[Top 10] Final Fantasy 7 Remake Best Weapons (Early To Late Game)

[Top 10] Final Fantasy 7 Remake Best Weapons (Early To Late Game)
Updated:
19 Jan 2024

Since part 2 of the Final Fantasy 7 Remake is around the corner, why don't we go take a look and remember the first part. Honestly, it's a fun and great remake that the devs have created. In today's article, we will be talking about the best ten weapons from the game. 

From the early game and way into the late game. I'll be describing these weapons in detail, including how to use them, and how good they are, and I'll be listing them from way in the early game to the late game. Without wasting any more time, let's get into this!

 

10. Djinn Staff

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They won’t know what hit them.

This staff belongs to Sonon, a character from the INTERmission story DLC for the game. It can be unlocked in the early game, and it will serve you well until you find a better one for the mid to late game part of the story DLC. It has balanced out stats but leans into dealing magic damage more. The best way to use this staff is from a safe distance, as it has decent range and allows you to dodge some attacks from enemies.

The great thing about this staff is that it comes with an ability called “Incite," which draws the attention of the enemies onto himself, which, in turn, allows Yuffie to dish out the damage. This ability turns him into a tank of your party, which is the role he is supposed to play, as the other character, Yuffie, is quite squishy and doesn’t have a lot of HP. 

What Makes Djinn Staff Great:

  • Has the ability “Incite” to draw the enemy's attention away from Yuffie onto Sonon.
  • Leans more into magic than physical damage.
  • Turns Sonon into a tank for your party.
  • Has decent attack range which allows Sonon to dodge some enemy’s attack. 

Djinn Staff Stats:

  • Attack Power: 52
  • Magic Power: 56
  • Defense: 0
  • Magic Defense: 0
  • Materia Slots: 3
 

9. Buster Sword

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Man, I wish I was Cloud so I could wield this amazing sword.

The most iconic sword in gaming history is the “Buster Sword,” and it belongs to Cloud. It can be useful from early to late game. Additionally, you get it as soon as the game starts. The sword is also versatile, as it is good at dealing physical and magic damage. The best way to use this weapon is to mix magic and physical damage. 

Alongside that, don't forget to cast your abilities when using this sword if you want to increase its usefulness to the max. It comes with the ability “Focused Thrust.” This ability is great for single targets, as it hits them multiple times and it increases their stagger exponentially. The sword will help you out throughout the whole game!, but it might start to fall off in the mid game if you don’t level it up, so if you want to keep this iconic weapon useful, make sure to upgrade it!

What Makes Buster Sword Great:

  • Increases your magic damage.
  • Increases your physical damage.
  • It can be used from way early in the game to the late game.
  • You get it as soon as the game starts.
  • Comes with the “Focused Thrust” ability which is great for single targets.
  • The materia slots can be increased from 2 to 6.

Buster Sword Stats:

  • Attack Power: 22
  • Magic Power: 22
  • Defenses: 0
  • Magic Defenses: 0
  • Materia Slots: 2
 

8. Gatling Gun

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Have you met my little friend?

Another starting weapon, albeit it's not as iconic as the Buster Sword. This weapon or gun is for the character Barett. The initial stats aren't anything special, but once you get some SP to level it up, it will start to shine. Like the “Buster Sword,” this weapon is decent at dealing physical and magic damage.

The ability that it comes with is called “Focused Shot,” which consumes all ATB charges and unleashes a huge burst of energy that damages enemies and increases their stagger. The best way to use this weapon is from afar. Even though Barett is a tank, he can still deal some decent damage. If your main damage dealer needs to heal, Barett can rush in to tank the damage.  

What Makes Gatling Gun Great:

  • Amazing throughout the early and mid game.
  • Deals decent magic and physical damage.
  • Great for ranged attacks.
  • The ability “Focused Shot” significantly increases the stagger of an enemy.

Gatling Gun Stats:

  • Attack Power: 29
  • Magic Power: 19
  • Defenses: 0
  • Magic Defenses: 0
  • Materia Slots: 0
 

7. Steel Reaper

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Here, catch this for me will ya?

