Which Are The Best Jungler Heroes in Dota 2?
Welcome to the Jungle! There are neutral camps and safety!
Are you having a tough lane or dominating your lane to a point that your enemies stopped laning? In both cases, jungling can be a good option to free up a lane for your supports to farm.
Jungling is also a bit more safer than laning as you will be off the map and the enemy will need to spend more resources to gank you!
Unfortunately, jungling from level 1 is quite hard these days, there were heroes that could jungle from level 1 like Enigma and Chen but even they cannot do that anymore.
Do not fret though, even though you cannot effectively jungle from level 1, you can always switch to jungle after getting to a certain level and farm as fast as you would be farming in a lane!
Of course, there are some heroes that can do this better than the rest, and we will be taking a look at them today!
10. Wraith King
Ostarion, the Wraith King in a scary looking set from his wardrobe.
The king reigns both on the lanes and the jungle! If you are not against any heroes that can drain mana like Lion or Anti-Mage, Wraith King is a pretty safe carry pick. His ultimate is basically and Aegis of the Immortal for Roshan’s sake!
What makes Wraith King a good jungler?
The main reason this bad boy can jungle faster and better than the rest is because of his 2 beasty passive spells.
- One of these auras is called “Vampiric Aura” which provides Wraith King and his melee allies with lifesteal and some damage bonus. The very two things that are essential to safely jungle combined in a single aura!
Normally, the Vampiric Aura could be enough by itself to effectively jungle but the King has a second spell to make things even smoother.
- Mortal Strike allows Wraith King to crit and also enables him to spawn skeletons that will fight for him! These skeletons can be used to tank creeps and you can save some face in case your presence is needed in a team fight.
Ability Details
Vampiric Aura
- Provides Attack Damage Bonus: 6/12/18/24 and Lifesteal: 6%/12%/18%/24%
- Radius: 1200
Mortal Strike
- Crit Chance: 9%/11%/13%/15%
- Crit Damage: 300%
- Number of Kills to Gain Charge: 2
- Max Skeleton Charges: 2/4/6/8
How To Jungle Like a Pro with Wraith King.
9. Anti-Mage
Magina, the Anti-Mage. Ready to put an end to all magic.
In order to jungle proactively, this hero needs a rather expensive item called Battlefury. This itemenables Anti-Mage to farm faster and also split push.
What makes Anti-Mage a good jungler?
The simple answer to this is because he can blink. After getting his Battlefury Anti-Mage starts jumping from camp to camp and farms in a really fast fashion.
Battlefury gives him the health and mana regeneration he needs and also lets him cleave.
Ability Details
Blink
This ability allows Anti-Mage to blink/flash.
- Maximum Blink Distance: 925/1000/1075/1150
How To Jungle Like a Pro with Anti-Mage.
8. Slark
Slark, the Nightcrawler. Posing for Naga Siren.
Did you happen to win your lane against this slicky little bugger? He has no items, he surely cannot come back from this, right?
Well, sadly, he can. As soon as Slark hits level 6, he becomes one of the fastest junglers in the game. Does not matter what happens in his lane, if his team can hold its own, the cheeky little fish can comeback from the worst of starts.
What makes him a good jungler?
- Slark already has an aoe nuke as his first spell, called Dark Pact.
- The only thing he lacks till level 6 to clear camps is health regen. And he gets that when he unlocks his ultimate, which provides him a nice amount of health regeneration as long as he is out of enemy vision.
The vision part also turns him into a walking ward detector and you can always know whether you are safe farming in that enemy jungle camp!
Ability Details
Dark Pact
- Damages nearby enemies by: 75/150/225/300
- Effect Delay: 1.5 seconds
Shadow Dance
If slark is out of enemy vision
- Provides movement speed bonus of 20%/35%/50%
- Max hp as health regeneration as 5%/6%/7%
Slark can also activate this ability and create a dark cloud of shadows, this shadow will make slark invisible and immune to detection, he also cannot be targeted during the duration.
How To Jungle Like a Pro with Slark.
7. Shadow Fiend
Nevermore, the Shadow Fiend, reaching for the last soul on the table.
An all time middle lane favorite. Just like the guy above, even if this fellow loses his lane, with some supports who were nice enough to stack for him, he can bounce right back up.
What makes Shadow Fiend a good jungler?
- The main reason is that he does not only pack one nuke ability, not even two, he has 3 nukes that he can use back to back. This makes him the “Clearer of Stacks.”
- He can also use his nuke to shove up lanes and clear jungle camps without losing anything in the lane.
- He also has an ability, which lets him store the souls of units that he kills, these souls give him extra Attack Damage.
Ability Details
Shadow Raze
- Shadow razes have a Base Damage of 90/160/230/300.
- Each shadow raze applies a debuff that increases the damage of the other successful shadow razes by 50/60/70/80.
Necromastery
- Necromastery allows Shadow Fiend to store 12/20/28/36 souls.
- Each soul gives Shadow Fiend 2 Attack Damage.
How To Jungle Like a Pro with Shadow Fiend.
6. Axe
Mogul Khan, the Axe. Portrayed in a fierceful battle.
One of the manliest heroes in the game, he can man fight anything apart from Roshan! This red lad usually builds a Vanguard or Tranquil Boots to get that extra bit of health regen.
