What are the best FF14 classes for going solo?
Not all Final Fantasy 14 classes are created equal, that’s for sure. While FF14 allows players to pick up more than one class – or even all of them if they have the time – your class job is crucial to game experience, so it’s important to pick the right one depending on your focus in the game. If you’re looking to catch up on the main story quests with the drop of patch 5.3 or boost your ranking in PvP, FF14 has several classes perfect for soloing. Based on mechanics, user-friendliness, skills, and overall ability to keep you alive and thriving, here are the top five FF14 classes for solo play.
5) White Mage
A White Mage casts a healing spell
If you prefer healer as your main class but still want to be able to solo then White Mage is your best choice. Relying on hefty HP restoring spells, White Mage is considered the best and most straight-forward of the three healing classes. White Mage is unlockable when you reach level 30 as a Conjurer.
Why this class is one of the best to solo:
- While predominantly a support role, White Mage can be used to solo just as well as a DPS or tanking class because of its arsenal of healing spells.
- White Mage begins with single enemy combat spells like Stone, Aero, and Stone II and later learns the a.o.e. Holy at level 45 and the duel healing/combat spell Assize. Stone deals a potency of 140 damage, which increases in potency with Stone II, III, and IV. Aero only deals 60 damage, but tacks on wind damage over time, while Assize deals a sizable a.o.e. of 400 damage potency.
- Because White Mage’s combat spells don’t have the high damage potency a DPS has, it may take longer to defeat enemies, but spells like Cure II, Regen, Cure III, Medica II, and Benediction, which have a cure potency from 200 to full restoral, will keep your HP up during the battle.
- White Mage also has insanely quick spell recast times in comparison to magic-based DPS classes (cough, cough Black Mage), and coupled with lower potency combat spells and high potency HP spells, White Mage becomes a powerful option to solo.
Solo Rating: 78/100
4) Samurai
A Samurai readies for battle
This melee DPS class was introduced in the Stormblood expansion and is designed to do as much damage as quickly as possible. Samurai relies on combo bonuses for heavy damage, so it is one of the best and fastest classes to solo. While Samurai is not available as a starting class, you can pick it up once you have hit level 50 in another class, and Samurai itself starts at level 50, so you don’t have to worry about grinding to catch up.
Why this class is one of the best to solo:
- Setsu, Ka, Getsu are the three basic statuses that make up the Samurai combo system. Depending on what combat skill you use, it will grant you one of the three statuses. If all three statuses are active, you can execute Midare Setsugekka, a combo special with a fatal potency of 800.
- The Setsu, Ka, and Getsu statuses are similar to Ninja’s combo system, but unlike Ninja, the Samurai combos are less convoluted in design and smoother to execute.
- Samurai has its first a.o.e. skill unlocked earlier than most DPS classes, and its a.o.e. skills also grant one of the three statuses, so you can attack multiple enemies at once before charging up for a devastating combo.
Solo Rating: 85/100
3) Dark Knight
Dark Knights have HP and MP regeneration skills
Dark Knight is a tank class that was introduced in the Heavensward expansion and owes its high defense and HP to the power of darkness. Like Samurai, Dark Knight isn’t an option for a starting class, but it is unlockable at level 30. Dark Knight itself begins at level 30, so some grinding may be involved, but this heavy duty tank is worth it.
Why this class is one of the best to solo:
- One of the things that makes Dark Knight such a good class for soloing, and a downright scary class in general is its mix of melee and magic skills coupled with its HP and MP regeneration abilities.
- Skills like Souleater, which is part of your basic attack combo, and Abysmal Drain restore HP while doing damage to enemies. Likewise, Syphon Strike, another basic attack combo skill, and Carve and Spit work to restore MP used for damning spells like Flood of Darkness or Edge of Darkness.
- Dark Knight also has a damage buff, Darkside, which boosts damage by 10%.
- It may take longer to defeat enemies much like White Mage, but with Dark Knight and its various defense buffs, you certainly won’t have to worry about your HP while soloing.
Solo Rating: 89/100
2) Red Mage
Red Mage uses a mix of white and black mana
Introduced in the Stormblood expansion, Red Mage is a magic ranged DPS class that uses a combination of melee attacks and magic attacks. Like Samurai, Red Mage is not a starting class and can’t be unlocked until level 50 is reached in another class. Red Mage itself begins at level 50, giving you a wicked arsenal of spells and stunning swordplay animations at your disposal.
Why this class is one of the best to solo:
- In addition to using melee and magic, Red Mage has two separate types of magic, black mana and white mana. Spells like Verfire or Verthunder increase your black mana while Veraero and Verstone increase your white mana. When both types of mana reach a certain level, skills like Riposte, Zwerchhau, and Redoublement become enchanted and deal even more damage.
- Red Mage’s mix of ranged magic and melee make it an excellent choice as a solo class as it offers the player the ability to put more space between them and their enemies with magic or fight up close and personal to avoid pesky spell casting times
- Even though it is a DPS class, Red Mage has the ability to heal and resurrect fallen players. This allows a Red Mage to deal powerful damage as a DPS but also keep their HP up during battle.
Solo Ranking: 93/100
1) Summoner
A Summoner shows off their battle pets
Summoner is a magic ranged DPS class that draws its power from battle pet versions of the god-like Primals. Summoner is unlockable when you reach level 30 as an Arcanist. Not only do you get to summon adorable but deadly pets onto the battlefield as a Summoner, you’ll also use powerful Damage over Time (DoT) spells to blast your enemies away.
Why this class is one of the best to solo:
- Summoner was made as a DPS class first with the goal of dealing damage, and a backup healer second, but that ability to heal and even resurrect fallen players makes Summoner an even more formidable foe.
- Basic DoT spells like Bio and Miasma can increase damage potency when used in combination with skills like Fester, and a quick cast time makes the job easier.
- Summoner also has the ability to summon a tanking pet that will keep enemies off of you and, more importantly, prevent you from taking more damage than necessary. Combine a tanking pet with Summoner’s healing and damage spells, and you nearly have a complete team within one class.
Solo Ranking: 95/10
With FF14 currently marked down as well as offering an EXP boost for new players, there’s no better time to check out the MMORPG, and with the vast range of skills and playstyles, it’s guaranteed to be a class for everyone.
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