This weapon is for Yuffie; she was introduced in the story DLC INTERmission. It can be acquired in Chapter 1 of the DLC. It's a shuriken that deals 59 physical and 44 magic damage. Once you level it up to the max, the damage can go up to 83 physical and 63 magic. It's the best throwing weapon for her, and you'll probably want to stick with this one when playing the DLC. 

Don’t worry, you can use it as a melee weapon too if you don’t have enough MP or mana to throw it. And that’s my advice for you when using it. If you have enough MP to throw it, you should let Sonon be on the frontlines while you’re busy throwing the shuriken. Once you run out of MP join Sonon in battle.

What Makes Steel Reaper Great:

  • You can unlock it fairly early in the DLC.
  • It gives you 59 attack power.
  • You can use it as a melee weapon and it can be thrown as well.
  • The initial magic power is 44.
  • It can serve you throughout the whole DLC if you level it up correctly.

Steel Reaper Stats:

  • Attack Power: 59
  • Magic Power: 44
  • Defenses: 0
  • Magic Defenses: 0
  • Materia Slots: 2
 

6. Metal Knuckles 

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What’s wrong? Can’t keep up?

Next up we have the weapon for our favorite girl from the series Tifa. These knuckles will be unlocked in Chapter 5. Which is still fairly early in the game and they will serve you throughout the early and mid game. These knuckles mainly deal physical damage as their starting stat for attack is 54.

Later when you level them up that damage can go up to 164. That is great as Tifa mainly excels in dealing physical damage as she is a hand to hand combat master. Additionally, she has a high attack speed and revolves around dealing damage quickly.

Although they don’t provide a lot of defense stats or any magic power they surely provide a way for a pure physical damage build for Tifa. If you level up the gloves correctly Tifa can become one of the highest damage dealers in your party. The best way to use these gloves effectively is by singling out targets or pummeling them until they perish. 

What Makes Metal Knuckles Great:

  • You can obtain them early in the game in chapter 5.
  • The starting attack stat is 54.
  • The gloves have decent attack speed.
  • Great for dealing with single targets.
  • Comes with “Overpower” which is a great multi-hit combo ability.
  • Once the gloves are fully leveled up the physical damage can go up to 164.

Metal Knuckles Stats:

  • Attack Power: 56
  • Magic Power: 12
  • Defenses: 0
  • Magic Defense: 0
  • Materia Slots: 3

 

5. Silver Staff

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You’re a wizard Aerith!

Here we have a weapon for Aerith, and it can be acquired in Chapter 8. You can buy it with Moogle medals instead of gil, and it's a direct upgrade for Aerith from her starting staff. It has decent magic attack damage. The spell that comes with it is called “Sorcerous Storm,” which is great for AoE damage. 

Another great thing about the staff is that it reduces the MP cost for casting spells and increases Aerith's MP recovery rate. The best way to use this staff is to cast as many abilities as possible. Make sure that Aerith is constantly casting spells as the staff excels in drawn out fights as that is the best way of using this weapon successfully.

What Makes Silver Staff Great:

  • Increases Aerith's MP recovery.
  • Reduces the MP cost of her spells.
  • Grants her the Sorcerous Storm spell.
  • Great for dealing with multiple enemies.
  • Amazing for drawn out fights.
  • Excels at spamming spells in battle.

Silver Staff Stats:

  • Attack Power: 27
  • Magic Power: 50
  • Defenses: 0
  • Magic Defenses: 0
  • Materia Slots: 3
 

4. Feather Gloves

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Speed of a bee, power of a wasp.

These gloves focus on attack speed and damage output for Tifa. Due to the faster attack speed, her action bar will fill up much quicker. Additionally, the weapon gives Tifa an ability called “Star Shower”, which is a multi-hit combo.

Also, it increases her magic power, which is useful when Tifa casts spells to damage enemies or exploit their weaknesses. Since these gloves mainly focus on attack speed, you can successfully charge up your ATB much faster than usual.