If he has a hard laning stage, he may also struggle in the jungle as Axe really needs some health regen to easily clear multiple camps in a row.
What makes Axe a good jungler?
Apart from being beefy Axe’s secret weapon is:
- His Counter Helix ability which allows him to literally spin and deal aoe damage. This passive ability only gets procced when Axe gets attacked.
Ability Details
Counter Helix
- Procs with a 17%/18%/19%/20% chance.
- Damages nearby units by 60/100/140/180.
How To Jungle Like a Pro with Axe.
5. Meepo
Meepo, the Geomancer in a family gathering.
Playing this hero is hard. And I mean, really hard. If you are like me and lose track of your hero in some messy team fights, imagine having up to 5 heroes!
What makes Meepo a good jungler?
Well as you may have guessed, this hero brings extra manpower to the table. He does not create illusions though, he creates “clones”.
- Meepo also has a decent nuke which can be cast by all the clones.
- With enough sustainability, meepo can clear multiple camps at the same time and also stay in a lane!
- His third ability provides him a small bit of health steal so he can stay longer in the jungle.
Ability Details
Poof
- After a short cast delay casting Meepo deals 70/90/110/130 damage around him.
Ransack
- With each attack Meepo steals 6/10/14/18 health from heroes and 4/6/8/10 health from creeps, the stolen amount of health heals Meepo at the same time.
Divided We Stand
The ability that allows Meepo to multiply!
- Each point in this ability allows Meepo to have 1/2/3 clones.
- Aghanim’s Scepter increases the amount of clones respectively for each level: 2/3/4.
How To Jungle Like a Pro with Meepo.
4. Lycan
Banehallow, the Lycan after failing his auditions for the Wolverine.
Wolverine fans unite! This lone wolf can easily hold his own in the lane and also provide some extra space for his team to farm by going into the jungle.
What makes Lycan a good jungler?
His entire kit enables him to quickly slay creeps and also his enemies!
- He can summon wolves which can tank for him and also deal extra damage.
- He has an active ability that decreases the armor of nearby enemies.
- He has a passive which gives him health regeneration and bonus attack damage.
Ability Details
Summon Wolves
When activated Lycan summons 2 wolves for 55 seconds.
Howl
Once activated the enemies get struck with fear and gets affected by the following:
- Attack Damage Reduction: 25%/30%/35%/40%
- Armor Reduction: 5/6/7/8
Feral Impulse
This passive ability allows Lycan to sustain in both in the lane and in the jungle while providing extra damage.
- Attack Damage Bonus: 14%/26%/38%/50%
- Health Regeneration Bonus: 1/3/5/7
How To Jungle Like a Pro with Lycan.
3. Tiny
Tiny, the Stone Giant's evolution chart.
This fellow ages 30+ years every game thanks to his ultimate, but his ulti is not the main reason why he is decent in the jungle.
He has this one ability that even puts his nukes into shame.
What makes Tiny a good jungler?
Tiny has 2 nukes that allows him to clear camps quickly but he also has mana problems, So, if he is actively laning, using his nukes to clear camp is mostly less than ideal for him. That’s where his 3rd ability comes into play.
Ability Details
Tree Grab
This ability allows Tiny to grab a nearby tree and use it as a weapon. This lets Tiny cleave and deal extra damage to all units.
- Attack Range: 350
- Unit Attack Damage Bonus: 10%/20%/30%/40%
- Building Attack Damage Bonus: 20%/50%/80%/110%
- Attack Damage as Area Damage: 30%/40%/50%/60%
How To Jungle Like a Pro with Tiny.
2. Lone Druid
Sylla, the Lone Druid in all of his forms and shapes.
Do not let the name fool you, Lone Druid is not really lonely as he always starts off the game with his trusty companion.
His companion can also benefit from items so Lone Druid can ultimately become 12 slotted in the late game
What makes Lone Druid a good jungler?
- He can always use his spirit bear to tank creeps and provide extra damage.
- Has a passive aura that gives him a decent attack speed bonus and also allows him to heal for the amount of damage his spirit bear receives.
Ability Details
Spirit Bear
Summons a unit called Spirit Bear which:
Can deal backlash damage based on max health: 10%
Can only attack if he is within 1100 range of Lone Druid, unless Lone Druid buys an Aghanim’s Scepter.
Spirit Link
Provides Lone Druid with
- 15/30/45/60 bonus attack speed.
- 20%/35%/50%/65% shared lifesteal.
How To Jungle Like a Pro with Lone Druid.
1. Bloodseeker
Strygwyr, the Bloodseeker daring you to pronounce his name.
Feasting on his enemies’ blood, this blood obsessed speedy Gonzales also performs well in the jungle due to being able to heal himself.
As you may have guessed it, self sustain is the name of the game when it comes down to jungling.
What makes Bloodseeker a good jungler?
- He has an all in one spell which amplifies his outgoing damage and also gives himself sustain.
- Even though this spell also increases the amount of damage he takes, the sustain makes up for it.
- This heal is based on the maximum health of the dying unit.
Ability Details
Bloodrage
Provides Bloodseeker with:
- Outgoing Damage Amplification: 12%/18%/24%/30%
- Incoming Damage Amplification: 10%/14%/18%/22%
- Maximum Health as Heal: 13%/17%/21%/25%
How To Jungle Like a Pro with Bloodseeker.
You May Also Be Interested In: