Robert Richards, also known as Bob for short, is a well-known Tekken 7 character who was first introduced in Tekken 6. Bob is a fairly average character in Tekken 7, and many think that he is a C-tier character. However, it is the player's deep passion and dedication that makes any character shine in the end. We've seen how a low-tier character can make everyone prove wrong. This is evident from world tournament stages where a lot of low tier characters were utilized so well that they outperformed all other characters.
Here are the top 10 Bob combos that you can learn to make the most out of this character.
10- Meat Slicer 8-hit Combo
Starts at 00:20
Tekken 7 Bob Combos
This Bob combo does 65 damage and is an 8-hit combo. Like most of Bob's combos, this combo is easy to do and may take a bit of practice because of the "DASH f, n d, df+1" extension. The combo starts with UF+4 which is a left tracking high move and is -9 on-block, making it safe.
UF+4 gives you a screw on hit that can lead you to perform this complete combo. This should be a go-to combo if you are facing an aggressive opponent, as high launching combo starter moves are the best solution against such opponents.
The combo name "Meat Slicer 8-hit Combo" starts with combo starter move name & the last part of the combo name shows that it is an 8-hit Combo.
How to perform this combo:
- UF+4 (screw)
- DASH f, n, d, df+1
- DF+1
- B+2,2
- D+2,3
- B+3
9- Flying Jambon 8-hit Combo
Starts at 00:39
Tekken 7 Bob Combos
This Bob combo is again an 8-hit combo, which gives you a nice amount of 72 damage. Once again, the combo is fairly easy to perform and requires very easy commands. However, it starts with UF+3 which is -13 on-block. So, you cannot throw it randomly as you can be punished for that.
Anyhow, this starting move has good range so you must always be ready to whiff-punish your opponent with this move. Also, if your opponent throws a lot of low moves at you and you don't feel very confident blocking them, then this move also provides you with low crushing properties.
And once again, the first part of the combo name tells us the launcher/starter move for this combo and the last part tells us it is an 8-hit combo.
How to perform this combo:
- UF+3
- DASH f, n, d, df+1 (screw)
- DF+1
- DF+1
- D+2,3
- B+3
8- CH Magic-4 Combo
Starts at 03:26
Tekken 7 Bob Combos
This is a counter hit (ch) combo that gives up to 64 damage with 7-hits. This is another easy Bob combo you must always have ready as it can stop the never-ending offense of your opponents. Hence, this combo will make your opponents respect you a lot.
The combo starts with "4" which acts as a combo starter on a counter hit. The move has a high hitbox and is safe with -9 on-block. The rest of the combo extension is also easy and may require very little practice.
This combo name also tells pretty much everything about the combo as the combo starts with a counter hit (CH) move which is "4" and the Tekken community knows this move with the name magic-4, if it generates a combo. So, there can't be a nicer name for this combo.
How to perform this combo:
- ch 4
- F+4 (screw)
- Dash f, n, d, df+1
- DF+1
- D+2,3
- B+3
7- Grappling Throw Combo
Starts at 02:31
Tekken 7 Bob Combos
This is an 8-hit Bob's grappling throw combo which will leave your opponent facing 54 damage including the last hit which is known as the unscaled damage. The grappling throw combos are a huge benefit as you can always test your opponent if they are good at breaking throws or not.
The only thing that you should care about is the throw moves are often high hitbox so your opponent can duck under. But these moves are relatively fast, hence no problem attempting this move a bit more to trap your opponents.
As the name suggests, this combo starts with a grappling throw (grab throw) move, so the name explains it all.
How to perform this combo:
- fF+1+2
- while standing 1+2
- B+2,2
- D+3,4
- (screw)
- DASH 4,3,3+4
6- Abats Snipe 9-hit Combo
Starts at 01:13
Tekken 7 Bob Combos
This nice Bob combo which can be very annoying for your opponent is a 9-hit combo with a 68 damage. This combo is a must as it starts off with a move that is highly evasive. You can use this starting move against aggressive opponents.
The starting move is "DB+1+2" which is -12 on-block, meaning you have to be careful about throwing it randomly at your opponent.
Like most of the combo names, this combo name also tells us the combo starter move's name along with the number of hits the combo contains.