You can obtain these gloves in Chapter 10 in the sewer system. They will come into great use during the mid game part. Alongside those bonuses, these gloves also give Tifa a 70% chance to start the fight with her chi already increased. The best way to use them is to get a few quick hits in and then run away.

What Makes Feather Gloves Great:

  • Increases the attack speed of Tifa.
  • The action bar will fill up much quicker.
  • Gives Tifa an ability called “Star Shower”.
  • There is a 70% chance to start a fight with an already increased chi.
  • Starts off with three materia stats.

Feather Gloves Stats:

  • Attack Power: 50
  • Magic Power: 33
  • Defenses: 0
  • Magic Defenses: 0
  • Materia Slots: 3
 

3. Big Bertha

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Bet you can’t dodge this.

Next up is Big Bertha for Barett. This is one of the strongest ranged weapons in the game. Barett’s melee weapons deal higher damage, but they are clunky and slow to use. I wouldn't recommend it. With Big Bertha, you'll be able to move a lot quicker, and you can unload on enemies.

Alongside all of that it also comes with an ability called “Maximum Fury” where Barett unloads a whole magazine into a single enemy. The attack speed is fast, it has decent damage, and decent stats. The weapon also increases his health pool, allowing him to tank more damage than usual. Which turns him into a decent tank for the party.

You can obtain Big Bertha at chapter 13 in the Sector 7 weapon shop. This gun mainly focuses on Barett taking more damage and generally protecting his team. Once you acquire this weapon my advice to using it and mastering it is to draw the attention of any enemy onto Barett as he is the tank after all.

What Makes Big Bertha Great:

  • High attack speed.
  • Increases Baretts health pool.
  • Turns Barett into a decent tank for the team.
  • Great for the entirety of the game.
  • The ability of the weapon allows Barett to unload his whole magazine at a single enemy.

Big Bertha Stats:

  • Attack Power: 45
  • Magic Power: 30
  • Defenses: 0 
  • Magic Defenses: 0
  • Materia Slots: 2
 

2. Purple Pain

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Time to give people. 

Here we have another pair of gloves for Tifa, but these are specifically for the late game, as you will obtain them once you reach chapter 16 in Shinra HQ. Now, these don't increase her damage all that much or attack speed, but what they do increase is her overall HP, making her more durable during battle. 

The gloves also increase her critical rate and damage. Which balances it out. Alongside everything, it also comes with an ability called “True Strike,” which targets a single enemy but deals considerable damage. The best way to use this weapon is try to charge your ATB meter and use the “True Strike” ability.

What Makes Purple Pain Great:

  • They increase Tifa's health pool.
  • The gloves increase the critical rate and damage.
  • The ability “True Strike” is excellent against single targets.
  • They make Tifa more durable during battle.
  • It comes with four materia slots.

Purple Pain Stats:

  • Attack Power: 51
  • Magic Power: 41
  • Defenses: 0
  • Magic Defenses: 0
  • Materia Slots: 4

 

1. Twin Stinger

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You thought I died? Think again!

This sword leads Cloud to be self sufficient, which will come in handy during the last boss fight, and it’s the best sword for the late game. The starting stats are decent, as it has equal physical and magical damage. It also comes with 4 materia slots off the start, which you can fill up with different elements, and that way you are ready to attack the weaknesses of any enemy. 

Once you level this bad boy up, it will increase MP for Cloud drastically, which allows you to spam abilities. There is also a 20% MP cost reduction for healing spells. This weapon mainly boosts Cloud’s spellcasting, and my advice to you is to spam as many spells as possible if you want to maximize your damage output. 

What Makes Twin Stinger Great:

  • Comes with 4 materia slots.
  • It has decent physical and magical attack power.
  • Increases the MP for Cloud drastically.
  • Decreases the cost of healing spells by 20%.
  • Makes Cloud self-sufficient.

Twin Stinger Stats:

  • Attack Power: 46
  • Magic Power: 46
  • Defenses: 0
  • Magic Defenses: 0
  • Materia Slots: 4

 

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