchased at 35 minutes. Octarine Core is a common item on Doom due to the massive bonuses it has to offer. Octarine Core provides increased cast range, increased stats along with a 25% cooldown reduction for both items and spells. Spellcasting heroes like Doom benefit from the stats as mentioned earlier as it enhances their gameplay and makes them deal higher damage in a fight.
  • Linken’s Sphere (4600 Gold) - Purchased at 45 minutes. Blocks one single targeted spell every 14 seconds, and also provides increased stats and mana regen for Doom. This build has enough offensive items, and having a balance of offensive and defensive items can be extremely useful in the late game.
  • Overwhelming Blink (6800 Gold) - Purchased at 48 minutes. Increases strength and deals damage in an AoE that deals attack and movement speed slow to enemies, while also making them take 150% of your strength as damage. Doom benefits heavily from this item as he has high strength which can deal more serious damage to foes around him.

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After spending 11,352 hours, slaying Eldwurms and winning the mid lane, Sid is still awfully bad at Dota 2
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