How to perform this combo:
- DB+1+2
- D+2,4
- B+2
- 2
- UF+1+2,4 (screw)
- Dash 1+2, f Spinner Ball 1
5- WS Spinach Upper 9-hit Combo
Starts at 01:27
Tekken 7 Bob Combos
The important while standing combo of Bob inflicts a damage of 74 on your opponent with 9-hits. This combo is very necessary as it starts with a 'while standing' move. This move can serve as a punishment whenever you block a big dangerous low move or duck under the high strings of your opponents.
This move "while standing 2,1" is highly punishable though, as it has -17 frames on-block, which makes it highly unsafe if your opponent blocks it. Rest of the extension for this combo is easy also.
This combo name "WS Spinach Upper 9-hit Combo" tells us that this combo is a while standing (WS) combo and the starting move's name is Spinach Upper. Lastly, we have the number of hits that this combo tells.
How to perform this combo:
- While Rising (standing) 2,1
- DB+2
- DB+2
- 2
- UF+1+2,4 (screw)
- DASH 1+3, f Spinner Ball 1
4- Langue Washer 7-hit Combo
Starts at 01:55
Tekken 7 Bob Combos
This 7-hit Bob combo delivers 71 damage, which is nice. This combo is also one of the go-to combos as the launcher move is a wave dash move with a big range. The launcher move being a "high" is safe as well with -3 on-block.
Once again, the combo name tells us the combo starter move's name and also the number of hits in the combo. Which makes the combo name great.
How to perform this combo:
- f, n, d, df+1 (screw)
- side step right f, n, d, df+1
- DF+1
- DF+1
- 4,3,3+4
3- CH SB Lyonnaise Break 9-hit combo
Starts at 03:48
Tekken 7 Bob Combos
This is another counter hit combo which will give you 71 damage with 9-hits. This particular combo is fairly easy to start as you move into a stance to make your opponent guess between mid and low attacks. F+3+4 takes you into a stance (spinner ball) where you can catch your opponent with a counter hit 1 to start this combo.
"F+3+4, spinner ball 1" is a safe mid which is -7 on-block. So you can throw it quite often at your opponent with the right spacing settings. And the rest of the combo extension is very easy to execute as well.
And… Yes, this combo name is a bit longer as it involves a counter hit (CH) spinning ball (SB) move as the combo starter. Moreover, the combo contains 9-hits, so the name serves its purpose very well.
How to perform this combo:
- ch F+3+4, spinner ball 1
- fF+3
- DB+2
- 2
- UF+1+2,4 (screw)
- DASH 4,3,3+4
2- CH Jumping Beans 8-hit Combo
Starts at 04:08
Tekken 7 Bob Combos
This amazing Bob combo causes 72 damage to your opposition, and is an 8-hit combo. One of the "must to have" combos of Bob as you shouldn't have any fear throwing the combo starter move fF+3 as it is a mid, and it is super safe with -4 on-block.
You can throw this combo launcher move very often at your opponents and it will give you a lot of advantages if you manage to land a counter hit which gives us a full combo. The whole combo is also easy and contains extensions you can use in your other combos as well.
This combo name also explains everything about it as it starts with a counter hit (CH) fF+3 that is called Jumping Beans. And as always, the number of hits is also apparent from the combo name.
How to perform this combo:
- ch fF+3
- fF+3
- DB+2
- 2
- UF+1+2,4 (screw)
- DASH 1+2 f spinner ball 1
1- CH Slash Darne Rage-Drive 12-hit Combo
Starts at 06:31
Tekken 7 Bob Combos
This 12-hits high damaging Bob combo takes a chunk of 93 damage. With access to rage, you must have an optimal combo that utilizes rage art for high damage. If you have access to rage and are low on health, you can make a huge comeback with this combo.
The combo starts with DF+2, a mid and is a safe with -7 on-block. On a counter hit, this move acts as a combo launcher and you can secure a hefty amount of damage. Also, the rest of the extension for this combo is also easy.
This combo name tells you everything you need to know: the starting move, Slash Darne, the rage drive, and the number of hits.
How to perform this combo:
- ch DF+2
- D+2,4
- B+2
- 2
- UF+1+2,4 (screw)
- DASH D+2,4 (wall splat)
- (rage drive) F+2+3 f spinner ball 1
You may also be interested in: